Addarmus Gaith
09-28-07, 12:28 PM
Name: Addarmus Maters Gaith
Age: 9
Race: Geomagus Angel
Hair Color: Hazelnut
Eye Color: Brown
Height: 4'2
Weight: 9stone 4
Occupation: Smithy/Scholar
Personality: Addarmus is a quiet and well educated boy with a full vocabulary, using it seldom as he believes words should be held for important times, often preferring to communicate with writing or hand/eye signals.
Appearance: Before you would be a dainty child, thin and pale with an educated look, his long hazelnut hair quietly plaited together in a small droop at the back of his head reaching the center of his shoulderblades.
His clothing consists of a shiny crimson red silk shirt with a v-collar, 7 buttons down the middle to hold the item in firm place, with sleeves reaching to his wrists, tailor made to fit the child perfectly. Black slacks with deep pockets dress his bottom half and black leather shoes sit comfortably upon his feet. His hands are covered with fingerless black leather gloves, both embedded with a small red crystal in the palm.
About his right wrist is tied a blue silk ribbon, with no significant importance.
History: This is to be tied in with Kially, hence, currently unavailable.
Skills:
Adept Enchantee - Addarmus is a student studying enchantments, he can currently only do small enchantments, all of which only a single enchantment can be done at a time (One of the selection, per thread). These basic enchantments include:
Recall - A small and light item may be recalled to the user at an time he/she so wishes. - One item per thread.
Color Change - Addarmus can enchant an item so that it may change color at the owners will, this does not allow for a chameleon effect, changing directly to only a singular color at any given time. - One item per thread
Security - Addarmus can tie a small and light item to a single person that only they can touch/grasp it, other people attempting to touch such item would get a small static shock, not enough to damage the larger majority of the population, but enough to deter petty thieves. - One item per thread
Hands of forgery - Addarmus has the gift of fire on his side, by placing his open uncovered palm on solid metal ores, he can super heat them to the correct temperature required to temper and shape them. This requires great concentration and prolonged touch. Addarmus wears gloves for fear of somehow burning another person, though this is highly unlikely as such would require his palm in a single place for more than a minute. Addarmus of course, cannot forge without the raw materials at hand. Current metals he is able to forge are:
Steel and similar metals.
Iron and similar metals.
Unstable Emotion - Due to his heritage as an angel, his fire spirit is linked heavily to his emotions, varying things happen when his emotions change, which can result in small pops of super heated air to wood setting on fire. (Cannot be used offensively in any possible way, accidentily setting fire to possessions to be confirmed with players before occurence. Will not be used to set fire to whole buildings/forests, etc. - Will be used reasonably)
Self Shield - Addarmus cannot harm himself with his own creations of fire.
Finger Fireball - The only offensive ability of Addarmus. By flicking one or more fingers at an opponent, a finger nail sized fireball will be shot upto 6 meters from each finger in the direction it is shot, this fireball cannot currently burn but hits with the pressure of a standard punch, also, each cast classes as a single shot, each finger making for a single cast, so all 5 fireballs could be cast at once for a little more maneuvability - 5 times per thread.
No combat ability - Being such a scholar of the more refined arts, Addarmus has no knowledge of how to fight nor defend himself. Instead relying on his strong knowledge of herbs and nature at his disposal to use to heal himself.
Child Prodigy - Addarmus learns at three times the speed of standard humans (Does not apply to combat)
Equipment: Clothes. Single forging hammer, pendant with embedded ruby - Prevents Addarmus from setting his own clothes on fire.
Familiars: A small phoenix made completely of fire that is randomly summoned by the child's emotions, this phoenix provides the child with partial immortality, meaning he will not age and should he die, he would be reborn at his birth place at his current state (Previous injuries).
Name: Unknown, Addarmus calls him/her 'Feeny'.
Sex: Unknown.
Age: 9, born with Addarmus.
Height: 2ft 2.
Weight: As light as a feather.
Occupation: Guardian/Pet.
Personality: None
Appearance: A bird completely aflame, portraying in visuals much to that of the legendary phoenix of times gone by.
Skills:
Immortality Aura - Should Addarmus pass away, both Addarmus and the Phoenix would eventually turn to dust as Addarmus' latent fire ability would destroy him without self shield available. Addarmus is reborn at the same form/age with scars on the basis of deep cuts, and retains the physical attributes including pain, discomfort and a lack of ability until the time of which it would take for the primary wound to heal has passed.
Time keeping - The Pheonix is the holder of Addarmus 'Time', Addarmus nor the pheonix cannot age physically, retaining that Addarmus will never grow old and die.
