http://www.althanas.com/world/showth...atamari-Damacy
Pl 3 magic barrier
Pl 3 magnetic sense
Pl 3 magnetism
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http://www.althanas.com/world/showth...atamari-Damacy
Pl 3 magic barrier
Pl 3 magnetic sense
Pl 3 magnetism
http://www.althanas.com/world/showth...-up!-(Level-2)
Pl 5 stregnth
Pl 3 speed
Pl 4 projected fighting
http://www.althanas.com/world/showth...cqueline-Varos
Abilities:
Spark- Jacqui can produce a small non-lethal spark. This spark is the most basic of lightning magic, and mostly just annoys the person struck with it. It reaches up to half a meter, and can be produced ten times a day before Jacqui must rest and recuperate.
Candlelight- Jacqui can produce a small ball of light to illuminate an area up to five meters around her. The light is not harmful, and can be maintained for up to thirty minutes before Jacqui must rest for twice that long.
Sparks Enchantment- Jacqui can imbue a very small item, such as a pebble, with her Spark spell. The enchantment lasts for approximately ten minutes, but Jacqui only has the energy to enchant twenty pebbles a day. - Considered a single PL 3 lightning ability
http://www.althanas.com/world/showth...ing-at-the-Sun
Perception - The girl’s got eyes like a hawk, when she cares to look. It feels like she gets the lay of a room the moment she walks in, and the lay of a man in the time it takes to blink and look away. - PL 3
Mother’s Gift - Rude to mention, perhaps, but she gets winded easily. One day, she came in from running. No one ever sees her run. That day, though, something had her goat and she’d run herself out till her skin was even more pale and her lips had a little blue to them. Funny thing is Stonevale isn’t big enough for a normal girl to run herself into that kind of state. - -PL .5 (weakness)
Shocking Touch v1 - Three Cut, one of the mercs, had a weird story one time. Said he was drunk and grabby (the man had no shame admitting it) and found her standing out front enjoying the rain, which she does sometimes. Instead of nutting him, she just laid her hands on him. Story goes, it felt like fire flew from her, through him, and out his feet. No one bought it, though, and any fires he felt were probably just for a woman touching him for the first time in years. He said he had the marks on his feet to prove it but someone clocked him out before he could take his stinky boot off.
Gloves that electrocute the target. Secure contact must be made to skin or through thin clothing. Usable four times a day, shock can cause sharp pain and reflexive jerking. It is much stronger if the target is wet. - PL 3 (I'm assuming by his words, Hysteria was planning on counting this as an ability (or at least substituting the enchant for an ability). Just be careful to count this as an ability at higher levels since it started as such (as in, do not count it as a purchased enchantment at level up)).
Padded boots are not an ability, just an ordinary item.
http://www.althanas.com/world/showth...Creepy-Duo-(1)
Im treating this as a low level familiar ability. At the time it seems like the familiar and the character fight as one, if it starts to get stronger I'll up the ante on the PL. PL 3Quote:
Independency: Tranity has learned how to move independent of his strings. He still wears them in order to make opponents aim for them, but he doesn’t actually need them to move anymore.
Quote:
Water/Acid Squirting Flower: His flower that is on his right side is actually a flower that can switch between squirting water and squirting acid. Just depends on which one he chooses. The acid will burn the enemy's skin and blind them if it gets in their eyes. It can be used twice a day when it comes to acid and 4 times a day for the water. water just soaks the reciever, nothing else/
Pl 3 acid
Vincent Cane - Level 8
7+6+6+8+5+4+7+10+10+7+7+1+7+6+7=98/15=6.53Quote:
Strength of Kings: Vincent despite his looks is SEVEN TIMES as strong as the average human. He can easily deadlift up to 1,400 pounds at the drop of a hat. (PL 7)
Emperor’s Training (Two abilities combined into one): Through both the power of Fate and training Vincent is FIVE times as fast and reacts FIVE time as fast. He can sprint upward of 75 miles per hour, and strike FOUR to FIVE times with a blade or fist in the time an average fighter could squeeze in one. He can also react five times as fast and is better at deflecting blows ect. (PL 6, PL 6)
Blood of the Emperor: The change in his arcana has caused him to lose his truth sensing abilities but grants him an increased healing factor. He is capable of ten times a day closing a moderate wound within the space of one post. Out of fights he regenerates three times as fast allowing him to recover from major injuries (But not fatal.) (PL 8)
Word of Kings: Kneel-
