Well hello!
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Well hello!
It's Kylin! How awesome. It's always good to see someone from back in the day return.
I always thought that the more people an event had, the better quality it was. Most people find it hard to write in different formats, so with more people, you'd get more and more perspectives on the same event. By event, I don't mean like a normal battle or quest, but a big storyline. The best histories were always the ones that actually happened as a result of actions by others, not a preplanned storyline that you had in mind at character creation. That's why solo quests seemed odd to me, it felt like playing D&D with yourself, and since you controlled all aspects of the story there's no way it could be more difficult than interacting with other people who had differing opinions on what is going on. I don't really care though, people can do whatever they want, but it used to bother me when people would plan out to do something together, but then think it's too much trouble to incorporate others and just do it themselves. I also didn't mind when solo quests would be used as a reference point for massive quests later on.
http://www.althanas.com/world/showthread.php?t=7337 <--- go there if you old guys like namedrops.
I don't have any plans at all but if someone had any ideas that'd be coo.
I'm flinging back and forth on what to say. You were heinous when we stopped talking. But welcome back, in any case.
It's good to see your name again.
Anyhow, I have no idea what to do. If anyone such as Sighter or Thoracis has any ideas hit me up, I'm sure you guys got storylines going or something. I have a silly idea for bringing back my character but it would have no meaning if there's nothing to do with him.
Check out the two quests in my signature. They are the epoch of my new posting career. I figure I can use this thread for updates on what I'm up to. As you can see, I'm very active and open to ideas, but it seems very few people are pro-active enough to approach me.
Her Dreadful State of Affairs is my first attempt at characterization since coming back. It suffered a long pause due to a participant's absence (of course...) but now the original creator has determined to complete it, and it will not suffer from the former participant's inactivity. A somewhat comical tale of heroes, villains, and damsels in distress.
Rise of The Underground is my attempt at a crime-themed story taking place in the FQ. Despite just barely starting, I already think it will be something I can look back on as one of the best stories I was a part of.
I'm going to use this post to keep track of Homunculus and his abilities. There's a lot that are undocumented, and not to mention Homun's very appearance changes pretty often and I can't exactly make an update thread each time. It's gonna get annoying if this info isn't around SOMEWHERE.
Appearance Changes:
From last submitted update:
(1)Originally genderless, after his first victim he adopted the physical traits of that person. While not completely assimilating his male victim's attributes, he gained the male gender, some hair in the form of a colorless buzzcut, and a white iris in his eyes. As far as age is concerned, he looks like a man in his 20s. He has a slight build, but his body is very thin.
(2)After assimilating Demonica, his skin color darkened so as not to be considered pale, his facial features gained form, and all his teeth turned into sharp, carnivorous fangs. 1/2" Dark Brown spiky hair, Blueish-gray eyes.
New:
(3)After assimilating Luc Kraus, he gained 3" Dark Brown spiky hair, Grayish-Emerald eyes, and from slightly earlier he had a coat, pants, shirt, and boots.
(4)After assimilating Teric Bloodrose, he gained 4" Silver spiky hair, Blueish-Emerald eyes, and his clothes turned black except for his shirt which turned crimson.
(5)After assimilating Ifrit Obsidian, he didn't gain any outward features, but he gained The Virus. It later took over his body and created the current Homunculus.
(6)After assimilating Jacob Zachary Buhrkheardt, he gained his current appearance. His bone-based features are more or less normal like Jacob's but slightly less skinny (muscle mass, he still appears very skinny), but the rest of his appearance is so changed that the two don't resemble each other. It might go without saying, but he has Crimson eyes with rings of exhaustion around them, long blonde hair that is parted on the side so only one eye is visible, short but sharp nails, sharp carnivorous teeth, and his skin turned pale.
(?)After assimilating Toy Soldier's red wagon, he did not change in appearance but gained a new ability Detachable Limbs.
New abilities:
Detachable Limbs: Where breaking your arm just isn't enough to get out of that shackle. Homun can willfully detach any of his limbs at any time, and reattach them later if he wants. This also means he can stop blood flow seconds after a rupture. (unconfirmed)
Extra Blood: Homun has compressed blood, which expands to make up for blood lost. This also means he bleeds a lot more. He currently has 2 times the normal amount of blood for a human.
High Pain Tolerance: Homun can willfully ignore severe pain. He feels it early on, but as the battle goes on he almost stops noticing it.
Weapon Assimilation: Homun can 'insert' weapons into or along his skin and he can have it burst out at any time.
Armor Assimilation: Any piece of armor Homun wears sinks and integrates into his body, and that part of his body gains the same protection offered by the piece of armor worn on the outside. It's like the layer of skin right below his outside layer gains the qualities of the armor.
Shapeshifting: When assimilating, Homun can change his appearance to match that of the target assimilated if he wants. He tends to only have a partial shapeshift so he can be more comfortable using his enemy's abilities but not tip them off to the assimilation.
Stretch Armstrong: Homun's body parts can stretch like rubber at a slightly faster speed than his normal movement and up to 15 feet away. He can control these stretched limbs with precision, curve them, and have them wrap around his targets like a coiled snake.
Rapid Repair: In the first phase of assimilation, where Homun chooses his appearance change (none/half/full), his body regenerates are a much faster speed than normal for a few seconds up to half a minute. Things like broken bones, severed limbs, damaged or even destroyed organs return to a viable state. If there is a significant number of severe injuries, not all of them are healed all the way.
Assimilation Permanence: Which is to say, the permanent gain of abilities/memories/appearance/personality of the assimilated target. This process occurs in the second phase, in which Homun must satisfy two requirements: The original target of the assimilation must be considered equal to, stronger or otherwise more powerful than Homun. The other condition is that Homun must utilize the memories and/or abilities of the one he is assimilating in a meaningful way i.e. to kill someone. Only in the second phase is Homun even able to use abilities of other people, and whether or not he can recall any of their abilities after assimilation is yet to be discovered. Some evidence suggests he can use even high level abilities while he is unconscious.
Rapid De-Repair: In the third phase of assimilation, Homun's appearance returns to normal and any bodily stress or exertion he experienced during the assimilation is magnified several times. It's like getting the wind knocked out of him, and in some severe cases it can come close to forcing him unconscious, depending on how damaged he is and how much he exerted himself during the assimilation.
Assimilation Overload: In the first phase of assimilation, if Homun assimilated someone two or more levels above him, he has a chance of partially or completely losing his free will until the end of the assimilation.