Age: 9
Race: Geomagus Angel
Hair Color: Hazelnut
Eye Color: Brown
Height: 4'2
Weight: 9stone 4
Occupation: Smithy/Scholar
Personality: Addarmus is a quiet and well educated boy with a full vocabulary, using it seldom as he believes words should be held for important times, often preferring to communicate with writing or hand/eye signals.
Appearance: Before you would be a dainty child, thin and pale with an educated look, his long hazelnut hair quietly plaited together in a small droop at the back of his head reaching the center of his shoulderblades.
His clothing consists of a shiny crimson red silk shirt with a v-collar, 7 buttons down the middle to hold the item in firm place, with sleeves reaching to his wrists, tailor made to fit the child perfectly. Black slacks with deep pockets dress his bottom half and black leather shoes sit comfortably upon his feet. His hands are covered with fingerless black leather gloves, both embedded with a small red crystal in the palm.
About his right wrist is tied a blue silk ribbon, with no significant importance.
History: This is to be tied in with Kially, hence, currently unavailable.
Skills:
Adept Enchantee - Addarmus is a student studying enchantments, he can currently only do small enchantments, all of which only a single enchantment can be done at a time (One of the selection, per thread). These basic enchantments include:
Recall - A small and light item may be recalled to the user at an time he/she so wishes. - One item per thread.
Color Change - Addarmus can enchant an item so that it may change color at the owners will, this does not allow for a chameleon effect, changing directly to only a singular color at any given time. - One item per thread
Security - Addarmus can tie a small and light item to a single person that only they can touch/grasp it, other people attempting to touch such item would get a small static shock, not enough to damage the larger majority of the population, but enough to deter petty thieves. - One item per thread
Hands of forgery - Addarmus has the gift of fire on his side, by placing his open uncovered palm on solid metal ores, he can super heat them to the correct temperature required to temper and shape them. This requires great concentration and prolonged touch. Addarmus wears gloves for fear of somehow burning another person, though this is highly unlikely as such would require his palm in a single place for more than a minute. Addarmus of course, cannot forge without the raw materials at hand. Current metals he is able to forge are:
Steel and similar metals.
Iron and similar metals.
Unstable Emotion - Due to his heritage as an angel, his fire spirit is linked heavily to his emotions, varying things happen when his emotions change, which can result in small pops of super heated air to wood setting on fire. (Cannot be used offensively in any possible way, accidentily setting fire to possessions to be confirmed with players before occurence. Will not be used to set fire to whole buildings/forests, etc. - Will be used reasonably)
Self Shield - Addarmus cannot harm himself with his own creations of fire.
Finger Fireball - The only offensive ability of Addarmus. By flicking one or more fingers at an opponent, a finger nail sized fireball will be shot upto 6 meters from each finger in the direction it is shot, this fireball cannot currently burn but hits with the pressure of a standard punch, also, each cast classes as a single shot, each finger making for a single cast, so all 5 fireballs could be cast at once for a little more maneuvability - 5 times per thread.
No combat ability - Being such a scholar of the more refined arts, Addarmus has no knowledge of how to fight nor defend himself. Instead relying on his strong knowledge of herbs and nature at his disposal to use to heal himself.
Child Prodigy - Addarmus learns at three times the speed of standard humans (Does not apply to combat)
Equipment: Clothes. Single forging hammer, pendant with embedded ruby - Prevents Addarmus from setting his own clothes on fire.
Familiars: A small phoenix made completely of fire that is randomly summoned by the child's emotions, this phoenix provides the child with partial immortality, meaning he will not age and should he die, he would be reborn at his birth place at his current state (Previous injuries).
Name: Unknown, Addarmus calls him/her 'Feeny'.
Sex: Unknown.
Age: 9, born with Addarmus.
Height: 2ft 2.
Weight: As light as a feather.
Occupation: Guardian/Pet.
Personality: None
Appearance: A bird completely aflame, portraying in visuals much to that of the legendary phoenix of times gone by.
Skills:
Immortality Aura - Should Addarmus pass away, both Addarmus and the Phoenix would eventually turn to dust as Addarmus' latent fire ability would destroy him without self shield available. Addarmus is reborn at the same form/age with scars on the basis of deep cuts, and retains the physical attributes including pain, discomfort and a lack of ability until the time of which it would take for the primary wound to heal has passed.
Time keeping - The Pheonix is the holder of Addarmus 'Time', Addarmus nor the pheonix cannot age physically, retaining that Addarmus will never grow old and die.