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Sirrus
08-25-07, 10:38 PM
Name: Sirrus Liall

Age: 24

Race: Human

Hair Colour: Dark Red

Eye Colour: Bright Green

Height: 5'6''

Weight: 142lbs

Occupation: Appraiser, Mapmaker

Personality: At first Sirrus comes of as distant and uncaring, even outright cruel. He quickly makes up his mind about who and what he likes, and based on that he'll show his true self. In truth he's quite chatty and one hell of a party animal, staying up into the wee hours most nights. His wit is deadly sharp, honed by years of use.
He's incredibly selfish and self-centred, with a very high opinion of himself. He thinks himself a ladies' man, but his deep self involvement tends to put women off and he's yet to have a meaningful relationship with anyone but himself.

Appearance: He probably saw you first, but doesn't mind being looked at. He favours brown and green when it comes to clothes, quite fond of his heavy earthen trench coat and knee-high buckled boots. He won't wear a hat unless absolutely necessary, rather proud of his wavy red hair. Most times he has a leather satchel slung over one shoulder, strapped across his chest.
His eyes are large and attentive, green like wet moss. Freckled skin is pale, barely touched by the sun. He does that on purpose, his light complexion making him burn long before tanning.
He keeps his weapons to himself, the ringwire in the sleeve of his coat and the gearsword straight along his spine, strapped in and sheathed upside down.

History: There's not much to tell and less he actually would. He grew up with a single mother of quite a few, the fourth child. His family was rather homely, quickly boring him once he broke into his teens. He began to support himself through thieving, one day scouted by a guttersnipe he was trying to con into buying a 'magic' rock. He was brought into a thieves guild known as Raveneer, where he discovered the finer points of his craft and a particular talent with forgery.
At thirteen he made it official and left his family, lodging at the guildhouse as an apprentice to a man everyone called Blue. Blue was one of the twelve heads of the guild, in charge of equipment and stocktaking. He had a particular talent with tinkering, which was passed on to Sirrus.
Two years later Sirrus graduated by crafting the ringwire and using it to snatch a precious document from a local lord. Leaking this document lead to the expulsion of this lord and the instalment of one selected by Raveneer, an honour which was given to Sirrus.
As a full fledged Raveneer Sirrus still kept close ties to Blue, their relationship changing in title only. Slowly, Blue delegated responsibility to the boy, which was accepted to a point. However, when Sirrus turned eighteen and Blue tried to pass the torch entirely, the offer was declined. This caused growing tension over the next year, eventually leading to Sirrus leaving the guild. Before he left Blue gave him the plans to construct a gearsword, which was assembled soon after.
Two years of ambling ended when Sirrus came upon a dwarven settlement, the first he'd encountered. When he tried to work there, he quickly found the close knit society too much for him and was caught, jailed, and eventually sent into a nearby copper mine as a slave.
Once the initial resentment wore off, Sirrus proved to be a hard worker, his memory of rock formations and talent with custom riggings earning him enough status to be removed from bondage and employed, first as a miner then as a cartographer and prospector. In the two years he spent with this vocation, he gained a fair deal of experience with metalcraft and its people, one dwarf in particular.
His name was Billd Brackogan, the foreman of the original copper mine and owner of a smithy specializing in jewelry. On occasion Sirrus was offered an apprenticeship at the smithy, and the offer was eventually accepted. He showed little talent with as a smith, but through that failure discovered his fine eye for quality, an unnoticed skill refined in his thieving days. He became an appraiser, scouting out good gems for Billd and helping him accurately price finished product. He kept his job as a cartographer as well, making a fair nest egg for himself.
The old wanderlust eventually took hold of him however, and he came to bid his farewells to his dwarven friends. He now follows the call of treasure again, tempted by the hoarding ways of the Draconians.

Skills

Lock picking: He's learned enough skill with this that he can pick a simple lock with a sliver of wood from the door, so when he's got his picks with him only well crafted locks can keep him out. Combination locks are a trifle, but solid padlocks and doorbars present him with some difficulty.

Climbing: If it's got handholds, he can probably freeclimb it given enough time. With his gear most things metal can dig into are climbable. He's not particularly strong however, so he can't go all that high, maybe 100 feet give or take for difficulty.

