Warklaw
11-26-07, 11:25 PM
Name: Ayerwulf
Race: Lycanthrope (werewolf)
Age: 50 (lycanthropy preserves him at 23)
Sex: Male
Hair: black and grey(like a wolf's fur) goes down to mid back
Eyes: One ice blue, the other is snow white; Vertical (snakelike) pupils
Height: six feet, eight inches
Weight: 210 lbs, lycanthropy has mutated his muscles to be heaver and take 1.5 fold the ammount of stress a normal human can take(only in wolf form).
Skin color: light caucasian
Distinguished features: his extraordinary growth of his canines and the fang-like nature of the rest of them. Claws capable of ripping of an enemies face.
Occupation: Beserker
Personality: He is a silent one, he spends his time up in the high mountains. He is not the most forthcoming man. He says words only when they are worth saying, if you earn his trust, he will open more and eventually be somewhat pleasant.
Ayerwrulf has the hidden shame of being a cursed Lycanthrope, a werewolf. He resents his bloodline, Lycanthropy has been passed down his family line for generations. The frenzy brought about by his first full moon at 23 years old, lead him to snuff out his entire village. Ayerwulf is a beserker, using his feral rage and strength to destroy any enemies. When weapons fail, he will use tooth and claw to tear and rend. If someone is wearing heavy armor of any kind, it will remain difficult to gain respect, Ayerwulf sees heavy armor as a sign of weakness and fear.
Weapon: Twin-head Wolfaxe. This weapon is all that remains of his people, the blade ws forged from the bones of a demon wolf that prowled the lands before the seeds of civilization were sewn.
Skills: Enhanced senses: allows his to see in the dark, hear a runner's heartbeat from several of meters, smell a single drop of blood even from a papercut, and feel the slightest change in the wind.
Beserker Rage: The Beast within Ayerwulf rouses itself when it feels that it's body is being endangered in any way. Extreme stress or the scent of his or his allies blood will trigger this ferocious fury. He will rend any who are in his line of sight (allies beware!) and will only seize contol of the beast once all possible prey had been felled.
Transformation: Transform into a werewolf, capable of beating down a regular man with his fist and throwing him saveral meters. (only at a full moon)
Axemanship: above average when it comes to close range fighting with an axe.
Hand to hand: uses his claws and teeth if his weapon is parted from him or he just feels extra mean.
Wolf Agility: Lycanthropy has tempered his body to be built like a rock but still be able to move like an assassin. He can scale steep slopes using his claws, his enhanced bones and muscles give him the ability to withstand large falls and jumps. Is disgustingly limber and flexable
Feral howl: A howl from the beast within. Is said to be from a demon from hell, can break the will of most men and monsters.
Magic: nothing arcane; he dabbles in small shamanistic rituals of healing and strength, but can only use them at night. The effects will last until the sun is in the exact spot the moon was when he cast the blessing.(all Rituals require bloodletting)
Ritual of Blood: slightly increases healing rate, stamina, and wards off illnesses and weak infections.
Ritual of Iron: Slightly increases strength, durability, and alertness.
Ritual of Souls: Restores some energy for arcanists to use their magics over time. also restores some alertness and stamina to non-arcanists.
Languages: common, Lupin(wolfspeak)
Description: Ayerwulf stands a few inches below seven feet, his muscles give hint ot his power. His shoulders like cannonballs and his arms as thick as most mens legs; his legs are like tree trunks and his torso is like a sea, rippling with muscle. His chest has three ragged scars from a pit fight with another werewolf in the wilderness; his body also has many other scars, his father was abusive and would whip him as well as throw him into the wild, some of the scars are from combat with other Lycans and humans. . Ayerwulf's hair is a rugged mane of black and grey, many say that it resembles a wolf's mane, rightly so. With the belief that armor is for the weak, he adorns himself with a hefty kilt made from a brown wolf's pelt. On his back, with it's jaw as a hood, is a grey demon wolf pelt he had slain with his family axe, the Wolfaxe, or by his people, the Vahlrum. The only peice of metal he wears is his iron clad boots, even though they are still adorned with wolf fur. Ayerwulf is not one for material possetion, his only treasured trinket is a rugget necklace madde from animal sinwes, fangs, claws, and runestones of his people.
Equipment:
Wolfaxe
Runes of Healing
Runes of Strength
Runes of Will
Wolfsbane (to hold back the transformation when among allies or civilians, will be very weak the next day)
Familiar: Wolf pup he rescued from a poacher in the mountains, treats the pup like it was his own child. Will not hesitate to kill friend or foe to protect it.
