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Atzar
07-05-07, 12:30 PM
The Dajas Pagoda

Located in Scara Brae, the Dajas Pagoda might be best described as a proving ground for those new to the Althanian spotlight. They use sword, axe, bow, magic, or even stranger means to show the world just who they are. It’s never easy, though: multiple levels of strong, experienced, cunning fighters block the way to the top.

Each hierarch is in charge of his/her own arena. This means that the battlegrounds are completely customizable. While hazards are fair game, unavoidable dangers are not. The vast majority of fighters must be able to survive in the arena. A field covered entirely with lava, for example, would not be allowed; the majority of players cannot fly and are not immune to fire.

Additionally, fighters need not worry about their survival. While dying obviously isn't a brilliant idea, a number of Ai'Bron monks are on hand to deal with all fatalities.

All arenas shall be made public knowledge and will be described for all members to see.

The Setup:

The Dajas Pagoda consists of three ranks of fighters. The bottom rank, Warrior, consists of six fighters. They are the vanguard of the Pagoda, and all newcomers must first test their skill against these powerful fighters. The middle rank, Master, is shared by three strong combatants. The top rank, Grandmaster, is held by one person alone. Only those who have defeated a Master in combat have the right to challenge this lord of the Pagoda.


Everybody may make a challenge in the Pagoda – there are no level restrictions on this section of Scara Brae. If a player does not already hold a rank in the Pagoda, he/she (gender neutrality henceforth implied) must first face and defeat a member of the Warrior rank. Once victorious, the player has two options:

1) He can assume the position of the defeated Warrior. The player is now a member of the Warrior rank and immediately acquires all benefits and responsibilities. The vanquished Warrior is immediately stripped of his rank. The new Warrior must wait for a minimum of two weeks before challenging a member of the Master rank.

Note: If a hierarch is beaten by two or more challengers who wish to assume his position, the challenger whose thread was completed first shall be granted the position. The other fighter may then move on to the next rank, if he so desires.

Note also: A challenger, if defeated, may not challenge the Heirarch which defeated him again until after having challenged a different Heirarch.

2) He can immediately challenge a member of the Master rank. The victorious player does not become a member of the Warrior rank. The vanquished Warrior retains his position, but all bonuses due to winning streaks are eliminated.


Masters may only be challenged by members of the Warrior rank and those who have defeated a member of the Warrior rank in the Dajas Pagoda. If defeated, a Warrior retains his position but loses all bonuses due to winning streaks. A participant who holds no rank, however, is eliminated and must begin again by facing a member of the Warrior rank. If victorious, however, the player has two options:

1) He can assume the position of the defeated Master. The player is now a member of the Master rank and immediately acquires all benefits and responsibilities. The vanquished Master is immediately stripped of his rank. The new Master must wait for a minimum of two weeks before challenging the Grandmaster.

2) He can immediately challenge the Grandmaster. The victorious player does not become a member of the Master rank. The vanquished Master retains his position, but all bonuses due to winning streaks are eliminated.


The Grandmaster may only be challenged by members of the Master rank and those who have defeated a member of the Master rank in the Dajas Pagoda. If defeated, a Master retains his position but loses all bonuses due to winning streaks. A participant who holds no rank, however, is eliminated and must begin again by facing a member of the Warrior rank. If victorious, however, the player assumes the position of Grandmaster and immediately acquires all benefits and responsibilities.

If the former Grandmaster is defeated by a Master, he assumes the former position of the victor. If the former Grandmaster is defeated by a player who holds no rank, however, he must challenge a Master within three days of the judgment or be stripped of all rank. The winner of this challenge retains the position of Master, while the vanquished is stripped of all rank.


Rules:

Normal battle EXP gains are applied. Normal battle GP gains are not applied.

To issue a challenge to any rank, the player must pay a fee of 100 GP (this fee may be altered as described below). The winner receives this sum, plus an additional 50 GP (so a winning challenger would gain a 150 GP, for a profit of 50). The player may choose to challenge a specific member of the rank, or he can simply issue a challenge and let the first available member of that rank accept the challenge.

