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Mutant_Lorenor
12-06-07, 02:27 PM
((Updates are in purple. If I need to change anything, let me know!))


*Name: Lorenor V'halkulus (Name of The Endless currently bonded to Lorenor)

*Age: 24

*Race: Derelict Ghoul

*Hair Color: Black

*Eye Color: Purple

*Height: 5.0

*Weight: 150lbs

*Occupation: Hunter/Assassin for St. Denebrial’s Cathedral/Member of The Gol’Bron (Red Hand)

*Allingment: Lawful Evil (LE)

*Element: Darkness *Opposite Element: Light (Does DOUBLE DAMAGE to Lethal Damage depending on the skill-level of the Spell.)

*Psychological Profile: Level 0=The Same. Level 1=The Same. Level 2=No new changes.

*Appearance: The same as level 1. No new changes for level 2.

*History:

*Level 0 (http://www.althanas.com/world/showthread.php?t=5378)-Lorenor awakens in Haidia with much of his memory missing. He ventures out into Althanas and begins his journey. Finding one of Haidia's portals, the ghoul ventures off into Corone and the journey begins.

*Level 1 (http://www.althanas.com/world/showthread.php?t=8671)-
The story truly starts. Lorenor joins a faction calling itself the Gol'Bron. He joins the Dajas Pagoda. An brief encounter with the specter calling herself K leads to the discovery of an alchemy ingredient known only as a mysterious stone. So far, Lorenor hasn't figured out any uses for this stone and keeps it in his inventory as little more than a keepsake. Lorenor had many encounters with The Endless. His first Dajas Pagoda match with a man named Joshua Cronen ended in a win by a technicality. Lorenor ascends to the position of a Pagoda Warrior earning himself fame.

*Level 2-

*Typheus-Wandering through Concordia Forest, Lorenor met a strange traveller calling himself Typheus. The encounter climaxed with a rare meeting with none other than the mysterious Thayne Lady Y'edda herself. It would be one of Lorenor's many encounters with the Thaynes, his chosen arch enemy for Lorenor has declared a open war with all of Thaynes except the one he follows; Lady N'Jal. Typheus revealed he was carrying a bizarre alien bird calling itself Ramia. A battle with Lady Y'edda resulted in the destruction of Ramia. Lorenor witnessed as Typheus declared Lady Y'edda his enemy and vowed to find a way to one day defeat her. The two parted ways after Lorenor realized that Typheus was an expert light wielder. Little did Lorenor know fate had plans to interject the two warriors together again in the very near future. The adventure can be found here (http://www.althanas.com/world/showthread.php?t=8530).

*The Dajas Pagoda Days-Earning his place in the Dajas Pagoda, the warrior fought many times and many strange opponents. The strangest so far was the reanimated skeleton named Krugor Vrath-darr. The Scara Brae Knights tossed Lorenor into a spare warehouse that would be used as his Pagoda arena. A simple combat circle made of dirt amidst the endless array of crates and boxes and other packaging wares became the chosen place of tactical warfare. Lorenor's battle with Krugor resulted in a serious leg injury which the Scara Brae Knights remedied by placed a metal bolt within his leg, fuzing his broken femur together. Clearly, the Scara Brae Knights kept giving Lorenor all of the strange opponents as joke for they didn't like the ghoul one bit. That battle can be found here (http://www.althanas.com/world/showthread.php?t=8054).

*The Dark Hero-Called upon St. Denebriel to complete his deadliest mission yet, the ghoul was asked to do the unthinkable. A cult of N'Jal rose to power in the slum districts of Radasanth after a recent attack (http://www.althanas.com/world/showthread.php?t=5511) on Radasanth. The people of Radasanth became disillusioned with the way their lives were going and sought any solution to their problems. They found N'Jal as a satisfying replacement to their deities of war and the harvest. Since Radasanth was in a weakened state because of Corone's Civil War, the slum district was left to fend for itself. With elements like the Syndicate running amok, N'Jal was allowed to thrive virtually unnoticed by the locale law. Even the arms of the Inquisition were elsewhere busily hunting all of the enemies of the state that the newly formed Empire deemed fit for destruction and death. Chosen by St. Denebriel to act in the place of Radasanth's currently weakened state, Lorenor was forced to act upon a group of his own. Not liking the situation one bit, Lorenor approached the problem with supreme caution and ended up falling victim to the cult. Kidnapped and brainwashed using secret teachings, the cult had their way with Lorenor for many months until the ghoul found a way to broke free of the mind control. The adventure can be found here (http://www.althanas.com/world/showthread.php?t=8257).

*The Red Hand-Joining a group calling itself the Gol'Bron, remnants of the old Red Hand were put together by Ranger Nailo and Sorahn un' Rohnahmeh. Ranger Nailo is a strange individual calling himself a prophet of the Thaynes whereas Sorahn followed the code of Ranoa. Quickly, Lorenor allied himself with these two strange men finding himself on common grounds with their ideologies. At first, the two men had a hard time trusting a Follower of N'Jal ((See below)) but Lorenor worked hard to prove his worth and test his skills within a group function. The ghoul now actively seeks a leadership position within the sect. Lorenor learned from Sorahn that the Ranoan warrior seeks to make the Gol'Bron function less like a sect and more like the original Red Hand used to. Lorenor currently works on trying to enhance the power of the Gol'Bron to better thwart the activities of rival groups like the Imperials, the Audeamus, and the House of Sora. The original gathering of the new Red Hand brought together a fine example of some of Althanas' brightest shining stars. It was a gathering of warriors that would have made Lord Ithermoss proud. The gathering can be found here (http://www.althanas.com/world/showthread.php?t=5803)

*Ties to N'Jal-Lorenor is a devout follower of N'Jal. He bares all of the classic markings of a Spider Magi, but so far has unlocked no known Spider Magi powers. They are currently dormant. Lorenor schemes to bring about a second Age of Darkness to Althanas which would herald the return of N'Jal.

