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Alberdyne_Cormyr
09-13-07, 08:27 PM
((Updates in Color))



****The Legend of the Exiled Noble.****

~~Subject Name:~~ Alberdyne Cormyr AKA Dyne Corona

~~Subject Age:~~19

~~Subject Race:~~ "Xae'na Kaharth" (Human Psionic) The term Xae'na literally means BELONGING to The Xae. Kaharth means gift of the Xae. So the term Xae'na Kaharth literally means Gifted Ones Belonging To The Xae. Xae is a term that refers to The Old Ones, or The Ancestors. Alberdyne comes from a long line of individuals belonging to this rare group of Althanas Humans. These individuals require a special rite (See below) to unlock their latent psychokinetic abilities. Once unlocked there is no reversing this process.

~~Subject Hair Color:~~ Red Dyne now wears his hair in a ponytail. All the men in Dyne's family have Red hair and green eyes.

~~Subject Eye Color:~~ Green.

~~Subject Height:~~ 5'2"

~~Subject Weight:~~ 180lbs Dyne is much stockier and muscular now thanks to a combination of his training with the Monks of Ai'bron and his newly found Blacksmith Training in the House of Sora. Dyne's been putting his mind to more constructive talents. In this fashion he's gotten much bulkier and bigger due to the training on both sides of the spectrum.

~~Subject Blood Type:~~ A+

~~Subject Preferred Hand:~~ The same as level 0.

~~Subject Occupation:~~ Member of the House of Sora. Ocasionally works for the Syndicate.

~~Subject Alignment:~~ [color=blue] Neutral Good. Subject's alignment changed while getting his hands dirty working for a group in Corone calling itself The Syndicate.

~~Subject Personality:~~ The Same as level 0.

~~Subject Appearance:~~ Standing at below average height, Alberdyne is a stocky warrior. He is built like a house. He currently has a tremendous scar across his forehead. It is located in the middle of his forehead, where the Third Eye Chakra of legend is rumored to be. Alberdyne currently wears a cloth head-band to completely cover the scar. He has grown considerably in size and weight thanks to a steady diet of black-smithing and plenty of food provided by his newly adopted family. ((See below)) Alberdyne alternates his tire from the simple garb of a locale Underwood worker, to the black garb of a Syndicate Agent from time to time. He has left behind the garb of the nobleman. He now ALWAYS WEARS the necklace of the House of Sora, his personal saviors.

~~Subject History:~~

Level 0: The Adventure begins with Alberdyne living the life of a typical spoiled nobleman. His Family is part of an exiled group of Nobles attempting to get back in favor with the Aristocracy. Alberdyne's Father, Gallen Cormyr is a renowned Duke who works to protect the dignity of the common man. He has a strong sense of moral justice. He trains his son in the proper education of the nobles as his son is the key to securing a future return to the Aristocracy.

It is in this idealistic backdrop that Alberdyne begins his adventure with his close loved ones always at his side. He lives alongside a butler named Reeves, his best friend, a girl named Jessa Reyes, and his Parents. Little do they all know that Alma Cormyr has secretly joined a cult with roots to the legends of the men in Alberdyne's family. What purpose does Alma have for her son's future remain unknown. A shadowy figure from the past surrounds Alberdyne with his own purpose in mind for the awakening of the boy's powers.


Level 1: The adventure finally began. On a faithful day when Alberdyne's Family was attempting to take a trip to the manor of a relative, the situation was heating up. A mysterious force within the Concordia Forest worked to destroy Gallen Cormyr's local security force. Gallen knew that without a Security Force he could not completely protect the refugees fleeing the Civil War in Corone. Gallen attempted to provide one of the few safe havens from the Inquisition and in so doing was paying the price when his Mages started vanishing. Little did he know that a Mage Hunter named Drusilia Liadon was the culprit. Gallen put together a small party of dedicated warriors in an attempt to pursue the suspect(s) involved in this caper.

Little knowing that his wife, Alma Cormyr planned her big betrayal of the Cormyr household for that exact same day. A group of bandits in the service of a shadowy figure (A mad prophet calling himself Nenkulor) awaited the Duke's men. As an inevitable confrontation took place between the Duke's soldiers and the Mage Hunter, all chaos erupted. During the confrontation, Alma revealed her intentions and betrayed the Cormyr household forever. She assaulted and killed her husband in front of a terrified Jess and Alberdyne who reacted by fleeing in terror. Jessa was paralyzed with shock at what she witnessed before her.