Voice imitation: He's no good at feminine voices, but he can copy most human male voices after listening to them for about a minute. This also allows him to blindly disguise his voice without a template. He's got a few goofy ones too, ask him to do his frog sometime.

Forgery: His hand is inhumanly steady when he focuses on this; he's yet to come across a document or script he can't copy. Even if he has no idea what it says because he doesn't know the language or it's some magical runework, he can still copy it exactly. Copied runes and such have no magical power of course.

Stealth: He can move pretty quietly if he wants to, but isn't so skilled that he can do so on gravel and such. If he can find a dark corner or something similar, he knows how to keep to it and stay out of sight. Combining this with quiet movement and climbing can make for a tricky getaway. His skill is particularly geared toward finding such positions.

Appraisal: He knows what stuff is worth well enough to make a living sharing the knowledge with others. This particularly applies to raw metals, gems, and jewelry, but he could tell you what a pie is made of without tasting it should the need arise.

Landscape memory: He's quite skilled at picking out landmarks and remembering routes as he goes, to the point that he doesn't actively think about doing so anymore and is still able to reference his memory with great accuracy. Given some time, he could draw you an accurate map of a place he was a month ago.

Tinkering: Mainly geared toward his equipment and arming/disarming traps, he knows his stuff when it comes to whirlygigs and thingamabobs. One area he always fails in is combustion power; it always blows up. He probably does it on purpose.

Special Equipment

Blackpowder Beads: They work like firecrackers when struck hard, cracking to shrapnel with a quick burst of fire.

Thunderstones: They contain an electric charge that releases when a protective membrane is pierced, most useful when done with metal. Mostly he uses these with the conductor on his ringwire.

Glampowder: A base alchemical ingredient that absorbs and amplifies light naturally. Used with blackpowder beads it sticks to most surfaces and burns slowly. The coating for thunderstones is made of this mixed with saltwater.

Equipment: Lock picking set, Blackpowder beadsx5, Thunderstonesx3, Glass cutter, Climbing gloves and boots, Rope, Graham crackers, Magnifying glass, Glampowderx10 uses, Assortment of writing materials, Blank notes of credit; all in a leather satchel.

Familiars: He keeps a rat in the pocket of his trench coat. She's a normal, if rather smart, rat. She knows a few tricks such as fetching and running off as a distraction, and always finds her way back to Sirrus. Her fur is grey, nose black, and belly white. She likes graham crackers. Her name is Rat.

Karuka
08-25-07, 10:43 PM
Right...you have a lot of skills, so could you tell me how much actual skill you have with them?

Sirrus
08-25-07, 10:47 PM
Wow, fast. Okay, here:

Lock picking: Excellent
Climbing: Decent
Voice imitation: Good
Forgery: Almost perfect
Reading lips: Good
Fire starting: Neuroticly talented
Silent step: Passable
Shadow blending: Passable
Appraisal: Excellent
Landscape memory: Excellent
Tinkering: Very good

Karuka
08-25-07, 10:52 PM
Right...I'm gonna link you to a profile of another level zero thief. Please read it and format your skills somewhat akin to it, and we'll go from there.

Here ya go. (http://www.althanas.com/world/showthread.php?t=5271&highlight=Haruzame)

Sirrus
08-25-07, 11:17 PM
Eh, I thought they were pretty mundane skills, but fine, here's more detail.

Lock picking: He's learned enough skill with this that he can pick a simple lock with a sliver of wood from the door, so when he's got his picks with him there's very little he can't get into. He has some experience with magical locks as well, not able to dispell them but usually able to identify them and perhaps set them off without hurting himself.

Climbing: If it's got handholds, he can probably freeclimb it given enough time. With his gear most things metal can dig into are climbable. He's not particularly strong however, so he can't go all that high, maybe 100 feet give or take for difficulty.

Voice imitation: He's no good at feminine voices, but he can copy most human male voices after listening to them for about a minute. This also allows him to blindly disguise his voice without a template. He's got a few goofy ones too, ask him to do his frog sometime.

Forgery: His hand is inhumanly steady when he focuses on this; he's yet to come across a document or script he can't copy. Even if he has no idea what it says because he doesn't know the language or it's some magical runework, he can still copy it exactly. He's gone so far as to copy royal seals by hand, and has a few committed to memory.

