PDA

View Full Version : Kellus Lucien



NagashAscendant
09-19-07, 06:17 PM
Name: Kellus Lucien
Age:19
Race:Human
Hair Color:Raven Black, but the touch of death left a gray streak in his right bang
Eye Color: Black
Height: Just over six feet
Weight: Around 140 pounds, he is skeletally thin, but his muscles have an unnatural strengh to them

Occupation: Now a fledgling necromancer

Before pursuing his magic, he hunted in the forests nearby to scrape a living

Personality: While most would think him evil, Kellus is posseses a sense of justice, and is not evil for evil's sake. However, he shows no mercy to those who arouse his wrath or stand in his path to power. He normally acts coldly and deliberatly, but his mind contains a touch of madness, and his rage and paranoia somteimes overule his better judgement. Due to a largely powerless youth, the accumulation of power, both occult and worldly is his main goal. He loves to test his power against opponents, both to improve his own skills and for the pure thrill of defeating his foe. He has a cynical veiw of the world and its inhabitants, think most of them narrow-minded and insignificant. However, those who gain his trust and respect can always rely on his assitance in all their struggles. Kellus has a dry, sarcastic sense of humor which sometimes borders on the macabre.

Appearance: Kellus is stands just over six feet tall, but is long limbed and skeletally thin, giving him an almost exagerated appearance. His muscles' small size belies the hard strength contained within. His body is crisscrossed with scars, from fighting, abuse, and self mutilation. He has long, thin fingers that cause his fingers to look like large pale spiders. His hair hangs down to his shoulders, with ragged, uneven ends from the knife he cuts it with. It was pure silky black until he raised his first zombie, when the exposure to death caused a lock of his hair to turn a light gray. His eyes are like sunless lakes, deepest black, yet malignantly active and concealing dark secrets within. He has long, pale features, with pronounced facial bones. His eyes are slightly slanted, and his mouth is wide, with pale thin lips. His teeth are sharp and animalistic, almost to the point of fangs. This together with his overall appearance leads many to falsely believe him to be a vampire. Not that he minds the fear this images provokes in onlookers.......
He favors dark clothing that conceals most of his skin. Currently he wears a tight-fitting, longsleeved black shirt, with matching black pants, studded with metal down the sides, and fingerless black golves on his hands. He also wears a black kilt, slit up the front for mobility. This skirt conceals his weapons and his important magical tools. This outfit was made himself from other clothes he bought, scavenged, or stole, he being oddly skilled with thread and cloth.

History: Kellus lives in the small village of Streamhaven, a town all but unkown to all but its residents. His father was a traveling mercenary who raped his mother, his name and current whereabouts are unkown to Kellus. His mother, a barmaid, was unbalanced by the episode and drowned his sorrows in bottles after bottle. When Kellus was born, his mother saw him as the embodiment of her pain, and neglected him, sometimes even sinking to abuse. Both by extension of his mother's estrangement by the community, and his own strange appearance and manners, he was shunned by the residents. The children often took it a step further, beating, taunting, and once even stoning him. This incident has left him with a fear and abhorence of stoneing. When he was seven, the father of one of his tormentors was hanged from a tree in town for murdering another over a land dispute. Kellus has since held a fascination for hanging, sometimes bordering on admiration. He often carries a hangman's noose with him, both because of his hanging fetish and as a symbol of his relationship with death. Though he was never formally educated, he borrowed and stole from the library of the local church, and has a great repertoire of knowledge, much of it archaic and obscure. Since birth, he has been able to see the spirits of the immediately deceased, and the restless dead who could not leave. Those who are intelligent are aware of their condition are generally freindly towards him, often to the point of performing small favors he asks of them. He has an instinctive understanding of Thanatoic, the language of the dead. This allows him to communicate with them in a much clearer fashion than most are able to. An area of forest near his home has been haunted since time immemorial, and has often been a secret santuary for him, along with the town's anceint(and large for such a small town) graveyard. When he was 18, a local was accused of sorcery and burned in the town square by the village preist and several others. While they were occupied with their execution, Kellus snuck into the man's house. To his surprise, the man was actually a sorcerer, and his home was filled with black magic paraphernalia. As he was searching the place, men entered with torches and began to burn the house to the ground. He grabbed several items that caught his interest, and exited through a window in the back. He left with book, a skull, and a whistle. The book's title was written in Thanatoic, which is what caught his eye, and translated means "Weavers of the Shadows". It is a text written by another necromancer, and Kellus, due to his limited knowledge of the language and magic in general, has only translated a portion of it. The book also described the function of the skull and whistle. The skull has been preserved against rot with some form of alchemical substance, the teeth replaced with obsidian ones, and silver sigils inlaid all over the outdie and inside of the scalp. It is used in the binding of powerful spirits, but Kellus is not powerful or experienced enough to use it. The whistle is made of a glasslike, yet strong and heavy, material, and is shaped like a curled up monster, somehwta draconic in apppearance. When the whistle is blown at night over a suitable grave, the body will animate, claw its way to the surface, and serve the blower's spoken commands until its destruction. Only one body can be animated by the whistle at a time. He studied the book and its knowledge for nearly a year, until he felt confident he could animate and control an undead servant of his own. He traveled to the graveyard, and with the whistle and his own dark magic, he animated a zombie. He took the creature with him to the town's only taver, where his mother worked. He showed the creature to her, and hoped she would see him and powerful, and worthy of her attentions. When she rejected him, his madness overcame him, and in a fit of rage Kellus commanded his creation to slay her. This went without a problem
but several men in the bar confronted him. A battle ensued, two of the men were slain by Kellus himself, and the zombie was destroyed. Kellus fled, setting fire to the tavern, thus delaying his pursuit as the men of the town struggled ot put out the blaze. He currently resides in the haunted woods nearby, planning his next move.

