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hamnat
07-06-07, 06:12 PM
((This is more of a revision than an update. The original profile was inaccurate for the character I wanted to portray. So, if you're wondering about certain differences, that's why.And don't worry, I'm typing it right now. Also, the difference in the Dreamweave ability is necessary due to the Children of Nin thread in which these rules would've more clearly explained how Dreamweaving works.))

Name: Shenjara Flamespire

Age: 21 years

Gender: Female

Hair color: Red

Eye color: Blue-Green

Weight: 117 lbs

Height: 62 inches

Class/Occupation: Mage/Alchemist

Race: Half-Elf



Personality: Shenjara is not a girl to be trifled with. She holds little patience for anyone hostile and has complete hatred for thieves, and will not hesitate to feed them one of her Torches. She has a strong will and sense of judgement, but she is not overly trusting, either. She loves to make potions and is enthralled with controlling her fire magic, which is quite powerful for someone so young.

Physical Description: A matured girl, slender, but not skinny. She is often seen in green. She is slightly short, and has a strong face. Her frown could quite possibly intimidate a bear. She has a pair of eyes as green as emeralds, and long, red hair that reminds one of a roaring fire.

Armour: She wears a green mage's robe made of cloth. It is quite baggy and allows her freedom of movement, and when wrapped around her properly, protects her from the cold.

Weapon: A simple oaken staff with a rune of concentration carved near the end. It requires two hands to attack with, but it is light enough to run in one hand.

Inventory: 2 Minor Healing Potions, a small sack, a mortar & pestle(bought at the bazaar).

Skills:
1. Torch- A spell that evokes a small, guided fireball that surrounds the caster's hand. The quick ball may be guided with the hand for maximum accuracy. The spell can be casted 3 times before resting. Any more will leave her exhausted.

2. Infuse Minor Health Potion- A mixture of crushed willow leaves and powdered oak bark, boiled in stream water for twenty minutes can create a small health infusion which will heal some of the imbibers smaller wounds. This requires some spiritual energy and only one can be infused per day.

3. Flaming-weapon Enchantment- Temporarily coats a weapon with an oil that has a chance to burst into flames upon striking an opponent. This spell uses a large amount of spiritual energy and may be cast once every two days.

4. Chill- Shenjara can lower the surrounding temperature for a matter of a few seconds, but dealing damage to those not clothed for the cold. This spell does cannot discern friend from foe, and will harm anyone not clothed appropriately within its effective area, including Shenjara! This spell may be used once before resting, as she has little mastery over it. She must speak the incantation as well as perform its somatic ritual to evoke the energy required.

5. Dreamweave (passive)-This ability allows a person to enter the Astral Plane. With this ability, they can contact other people or create lucid dreams. The downside, however, is that while in the Weave, everything that they dream is real to them, meaning that if Shenjara broke her arm in a Dream, it would really be broken. This means she can be killed as well! This ability is only active when the Weaver is sleeping, and while they are still active while Weaving, they can still receive the benefits of sleep.

6. Staves- Shenjara can fight with a staff with some measure of proficiency. (Below average)

Biography: Shenjara was born in a small village in a forest clearing. This girl has learned the basics of magical flame control and infusions. Having been enrolled in the village's School of Survival's sorcery course for a year, she has become adept at flame magic and creating healing potions. She has attempted to evoke several more powerful spells than those listed above, but she has had very few successes in her ventures.

Having completed the course, she attempted to use her power openly in the village, but one evening, she blew up a house, burned down several other homes and badly injured the village's chief. In disgrace and grief over the man that had died in the incident, she self-exiled herself from her home until she had "attained a greater control of the mystic arts."

A month past and she left the camped she had set up a few hundred feet from the village after her parents had given her an ample farewell. She found herself in an incident in which she met the young mercenary Banda Utako, who saved her from a forest fire she caused with an ill-controlled Torch. She has become friends with him, as well as a Scian ranger by the name of Kishurin Misohana, and a Dukrav sword-smith named Mac Axehart, and is currently headed towards the capital city of Scara Brae.

((I hope this seems more accurate than the original))

Witchblade
07-06-07, 07:13 PM
This seems fine to me.

You are once again, approverized! Have fun with your new version of Shenjara. ^^