Alberdyne ran and found that Drusila had been captured by the Duke's men and bound. In a moment of pure insanity the boy saved the Drowess releasing her from her bonds. After that, he took off into the woods being chased by his Mother. What happened next? Read here (http://www.althanas.com/world/showthread.php?t=5490) and find out folks! As the Adventure continued Alberdyne finds himself on the shore of a river, nearly drowned. He awakened to his growing abilities and was rescued by The House of Sora before his Mother could find him. He later joined The House of Sora and became an active member of it.

The next part of Alberdyne's adventure lead him to discover his darker nature about himself. Seeking some work (This was BEFORE that fateful night of betrayal) and training at the request of his Father, Gallen Cormyr, a demonic entity named Morlen was recruited secretly by Gallen's resourcefulness. The mission was to expose Alberdyne to the grittier side of life. During the mission, Alberdyne made successful contact with The Syndicate and took a secret mission with the code-words Water , Straight Up (http://www.althanas.com/world/showthread.php?t=6020) and the adventure started.

Otocar was attempting to rob a secret stash of pearls from a group calling themselves the White Guild. Thanks to Morlen's skills, the young warrior learned a great deal about the darker side of life. He learned about the Dark Mother, and he learned how to be stealthy when required. The Demon also showed him how to alter his appearance so as to hide from the law and anyone else who might be looking for him. These skills were necessary for his survival. After the task was complete, Morlen and Alberdyne parted ways for the time being but knew they might meet again in the near or distance future to further work for the Syndicate. Alberdyne developed a rather cruel touch working for The Syndicate, and a shadow fella cross his face. He appeared much older and wiser than the green brat that first showed up to request the job from Otocar so many nights prior. It was a job well done.

The next part of the story lead Alberdyne to sign up for the Dajas Pagoda where he sought instruction from one of the local Pagoda Warriors. Not expecting to actually WIN the battle, Dyne Corona signed up anyway to test his skills against a powerful warrior. This is where he met the Akishiman warrioress named Anila. Alberdyne learned how to stretch and concentrate from Anila, thus growing in confidence in his own abilities. He also learned of a new weakness. The battle was fierce and intense, and Dyne learned that he could easily manipulate the tempers of others by simply behaving in an arrogant way, this was a useful tool for battle. Dyne learned a lot at the hands of Anila. He ended up loosing the battle, but his confidence and chin rose a little bit higher that day. By all rights, Anila shouldah handed Dyne a new one. That great battle took place here (http://www.althanas.com/world/showthread.php?t=6648).

Finally, the adventure lead Alberdyne to Underwood. It was in this place that the members of the House of Sora took the bloodied and battered youth. There a kind blacksmith working for an institute calling itself The Sleepy Willow took Alberdyne as an adopted son. The Black smith saw a potential in Alberdyne and started to train him in the arts of forging the sword and shield. For right now his skills are emerging and the Smith Apprentice is just that, an apprentice. Eventually, as Karxen put it, the lad might become a skilled Master BlackSmith over a long and arduous career, but only time would tell.

It was during his adventures in the Peaceful Promenade that the warrior-smith came across a man named Shu. Quickly taking a liking to the Shepard, the smith shared a drink with him and offered the lad housing from the weather. He realized that the man preferred to be in the wild and thusly was saddened when the man decided to take off into the pastures of Underwood. At the very least, Alberdyne knew that his friend was always near and he could visit him in the pastured. They shared a drink of fruit juices and other sweet concoctions because Alberdyne refused to drink ale thanks to his noble upbringing. He knew that ale left one drunk and not in their normal state of mind and thusly, he abhorred it being such a rational and straight thinking person as he was. And it was thus, that his story began, and Alberdyne kept to the memories of his Father's teachings.

The adventure with Shu took place here (http://www.althanas.com/world/showthread.php?t=6637).




~~Subject Skill Sheet:~~ ((Major Update here to clarify things in level 0))

((Notes: Along the way Dyne lost his original Horse though I will be getting him a new one eventually. I'm also clarifying his combat skills much further there was a confusion about his Monk training and his Aikido training. I'll take the time to fix that up))

Aikido: (Combat Skill) A grappling art primarily, there are some counters and skilled strikes used in this art that originates from forms like Jujitsu. The Althanas equivalent of Aikido is a much more balanced art originating from Akashima and having its roots with the Monks of Ai'bron. This art is a deadly fighting style as it focuses primarily on grapple techniques. When an Aikido student is armed, he is especially deadly.

Level 0--He is a proficient student in the basics of Aikido training.

