Okay, so I don’t really see this stuff as ‘spoils’ per say, more like character revelations. If you have any issues at all with these character traits send me a PM and I’ll edit accordingly.
Claws: 2 inches long, slightly stronger than iron. Little suckers on the base suck blood. The suckers need solid, uninterrupted contact for almost 60 full seconds before they can begin to work. So we’re talking fully restrained or unconscious character. If a PC has these attached to them, all they gotta do at lvl 0 is sneeze and it will break the hold and reset the timer. If a mod ever, ever feels that these buggers are being over used, just attach to the judgment in place of like “your sword breaks from blocking blows of a stronger metal” or whatever just add the line “the membrane on the claws has become too thick for the claws to cut, they are unusable for x amount of time”. Also note because of their placement (inner forearm) these aren't really slashy weapon claws, these are more like hold and anchor for the sucking of blood kind of claws. They will get stronger as she levels/ages. Mostly so they can start poking through metals and stuff. Right now they can only pierce pieces of armor that a say, an iron dagger could. At this point, the claws can only come out while in a state of Blood Craze, because she is not consciously aware of their existence and has no active knowledge of how to manipulate them.
Blood Craze: This is a lead-in to a zerking ability. For now, all it does is make her really hungry, really pissed and acts like an adrenaline spike in normal humans. This ability exists in place of adrenaline, her body does not produce it. She doesn’t get the benefit of that burst of strength humans get when scared or whatever. This is what she has instead and she has to be in what she believes to be dire straights for it to kick in. The Blood Craze is denoted by a change in eye color from maroon to ruby and is characterized by extensive sweating. While in a state of Blood Craze she can use the suckers on her claws to drain blood. At level 0 this blood only has the effect of of recovering energy and awareness. Sorta like a Red Bull for zombies.
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These other two are actually limiters, so yay I’m making my character weaker after a quest!
Fighting: I realized I didn’t explicitly say her combat abilities. She sorta remembers how the Bladesinger was trained. Favors sword and dagger dual weapon style. Has the proficient of any 15 year old boy who has played with wooden swords all his childhood.
First Aid: Lodekai cannot be healed by holy magics. In fact they will kill her, instantly. The more earth-based healing stuff might keep her from dying. If it’s like a happy hippy the earth loves everyone kind of thing. If it’s an earth deity, probably just not going to have any effect at all. So, seeing as she can’t be healed (throw me a bone here) her master made a point to teach her first aid. She knows how to make one (1) compound that stops bleeding. Doesn’t speed healing or prevent scars or anything, just helps clotting. She knows plant leaves in Raiarea that can be placed over a wound to help prevent infection. She also knows how to tie bandages with the right amount of tension so it will help stop bleeding and won’t fall off, but won’t cut off the circulation.
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