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Emblem
04-22-06, 04:37 PM
Name-Oran Tellios
Age-20
Race-Human
Gender-Male
Height-6’ 1”
Weight-167 lbs.
Hair Color-See Skills
Eye Color-Blue

Appearance

-Oran is tall, tan, and muscular. He is by most definitions attractive, well defined structure, almost elven in physical grace. His eyes are a strange bright blue, as though there is a powerful glare coming off them at all times regardless of lighting. His hair falls to just below his shoulders in long straight strands and changes rapidly in color. His hair never grows except for when it has been cut and he is eternally well shaven. He typically wears a close fitting V-neck sleeveless shirt and long baggy cargo pants. The shirt is open half way down his chest, the pants extend to just below his white leather messenger shoes. He has these clothes in various colors only so he doesn’t look like he has only one set of clothes, each color being the exact same in shape. On top of this he wears a single knee-length dark blue trench coat. The coat’s inside lined with innumerable pockets and both buttons and zips up the front as well as having a cloth belt that wraps around the waste. On his left hand he wears a black silk glove and a white silk glove on his right.

Personality

-Oran has a fairly outgoing personality, as well as a slightly obnoxious and annoying one. Many words hit his lips before they make it too his head, loosing his opinion on the defenseless ears of those nearby. He is extremely curious and easily distracted, oftentimes he will listen in on other people’s conversations and doesn’t care whether they know it or not. He’s really laid back and pretty comfortable with life but actively seeks adventure and excitement, when he’s in the mood.

Weapons

-Spear: Oak shaft with iron tip, 7 feet long with 8 inches of metal.
-Knife: One sided iron knife that is 10 inches long with 5 inch hilt.
-Axe: Double-sided iron war axe with oak shaft, 3 feet shaft with 10 inch axe crescent length.
Bow: Short oak bow of low power and low quality, 10 oak arrows with stone arrowheads.

Armor

-Full Body: None.

Skills

Seal: Oran has had his powers sealed and sectioned off as a child but after nearly dying has gained partial access to one seal at a time. He can change seals at will almost instantly but doing so closes the other seals. His primary seals have 6 levels that can be unlocked while secondary skills have only 3 levels. There are still some seals he has not unlocked at all yet.

Seal of the Mind 1: Oran’s mental prowess is contained in this seal and enables him to access some of his psychic abilities. He is able to use telekinesis to an extremely minor degree in this form and project his words into other people’s minds. Strong minded people can resist his mental powers completely as well as tell that someone is attempting to enter their mind. This also allows him to mind control small animals, like squirrels. Unlocking this seal causes his hair to become a fluorescent green and glow in the dark as well as forming a tattooed circle filled with ancient runes on his forehead.

Seal of the Body 1: Oran’s physical prowess is contained in this seal and enables him to access more of his strengths. He is faster and stronger in this form and able to react faster as well as handle weapons with a bit more skill. While he is using this seal he is able to fight much better and do things that would be a bit beyond most humans, but he is most susceptible to mental assaults while using this seal and is more gullible. Unlocking this seal causes his hair to become jet black as well as spiral barbed tattoos to appear on his arms and legs.

Seal of the Heart 1: The first of two of Oran’s magical seals is contained in this seal and enables him to access some of his healing magic. He is neither stronger nor smarter while in this form but his personality instead changes. He is more easily swayed to the extremes of happiness and anger and becomes much friendlier as well as being more caring and charitable. He gains access to greater recuperative abilities and will be able to heal three times as fast as a normal human and is resistant to disease and poison. He is able to close wounds temporarily on other people by concentrating for several seconds uninterrupted while placing his hands on the wound. Closing the wound does not mean it is healed, only that it is no longer draining blood. Unlocking this seal causes his hair to become bright red and a tattoo of a solid sphere appears in the middle of his chest.