Level 1--Taking his basic training further than ever before, he is now COMPETENT in all of the basic techniques of Aikido. Once Alberdyne reached Master level in his basic training, he will be able to attempt to gain his First Dan. Aikido has several Dans and these are the rankings of someone who is a Master of Aikido. This won't come for a while yet. As Alberdyne is still merely a student.

Fencing: (Combat Skill) An art taught to Alberdyne by the Monks of Ai'bron living with in his Father's castle, the Fencing skills were taught to him using wooden swords. These wooden swords gave him the basics he needed to effectively use the Melee Baton in combat in tandem with his sword-arm technique. Alberdyne has grown considerably in skill with his fencing abilities and can now use Longswords and short-swords.

Level 0--A basic Fencer, Alberdyne has learned enough to just barely survive.

Level 1--Still a basic student of Fencing, Alberdyne now knows enough of the art that he has grown COMPETENT in his basic technique as a Fencer. As stated above, the smith can now wield with some skill, Longswords and Shortswords. ((Fencing update locked until level 2))


Animal Tamer: (Inhereted Skill) An ability of his people that allows him to train animals effectively. He has some degree of potential with this potent ability.

Level 0--Alberdyne showed proficiency in training Horses.

Level 1--Alberdyne is now more effecient at training one horse to his abide by his command. He can only use this ability with one horse at a time.


**Monks of Ai'bron Training Level 0 ((New)) ((Combat Skill)) The Monks of Ai'bron have taught Alberdyne the basics of their combat regime. Alberdyne can use this training to adjust his Aikido training as he sees fit. The Monks have taught him the important basics of striking and counter-striking. In this field of training, Alberdyne is currently Below Average. But this will one day improve.

**Acrobatics Level 0 ((New)) ((Support Skill)) Taught to him by the Monks of Ai'bron. He can do basic cart-wheels and flips with a low degree of success rating since this is a new talent. Eventually, Alberdyne will become a very skilled Acrobat.

**Stealth Level 0 ((New)) ((Support Skill)) A gift of the Dark Mother, the demon creature, Morlen, taught Alberdyne the basic requisites for this skill. He now learns how to effectively hide in shadow, but is still a neophyte to the greater realms of stealthiness. For the time being, he only knows how to hide where an area is completely dark or obstructed with this or that object. Alberdyne is still a beginner with the Stealth Arts. ((Stealth locked until level 2))

**Blacksmith Level 0 ((New)) ((Trade Skill)) Taken by the Blacksmith Karxen as an adopted son, the warrior decided to make Alberdyne his apprentice. The lad learned quickly and can currently melt Copper, Brass, and Iron into basic use able ores for smithing. In terms of actual smithing, he can only currently forge one or two sell able swords as he is still currently a very young Apprentice. Eventually this skill will grow. He can only Smith once per thread. He can also only smelt ores once per thread. Currently, he is an Average Smith of the Apprentice Ranking.

**Mark of the Awakend Level 0 ((Unlocked Psionic Ability)) This newly awakened Ability was awarded here (http://www.althanas.com/world/showthread.php?t=5490&page=2).
This Ability allows Alberdyne to see the dead. Not only that, he can communicate with the dead as well. In this fashion, Alberdyne can currently only communicate with ONE spirit of the dead at a time. This indirectly allows the young Psionic to interact with the Anti-Firmanent and he can see it in his true form from time to time. Eventually, Alberdyne might obtain other Psionic disciplines.

~~Subject Inventory~~

Same as level 0 including the following new objects;

1x--Enchanted Ring equipped with an energy field that surrounds the young apprentice. Currently this can only block Tier 1 metals and attacks. Eventually this spell will grow more powerful.

1x--A newly acquired plain Vlince Cloak. Colored Black.

1x--Liviol Smith Hammer with Iron fused in it at the molecular level. awarded to him in the quest ((Peaceful Yeah Right linked above))

1x--Outfit of black leather clothing given to him by Morlen. ((Morlen makes his appearance during Water Straight Up linked above))

1x--Silver necklace from the House of Sora.

((That's everything folks. Let me know if I need to change ANYTHING at all))

Letho
09-14-07, 09:51 AM
This is quite a lot of updates for level 1. I counted eight of them in total. However, they are not overly strong, so I won't be too strict about it. I will have to ask you to choose between Fencing and Aikido. One can be upgraded, the other will have to wait for the next level. Also, take out one other update of your choosing. I think that's fair.

Alberdyne_Cormyr
09-14-07, 10:13 AM
I locked my Stealth until level 2 and I locked my Fencing level 1 until level 2, is that okay?

Letho
09-14-07, 12:50 PM
Indeed it is. You are approved. Welcome to the next level.