Skills: Kellus can speak with the earth-bound spirits of the dead, and ask them for favors. Spirits aware of thier condition are most often freindly to him. Once per battle, he may designate a target, and the spirits will haunt the target, causing illusions such as moving shadows, sensation of touch, or blood in places its not.
Grave-touch: Kellus has the very energy of death in his body, albeit a small amount at the time. He can concentrate this power in his hands, and if he touches someone while he is doing this, the energy disrupts their own life force, caused pain and fatigue. Currently, he may only causing a slight smount of damage with this.
Raising the dead: Kellus is currently experimenting with projecting his will into corpses. He can animate one weak zombie a day, he must concentrate to command it, and if his concentration is broken, the zombie ceases its action. After an hour of animation, Kellus's uncontrolled magic will rip the zombie apart and render the body useless.
Knives: Kellus is average at fighting with knives, and can throw them, with below average results
He will devolop new spells and skills as he translate more of his book, and masters more of his own power.

Equipment:
Clothes
Book of Necromancy~ contains necromantic spells and lore Kellus has only deciphered a portion of it
Skull of Binding~used to bind spirits, kellus cannot use it yet
Night Caller~ a small whistle, when blown it animates one zombie that will serve its master until destruction. Only one zombie can ever be animated due to the Night caller at a time, and it can be used once every three days.
Various materials for use in spells, grave dirt, animal blood, bones, chalk
A hangman's noose tied on a long length of rope
Two Steel Long Bladed Knives
Heavy black cloak
Traveling staff
Shovel, for digging graves, or an impromptu weapon

Familiarss:
Night Caller Zombie~ Kellus almost always keeps one of these zombies with him, covered under rags of clothes to conceal its true nature. The zombie moves as fast as a human at a liesurely pace. It can make slow, primitive attacks with its arms but prefers its bite. The arm attacks do about the same damage as a punch from a moderately strong human, its bite does slightly more. This zombie can be destroyed by decapitation, or some extreme form of damage, crushing it, knocking it over a cliff, etc.

Weak zombies~ Due to thier short period of animation, Kellus only animates one immediatley before or during a battle. They can only manage a slow shuffle, and a weak bite. However, they have a strong grip, and thier main function in battle is to hamper an enemy long enough for Kellus or a stronger minion to dispatch it.

Karuka
09-19-07, 08:21 PM
All right, we need a little bit of work here.

First, let's put a limit on how many times he can request favors of the dead per day, and also limit the favors in scope. Say, for instance, they'd be able to haunt an opponent or target, but not attack them.

Second, keep in mind that Grave Touch can't do substantial damage at this point, especially since he can command undead.

Third: two zombies + 1 is way too much for a level zero character. How about he can raise a weak zombie once per day, control it for a limited amount of time, and be able to raise a second weak zombie once per however long with the whistle, but at his current power level, the whistle needs at least a day to re-charge.

For the hunting skill, let's make him average in the use of knives and in tracking, and below average with a bow.

Lastly, his knife may be steel, and please put the abilities of your special objects by them. People in your threads won't really want to read your entire history to find out what your items do.

Make those changes and post here, and I'll give it another look.

NagashAscendant
09-25-07, 02:28 PM
ok, i edited my pervious post.
I restricted what the spirits can do in battle
I Reduced Grave-touch to do only slight damage
I limited him to one weak zombie, and its length of animation
Gave stats for weak zombie and Night Caller Zombie
And i took away the hunting skill, leaving him with an average ability with knives
and i altered his equipment as you suggested

Alos, any suggestions for where his village could be located?

Karuka
09-30-07, 03:28 PM
Right...the Night Caller Zombie can't last longer than your average zombie, and can't be that much more functional, and I'd prefer that the Weak Zombie to not last more than a few posts, since you've got a combat skill and a minion to fight for you.

And your village could probably be pretty much anywhere, I guess.

NagashAscendant
10-02-07, 04:18 PM
OK, my beef with that is plain logistics. If he would only animate a zombie for the length of a few posts, that makes the ability next to useless. He wouldnt be able to stop in the middle of a fight and concentrate to enough to work the spell, so he would have to haul bodies around with him to the battle site. Besides, theyre pretty pathetic as it is, they would last any longer than a few posts anyway. They are only usefull if they got the jump on you, otherwise its not that hard to decapitate something that cant block at all and moves slower than you. Theyre really just flavor and a distraction for now.

Karuka
10-02-07, 04:33 PM
He has a combat skill, so I'm not feeling very sympathetic to giving you free long-term zombies at level zero. It's kind of the point to be pretty weak at level zero, so that you can get stronger and more powerful as you level up.