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Cairn
09-27-07, 08:51 PM
Name: Kaern the Vanquisher
Age: 203
Race: Grey Orc
Hair Color: Black
Eye Color: Silver
Height: 10"
Weight:293
Occupation:Weapon Master

Personality: Kaern is a solitary surviver. A stoic warrior who speaks little and trusts even less. He is not a rebel or a zealot and listens to reason when it makes good sense. Kaern is filled with rage and hate, and wry sense of humor rarely seen. He believes the life he's led and choices he's made to be the only way he can exist. There is no easy path or alternative choice. He meets his destiny head on and has no racial ties to any race or creed. He has tasted the flesh of most races, even his own but eats animal five days a week.
He is not amoral or completely evil, but simply insulates any true feeling from ever getting to him, but at least half of his soul feels dead and emotionless.
He enjoys simple pleasures like sunlight and a blue sky, yet avoids the hungers of the flesh like women and wealth no matter how much he craves them.


Appearance: Kaern is a hulking monstrosity of a beast. He stands over 10" tall and is built of pure raw muscle. He has long jet black hair that is usually tied in two front braids then all of it is pulled back into a pony tail. His face is angular and beastial with razor sharp teeth and vicious fangs. Scars large and small, wide and deep cover his body. Brands from numerous slavers, tribes, and clans burnish his arms and legs but his body is free from tattoos, with only sparshly detailed white war paint(Braveheart). Each of his hulking arms carry vicieral claws and the remainder of his hide is thick, but glistening and smooth. Across his back is brandished a huge Orcish Greatsword, with an assortment of smaller weapons held in by tattered hide, cloth and leather. Underneath this "jewelery" is simple black, grey and brown leathers and skins but most of his upper body is bare save the weapon belts, shamanistic arm bands and knecklaces.

History:

Kaern begain life as simple Orc hunter for a small tribe deep within a remote cedar forest nestled next to a steep mountain ridge. His tribe was raided by a Orcish Warlord and he became a simple warrior, taught to fight and kill in order to stay alive. His lowly position in the eyes of his "brothers" meant he'd fight at the frontlines in every battle. Remarkablely he'd stay alive, battle after battle, war after war, campaign after campaign. Some called him a demon, others the spawn of the war gods themselves.
One day the entire Orcish Horde met death on the largest field battle of his life, their opponents the bound slaves of a pact of twenty imensely powerful necromancers. They ground the entire army beneath their mortar, and raised the Orcish dead to kill what was left of the living.
Kaern lived, Kaern fought. For days he fought, then weeks.. straight, feeding on the flesh of his enemies and quenched his thirst on their blood. He mashed the undead bodies so badly not even the darkest of magics could find uses for bones this shattered and broken. Exausting their resources slowly, patient and impatiently he carved a path like a miner digging a tunnel through sheer granite with a only a spade. There was nothing outside of survival, he killed and re-killed old friends, companions and mentors. Eventually he found the first of the necromancers and tore his flesh asunder. Before the month was out he had murdered five of the twenty, and could sense not only his body but the magic of the land fading. These twisted fools had abused the natural order of the land and exausted the very fiber of magic within the region creating a deadzone for magic and all things living. It was this act that tore the lands apart in a powerful earthquake and lightning storm. Screaming to the Gods above, Kaern survived and as he cursed their names they blessed his soul, healing and strengthening his body for surviving trials no mortal should endure.

Since those days, the Orc speaks little and cares less. He works as a sellsword for hire. Kaern roams the lands like a wave upon the ocean seeking peace but finding only more slaughter. There is no peace, there is no comfort.. only the haunting scars that drive him and the will to overcome his past.

Skills:

Healing Factor: Major Wounds bind and Heal within hours, Minor Wounds within minutes.

Sixth Sense: Alerted to incoming danger and magic auras making him able to fight blind occasionally and helps within large scale battles. These powers come only in short spurts and at irregular intervals.

Feral Nature: Darkvision, able to hunt by hearing and sight as well as an Elf, and Scent slightly better then an Orc.
Strength and Agility 1.5x stronger then a regular human.

Champion of the Gods: Survived a life of constaint combat. Able to fight with bare hands, and bladed weapons with competent skill.

Resistance: Resistance to magic 20%, psonics, and telepathy 15%. Physical resistance to weaker poisons.

Equipment:
Huge Orcish Steel Greatsword
Obsidian Sword (Macuahuitl) Enchanted for durability and strength, contains the spirit of a great black dire wolf.(Oak with Obsidian Shards Lined like teeth.)
Steel Chainwhip with Goring Pike Head.
Double Cresent Leather Shield(Greek)
Thick black steel vanbraces and greaves
Thick black leather Cuirass
Tattered cloth bindings
Obsidian Skinning Knife
Flint and Tinder
Four Leather Pouches containing Healing Salves and Poisons
Shamanistic Knecklace and armband of protection and strength

Companions: The soul of the Black Dire Wolf keeps him company.
The rare musings of the Gods, especially the vicious and insane and maybe the kind.

Letho
09-28-07, 09:47 AM
Alright, let's get crackin'.

He should be able to only heal minor wounds within minutes.

He should only sense danger very seldom with Sixth Sense for now, like once every half an hour. Otherwise, this skill might be a perfect excuse for you to evade every single attack.

Feral Nature is way too strong. I would allow elven hearing/sight at this time, but no more. Also, two of the three attributes you mentioned to be "uncanny" can be 1.5 times stronger then that of an average human. The third must be on the level on an average human.

He can't have great skill at this point, especially not with so many weapons. Make him an average fighter with bare hands and bladed weapons.

Limit your resistances. He should only be able to resist weaker poisons and a small percentage of magic, psionics and telekinesis. Try something around 10-20%.

You have too many weapons in your inventory. Please limit yourself to two or three at this time. Also, do mention from what they are made of. Right now they can be only as strong as steel and no stronger.

And finally, keep in mind that your companions are NPCs, so you can't use them in battles.

Make those edits and you'll be approved.

Cairn
09-28-07, 04:47 PM
Updated. Skills and Weapons have been changed. Thanks for the critique.

Letho
09-29-07, 06:11 AM
Keep in mind that your obsidian stuff can't be harder then steel/iron.

On that note, you are approved. Thank you for your cooperation and welcome to Althanas.