Approved!
Approved!
Retired Administrator
Elijah Belov, "Everything else is just a chef!"
Bitterwood -- Red-Stained Night
Apparently, I never posted my arena, and since I'm not above the law (yet), I'll do that now.
Christopher Knighton's arena appears at first glance to be a massive slaughterhouse, about 100 meters long and 40 meters wide. Massive slabs of meat hang from metal hooks on chains, arranged in rows about five feet apart. The air is fairly cold, just barely above freezing. The far wall in lined with eight massive metal meat ovens. There is a thirty foot gap between these ovens and the raw meat, and a chunk of it is occupied by a huge wooden worktable, often covered in segmented meat. Challengers enter from the side opposite the ovens.
Retired Administrator
Elijah Belov, "Everything else is just a chef!"
Bitterwood -- Red-Stained Night
Christopher Knighton's arena is approved.
Current Threads
Clean and Clear (Solo)
Recently Finished Threads
Through Forge and Flame (Solo, 77)
The Rubric: Remeberin Garthabel (1)
The Memory Man (Closed to Ataraxis, Twylith, and Chucklecut, 68)
The Fated Embrace (Closed to Vortimo, NSFW, 51)
Sorahn's arena is an ancient temple of Ronah. The centuries have reduced it nearly to ruins, but solid materials and quality Ranoan construction have ensured most of the building remains standing. It is about 100 yards square and 100 feet tall inside, and is made of heavy stone. Most of the roof has fallen in, leaving most of the ceiling open to the sky. Massive pillars (about 4 feet in diameter) remain standing, however most have broken off at various heights, leaving only a few remaining at their full height, supporting the little remaining roof, and all show significant cracking. The taller pillars still have large ornate arches connecting them.
The temple consists of one large open room. The walls are lined with tall arched windows, and though all the glass is gone, they are set 40 feet up the wall, making any attempt to enter or exit through them impossible. Out the windows one can see only the tops of a forest of huge, old trees.
Standing in the center of the room is a massive statue of Ronah, standing proudly with his wings spread and his great spear in his hand, looking down with his intense gaze. He stands nearly 70 feet tall, with his great wings spanning 100 feet. The entire statue is masterfully carved out of stone, showing great detail. The base of the statue bears this message, written in High Ranoan:
“Shekeles tehlshath Ronah, rah tahnseth mehnatehs tehnmah na rehnasat menahtias. Rahnseth setkah neth tehnasatheles, nah rensath nethehnas.”
Which means:
”Highest praise be to Ronah, for he hears our cries and shows compassion on us. He has delivered us from the Days of Torrent, and into the new world.”
(*Note: High Ranoan appears like a string of lines, slashes, and dashes to those who can't read it. Reference the tattoo on Sorahn's left forearm in my profile picture for a better idea.)
The statue itself shows surprisingly little damage, considering its surroundings. Only a few small cracks mar its intricate surface.
All around the statue is a circular pool, filled with crystal clear, cold water. The pool is fed by an underground spring, thus is always fresh and never evaporates. The pool is symbolic of Ronah providing for the needs of his people, and it is surrounded by more High Ranoan writing carved into the floor, telling of Ronah's care and provision.
The entire hall is magnificent, complete with ornate patterns carved into the pillars and decorative moldings around the windows and arches. Every pillar over eight feet tall bears at least one ornate sconce, holding torches which are enchanted to light themselves at night and don't burn out until sunrise, providing plenty of light to the temple at night.
The only entrance is a set of massive double doors, made of wood so thick and sturdy they have survived over the centuries. They are a rich mahogany color and are intricately carved and studded with thick cast iron. If barred, they would be nearly impossible to destroy, symbolic of the protection of Ronah. However if unlocked, they are counter-weighted and thus can be opened by one man (though it requires considerable effort) and they are self-closing.
Approved!
Retired Administrator
Elijah Belov, "Everything else is just a chef!"
Bitterwood -- Red-Stained Night
All information on the monsters--excluding the Devadi--can be found in The Fallien Bestiary Information on the Devadi can be found in Iriah's profile.
