Bewitched
11-16-07, 12:05 AM
Name: Alexandria Lamia
Alignment: Chaotic good
Race: Salvaran Human
Age: 18
Apparent Age: 18-20
Gender: Female
Hair color: Brunette
Eye color: Green
Height: 5’-9”
Weight: 130 Lbs
Appearance: Set atop her wide-brimmed witch’s hat sits one of the many amethysts that continually enthrall Alex. Mounted in a band of gold, the large gem sits off-center past her left brilliant green eye. Fine auburn hair peeks out from underneath her hat to reach just beyond her shoulders and frame a delicate face that always seems to have a playful smile.
Over her shoulders rests her witch’s garb, a black robe that she modified by shortening it (her parents believed it to be inappropriately short) to her mid-thighs and hemming it as to prevent any unfortunate gusts of wind from causing her to expose too much. A white half-cape rests over her shoulders, clasped together at her moderate breasts with another sizeable amethyst, again worked with gold detail. Her legs are adorned with long white boots that reach all the way up to the bottom of her modified robe.
Slung across her back is a single book that doubles as a knapsack and triples as a whacking weapon when all else fails. The cover is made of leather cured from human flesh and the binding is worked from human bone. The pages are all aged and worn, but sturdy as the day they were bound to the book. She is almost never seen without her broom stick, though at times she keeps it inside the book with the rest of her supplies.
Attitude/Personality: Alexandria, or Alex as she prefers to be called, is a kind soul who just can’t seem to get that one lucky break in her world. She smiles to hide her disappointment just as she smiles to hide the fact that she just trapped your chair. A bit harebrained, she is prone to mistakes in most anything she does. She is often seen as shy, but she is only reserved until she is comfortable in a situation.
Abilities:
Alex’s skills lie mostly in the manipulation of her runes. She has a very expansive collection of them, but without the codex for each rune, she has no idea of what it will do so she prefers to only experiment if she has no other recourse. Her runes are divided into three categories and only her currently identified runes are listed. She can use a maximum of three runes per spell, the bare minimum to cast anything. She must remain standing still while casting any spell or it will fizzle and do nothing.
Because each spell requires verbal components, articulation is key to successful casting. If she stutters or slips a word, unpredictable effects can (and do) happen. An attack spell could heal the enemy as easily as a monster binding could summon another monster.
Aligned Runes: Determine the attribute of her spells
-Terra – The rune of Earth
-Ventus – The rune of Wind
-Somes – The rune of the Body
Action Runes: Determine what each spell does
-Bankorok – The rune of Protection
-Narokath – The rune of Absorbing
-Antorbok – The rune of Projection
Target Runes: Determine the target of each spell
-Redgormor – The rune of Area
-Santak – The rune of Self
Known Runic Combinations:
-Bankorok Redgormor (Alignment): Creates a three-point triangular magical barrier to the spoken alignment. The barrier is four feet on each side and surrounds her and anything else inside it. The barrier is insubstantial to her, but attacks against the shield meet additional resistance and are slowed somewhat. Lasts until shattered by a very potent attack or one minute.
-Antorbok Redgormor (Alignment): Creates an aligned projectile unique to the alignment word.
oTerra – Launches rock at the target. The amount and size vary with the situation, but generally total around fifteen pounds as fast as a softball pitch.
oVentus – Creates a piercing wind capable of penetrating like a steel blade.
oSomes – Launches a physically wounding orb the size and speed of a softball. Inflicts moderate wounds akin to minor slashes with a blade at the point of impact.
-Narokath Santak Somes: Heals light wounds on Alex’s body, stops bleeding, and restores stamina.
-Narokath Santak Redgormor: Creates a three-point triangular healing field six-feet long on each side that gradually regenerates anything inside it.
Swordplay: Runic spell casting is quite draining on the individual, so all witches and wizards of her schooling were required to take up a secondary means of defense. Alexandria is average compared to most commoners, but she lacks the physical strength to deal substantial damage.
Engraving/Enchanting: Alex is trained in etching runes onto objects. More powerful runes or larger items take longer to engrave and are more physically demanding, but she can generally enchant one small item per day.
Equipment:
Steel short sword – your average, everyday short sword designed to hide in the handle of her broomstick.
Engraved broomstick – useful for drawing lines on the ground without bending over. It was engraved with Antorbok Magormor Ventus (Project Item Wind – Enchant item with wind element) by her master as a coming-of-age gift. Allows low-level flight (4-6 feet above ground) at an average runner’s pace.
Amulet of Moenia – An amulet that allows passage through the barriers into the city of Moenia. Cannot be sold.
