Silence Sei
04-24-06, 12:54 PM
That's right! The Facade is coming back, and attempting to recruit members in this OOC thread!
Requirements: Basically complete a quest/battle for your crest. That's it. You are allowed to join, and then go get your crest, but a crest should be involved somewhere in the equation. You can also join crestless if you want, but we'd have to talk about it.
Rules: There are few rules in The Facade. One of them is that you go on a quest, and find the crest along the way. Take into mind, the crest usually has something to do with your character. For example, an insane person would receive "The Crest Of Madness." Each crest does come with an ability, that you create, though it must be approved by a moderator.
Another rule is that you have to respect and protect the leader and founder of The Facade, A Ma Deus. You are not allowed to kill any fellow members. You may fight them, you may hate their guts but no death within the ranks is permitted. If a member dies, his crest has to find a new host. We don't have time to search for one of those.
Background/History: The Facade was founded by Adam Mada Deus in his crest to gain hold to an item of unimaginable power, known as The Crest of Hope. The basic goal of The Facade was to find people with the potential to hold 'crests', items of great potential/power, and unite them in the guise of reviving the Crest of Hope. The Facade once hosted a number of great members including Zieg dil'Tulfried, Yari Rafanas, and Robert Uccisore.
However, those who don't have power always crave power, and those with power always have to be on guard to defend it. The Facade played both of these roles at one point in time, claiming the Headquarters that once belonged to the Ice Reavers, a guild of merchants, and preparing to defend their island from other organizations. However, all the PGs of Althanas seemed to band together as the Facade members began to go missing, and Adam Deus had no choice but to leave his home in the hands of Sei Orlouge.
Many predicted a war of unimaginable proportions. There was an estimation of deaths in the thousands before it was all over. Yet, before the Facade even had all of it's defenses ready, Sei Orlouge sold the island to another organization. This was one the mystic's more clever moves in history, as it saved many a life and prevented war. For who would attack a group that had nothing to do with the war? That would isolate the attackers, make them lose members. So Sei waited for the right time to strike again, to reclaim the island.
However, due to the circumstances which happened to Sei Orlouge (See my profile for details), Sei had to put the reclamation of Facade HQ on the back burner. Now that the mystic has returned, albeit in the form of a child, he is ready to prove to all not only that he is the great strategist Sei Orlouge, but that he is quite possibly one of the best minds in all of Althanas.
However, every army needs members, and every war needs an army. As such, Sei recruited the most loyal soldier in the Facade that he knew, Zieg dil'Tulfried. After recruiting him the two decided to inform the former Facade leader, Adam Deus, of the news that they were ready to attack. However, Deus appeared to disappear off the face of the world, along with his closest confidant Robert Uccisore.
Restrictions: Unless you're already ungodly good, I constantly wish to see you improving in your roleplaying skills. That's the only restriction I really have for now.
Goals:
1. Continue looking for Crest holders.
2. Reclaim the island.
3. Find Adam Deus and Robert Uccisore, and restore the Facade to the pinnacle of power it once was..
Members:
Silence Sei - Crest of the Elder
Sei's crest is actually his daughter, Anita Orlouge. When she is around her father, Sei is able to transform to his original self for a temporary time, about five minutes. This does not give Sei time to cast any spells that he knew as an adult, but does give him the ability to prove to people that he is indeed the Hero of Radasanth, which could scare those intimidated by such a figure. If Sei loses contact with Anita outside of a mile, his strength become that of a child his age (14), and he loses the ability to use his trademark spell, Mystic Protection.
Zieg dil' Tulfried - Crest of Dynasty
Taking the form of the High General's jeweled headband, the Crest of Dynasty empowers Zieg with the strength of High General's past. At the moment, he knows only of Rakthean dil' Taros, which turns his armor dark green and he wields a double bladed axe. He can unlock more power as he learns of them. If the headband is further than one mile away from Zieg, he loses all confidence in himself and his only desire is to get the headband back.
DeeDee - Crest of the Wanderer
Taking shape in the form of nail polish, the Crest of the Wanderer empowers DeeDee with knowledge he had previously forgotten upon leaving his world of demons. With each level, more powers are unlocked, and DeeDee comes closer to attaining his true self in an entirely new world. At the moment, the only skill that DeeDee remembers is that of Posheng, or the ability to speak many tongues. The crest is only active while the nail polish is fresh on DeeDee’s claws. The polish lasts for a day before requiring a new paint, and the bottle never runs out. If the polish is not applied promptly, then with each passing second, Darid will grow suspicious about everything around him, even his allies.