Reading lips: If he's familiar with the language he can read it without hearing it from about 30 feet away.

Fire starting: He does this for fun. It's something of a compulsion. He doesn't have any magical talent for this, but he does have the right gear and the knowledge to use it, particularly when applied in large scale. On the side, he builds a campfire that'll last the night without tending.

Silent step: He can move pretty quietly if he wants to, but isn't so skilled that he can do so on gravel and such.

Shadow blending: If he can find a dark corner or something similar, he knows how to keep to it and stay out of sight. Combining this with quiet movement and climbing can make for a tricky getaway. His skill is particularly geared toward finding such positions.

Appraisal: He knows what stuff is worth well enough to make a living sharing the knowledge with others. This particularly applies to raw metals, gems, and jewelry, but he could tell you what a pie is made of without tasting it should the need arise.

Landscape memory: He's quite skilled at picking out landmarks and remembering routes as he goes, to the point that he doesn't actively think about doing so anymore and is still able to reference his memory with great accuracy. Given some time, he could draw you an accurate map of a place he was a month ago.

Tinkering: Mainly geared toward his equipment and arming/disarming traps, he knows his stuff when it comes to whirlygigs and thingamabobs. One area he always fails in is combustion power; it always blows up. He probably does it on purpose.

Sirrus
08-25-07, 11:24 PM
While I'm at it, here's some of the more complex items, too.

Blackpowder Beads: They work like firecrackers when struck hard, cracking to shrapnel with a quick burst of fire.

Thunderstones: They contain an electric charge that releases when a protective membrane is pierced, most useful when done with metal. Mostly he uses these with the conductor on his ringwire.

Glampowder: A base alchemical ingredient that absorbs and amplifies light naturally. Used with blackpowder beads it sticks to most surfaces and burns slowly. The coating for thunderstones is made of this mixed with saltwater.

Karuka
08-28-07, 02:17 AM
All right, I'm going to help you streamline this profile. Silent Step and Shadow Blending combine under one skill: stealth.

Lock picking and tinkering would both also fall under a single skill at this point.

You have six other skills, for a total of eight.

I'm going to ask you to get rid of two of them, because eight skills is a lot at Level Zero. So are six, so I'll want to do a little more with this profile after you make the changes.

I also need to know how many/much he has of each the Blackpowder Beads, Thunderstones, and Glampowder.

Sirrus
08-28-07, 01:20 PM
It's not as though he has any combat-oriented or supernatural skills like some templates that were recommended to me, nor skills that are out of place from his history... but fine, fine.

I'll cut some of his more flavourful skills, those being firestarting and reading lips. He mostly does those for fun anyway.

As for numbers, he's got ten small beads and two large ones, three fully charged thunderstones, and a full pouch of glampowder... enough for about twenty moderate uses, I guess.

Karuka
08-28-07, 07:46 PM
I'll let you have five blackpowder beads, I need to know how much damage the thunderstones can do, and I'll let you have enough glampowder for 10 uses.

Please edit everything into your profile proper, and then there'll be some more stuff that I'll want done before you're approved.

Sirrus
08-29-07, 11:46 AM
Done. Thunderstones aren't weapons, they're a power source. Pretty much batteries. Sure I detailed that somewhere... anyway, the charge can't be used offensively on it's own, a fully powered thunderstone would just give you a light shock if you broke it in your hand. As for when it's used properly with a conductor it'd be enough to stun or possibly knock a person out if you hit them somewhere vital such as the temple or heart area, but isn't potent enough to burn beyond a red mark that will heal in a couple days.

Karuka
08-29-07, 11:52 AM
All right. Under "Lockpicking," he can pick ordinary locks for now. Under "Forgery" he can do it well enough that someone inattentive or unknowledgable wouldn't be able to tell the difference, but no royal seals or exceedingly complex scribbles that could fool someone that knew what they were looking for.

Sirrus
08-29-07, 11:59 AM
Whatever, I'm making him younger then. No point in having the opportunity to gain experience if you can't actually use it.

Karuka
08-29-07, 01:50 PM
Approved.