(if wolfsbane fails, the pup can be used to calm the beast to a state of reclusiveness, staying his rampage until the next full moon. do not overuse! if the pup becomes afraid of Ayerwulf and runs away, he will leave the party, mid quest or no, to save it)
Race: Lycanthrope (werewolf)
Age: 50 (lycanthropy preserves him at 23)
Sex: Male
Hair: black and grey(like a wolf's fur) goes down to mid back
Eyes: One ice blue, the other is snow white; Vertical (snakelike) pupils
Height: six feet, eight inches
Weight: 210 lbs, lycanthropy has mutated his muscles to be heaver and take 1.5 fold the ammount of stress a normal human can take(only in wolf form).
Skin color: light caucasian
Distinguished features: his extraordinary growth of his canines and the fang-like nature of the rest of them. Claws capable of ripping of an enemies face.
Occupation: Beserker
Personality: He is a silent one, he spends his time up in the high mountains. He is not the most forthcoming man. He says words only when they are worth saying, if you earn his trust, he will open more and eventually be somewhat pleasant.
Ayerwrulf has the hidden shame of being a cursed Lycanthrope, a werewolf. He resents his bloodline, Lycanthropy has been passed down his family line for generations. The frenzy brought about by his first full moon at 23 years old, lead him to snuff out his entire village. Ayerwulf is a beserker, using his feral rage and strength to destroy any enemies. When weapons fail, he will use tooth and claw to tear and rend. If someone is wearing heavy armor of any kind, it will remain difficult to gain respect, Ayerwulf sees heavy armor as a sign of weakness and fear.
Weapon: Twin-head Wolfaxe. This weapon is all that remains of his people, the blade ws forged from the bones of a demon wolf that prowled the lands before the seeds of civilization were sewn.
Skills: Enhanced senses: allows his to see in the dark, hear a runner's heartbeat from several of meters, smell a single drop of blood even from a papercut, and feel the slightest change in the wind.
Beserker Rage: The Beast within Ayerwulf rouses itself when it feels that it's body is being endangered in any way. Extreme stress or the scent of his or his allies blood will trigger this ferocious fury. He will rend any who are in his line of sight (allies beware!) and will only seize contol of the beast once all possible prey had been felled.
Transformation: Transform into a werewolf, capable of beating down a regular man with his fist and throwing him saveral meters. (only at a full moon)
Axemanship: above average when it comes to close range fighting with an axe.
Hand to hand: uses his claws and teeth if his weapon is parted from him or he just feels extra mean.
Wolf Agility: Lycanthropy has tempered his body to be built like a rock but still be able to move like an assassin. He can scale steep slopes using his claws, his enhanced bones and muscles give him the ability to withstand large falls and jumps. Is disgustingly limber and flexable
Feral howl: A howl from the beast within. Is said to be from a demon from hell, can break the will of most men and monsters.
Magic: nothing arcane; he dabbles in small shamanistic rituals of healing and strength, but can only use them at night. The effects will last until the sun is in the exact spot the moon was when he cast the blessing.(all Rituals require bloodletting)
Ritual of Blood: slightly increases healing rate, stamina, and wards off illnesses and weak infections.
Ritual of Iron: Slightly increases strength, durability, and alertness.
Ritual of Souls: Restores some energy for arcanists to use their magics over time. also restores some alertness and stamina to non-arcanists.
Languages: common, Lupin(wolfspeak)
Description: Ayerwulf stands a few inches below seven feet, his muscles give hint ot his power. His shoulders like cannonballs and his arms as thick as most mens legs; his legs are like tree trunks and his torso is like a sea, rippling with muscle. His chest has three ragged scars from a pit fight with another werewolf in the wilderness; his body also has many other scars, his father was abusive and would whip him as well as throw him into the wild, some of the scars are from combat with other Lycans and humans. . Ayerwulf's hair is a rugged mane of black and grey, many say that it resembles a wolf's mane, rightly so. With the belief that armor is for the weak, he adorns himself with a hefty kilt made from a brown wolf's pelt. On his back, with it's jaw as a hood, is a grey demon wolf pelt he had slain with his family axe, the Wolfaxe, or by his people, the Vahlrum. The only peice of metal he wears is his iron clad boots, even though they are still adorned with wolf fur. Ayerwulf is not one for material possetion, his only treasured trinket is a rugget necklace madde from animal sinwes, fangs, claws, and runestones of his people.
Equipment:
Wolfaxe
Runes of Healing
Runes of Strength
Runes of Will
Wolfsbane (to hold back the transformation when among allies or civilians, will be very weak the next day)
Familiar: Wolf pup he rescued from a poacher in the mountains, treats the pup like it was his own child. Will not hesitate to kill friend or foe to protect it.
(if wolfsbane fails, the pup can be used to calm the beast to a state of reclusiveness, staying his rampage until the next full moon. do not overuse! if the pup becomes afraid of Ayerwulf and runs away, he will leave the party, mid quest or no, to save it)