Logan - The Crest of the Unknown
This crest takes the form of a series of markings upon Logan's forehead, like a tatoo of sorts. It's powers are, as of right now, unknown to everyone, including it's user. If by some strange chain of events Logan is seperated from his crest, he begins to revert to a stage of adolescent toddlerism.
Serilliant - Crest of the Psyche
This conically shaped crest is an enigma by nature. It possesses the unique ability to link with the user’s mind in a symbiotic relationship by which the mind is strengthened and focused. The crest symbolizes a conversion of thought from random disorder to a single, centralized nucleus, hence its shape. Usage of the crest will allow the user greater mental prowess, but cannot grant any special ability over what is inherently possessed. The crest is able only to focus and therefore amplify psychic powers. Separation from the crest for prolonged periods of time will result in a gradual scrambling which will render the bearer’s mental powers chaotic and uncontrolled.The Crest of Psyche allows Serilliant’s dominant personality [please see character profile] a deeper level of control of telekinetic and other psychic powers. These powers already exist within Serilliant but are unable to be tapped due to inexperience. In addition, the chances of unwillingly falling into an undesirable persona are reduced and the ability to willingly swap personas is enhanced. At a low level, however, these effects are all marginal. It is important to note that a very essential feature of this crest is merely to focus what already exists, not to create something from nothing. Hence, others who are lacking of the dormant abilities that Serilliant possesses would not have the ability to utilize the crest’s powers.
Artifex Felicis - Crest of Luck
Taking the form of a large ring, large enough to fit over a wrist, or in the case of its owner, tail, with jade green band and gold edges. This gives Leon something of an increase in luck. Things roughly 50% or greater he'll usually come out on top. One such example would be he is able to guess coin flips with almost certainty. The crest is smart in its own right. Four spikes hold it in place on Leon's tail without pain, and should someone else attempt to put it on, they extend and skewer the person. However, despite this, if the crest is more than a mile away from Leon, he becomes incredibly unlucky in all of his endeavors, especially those not involved with retrieving the crest.
Reiko - Dualality Crest
This crest actually has two parts and when the pieces connect it appears to be a yin-yang symbol. Each half of the crest much be possessed and worn by two people who are close and in this case a mother and daughter. When activated the crest becomes whole and the two holders become one.
In the case of Kit and Inari the two become a 9 tails fox known as Ki. Ki’s hair and fur is a lovely violet with black tips while her body has the same build as Kit. Ki is always clad in golden clothing usually a kimono though other clothing can be worn but always a golden color. The transformation usually lasts 10 minutes though on some rare (if for some reason there’s a need for an adventure with Ki) occasions it can last a day.
If Kit, Inari or both lose the crest then one will become blind and the other def and the must be together to act properly.
Bohemia- The Unfortunate Crest - Startlingly enough, this is perhaps the only Crest that should never have been. Since Jon was never born in this realm, the higher powers that be rushed to correct their mistake...and ended up making Jon's life even more miserable. The Unfortunate Crest comes in the form of a gold and black opal labret stud, and has perhaps the most untimely of all powers. The stud enhances any one curse or hex visited upon the boy, and only the currently predominant one. If ever separated up to a mile from the Crest, Jon receives incredibly bad luck. I don't mean, losing coin tosses and bad dice throws, but near death experiences, one after another, for him and anyone nearby him at the time.
Seether - Crest of the Wolf
This crest is a little different from all the others, mainly because of its size, that and it actually resembles the crest of a bird, rising above the head of its wearer like a plume of feathers. Instead of feathers however, its made of gray and white wolf hairs, which almost gives its wearer the appearance of having a Mohawk. The fur is very loose, so it moves and sways every time the wearer moves his/her head, and it normally flattens out when they’re running, and is also quite soft and smooth to the touch. The crest is held on the head by a thin white metal band, kind of like a crown you stick on the top of your forehead, as well as a few dozen small strands of wire mesh, that are hidden beneath the hair when put on, so as to steady it. In the center of the band is small black crystal, cut in the shape of an octagon and polished to a very bright sheen. Aside from the striking beauty of this crest, it also grants its wearer the profound ability at improved reflexes and slightly improved endurance. Allowing them to run faster, farther, jump higher and farther, as well as many other endurance related activities.
This crest currently belongs to a wolf-boy named Reann, and should he loose contact with it for a delayed period of about a day or so, he will begin to fall deathly ill, but not die, until he can find it and once again resume wearing it.