Seal of the Soul 1: The second of Oran’s magical seals is contained in this seal and enable him to access some of his destructive magic. Similar to the seal of the heart, this seal doesn’t enhance his attributes but makes him more likely to be extremely cruel and do darker things free of guilt. He is able to fire small golf ball sized balls of fire that stick to things similar to mud but quickly burn out and cannot melt most metals and is only hot enough to light dry non-treated wood on fire, sometimes. He is also able to form ice crystals in and on things that come within direct contact of his hand but is unable to go through hard surfaces and only causes minor skin damage that has no permanent effect but is very painful. His best magic is shooting small bolts of electricity up to 4 feet that can momentarily numb the part of the body that is struck as well as possibly stunning the victim, can only kill animals smaller than squirrels. Unlocking this seal causes his hair to become a sleek clean almost silver white and a circular tattoo filled with arcane runes to appear behind his irises, only visible at extremely close range.

Seal of Control 1: Oran’s less obvious enhancements are unlocked in the seal. He is better able to see at night and into the distance as well as more accurately measure distances as well as improving his reflexive control. This allows him to pass by as a marksman compared to his normally horrible accuracy and makes him better able to control non-conscious motions, such as blinking and nervous habits. Unlocking this seal causes his hair to become a smooth golden color and a tattoo of an eye to appear on his right palm.

Seal of Temper 1: Oran’s most bestial traits are brought out by this seal. He is less emotional and tends to act on more primal instincts such as hunger. He is anti-social while this seal is active and is more in tune with nature and better able to survive in the elements and has an improved sense of direction. Unlocking this seal causes his hair to become a dark green and a colored paint-like tattoo covers his face and most of his body in camouflage. Oran is too vain to use this seal most of the time.

Seal of Silence 1: Oran’s most subdued traits are brought out by this seal. He is far less talkative and prefers to go unnoticed. While this seal is active he has increased skill with short bladed weapons and is better able to blend into the shadows and is more acrobatic. He is better able to track things unnoticed and gains some knowledge of picking locks and is better able to find escape routes, oftentimes escape routes that are slightly beyond the reach of the ground inclined. Unlocking this seal causes his hair to become a pale shade of grey and raindrop shaped tattoo to appear on his tongue.

Seal of Balance 1: Oran’s most complete seal and easiest to access. He is almost like a normal human while in the form and cannot perform any special abilities while in this one. This seal is a mixture of other seals and the only one in which he can sleep, when he is knocked out or in some way incapacitated then he will revert to this form. The single advantage to this form is that for some reason it causes common people to disassociate him from his other sealed forms even though he looks almost the same. People with close association will only think he has changed something about himself, like a major haircut or something. He uses this seal mainly because he feels most comfortable with it as it is basically how he grew up. Unlocking this seal causes his hair to become a dark chestnut brown and does not have a tattoo. (This is the only Seal that can be unlocked while fighting another PC)

Weapon Skills: Oran has only basic knowledge of all his current weapons, when unlocking Seal of Body his axe skill increases to average, Seal of Temper increases his spear skill to average, Seal of Silence increases his dagger skill to average, and Seal of Control increases ranged skill to average.

Items

-Clothing: 3x normal set.
-Travel bag: Empty

History

-Oran Tellios was born to be a prodigy. After a long program of selective reproduction and hereditary magic, Oran was the culmination of over a millennia’s worth of work. He was to be a new breed, a super human of sorts. Unfortunately a child’s temperament isn’t optimum for awesome power. The sheer amount of destruction he caused himself and others made it necessary that his powers be sealed from him, an ancient form of deep magic that had originally been used to contain demigods was placed on him and changed only in that the key was made into a single man.

Oran grew up knowing about the power he had, but otherwise he grew up normally. Once he came of age, it was time for him to seek out the man that would unlock his true power. During his travels he came across a group of bandits and being the naïve kid he was, died.

When he awoke, he could feel some that he was somehow different, something greater than he was before, but at the cost of his left arm which was left with burnt out nerve endings and almost unusable. Looking for some reason to how he could have survived, Oran could only catch a glimpse of a hooded man with gray hair leaving his near dead body behind. The hooded key leaving to the distance.

Dissinger
04-22-06, 05:10 PM
Just don't powergame those forms in normal quests. It can be tempting to do so, but don't as it will more than likely decrease your score and make it harder for you to level.

Approved.