A recent discovery, Vince has an inherent ability to use a spoken version of song magic. By stringing certain “Words of Power” together Vincent can use the Tap to manipulate his surroundings. At this moment he only knows the word Kneel. By saying this word he creates a fifteen foot radius of magical pressure that exerts itself on everyone but Vincent. It acts as if he has tripled the pressure of gravity, and takes place for about a post. Usable three times a day. (PL 5)
Word of Kings: Cease-
Another word of Power, this ability allows Vince to stop projectiles in mid-air simply by focusing on them and uttering the word Cease. He can halt up to three projectiles at one time, and they must be within twenty feet of him. Usable twice a day. (PL 4)
Word of Kings: Gate (Grandiose Tap Gate)-
Once per day, Vincent can open a portal made of Tap energy to transport himself and two other people to anywhere in the world he is familiar with. He must have visited the place, and committed several details to memory in order to make sure the gate opens in the correct space. It takes several minutes of concentration, and will close the moment he enters. Someone cannot be unwillingly dragged through the gate, and no one can use the gate if Vincent has not willed it. (PL 7)
Aces Up my sleeves:
Vince can concentrate Tap energy into projectiles in the form of Tarot Cards. These cards when thrown fly in a straight line at the speed of an arrow fired from a high powered bow. These cards dissipate on impact and release varying concussive force to the target depending on how much he charges a shot. A “single charge” would feel like a punch from an average human. By charging the card with more power it gains the impact force of one of Vincent’s full strength punches. He can throw as many single charge shots as he wants, but his enhanced shots are limited to 10 a day. (PL 10)
Tap Blink: Vincent is capable of 10 times a day of teleporting himself, or another person up to ten meters from his starting position in any direction. This movement is quick and hard for the average opponent to see. When he teleports he flashes a bright blue, and when he reappears he lets off another blue flash. It takes about 1-3 seconds for him to reappear depending on the distance. (PL 10)
Pain tolerance:
Vincent is able to withstand Inhuman amounts of damage. He is capable of operating at full capacity even with several major wounds. He doesn’t feel most shallow cuts, and larger gashes seem to be a dull itch. He will fight through broken bones, but will tired out much more quickly with many wounds. (Endurance x7) (PL 7)
Fate’s Chosen:
Vincent is capable of sustaining six times as much damage as the average human. It takes six times the amount of force to break a bone, and cuts that would normally be deep are more minor. (PL 7)
Born of the Tap: When Vincent dies he fades back into the Tap and rises like a phoenix once more a week later. (PL 1)
The unseen hand gathers the most coin: Due to Vincent’s connections behind the scene he makes an extraordinary amount of gold from secondary ventures. While most of this goes to fund the Hierarchy, Vincent also pockets some of the funds to use for his own endeavors and thus gains 20% more gold per thread than normal. (PL 7)
Tap Materialization: Vincent is capable of storing anything smaller than him in a pocket of Tap energy to be withdrawn later. Once per post Vincent can either draw or store something into said pocket dimension. He cannot put live creatures into this dimension or perishable goods. For example in post one he could draw his sword to attack. In post two he can draw a cane but cannot store the sword thus leaving him with no empty hand. In post three he can put one of the items away or draw another weapon. Vince can also don armor this way. (PL 6)
Tap Surge: Vince begins to rapidly intake ambient magical energy and convert it into his own. He then uses this energy to rapidly heal himself over the course of a post. Anything from small cuts to medium gouges, any form of bruise, or cracked but not fully broken bones will heal completely by the end of the post. Major cuts with serious bleeding will slow and begin to close into medium cuts, broken bones will start to repair but will not be fully mended. Only usable once per day. (PL 7)
Vince should only have 14 abilities, but the average is so low that the 15th is alright. Approved.
Knightly character reboot: Level 1
PL3 – Iron-tier object creation with limited usesQuote:
Small Constructs- Gideon can create ethereal constructs the size of a cannon ball in any shape or fashion. He has the power to conjure these objects anywhere within a ten foot radius around him. These objects are all of the strength Iron and last as long as Gideon wishes, up to two combat posts. (Two per thread).
PL3 - Iron-tier object creation with limited usesQuote:
Large Constructs- Like their lesser forms these hard light constructs can be conjured only within ten for radius of Gideon. Though these are larger in size and greatness, being anything from ten foot tall shield or even something as complex as a person. Despite the larger size and complexity these are still only the strength of iron and last only two posts. (Two per thread.)
