The Yadira Yggdrassil
(Army of the White Tree)
The Yadira Yggdrassil is the last gathering of military might of the Hummel. After centuries of fighting the Umber Hulks beneath Althanas’ surface, they have abandoned their homes and risen to the sunlight. It is a small, highly mobile organisation bolstered by simalcuurms and geomantic creatures (in the face of a rapidly declining population).
Quote:
The South Swain
Commander: Dalasi Yrene (Level 5)
A capable swordsman who wields a large, two-handed blade forged in ice and crystal. It is capable of freezing on contact and augments strength by +1.5. When fighting a single opponent, they are half their level, rounded up, in terms of combat skill.
Politis Battalion (999)
The mainstay of the Hummel force is a strong infantry backbone. This is a citizen levy, whereby the last remnants of the Hummel’s society train to defend themselves. They are average skill, wear haematite (steel) armour, and carry swords and kite shields.
Politis Phalanx (1000)
Supporting the flanks of a Politis Battalion, the spear phalanx can quickly reposition itself to cover against cavalry outmanoeuvring and rival pole-arm units. Their crystal spears hook, much like halberds, and can cut through wooden shafts.
Politis Phalanx (1000)
Supporting the flanks of a Politis Battalion, the spear phalanx can quickly reposition itself to cover against cavalry outmanoeuvring and rival pole-arm units. Their crystal spears hook, much like halberds, and can cut through wooden shafts.
Quote:
The North Swain
Commander: Cydnar Yrene (Level 5)
A potent geomancer who can conjure quartz in a variety of offense related ways. He can project +3 strength missiles, dispel weaker spells, and detect magic in an 80ft radius. He wields twin sword canes that glow when evil aligned magic is near.
Salthias (499) (Level 2)
The Salthias are potent anti-mages trained from birth and twinned to the powers of geomancy themselves. They arm themselves with a variety of specialist weapons, each a unique fighter and each with minor magic skills. They are irreplaceable.
Torstein Phalanx (250)
The Torstein are Salthias who have been shamed, and to repent, they fight not with the blades and arts of their kin, but with brute force. They are 6-8 feet tall bodies of rock and half crystal ogre sized simalcuurms. Slow, but immense strength blows.
Torstein Phalanx (250)
The Torstein are Salthias who have been shamed, and to repent, they fight not with the blades and arts of their kin, but with brute force. They are 6-8 feet tall bodies of rock and half crystal ogre sized simalcuurms. Slow, but immense strength blows.
Quote:
The East Swain
Commander: Manira Glas (Level 5)
A potent ice mage and crystal shaper. Whilst offensively weak, she can quickly heal and fuse golems into larger entities given time. Amongst the simalcuurms ranks, she is a reckoning force, though she cannot heal organic creatures.
Crystal Golems (999)
These rapidly created constructs are six foot tall, the build of a condition soldier, and made out of rock, quartz, and glass. They strike at +2 strength, and have average hand-to-hand skill but are easily outwitted. They scatter rubble when they die.
Crystal Golems (1000)
These rapidly created constructs are six foot tall, the build of a condition soldier, and made out of rock, quartz, and glass. They strike at +2 strength, and have average hand-to-hand skill but are easily outwitted. They scatter rubble when they die.
Crystal Eyrie (500)
Elegant and deadly great eagle shaped creatures made entirely out of crystal shards. Their talons are razor sharp, their wings capable of jettisoning a scattering of arrowheads, and their cries piercing. They are very fragile, however.
Crystal Eyrie (500)
Elegant and deadly great eagle shaped creatures made entirely out of crystal shards. Their talons are razor sharp, their wings capable of jettisoning a scattering of arrowheads, and their cries piercing. They are very fragile, however.
Quote:
The West Swain
The World Eaters (300) (Level 3)
A group of mages who sing and conjure crystal to life as a choir. They are unarmoured, and fight only when necessary. They can conjure crystalline constructs as below, acting as engineers, sappers, and siege specialists.
Tower: A hundred foot tower, which can house 250 troops on its peak. It is destructible by anything that could affect against mundane quartz. Only one tower can exist at any given time.
Trench: Dividing rock as though it were butter, the choir can create trenches up to ten feet wide at the rate of twenty feet per minute. These trenches are 10 feet deep at maximum. They close at half the creation rate.
Trebuchet: The choir can create one crystalline trebuchet per post of singing. These are operable by conventional troops. They fire half-ton boulders of quartz, which erupt when they land into a flurry of razor sharp shards.
The Nihjar (1000)
A force of spider worshipping Hummel who vow to protect the World Eaters in battle. They fight with bows, spears, and swords, and can operate as one unit of four smaller units of 250. They can reposition quickly, and are X2 speed and agility.