Battles must be at least 10 posts long to qualify for judgment. The winner is determined by OOC score.

If a member of the Pagoda hierarchy is involved in less than two challenges, he must accept all specific challenges or be stripped of his rank. If the member is already involved in two or more challenges, accepting additional battles is voluntary. The challenger must then select another hierarch to battle.

If a challenge to a ranking member with less than two battles isn't accepted within 5 days, the member loses his rank and the challenger is free to assume the position.

Unless other arrangements have been made and agreed upon by both parties, threads must be created by the hierarch within 3 days of their acceptance.

Participants are required to post within 72 hours of their adversary’s last post from June 1 to August 31. During the months of September to May, the time limit will be 96 hours, to allow a little more breathing room for participants during the school year. A single violation of this rule results in a warning; a second violation results in automatic forfeit, and the winner and loser are treated as stated above. If a participant does not post for more than 10 days, he is disqualified automatically with no warning.


Rank Bonuses:

With each successive victory, a hierarch may choose to gain a small bonus based on his rank. Bonuses are reset upon promotion or defeat.

Challengers receive no bonuses.

Warrior Rank:

The following bonuses are available:

1) The player receives a 2% increase to his EXP gain at the end of a Dajas Pagoda battle. This may be chosen multiple times, to a maximum of 10%.
2) The fee to challenge this Warrior is increased by 25%. This may be chosen multiple times, to a maximum of 100%.
3) The player receives a +50 increase to his GP gain at the end of a Dajas pagoda battle. This value has no effect on the challenge fee and may be chosen an infinite number of times.

Master Rank:

Masters automatically receive a 5% increase to their EXP gains at the end of a Dajas Pagoda battle.
Masters automatically receive a +150 increase to their GP gain at the end of a Dajas Pagoda battle. This value has no effect on the challenge fee.

The following bonuses are available:

1) The player receives a 2% increase to his EXP gain at the end of a Dajas Pagoda battle. This may be chosen multiple times to a maximum of 10%, and is cumulative with the innate bonus (so a 4% increase here would result in a total increase of 9%).
2) The fee to challenge this Master is increased by 50%. This may be chosen multiple times to a maximum of 100%.
3) The player receives a +100 increase to his GP gain at the end of a Dajas Pagoda battle. This value has no effect on the challenge fee and may be chosen an infinite number of times.

Grandmaster Rank:

The Grandmaster automatically receives a 10% increase to his EXP gains at the end of a Dajas Pagoda battle.
The Grandmaster automatically receives a +400 increase to his GP gains at the end of a Dajas Pagoda battle. This value has no effect on the challenge fee.

The following bonuses are available:

1) The player receives a 2% increase to his EXP gain at the end of a Dajas Pagoda battle. This may be chosen multiple times to a maximum of 10%, and is cumulative with the innate bonus (so a 4% increase here would result in a total increase of 14%).
2) The fee to challenge this Master is increased by 100%. This may be chosen only once.
3) The player receives a +200 increase to his GP gain at the end of a Dajas Pagoda battle. This value has no effect on the challenge fee and may be chosen an infinite number of times.
4) The player receives a +1 increase to his score during judgment when determining the winner of a battle. This may be chosen multiple times, to a maximum of +3. The player must indicate in his final post of the battle that he intends to use this bonus; this bonus is reset after use.


Leave:

Once every two months, a hierarch may request leave. When this request is granted, all responsibilities of the hierarch are paused until his announced return. This break may last up to two weeks; if it goes on longer, the hierarch may be removed from his position in the Pagoda.

In order to request leave, the following conditions must be met:

- The request must come at least a full day before the actual break begins.
- The estimated date of leave and return must be posted.
- The hierarch must list all of his current Dajas Pagoda battles.

A separate thread to announce leave can be found here (http://www.althanas.com/world/showthread.php?t=6952).

The Scara Brae moderator is to keep track of all bonuses earned by Dajas Pagoda members.