Stargazer - Crest of the Unseeing Eye
The Crest of the Unseeing Eye appears to be a fluid metal badge. It retains the form of a demonic rune that, while rippling constantly, acts like a solid instead of a liquid. The Crest embeds itself within Artemis, with the surface far out enough of his body so that the whole rune is visible. It resides underneath the half-demon’s right collar bone, and won’t come out when he tries to get rid of it. Only someone else may remove it; and it does come out quite easily. Every time a focused beam of light hits it, it falls out (not without much pain to its host). Whenever the Unseeing Eye is separated from Artemis, he receives a crippling head ache and becomes a beacon to any souls who are searching for him (not a good thing). The half-breed also goes completely blind in the light. When it is within him, however, it unlocks the half-demon’s soul sight. Soul sight is a heritage skill that would have been momentarily unavailable otherwise. The Unseeing Eye allows Artemis to now view the souls of the living, in addition to the dead souls he sees now.
Elezar Lachrist - The Crest of the Cerulean Destiny
The Crest of the Cerulean Destiny is a luminous blue moonwater stone jewel that takes the form of a seahorse. It consists of three parts: the Cerulean Yesterday, the Cerulean Today and the Cerulean Tomorrow. The Cerulean Yesterday piece is the jewel seahorse's head. The Cerulean Today piece is the body. The Cerulean Tomorrow piece is the dorsal fin. Apart, the three pieces allow the holder to emit soft moonlight, similar to that of a torch. With all three pieces together, they allow the crest holder to unlock his hidden White Moon abilities. The Cerulean Destiny pieces, when acquired, embed themselves onto the crest holder's body. Currently, the crest pieces are scattered around Scara Brae and the crest holder must endure the difficult task of finding all the pieces.
Nero - Crest Unknown
Crest names in red have not yet been acquired.
Crest Hunters
The Crest Hunters are fairly mindless creatures. They can really come in any shape or form, most of which are beastly forms. However, there are three types under which each hunter comes in. The warrior type is identified by the blue and black jagged tiger stripes which cover its body. This is highly proficient in hand to hand and weaponry fighting. The magic type is red and black jagged tiger stripes and is proficient at many types of magic. Finally, the ultimate type is silver and black jagged tiger stripes and is proficient in both magic and warrior.
The Crest Hunters are drawn to any and all crests and try to do all they can to take them away. Though to the casual observer, these creatures seem to be random and uncontrollable, anyone who comes in contact often with them can begin to see a pattern and the possibility of a higher power involved.
Requirements: Basically complete a quest/battle for your crest. That's it. You are allowed to join, and then go get your crest, but a crest should be involved somewhere in the equation. You can also join crestless if you want, but we'd have to talk about it.
Rules: There are few rules in The Facade. One of them is that you go on a quest, and find the crest along the way. Take into mind, the crest usually has something to do with your character. For example, an insane person would receive "The Crest Of Madness." Each crest does come with an ability, that you create, though it must be approved by a moderator.
Another rule is that you have to respect and protect the leader and founder of The Facade, A Ma Deus. You are not allowed to kill any fellow members. You may fight them, you may hate their guts but no death within the ranks is permitted. If a member dies, his crest has to find a new host. We don't have time to search for one of those.
Background/History: The Facade was founded by Adam Mada Deus in his crest to gain hold to an item of unimaginable power, known as The Crest of Hope. The basic goal of The Facade was to find people with the potential to hold 'crests', items of great potential/power, and unite them in the guise of reviving the Crest of Hope. The Facade once hosted a number of great members including Zieg dil'Tulfried, Yari Rafanas, and Robert Uccisore.
However, those who don't have power always crave power, and those with power always have to be on guard to defend it. The Facade played both of these roles at one point in time, claiming the Headquarters that once belonged to the Ice Reavers, a guild of merchants, and preparing to defend their island from other organizations. However, all the PGs of Althanas seemed to band together as the Facade members began to go missing, and Adam Deus had no choice but to leave his home in the hands of Sei Orlouge.
Many predicted a war of unimaginable proportions. There was an estimation of deaths in the thousands before it was all over. Yet, before the Facade even had all of it's defenses ready, Sei Orlouge sold the island to another organization. This was one the mystic's more clever moves in history, as it saved many a life and prevented war. For who would attack a group that had nothing to do with the war? That would isolate the attackers, make them lose members. So Sei waited for the right time to strike again, to reclaim the island.
However, due to the circumstances which happened to Sei Orlouge (See my profile for details), Sei had to put the reclamation of Facade HQ on the back burner. Now that the mystic has returned, albeit in the form of a child, he is ready to prove to all not only that he is the great strategist Sei Orlouge, but that he is quite possibly one of the best minds in all of Althanas.
