Mari Level 8
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Corrupted Souls Sway: Passive
Due to the origins of her soul, Amari has an uncanny ability yo affect not only nature and wildlife around her, but those susceptible to suggestion. Hr soul, being a corrupted Ar'Tuel adversely affects nature and natural matter around her. This is a constant passive effect however Amari can consciously stop it if she notices it happening and concentrates enough. The air around her constantly feels thick and suffocating with the unease of death. Adverse effects can include the wilting and decay of plant life, and materials made of natural things such as wooden tables, chairs, structures, etc. She can affect peoples emotional states around her, causing them to anger easily or be upset easily. However for this to affect sentient beings they must be weak willed or have her physically touching them. Her ability can affect the emotional states of players who are lower levelled than her, the extent of the emotional effect depends on the players willpower and empathy. This ability can affect up to tier 5 wood.
PL 6. Considerably upgraded from last level, this ability now affects anyone near Amari in a negative way.
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Ar'Tuel Soul Reborn lv: 8
Due to her Ar'Tuel origins, Amari has a very strong soul. Her physical body and mentality are very much human and can easily be broken and battered. Her soul however is not, and burns with an unyielding ferocity that cannot be broken so easily. This also means, that if the proper care is taken, Amari can be bought back from death multiple times. This can be achieved by placing a drop of blood on the runic birthmark on her lower back, just below her spine. (This technique should only be used thrice per thread) Once bought back, her body wil heal to the point just before death. This can heal minor wounds, scratches and mend broken bones and tissue. It can heal even the deepest of wounds but does not relieve her of pain. Due to the strength of her soul, she can now be reborn once per thread without the need of placing blood upon her sigil.
-Not for use in the Citadel or Tournaments
PL 9 based on a comparison to Jensen's Breath of the Undying
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Ar'Tuel Accelerated Healing LV: 8
with the corruption of her soul Amari has lost the ability to heal others, but not herself. She has accelerated healing abilities and can heal her own injuries. Amari doesn't have to concentrate on her wounds, as her body will automatically heal them. When healing, she cannot ail herself of the pain, and as such will have to fight through it.
Duration: 1 post to heal deep burns, scratches, wounds, bleeding, abrasions. 2 posts to heal deep wounds, abrasions and broken/cracked bones
This can be used up to 8 times in a thread. (8 wounds)
PL 8 based on comparison to the PWL thread
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Ar'Tuel Ruin LV8
Amari is able to implement wounds, abrasions, burns and bruises. She is able to affect skin and muscle tissue, and break bone. She is also able to rot flesh and poison the blood stream. She does this by gently touching the area with her hands, palms, fingers and skin to skin contact with the will and desire to injure the person. She can break open their skin as though her fingers were like a knife (Steel tier skin), cause their skin to bubble, burn (4th Degree) etc.
At level 8 she can affect the blood flow and the heart, even causing death. Constant use and practise of this ability has given Amari the skills to tactfully glide her had through skin, flesh and bone, causing immense pain.
-Her ability cannot cause death in the Citadel or tournaments.
PL 9. Slightly upgraded but not enough to bump it to a 10.
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Soul Bound Snakes
Formally taking the form of tentacles these protrusions now look like slithering snakes, their heads similar to that of a black adder. She is able to manifest her soul's abilities in the form of six glowing snakes that extend from her back. These 'snakes' are a crackling red colour, a symbol of her corrupted soul magic. She can use these whips with a radius of 35 feet.
They have the same capabilities as her 'Ar Tuel Ruin Magic' She can use this ability a total of 10 times per thread. If she uses the 6 snakelike appendages on 6 different people at once, that counts as 6 uses due to the concentration being on 6 people.
These snake like protrusions are ethereal and cannot pick up things; nor can they be blocked by physical items. They are able to pass through non-enchanted armour and skin. They move at 3 times the speed of a regular human.
The ability to cause death cannot be used in the Citadel nor in Tournaments.
Tentacles: PL 9, significant upgrade from last level. Wondering if this should almost be a 10.
