PDA

View Full Version : Cormyr Tomes Book 2



Alberdyne_Cormyr
12-07-07, 12:02 PM
((All updates in blue))

The legend of the exiled noble.



*Name: Alberdyne Cormyr AKA Dyne Corona

*Age: 20

*Race: "Xae'na Kaharth" (Human Psionic)

*Hair Color: Red

*Eye Color: Green

*Height: 5'2"

*Weight: 200 lbs. Dyne is a stocky/heavy set and muscular fellow. He is very strong. His weight is currently set at 200 lbs.


*Blood Type: A+

*Preferred Hand: Same as level 1 & 0.

*Appearance: Dyne is a short, heavy set and lean individual. He has long flowing hair, a handsome face, and glasses he wears above his eyes. He is a well dressed individual often wearing a variety of clothing. When in training, Dyne wears a simple combat gi. When working, Dyne prefers wearing a simple cloth worker's outfit. A sleeveless shirt adorns his upper body along with simple brown, form fitting pants. All made of cloth. Dyne typically wears clothing made of Vlince when he is on House of Sora Missions.

*History:

Level 2-


The House of Sora

Now, Dyne has started the adventure. He has become a member of the House of Sora. Quickly rising through the ranks of the Power Group, Dyne Corona has recently become a Patriarch within the group. He now is the head of Lodge Bladestorm, the military wing of the House of Sora. Dyne looks to start a successful career of his own and attempt to leave the shadow of his Father behind.

Shu Abishi-A man that Dyne met during his stay at Underwood. Arriving at Underwood after the incident involving his Mother, Dyne Corona settled into the life of a simple worker. Or at least attempted to. A chance run-in with Shu Abishi changed the boy's life forever. Shu Abishi and Dyne Corona quickly developed a friendship. A series of encounters lead to many adventures. Dyne's past with The Syndicate finally caught up with him when he attempted to be become a Corone Ranger. Ottocar quickly sent minions after the young blacksmith in attempt to capture him alive. Both adventures can be found here (http://www.althanas.com/world/showthread.php?t=7071) and here (http://www.althanas.com/world/showthread.php?t=7071). The two faced great perils to forge their friendship in stone. Shu has quickly become a Father-figure to Dyne Corona and someone who Dyne considers extremely influential in his life.

MetalDrago-An errand for the Sleepy Willow lead Dyne to encounter this strange rogue in Concordia. A misunderstanding lead to a quick and fierce battle. Dyne was on the receiving end of a terrible attack that deeply burned his chest. His body became permanently scarred after the attacks with vicious marks. After the quick skirmish, the two became fast friends and MetalDrago even agreed to take Dyne as a pupil. The adventure can be found here (http://www.althanas.com/world/showthread.php?t=8366).

Joshua Cronen-A trip to the Peaceful Promenade in Underwood lead to a disaster for Dyne and company. Protected by his Butler, and his long time childhood friend, Jessa Reyes, Dyne helped deliver a parcel to the Peaceful Promenade's secured zone. In the middle of the event a robbery took place which left the Promenade masked in darkness. During the event, the butler slipped off the property and accompanied a man named Joshua Cronen. The two warriors went to save Jesssa Reyes who was kidnapped by a group of thugs. The butler and Joshua Cronen attempted the rescue operation on their own. Find out what happened here (http://www.althanas.com/world/showthread.php?t=2382).

Underwood-Opting to start a trade of his own, Dyne discovered the secrets of the blacksmith from his adopted Father, Karxen. Karxen is a Mastersmith working for a small shop in Underwood known as the Sleepy Willow. Dyne quickly took a liking to the smith trade and started to produce his own line of equipment. His first set of swords and weapons was produced here (http://www.althanas.com/world/showthread.php?t=6803).


Level 1-The loss of his Father at the hands of his own Mother shapes the youth's life irrevocably. Having learned all of his ideologies from his Father, the loss was a tragic one and he now looks to fill the gap of the main influence in his life. Dyne started doing Syndicate missions which sullied his hands in deep trouble.

Level 0- Dyne is born and begins the story as the son of an exiled Aristocrat. He is educated in the lap of luxury having obtained a certain amount of skills before he started doing errands for his Father.

*Skill/Ability Sheet:

*Aikido:

Level 2-Dyne is now Skilled at Aikido. He trains his art every single day.

Level 1-Competent at Aikido.

Level 0-Proficient at Aikido.

*Fencing

Level 2-Now Dyne is competent with his swords. He prefers swords like broadswords, rapiers, and short swords.

Level 1- Competent fencing skills was locked until level 2.

Level 0-Basic fencing skills.

*Animal Tamer

Level 2 -Is now Competent at training horses to obey his command.