History:
A tricky thing, rune magic, and trickier still are those who are masters of the craft. In the frozen, desolate wastes of Salvar, there were a great many masters of this incredible arcane art. Encompassing an entire city filled with brilliant spires and inspiring architecture, three rings of mastercraft runes sat, ever vigilant.
Three circles of power ninety-nine strong each, and each with a specific purpose. Any wanderer, adventurer, or patrol would first encounter the outermost circle. A repeating pattern of “Bankorok Paragon Paragon Redgormor Paragon Paragon Luminarium Paragon Paragon” (Protect Area Light – Concealment of an area with six power (paragon) amplifiers) that perfectly conceals a city nearly as large as the capitol itself in a field of unbreakable visual and tangible camouflage. Anyone that stumbled across the city would walk right through the inhabitants and even buildings without knowing it.
The second circle is a ward against monsters; a six-times amplified “Bankorok Redgormor Somes” spell ninety-nine runes strong that repulses all but the strongest monsters and keeps anything short of elder dragons from entering unbidden.
The final circle is what makes the city thrive in spite of the environment- an altered variant of Tier Redgormor Incendia (Summon Area Fire – altered to Call Warmth into Area) that regulates the temperature inside the other two barriers to a temperate climate.
For hundreds of years, three dominant clans ruled over this small piece of paradise in hell. Each one was headed by a grand rune master.
Alexandria was not a rune master.
Heir to… not much, Alex grew up like any other girl from a fringe family. The runes didn’t flow through her blood nearly as strong as they did most others, her hand was unsteady when scribing the intricate designs of the higher-level spells, and no matter how much her family wished it she never quite “grew up”.
So there sat Alex, surrounded by a Dispel field in the dunce’s corner of the classroom, shivering herself to the bone as the warmth enchantment brushed its way across everything but her. It was also the second day of her junior year in school.
“Your five minutes are up, Miss Lamia.” The teacher spoke curtly with that authority that all teachers seem to develop over time. “What have you learned, young lady?”
She had been in this situation before. Many, many times before, but no matter how often she broke the rules and suffered the punishment, she never seemed to learn.
“Finish scribing my runes faster.”
At this, the entire class laughed and the teacher, a fossil with her grey hair tied in that bun that only grandmothers can wear with any dignity at all, simply scowled.
“What was that, Alexandria?”
So she was hard of hearing, too.
“I will not attempt to scribe an exploding chair spell before class, ma’am.”
She heard that one just fine and promptly released the dispel field. Chilled almost to the bone, Alex took her seat and suffered through three more hours of sneezing, runny noses, and occasionally listening to a lecture.
In short, she was a typical high-school student. Only a handful of people knew why she insisted on causing trouble, and those people did not include her parents or friends. There was really only one person who knew, and it was the person that everyone believed she hated the most. Well, she did hate him, but not for the reason that everyone knew. He had been an adventurer once, traveling all across the world until he grew too old to travel any more. She hated him because he found a way to leave the isolation of Moenia and she was still trying to figure out how to break the second barrier.
Because what kept out, could just as easily keep in.
The main reason she kept getting herself into trouble was because she had to find a way to endure the frigid air of the wastes. Her mentor had shown her a strange book one day, promising it along with another gift on her coming-of-age day. The book was wonderful, an index of all the runic spells known to the elders among other things, and the present was an amulet “found” by her mentor that just happened to open the three barriers for use by patrolmen and supply haulers.
So here was a teenage girl, flying along the streets on a broom looking right like a witch out of a storybook complete with grimoire. It was a shame that nobody was out to see her. Her mentor, she never did quite catch his name in the four years she knew him, had “found” a new rune that wasn’t in any index anywhere. When he cast an iteration of “Narokath Redgormor” and some alignment she didn’t understand, she noticed that she was fading out of view.
So an invisible girl, flying down abandoned streets because it’s a holiday, reached the outer barriers of the city. One minute later, a fading speck on the horizon popped into view and the city went into a panic because “Dear Alexandria” had gone missing. She wasn’t wearing a winter coat either; those were reserved for people authorized to leave the city, after all.
It’s always amazing how everything seems to go both faster and slower at the same time when you’re cold. The biting cold slowly drained her strength even as she raced along the snowy drifts. Why did she have to pick winter as the best time to run away? It was an arduous seven-hour flight, but when a ghostly-white girl stepped through the door of a particularly warm Inn, without proper Salvar clothing even, she was immediately treated for multiple cases of developing frostbite and ordered not to leave the bed they hauled down and placed by the fireside.
Everything was fine until four days later when she was asked to pay for the services.
Opening the grimoire to take her mind off the question, she was surprised to see a pile of gold stashed somehow between the pages. After counting it out, she had more than enough to pay and still had a sizeable sum left over (at least in her eyes)… but it was less than a quarter of what she had started with.