Stacked ability, Tentacle Ruin: PL 9
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Past to Present: Recall
Amari is able to force someone to relive a moment she has experienced as though they were experiencing it themselves. These moments could be ones of lust, happiness, or great pain. Whomever the person is will experience the memory in its entirety and will also experience the physical and emotional sensations of it, along with the thoughts Amari has at the time the memory occurred. To do this she needs to have at least a thumb or forefinger on each side of the persons head and she needs to concentrate on the memory. If her concentration is interrupted the skill is interrupted too. This skill leaves no physical wounds, it is primarily used as mental torture or to relay information to others quickly and efficiently.
This can be used up to 5 times per thread, as long as the total memory recall time does not exceed 5 hours.
PL 4 as before
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Indomitable Will
Amari has always been incredibly stubborn and wilful. That has grown since she has been forced under Licensith Ulroke's 'care' she is very resilient and extremely strong willed. She is not easily swayed or controlled. She is able to resist most mind controlling substances/concoctions/potions/magics as well as physical programming. She can resist mind control abilities and techniques that are below her current level. With great difficulty she has the possibility to fall under the sway of abilities that match her level, but is able to fight it. Abilities and concoctions/magic/potions above her level, she falls sway to.
PL 7 since this gets stronger as she levels
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Noble Commerce
Learning more and more about her noble background and with the push of Lichensith, Amari has taken over the L'Olfsden Estate, and is slowly spreading her control to other noble provinces within Salvar. Her knowledge on the matter continues to grow. This ability gives Amari 15% extra gold gain per level.
PL 4. Slight upgrade.
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Pain Tolerance (Passive)
Due to the immense torture from Licehnsith Ulrolke and Aurelianus, Amari has an unusually high tolerance for pain. Amari can withstand things that would normally render someone unconscious. She can fight through pain that would normally incapacitate someone.
PL 7
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Astral Form
As Amari is an ethereal being she can leave her body. She can use her "Ar'Tuel Ruin" ability and "Souls Sway" ability in this form. At level 8 she can interact with a few physical objects in the physical world, burning through woods, cotton, and leather. She can melt away some locks, chains and ropes. She can also interact with and use her abilities on living beings and entities. She can stay in this form for 3 posts before she feels weakened and needs to return to her body. If her body is severely injured or in mortal danger she will immediately be thrown back into her body. Amari can always find her physical body due to a chain that connects her ethereal form to her physical form. She can use this ability twice per thread.
(locked)
PL 9.
Stacked ability: Astral Ruin: PL 9
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Binding Cold Soul: (Passive)
Due to a powerful bond with Shinsou Van Osiris Amari has inadvertently picked up one of his abilities. She has 100% resistance to the element of ice. This allows her to survive in harsh arctic climates with little clothing and will only suffer light trauma wounds from the force of physically damaging ice spells. She remains unaffected by any other ice elemental magic. This ability is passive, and thus always active. If Shinsou Van Osiris dies, or looses his soul Amari looses this ability.
PL 8 based on comparison to Shinsou's ability
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Venom - The sword drips with thick red liquid for four posts that burns through anything it touches. Able to burn through leather and flesh easily, it weakens steel and is able to burn through on two strikes. Because the sword drips acid it is possible to flick a few drops at a target for some painful superficial damage (One Use)
PL 7. Quite powerful but only a single use.
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Bite -The blade of She turns into a snake, able to bend, twist, and most importantly strike. Anyone bitten by She is injected with fire venom that burns below the skin and inflicts intense pain and eats away at the flesh for two inches around the strike. A bite to an arm can render it useless as the muscles are burnt away. A strike to the neck would be deadly. She can inflict two bites a day and stay in the snake form for as long as she has one bite left. The downside is that she is nearly useless as a sword in this form and looses her sharp edge. If she is struck while in this form she will revert to her sword form and loose one of her bites.
PL 8
I missed a stacked ability on my first read through, so I'm asking her to lock 1 other ability and add some specifics to some of the others.
Edit: She chose to remove Astral Form, which knocks this down a power level or two. Approved.