Level 1-Much better at training horses to obey his command.

Level 0-Proficient training horses to obey his command.

*Monk Training:

Level 1-Now, Dyne has reached Average training with the skill sets of a Monk. He has a combat regimen that is effective for he continues to train everyday in the arts of combat and martial skills. He now knows all of the basic technique a student of the Monks of Ai'bron should know.

Level 0-Below average skills with this set of training.

*Acrobatics:

Level 1-Basic degree of success rating when Dyne attempts an Acrobatic maneuver.

Level 0-Low degree of success rating when Dyne attempts an Acrobatic maneuver.

*Stealth- ((Locked until I hit level 2 so unlocked)) A gift of the Dark Mother, the demon creature, Morlen, taught Alberdyne the basic requisites for this skill. He now learns how to effectively hide in shadow, but is still a neophyte to the greater realms of stealthiness. For the time being, he only knows how to hide where an area is completely dark or obstructed with this or that object. Alberdyne is still a beginner with the Stealth Arts.

*Blacksmith:

Level 1-No change. ((I want to rp all of his blacksmith skills out so I earn everything with him))

Level 0-The lad learned quickly and can currently melt Copper, Brass, and Iron into basic use able ores for smithing. In terms of actual smithing, he can only currently forge one or two sell able swords as he is still currently a very young Apprentice. Eventually this skill will grow. He can only Smith once per thread. He can also only smelt ores once per thread. Currently, he is an Average Smith of the Apprentice Ranking.

*Mark of the Awakened-

Level 1- Dyne can now communicate with two Phantoms per thread. He has grown Proficient with his ability to communicate with the dead.

Level 0-((Unlocked at Level 1)) This Ability allows Alberdyne to see the dead. Not only that, he can communicate with the dead as well. In this fashion, Alberdyne can currently only communicate with ONE spirit of the dead at a time. This indirectly allows the young Psionic to interact with the Anti-Firmanent and he can see it in his true form from time to time. Eventually, Alberdyne might obtain other Psionic disciplines.


*Inventory-

Level 2-001--Butterfly Key. A key from the sea of Dyne's heart. This key is used to open various Philemon Doors. Some of them lead to Spirit Forges while others lead to other incredible places. The Butterfly Key can only be used by Alberdyne Cormyr. It is an artifact that is not sell able. It is a small key made of gold with a butterfly motif.

002--3 Common Quality Broadswords. Just any old plain Broadsword that you'd see all over Althanas. Typical value. FOR SALE at The Bazaar. These weapons were constructed specifically for sale. Blade is made of copper, the handle is made of leather.

003--2 Common Quality Daggers. Just any old plain Daggers you would see all over Althanas. Typical value. FOR SALE at the Bazaar. The blade is made of copper and the handle is made of leather. ((Items 1-3 awarded during my Blacksmith Training Solo Quest linked in the above text))

004--"Good" quality Plynt Longsword. Acquired from the leader of the bandits, the sword is finely crafted and suitable for battle. It comes with an ornate "good" quality handle and scabbard. An ideal weapon for an aspiring Fencer. It cannot be sold.


Level 1-1x--Enchanted Ring equipped with an energy field that surrounds the young apprentice. Currently this can only block Tier 1 metals and attacks. Eventually this spell will grow more powerful.

1x--A newly acquired plain Vlince Cloak. Colored Black.

1x--Liviol Smith Hammer with Iron fused in it at the molecular level. awarded to him in the quest ((Peaceful Yeah Right linked above))

1x--Outfit of black leather clothing given to him by Morlen. ((Morlen makes his appearance during Water Straight Up linked above))

1x--Silver necklace from the House of Sora.

Level 0-Equipment: Toothbrush. (1x) Tooth paste. (1x) Bar of Soap. (5x) Towels. (Cotton) (2x) Leather Backpack. (1x) Utility Belt Harness. (1x)

Weapons:

--Brass Knuckles. Made out of a heavy brass alloy, Alberdyne's gloves are laced with brass knuckles. They have been blessed by the Monks of Ai'bron and serve as Alberdyne's primary weapons. (2x) The gloves are made out of leather and are built to conceal the weapons inside. (Cannot be sold)

--Brass Melee Baton. Used in conjunction with Alberdyne's fencing training, the Melee Baton is meant to disable enemies quickly. The brass material is cheap and easily purchased. (2x) This is Alberdyne's secondary weapon.

Item: A valuable gold locket that is shaped like a circle. Various markings of Alberdyne's family are placed upon it, including the family crest. It is rumored that the locket can be opened to reveal some sort of secret, but so far Alberdyne does NOT have access to this knowledge. (Cannot be sold)

Witchblade
12-07-07, 12:14 PM
Approverized!

Welcome to the next level.