And thus the first lesson of adventuring hit home hard. Life’s expensive!
Alignment: Chaotic good
Race: Salvaran Human
Age: 18
Apparent Age: 18-20
Gender: Female
Hair color: Brunette
Eye color: Green
Height: 5’-9”
Weight: 130 Lbs
Appearance: Set atop her wide-brimmed witch’s hat sits one of the many amethysts that continually enthrall Alex. Mounted in a band of gold, the large gem sits off-center past her left brilliant green eye. Fine auburn hair peeks out from underneath her hat to reach just beyond her shoulders and frame a delicate face that always seems to have a playful smile.
Over her shoulders rests her witch’s garb, a black robe that she modified by shortening it (her parents believed it to be inappropriately short) to her mid-thighs and hemming it as to prevent any unfortunate gusts of wind from causing her to expose too much. A white half-cape rests over her shoulders, clasped together at her moderate breasts with another sizeable amethyst, again worked with gold detail. Her legs are adorned with long white boots that reach all the way up to the bottom of her modified robe.
Slung across her back is a single book that doubles as a knapsack and triples as a whacking weapon when all else fails. The cover is made of leather cured from human flesh and the binding is worked from human bone. The pages are all aged and worn, but sturdy as the day they were bound to the book. She is almost never seen without her broom stick, though at times she keeps it inside the book with the rest of her supplies.
Attitude/Personality: Alexandria, or Alex as she prefers to be called, is a kind soul who just can’t seem to get that one lucky break in her world. She smiles to hide her disappointment just as she smiles to hide the fact that she just trapped your chair. A bit harebrained, she is prone to mistakes in most anything she does. She is often seen as shy, but she is only reserved until she is comfortable in a situation.
Abilities:
Alex’s skills lie mostly in the manipulation of her runes. She has a very expansive collection of them, but without the codex for each rune, she has no idea of what it will do so she prefers to only experiment if she has no other recourse. Her runes are divided into three categories and only her currently identified runes are listed. She can use a maximum of three runes per spell, the bare minimum to cast anything. She must remain standing still while casting any spell or it will fizzle and do nothing.
Because each spell requires verbal components, articulation is key to successful casting. If she stutters or slips a word, unpredictable effects can (and do) happen. An attack spell could heal the enemy as easily as a monster binding could summon another monster.
Aligned Runes: Determine the attribute of her spells
-Terra – The rune of Earth
-Ventus – The rune of Wind
-Somes – The rune of the Body
Action Runes: Determine what each spell does
-Bankorok – The rune of Protection
-Narokath – The rune of Absorbing
-Antorbok – The rune of Projection
Target Runes: Determine the target of each spell
-Redgormor – The rune of Area
-Santak – The rune of Self
Known Runic Combinations:
-Bankorok Redgormor (Alignment): Creates a three-point triangular magical barrier to the spoken alignment. The barrier is four feet on each side and surrounds her and anything else inside it. The barrier is insubstantial to her, but attacks against the shield meet additional resistance and are slowed somewhat. Lasts until shattered by a very potent attack or one minute.
-Antorbok Redgormor (Alignment): Creates an aligned projectile unique to the alignment word.
oTerra – Launches rock at the target. The amount and size vary with the situation, but generally total around fifteen pounds as fast as a softball pitch.
oVentus – Creates a piercing wind capable of penetrating like a steel blade.
oSomes – Launches a physically wounding orb the size and speed of a softball. Inflicts moderate wounds akin to minor slashes with a blade at the point of impact.
-Narokath Santak Somes: Heals light wounds on Alex’s body, stops bleeding, and restores stamina.
-Narokath Santak Redgormor: Creates a three-point triangular healing field six-feet long on each side that gradually regenerates anything inside it.
Swordplay: Runic spell casting is quite draining on the individual, so all witches and wizards of her schooling were required to take up a secondary means of defense. Alexandria is average compared to most commoners, but she lacks the physical strength to deal substantial damage.
Engraving/Enchanting: Alex is trained in etching runes onto objects. More powerful runes or larger items take longer to engrave and are more physically demanding, but she can generally enchant one small item per day.
Equipment:
Steel short sword – your average, everyday short sword designed to hide in the handle of her broomstick.
Engraved broomstick – useful for drawing lines on the ground without bending over. It was engraved with Antorbok Magormor Ventus (Project Item Wind – Enchant item with wind element) by her master as a coming-of-age gift. Allows low-level flight (4-6 feet above ground) at an average runner’s pace.
Amulet of Moenia – An amulet that allows passage through the barriers into the city of Moenia. Cannot be sold.
History:
A tricky thing, rune magic, and trickier still are those who are masters of the craft. In the frozen, desolate wastes of Salvar, there were a great many masters of this incredible arcane art. Encompassing an entire city filled with brilliant spires and inspiring architecture, three rings of mastercraft runes sat, ever vigilant.