PL3 – Iron-tier armour buff for two turns. Aesthetically lasts longer than two turns but buff wears off after two.Quote:
Hard light Armor- A layer of armor appears over Gideon and helps to shield him from attacks. This can be used aesthetically to cloak his already existing armor in a gray, dark gray, or white ethereal energy. (This is only buffs Gideon by an added layer of iron for 2 attacks once a day, but may exist longer. After the first 2 attack it is no longer aiding Gideon.)
Spoils from the Moonwing boss battle, as agreed with Hysteria this does not form part of the APL.Quote:
Flicker - Dragon Finger, as well as being exceptionally hard and sharp, is able to channel light energy of its original form, sending bright white energy from the tip in an extraordinary fast strobe, blinding all but the wielder for five seconds. The light takes a full post to charge before it can be used again, and a full day is needed to recharge after three uses.
Claw - For a moment the large claws of Moonwing appear in bright white light, delivering four simultaneous slashes parallel to the ground, each a metre long and spaced half a metre apart. The effective range is five metres from the wielder and the strength equal to that of Prevalida. Only one use can be called upon a day.
APL allowed at level 1: 3
APL: 3+3+3 = 9 / 3 abilities = 3
Approved!
http://www.althanas.com/world/showth...nnine-Relt-(2)
PL3Quote:
Gills (Birth)– Just like all Coralians, she has gills
PL4 RegenerationQuote:
Coral Regeneration (birth) - While wet, Korra recovers 1mm/10s. When dry, recovers same speed as a normal human. Korra dries out 2x faster then most creatures.
PL 4 Movement in water x1.5Quote:
Sea Creature (Birth) - Korra is a sea creature so he is naturally faster in water then on land. As she has learned to move about on land like a human, he is 1.5x faster underwater then a human
PL 3Quote:
Cold Blooded (Birth) - Korra is cold blooded so she naturally slows down when in cold weather
PL 3Quote:
Breathing Bubble (8 Months) – The only magic she knows, Korra uses this spell to breath out of the water.
PL 3Quote:
Ultra Quantitative Reasoning (25 Years) - She can solve most any numerical problem that is thrown her way, whether in the from of an object being thrown in a certain way or if it just a mathematical problem written on a wall she can probably solve it.
PL5Quote:
Rock Hard (Birth) - She can withstand about fifty pounds of blunt force without getting affected, fifty to seventy pounds will crack her skin, seventy to ninety pound will bring about multiple cracks anything higher then that will shatter her skin and probably crush her.
PL 5 EnhancementQuote:
Abilities: Enhancement - she can enhance the Coral Regeneration of Korra to 150% normal. Lasts 45 seconds. (or 2 posts) Afterwards they both blackout.
APL = 3+4+4+3+3+3+5+5 = 3.75
Total allowed = 4.
Approved!
http://www.althanas.com/world/showth...694#post266694
PL4 StrengthQuote:
Strength – can lift 4.5% of body weight or 540 lbs. (approx. 245 kg). She can also knock down trees using her body weight. She does this to get food as well as wood to build shelters for Mig and her to sleep in when it’s about to rain.
PL1 Communication, more of a skill than ability and hardly useful in battle I would imagine.Quote:
Subsonic communication – Era can listen and talk with other elephants up to 100 miles away using a Subsonic sound waves that travels through the earth and air. While most of these communications are other females sending out mating calls and males responding, she’ll pick up on a conversation or two as well as even talk to some elephants as well. She is using this to guide both herself and Mig to a new herd she hopes will welcome them in.
PL4 Time manipulationQuote:
Time Slow – Time will slow down for Era when she is under enough stress. When she munipulates time 1 second to her is actualy 75 millisecond to everyone else. This means that in the 10 seconds that she uses the ability, it feels like 13 seconds and 33 milliseconds has gone by. This ability is involuntary. She can do this once a battle or once every three hours.
4+1+4 = 9
APL at level 1 = 3
Total APL 9 / 3 = 3
Approved!
http://www.althanas.com/world/showth...hp?31312-Razel
Two abilities in Unreadable:
PL 3 psionic resistance and PL 4 stealth equivalentQuote:
Unreadable
Razel feels confident in being able to read and understand people, but strangely has a passive ability to stop her own thoughts and intentions being read by others. This also doubles up to shadow her own presence from those who can sense others, yet she has no ability to sense them herself. Should a person or other attempt to read her mind or memories, this results in them both receiving a severe headache. Should the mind reader be proficent in this area, or of considerable power, it is only Razel that will suffer the headache and her thoughts can be read.
3 + 4 / 2 = 3.5
APL allowed at level 1 = 3.5
Extra slots not required as approvable on abilities alone.