I honestly think that a guild should
- Have no more than a dozen people
- Be easish to manage
- Have it's own base
- Have specific goals for the future
- Be cannon
- Be fun
I will now go through each of the points above and explain
1. A guild should have no more than a dozen people
- A small group of people is easier to manage than a large one.
- It makes it easier for new guilds to form since they don't have huge guilds to compete with.
2. A guild should be easish to manage.
Note how I said easish instead of easy. There is a good reason for that. Managing a group of people is ALWAYS hard to do. So the guild should be made as easy as possible.
3. Have it's own base.
- Gives a place to meet IC
- Can represent a guilds power
- Shows what is a guilds focus
The second one is quite interesting. We could easily make it so that every guild starts out with a basic base that they have to actually build up. Whether they build it into a fortress or into a little town is up to the guild but it should reflect their standing on Althanas. A guild who focuses on gaining wealth might build a market place where a warmongering guild bight building a giant place of defense. But it should all cost special coins and a full judgment thread to get the upgrades required for the base.
4. Guild should have specific goals for the future
Goals are some of the most important parts of s guild. Without them there is no reason for the guild to exist. While goals may change over time, they should always be known by everyone in said guild.
5. Guilds should be cannon
Makes people feel like their actions actually has purpose
6. Guilds should be fun
I believe that I shouldn't have to remind you that this sight is meant for having fun and learning how to write. So that means that everyone should be having fun with the guilds as well.