Three circles of power ninety-nine strong each, and each with a specific purpose. Any wanderer, adventurer, or patrol would first encounter the outermost circle. A repeating pattern of “Bankorok Paragon Paragon Redgormor Paragon Paragon Luminarium Paragon Paragon” (Protect Area Light – Concealment of an area with six power (paragon) amplifiers) that perfectly conceals a city nearly as large as the capitol itself in a field of unbreakable visual and tangible camouflage. Anyone that stumbled across the city would walk right through the inhabitants and even buildings without knowing it.
The second circle is a ward against monsters; a six-times amplified “Bankorok Redgormor Somes” spell ninety-nine runes strong that repulses all but the strongest monsters and keeps anything short of elder dragons from entering unbidden.
The final circle is what makes the city thrive in spite of the environment- an altered variant of Tier Redgormor Incendia (Summon Area Fire – altered to Call Warmth into Area) that regulates the temperature inside the other two barriers to a temperate climate.
For hundreds of years, three dominant clans ruled over this small piece of paradise in hell. Each one was headed by a grand rune master.
Alexandria was not a rune master.
Heir to… not much, Alex grew up like any other girl from a fringe family. The runes didn’t flow through her blood nearly as strong as they did most others, her hand was unsteady when scribing the intricate designs of the higher-level spells, and no matter how much her family wished it she never quite “grew up”.
So there sat Alex, surrounded by a Dispel field in the dunce’s corner of the classroom, shivering herself to the bone as the warmth enchantment brushed its way across everything but her. It was also the second day of her junior year in school.
“Your five minutes are up, Miss Lamia.” The teacher spoke curtly with that authority that all teachers seem to develop over time. “What have you learned, young lady?”
She had been in this situation before. Many, many times before, but no matter how often she broke the rules and suffered the punishment, she never seemed to learn.
“Finish scribing my runes faster.”
At this, the entire class laughed and the teacher, a fossil with her grey hair tied in that bun that only grandmothers can wear with any dignity at all, simply scowled.
“What was that, Alexandria?”
So she was hard of hearing, too.
“I will not attempt to scribe an exploding chair spell before class, ma’am.”
She heard that one just fine and promptly released the dispel field. Chilled almost to the bone, Alex took her seat and suffered through three more hours of sneezing, runny noses, and occasionally listening to a lecture.
In short, she was a typical high-school student. Only a handful of people knew why she insisted on causing trouble, and those people did not include her parents or friends. There was really only one person who knew, and it was the person that everyone believed she hated the most. Well, she did hate him, but not for the reason that everyone knew. He had been an adventurer once, traveling all across the world until he grew too old to travel any more. She hated him because he found a way to leave the isolation of Moenia and she was still trying to figure out how to break the second barrier.
Because what kept out, could just as easily keep in.
The main reason she kept getting herself into trouble was because she had to find a way to endure the frigid air of the wastes. Her mentor had shown her a strange book one day, promising it along with another gift on her coming-of-age day. The book was wonderful, an index of all the runic spells known to the elders among other things, and the present was an amulet “found” by her mentor that just happened to open the three barriers for use by patrolmen and supply haulers.
So here was a teenage girl, flying along the streets on a broom looking right like a witch out of a storybook complete with grimoire. It was a shame that nobody was out to see her. Her mentor, she never did quite catch his name in the four years she knew him, had “found” a new rune that wasn’t in any index anywhere. When he cast an iteration of “Narokath Redgormor” and some alignment she didn’t understand, she noticed that she was fading out of view.
So an invisible girl, flying down abandoned streets because it’s a holiday, reached the outer barriers of the city. One minute later, a fading speck on the horizon popped into view and the city went into a panic because “Dear Alexandria” had gone missing. She wasn’t wearing a winter coat either; those were reserved for people authorized to leave the city, after all.
It’s always amazing how everything seems to go both faster and slower at the same time when you’re cold. The biting cold slowly drained her strength even as she raced along the snowy drifts. Why did she have to pick winter as the best time to run away? It was an arduous seven-hour flight, but when a ghostly-white girl stepped through the door of a particularly warm Inn, without proper Salvar clothing even, she was immediately treated for multiple cases of developing frostbite and ordered not to leave the bed they hauled down and placed by the fireside.
Everything was fine until four days later when she was asked to pay for the services.
Opening the grimoire to take her mind off the question, she was surprised to see a pile of gold stashed somehow between the pages. After counting it out, she had more than enough to pay and still had a sizeable sum left over (at least in her eyes)… but it was less than a quarter of what she had started with.
And thus the first lesson of adventuring hit home hard. Life’s expensive!