The Ranajira is a very large and open space that looks extremely similar to the Fallien desert. The sky is always a beautiful and jewel like clear blue with the sun blazing high upon it. The sands span out in the arena until the horizon and then some, rising and falling like frozen waves upon the sea that hide how deadly they truly can be. They are treacherous to walk and hide many a danger, among them being the very dangerous Arta. They hide under the sand, leaving nothing of their presence of reddish stains upon the sand itself. If one walks too close to any of these stains, the Arta stirs and will either attacks from above or below the sand.
In the centre of this sea of sand lies The Valley of the Dead, a much less ominous place than the name implies. It is a valley lying in the many sand dunes that is riddled with large, claw-like spikes of obsidian that have sprouted from the ground. They range anywhere from three feet in diameter to seven and can be well over fifteen feet tall. One side of them is always polished smooth while their others are sharp and jagged. It will hold the names of the people that enter Ranajira and fight within it.
To the west of The Valley are a series of underground caves. These caves span for smiles, opening up periodically into the desert and also into large open caverns. They may seem like a safe refuge and a place to hide away from the sun, but the Karuka-tal rule these caves.
At will, Ranajira can be turned into Yuddhara. The layout of the arena remains the same, only Yuddhara lies within the realm of Anandin (Purgatory). All the bright colours once dotting the land melt away and the sky becomes filled with thick, grey clouds. The sand is littered with weapons of all kinds, shapes and sizes, but they are not so easily used. Some may simply pierce the skin, others are enchanted to attack only the soul and leave no mark upon the flesh. And yet some will fall apart under the weight of the rust upon them. A random few are enchanted beyond this, though the enchantment might not always be very helpful and more harmful than not.
Besides the weapons littering the desert floor, the presence of life in Anandin will attract Devadi, fallen souls that look like grotesque monsters that feed upon the souls of the living. They cannot be harmed by normal weapons, only by an Akhetamikan weapon or a strongly enchanted on.
Last edited by Iriah Caitrak; 07-16-08 at 10:22 AM.
Approved!
Retired Administrator
Elijah Belov, "Everything else is just a chef!"
Bitterwood -- Red-Stained Night
I forgot to mention something about my arena. The "winner" is whoever pins the other guy for a three count, though that doesn't really amount to anything except for crowd reaction and stuff like that. Think of it like he's having a regular wrestling match with his opponent in some promotion, but also fighting for the Pagoda at the same time. Therefore, getting pinned doesn't really do anything except for ending the mini-fight going on. Someone still has to die or submit for the Pagoda match to be over.
"I almost shook his hand but then I remembered I killed a man."
-Camus, The Stranger
"Man will never be free until the last king is strangled with the entrails of the last priest."
-Denis Diderot
"But I can smile...And I can smile while I kill..."
-King Ricardo
"I know this is going to sound like a joke but I am deadly serious: I didn't know it was jubilee week."
-Johnny Rotten
Meet Mr. Man/My Inventory/Almost Great
The Box of Planes
Mathias' arena is a representation of the planes that he is most fond of walking. Currently, there are only two planes that the arena crosses: the Firmament and the Vivid Plane. Mathias is able to activate the room to planeshift and become a part of another plane entirely, for the duration of the fight.
~ The Firmament - the physical plane. It is merely a twenty by twenty foot room in the Pagoda itself, with plain paper screen doors and wooden walls, and a ten foot high ceiling.
~ The Vivid Plane - an ethereal plane of mist. When Mathias activates the arena, it becomes part of the Vivid Plane, which is essentially a plane of vast emptiness. It is filled with mist that spans the entire spectrum of visible color at all times, and there are often random explosions and gusts of wind that do not hold any physical force themselves, but only serve to create immense distractions and visible obscurities. Those who are epileptic may have a seizure triggered by the chaotic whim of the plane, and it also tends to give one a headache if they stay within it for more than ten minutes or so.
Where do you move when where you're moving from... is yourself?
Current Threads
Magnolia in the Mold (Closed)
Vandal Violence (Solo)
Completed Threads (Not in Profile Yet)
None.
Records
Battles Won: 1 / Lost: 2 / Tied: 0
Highest Score: 80.5
A bit odd, but it seems all right. Approved!
Retired Administrator
Elijah Belov, "Everything else is just a chef!"
Bitterwood -- Red-Stained Night