*Ties to St. Denebriel-Contradictory to his dark inclinations, Lorenor has found employ and sanctuary within the house of St. Denebriel in Salvar's cold regions. This strange twist in the story has lead Lorenor to question his allegiances towards St. Denebriel and N'Jal. Conflicted, the ghoul has developed a torn heart towards his beliefs about Althanas and his own place within it. Currently, Lorenor is a skilled Assassin for the Church and enacts a swift and deadly justice to the Church's enemy without hesitation.



*Skill/Ability Sheet:

((Note: My major ability updates will happen at level 3, thank you))

*Regeneration at level 0-((Unlocked from level 1)) Regeneration sphere lvl 0 At will, Lorenor can regenerate small wounds and bruises once a quest. This is not usable during battle but he can use it AFTER battle. Lorenor has to sacrifice some of his Blood Pool for this to work. The more serious the injury, the more Blood Pool is required for his Regeneration to work. A deadly injury will cost large amounts of Blood Pool and will leave Lorenor weak and hungry afterwards. Also, the more serious an injury is, the more time it takes to heal up. Missing limbs can take months to heal so Lorenor just replaces them with clockwork machinery obtained by the Golems if necessary.

*Swordplay level 1-Lorenor is now skilled with the sword. He prefers using long swords/short swords and small daggers and knives.

Level 0-Lorenor is competent with the sword.

*Sensory Sphere Level 2((Auspex))-Lorenor now has a two foot sensory grid all together. No other new changes take place.

Level 1-1 foot sensory grid/Heat Vision.

Level 0-Six inch sensory grid.

*H2H Sphere Level 2-Lorenor is now a skilled fighter with his hands and feet. In close melee range, Lorenor is a sight to behold indeed.

Level 1-Competent fighting skills.

Level 0-Wild strikes; complete lack of discipline.

*The Endless Level 2-Even more control of the Endless obtained. His symbiote armor now responds better in stressful situations. He still can't summon his armor at will, but it reacts to save the host from dangerous situations more quickly. Armor is now equivalent to a full suit of Steel in strength. No more defense upgrades will occur for a while.

Level 1-Better control of the Endless. Spawned Figment. Armor equivalent to Iron in strength.

Level 0-Minor control of the Endless to no control. Endless acted pretty much on its own. Armor strength equivalent to Leather in strength.

*Techno-Virus Level 2-Now the virus has matured within Lorenor significantly as Infection has spread. Mutating in strength as Lorenor has become stronger, the virus has become more deadly and contagious. Lorenor can now spread the Infection to [u]two victims per thread. He has a 30% transfer rating of the virus. Eventually this will become greater. All bit victims become a ghoul like Lorenor and exhibit some of Lorenor's traits. Some of Lorenor's powers can be passed down into a victim and transfered in this fashion of virus exchange.

level 1-Has a greater chance of passing the Infection from himself to a victim. Anyone (PC's included/with permission of course from them) bitten by the ghoul has a 20% chance to be infected.

level 0-Has a slim chance of passing the Infection from himself to a bitten victim. Can only transfer to one victim per quest. But victims can do the same.


*Inventory:

*Level 0 & level 1 Inventory remains unchanged.

*New Stuff:

((All important links in the above text, thank you))

*Ornate Cathedral Dagger- Decoration. Not Sellable. Blade is made of Damascus but the Dagger is not suitable for combat. It is an item of prestige and influence. All official Agents of the Cathedral bare such a Dagger in their possessions. ((Awarded during Legend of the Dark Hero))

*Senchen's Longsword-A Masterwork Damascus Longsword. The handle is also of Masterwork quality. Not sellable. This weapon was lifted off of Senchen's body. Comes with an ornate Scabbard and is worn at Lorenor's back. ((Awarded during Legend of the Dark Hero))

*Ring of All Shadows-Obsidian Ring. The Ring of All Shadows. A ring made of pure obsidian. This ring was long ago crafted by the Wood Elves of Concordia. The ring will imbue the host with a terrible darkness. It is a living entity. Functioning just like a wand, the ring can fire off 3 small bursts of dark energies upon a single target. Eventually, these terrible bursts of energies will become stronger. They can cause minor burns upon a target. Or push a target back. The ring also generations darkness and Lorenor may use it, optionally, to recharge his own energies if he's lost them somehow. Using the ring in that fashion nullifies his 3 blasts for the day as it takes considerable amounts of energy to recharge. ((Awarded during the Typheus quest))

*Figment (Familiar): No change from Level 1.

Witchblade
12-07-07, 07:54 AM
Please list all abilities/skills/items, even if there is no change from the previous level up. This saves us approval mods time as we won't have to backtrack through two profiles just to see what you have. Imagine if you hit level five, we'd have to read and compare five different profiles...

Approverized!