Spoils:
Bounty Reward: I implemented and was approved of taking on the
Ghaede, which constitutes a reward of ((600 GP, 2 Wound be Gone! Potions, 1 Ice Bomb)). I'd like to substitute the potions and the bomb for more GP if possible. Otherwise, just let them fade into nothingness.
Gold Bonus: As a reward for slaying the N'Jalian spider magi, Vulence provided Artemis a coinpurse full of gold to compensate him for the spider silk, which is of extreme rarity and high worth. I am hoping to add this to my spoils in the form of gold in order to increase my coffers and pay for my spoils.
Darkvision: Artemis now has the ability to shift his vision into a form that allows him to see the world as he would with sufficient light, but sacrifices his ability to see traditional colors. Everything appears as different shades of indigo, but remains clear and crisp.
Gade Undersuit: Daros has crafted a gade cloth full-body suit for Artemis that has a detatchable head and gloves (think superhero spiderman) that is worn as the initial layer of his armor. He normally keeps the head and gloves off, but when worn, they do not impede him in any way (he can still see, smell, talk, hear, and grip just fine - though he needs to take it off to eat and drink).
Quote:
The material that Daros devised is known as Gade Cloth. It is as light and comfortable as silk, but has the ability to stretch quite well, almost like stockings. However, the advantage of this cloth is that it can be worn underneath all armor and will barely be felt, if at all. Another huge advantage of this cloth is that it retains a regenerative property so that if it is ever damaged, it will mend over a relatively short period of time (within a few hours). The final and most important attribute is that this cloth is infused with magic that allows the cloth to regulate the temperature of the person wearing it so as to protect them from extreme external elements, such as the cold of Berevar or the heat of Fallien - in both cases, the wearer would still feel comfortable. The material cannot be disenchanted, as its very substance is magical. Though the cloth protects the wearer 100% from natural instances of temperature shifts, from Berevar to Fallien, it has significantly less influence on magic. It will only mitigate approximately 25% of magical instances of something like fire or ice, and other elemental magic. Direct hits will also damage the cloth, making it less useful in the short run, though it will regenerate later.