However, every army needs members, and every war needs an army. As such, Sei recruited the most loyal soldier in the Facade that he knew, Zieg dil'Tulfried. After recruiting him the two decided to inform the former Facade leader, Adam Deus, of the news that they were ready to attack. However, Deus appeared to disappear off the face of the world, along with his closest confidant Robert Uccisore.
Restrictions: Unless you're already ungodly good, I constantly wish to see you improving in your roleplaying skills. That's the only restriction I really have for now.
Goals:
1. Continue looking for Crest holders.
2. Reclaim the island.
3. Find Adam Deus and Robert Uccisore, and restore the Facade to the pinnacle of power it once was..
Members:
Silence Sei - Crest of the Elder
Sei's crest is actually his daughter, Anita Orlouge. When she is around her father, Sei is able to transform to his original self for a temporary time, about five minutes. This does not give Sei time to cast any spells that he knew as an adult, but does give him the ability to prove to people that he is indeed the Hero of Radasanth, which could scare those intimidated by such a figure. If Sei loses contact with Anita outside of a mile, his strength become that of a child his age (14), and he loses the ability to use his trademark spell, Mystic Protection.
Zieg dil' Tulfried - Crest of Dynasty
Taking the form of the High General's jeweled headband, the Crest of Dynasty empowers Zieg with the strength of High General's past. At the moment, he knows only of Rakthean dil' Taros, which turns his armor dark green and he wields a double bladed axe. He can unlock more power as he learns of them. If the headband is further than one mile away from Zieg, he loses all confidence in himself and his only desire is to get the headband back.
DeeDee - Crest of the Wanderer
Taking shape in the form of nail polish, the Crest of the Wanderer empowers DeeDee with knowledge he had previously forgotten upon leaving his world of demons. With each level, more powers are unlocked, and DeeDee comes closer to attaining his true self in an entirely new world. At the moment, the only skill that DeeDee remembers is that of Posheng, or the ability to speak many tongues. The crest is only active while the nail polish is fresh on DeeDee’s claws. The polish lasts for a day before requiring a new paint, and the bottle never runs out. If the polish is not applied promptly, then with each passing second, Darid will grow suspicious about everything around him, even his allies.
Logan - The Crest of the Unknown
This crest takes the form of a series of markings upon Logan's forehead, like a tatoo of sorts. It's powers are, as of right now, unknown to everyone, including it's user. If by some strange chain of events Logan is seperated from his crest, he begins to revert to a stage of adolescent toddlerism.
Serilliant - Crest of the Psyche
This conically shaped crest is an enigma by nature. It possesses the unique ability to link with the user’s mind in a symbiotic relationship by which the mind is strengthened and focused. The crest symbolizes a conversion of thought from random disorder to a single, centralized nucleus, hence its shape. Usage of the crest will allow the user greater mental prowess, but cannot grant any special ability over what is inherently possessed. The crest is able only to focus and therefore amplify psychic powers. Separation from the crest for prolonged periods of time will result in a gradual scrambling which will render the bearer’s mental powers chaotic and uncontrolled.The Crest of Psyche allows Serilliant’s dominant personality [please see character profile] a deeper level of control of telekinetic and other psychic powers. These powers already exist within Serilliant but are unable to be tapped due to inexperience. In addition, the chances of unwillingly falling into an undesirable persona are reduced and the ability to willingly swap personas is enhanced. At a low level, however, these effects are all marginal. It is important to note that a very essential feature of this crest is merely to focus what already exists, not to create something from nothing. Hence, others who are lacking of the dormant abilities that Serilliant possesses would not have the ability to utilize the crest’s powers.
Artifex Felicis - Crest of Luck
Taking the form of a large ring, large enough to fit over a wrist, or in the case of its owner, tail, with jade green band and gold edges. This gives Leon something of an increase in luck. Things roughly 50% or greater he'll usually come out on top. One such example would be he is able to guess coin flips with almost certainty. The crest is smart in its own right. Four spikes hold it in place on Leon's tail without pain, and should someone else attempt to put it on, they extend and skewer the person. However, despite this, if the crest is more than a mile away from Leon, he becomes incredibly unlucky in all of his endeavors, especially those not involved with retrieving the crest.
Reiko - Dualality Crest
This crest actually has two parts and when the pieces connect it appears to be a yin-yang symbol. Each half of the crest much be possessed and worn by two people who are close and in this case a mother and daughter. When activated the crest becomes whole and the two holders become one.
In the case of Kit and Inari the two become a 9 tails fox known as Ki. Ki’s hair and fur is a lovely violet with black tips while her body has the same build as Kit. Ki is always clad in golden clothing usually a kimono though other clothing can be worn but always a golden color. The transformation usually lasts 10 minutes though on some rare (if for some reason there’s a need for an adventure with Ki) occasions it can last a day.
If Kit, Inari or both lose the crest then one will become blind and the other def and the must be together to act properly.
Bohemia- The Unfortunate Crest - Startlingly enough, this is perhaps the only Crest that should never have been. Since Jon was never born in this realm, the higher powers that be rushed to correct their mistake...and ended up making Jon's life even more miserable. The Unfortunate Crest comes in the form of a gold and black opal labret stud, and has perhaps the most untimely of all powers. The stud enhances any one curse or hex visited upon the boy, and only the currently predominant one. If ever separated up to a mile from the Crest, Jon receives incredibly bad luck. I don't mean, losing coin tosses and bad dice throws, but near death experiences, one after another, for him and anyone nearby him at the time.
Seether - Crest of the Wolf
This crest is a little different from all the others, mainly because of its size, that and it actually resembles the crest of a bird, rising above the head of its wearer like a plume of feathers. Instead of feathers however, its made of gray and white wolf hairs, which almost gives its wearer the appearance of having a Mohawk. The fur is very loose, so it moves and sways every time the wearer moves his/her head, and it normally flattens out when they’re running, and is also quite soft and smooth to the touch. The crest is held on the head by a thin white metal band, kind of like a crown you stick on the top of your forehead, as well as a few dozen small strands of wire mesh, that are hidden beneath the hair when put on, so as to steady it. In the center of the band is small black crystal, cut in the shape of an octagon and polished to a very bright sheen. Aside from the striking beauty of this crest, it also grants its wearer the profound ability at improved reflexes and slightly improved endurance. Allowing them to run faster, farther, jump higher and farther, as well as many other endurance related activities.
This crest currently belongs to a wolf-boy named Reann, and should he loose contact with it for a delayed period of about a day or so, he will begin to fall deathly ill, but not die, until he can find it and once again resume wearing it.
Stargazer - Crest of the Unseeing Eye
The Crest of the Unseeing Eye appears to be a fluid metal badge. It retains the form of a demonic rune that, while rippling constantly, acts like a solid instead of a liquid. The Crest embeds itself within Artemis, with the surface far out enough of his body so that the whole rune is visible. It resides underneath the half-demon’s right collar bone, and won’t come out when he tries to get rid of it. Only someone else may remove it; and it does come out quite easily. Every time a focused beam of light hits it, it falls out (not without much pain to its host). Whenever the Unseeing Eye is separated from Artemis, he receives a crippling head ache and becomes a beacon to any souls who are searching for him (not a good thing). The half-breed also goes completely blind in the light. When it is within him, however, it unlocks the half-demon’s soul sight. Soul sight is a heritage skill that would have been momentarily unavailable otherwise. The Unseeing Eye allows Artemis to now view the souls of the living, in addition to the dead souls he sees now.
Elezar Lachrist - The Crest of the Cerulean Destiny
The Crest of the Cerulean Destiny is a luminous blue moonwater stone jewel that takes the form of a seahorse. It consists of three parts: the Cerulean Yesterday, the Cerulean Today and the Cerulean Tomorrow. The Cerulean Yesterday piece is the jewel seahorse's head. The Cerulean Today piece is the body. The Cerulean Tomorrow piece is the dorsal fin. Apart, the three pieces allow the holder to emit soft moonlight, similar to that of a torch. With all three pieces together, they allow the crest holder to unlock his hidden White Moon abilities. The Cerulean Destiny pieces, when acquired, embed themselves onto the crest holder's body. Currently, the crest pieces are scattered around Scara Brae and the crest holder must endure the difficult task of finding all the pieces.
Nero - Crest Unknown
Crest names in red have not yet been acquired.
Crest Hunters
The Crest Hunters are fairly mindless creatures. They can really come in any shape or form, most of which are beastly forms. However, there are three types under which each hunter comes in. The warrior type is identified by the blue and black jagged tiger stripes which cover its body. This is highly proficient in hand to hand and weaponry fighting. The magic type is red and black jagged tiger stripes and is proficient at many types of magic. Finally, the ultimate type is silver and black jagged tiger stripes and is proficient in both magic and warrior.
The Crest Hunters are drawn to any and all crests and try to do all they can to take them away. Though to the casual observer, these creatures seem to be random and uncontrollable, anyone who comes in contact often with them can begin to see a pattern and the possibility of a higher power involved.