Difference between revisions of "Raiaera"

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== At a Glance ==
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{|align="right" border="1" cellpadding="0" cellspacing="2"
* '''Capital''': Eluriand  
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!colspan="6"|Raiaera
* '''Form of Government''': Meritocracy (Rule by those who evidence aptitude)
+
|-
* '''Head of State''': High Bard Varalad Del Tirin, the Cora'Lindstra (Leader of Songs)
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|'''Capital'''
* '''Legal System''': High Officers of the Bladesingers dispense justice, but any citizen has the right to appeal to the High Bard Council, which also has the right to refuse to hear appeals or claim original jurisdiction in any matter.
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|[[Eluriand]]
* '''Official Language''': High Elven
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|-
* '''Foreign Relations''': [[Corone]] - Friendly, [[Alerar]] – Hostile, [[Fallien]] – None, [[Haidia]] – Distrust, [[Salvar]] – Wary, [[Scara Brae]] - Friendly
+
|'''Form of Government'''  
* '''Size of Military''': Approximately 35,000 available for immediate action, but with a conscriptive infrastructure that can double the number in a week
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|Meritocracy
* '''Military Branches''': Tel Aglarim (Elven Army), The Bladesinger's Guild (Elite Troops/Police Force), The Navy (Very small, more of a merchant marine than a Navy)
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|-
* '''Specialized Military Units''': Bards from Istien University can be conscripted very quickly to produce highly potent magical forces, and the Bladesingers are not to be trifled with.
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|'''Ruler(s)'''
 +
|[[High Bard Varalad Del Tirin]]
 +
|-
 +
|'''Legal System'''
 +
|Kritarchy
 +
|-
 +
|'''Official Language(s)'''
 +
|High Elven
 +
|-
 +
|'''Population'''
 +
|Approximately 250,000
 +
|-
 +
|'''Religious Type'''
 +
|Druidism
 +
|-
 +
|'''Literacy'''
 +
|92%
 +
|-
 +
|'''Technology level'''
 +
|Roughly Late Medieval
 +
|-
 +
|'''Major Imports'''
 +
|Meats. Fruits. Base Metal. Liquor.
 +
|-
 +
|'''Major Exports'''
 +
|Fine Wine/Art. Weapons. Armor.
 +
|-
 +
|'''Natural Resources'''
 +
|Lumber. Wheat. Potatoes. Ore.
 +
|}
  
* '''Population''': Approximately 350,000
 
* '''Racial Breakdown''': 85% Raiaerans, 12% Humans (Mostly Coronian), 2% Dwarves, 1% other races
 
* '''Religious Type''': Highly ritualistic religion based around special holidays and observances; transcendent deities and a feeling of religious exceptionalism pervade Raiaera.
 
* '''Literacy''': 92%
 
  
* '''Technology levels''': Advanced metalworking; everything else is roughly late medieval.
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==Geography==
* '''Major Imports''': Meats, seasonal fruits and vegetables, base metals, liquors and harder spirits
 
* '''Major Exports''': Fine Wine and Fine Art and high-end bows, swords, and armors
 
* '''Minor Exports''': Light Steeds, Lumber, Wheat, TATERS
 
* '''Currency/Exchange Rate''': Raiaerans use gold coins with precious metal content equivalent to the Coronian Standard. These are called Mellryn, or Gold Trees in [[Tradespeak]], due to the sigil stamped on them. Raiaeran merchants will also accept [[gold pieces|Coronian Gold Pieces]] without complaint.
 
* '''Natural Resources''': Deciduous and evergreen forests, wheat- and potato-growing regions, substantial rainfall, and a few mines in the north
 
  
== Geography ==
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The Red Forest occupies nearly the entire southern half of the subcontinent, with forested land dotting the landscape in other places. A series of watchtowers -- all functioning as beacons -- guard the forest, and lumber villages are scattered on its edges. The plains of Raiaera make good places to raise horses. The main cities in Raiaera are noted here, and are (from east to west), Anebrilith, Eluriand, and Valinatal. Two more cities, not noted here, are New Aurient, on the coastline to the north, and Carnelost, occupying the entrance to the path towards the Obsidian Spire.
Unpassable mountains in the North, Westernmost mountains only passable at one point. An especially thick and perilous deciduous forest occupies the southern third of the continent. An arid and infertile area lies about one-third of the way from the eastern coast, and is bounded on the east by a small region of lowlying hills and tiny mountains. The rest of Raiaera is plains, with smatterings of deciduous forests in the middle and pine forests at higher altitudes in the north.
 
  
* '''Elevation Extremes''': Lowest Point – Sea level (Eastern coast), Highest Point – 12,895 feet above sea level is the highest peak in the Mountains of Dusk
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Located in a temperate zone, Raiaera gets a fairly good mix of sunshine and rain. The Red Forest in the south soaks up much of the rainfall, but there is generally enough left over to produce a crop large enough to feed the Elvish population. The staple of the Elvish diet is wheat and corn, but the land only rarely yields what could be called cash crops. The primary breadbasket of Raiaera comes from the plains directly to the south of Anebrilith, where the rains most often come in precisely the right increments. In the north of Raiaera, a potato-based diet is more common, as the growing season shortens significantly as elevation increases.
* '''Climate and Seasons''': Temperate in its central regions, with a shorter growing season the farther north one goes.
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* '''Natural Hazards''': Floods -- Raiaera has substantial flood plains in its middle geographies
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Raiaera is bounded on the north by a virtually impassable ridge of mountains known as the Tennaiglini, or Dagger Peaks. It is unsure whether these peaks connect into Salvar, or whether to the north is a frigid sea -- all attempt to explore that coastline end in disaster. To the west are the Ered Lomei, or Mountains of Dusk. In Alerar, these mountains are the Mountains of Dawn -- Ered Anoron. When speaking of these mountains as a piece, instead of from the perspective of either country, they are the Twilight Peaks, or Uialaglini.
 +
 
 +
To the east is the sea. Raiaera maintains a fairly bustling shipping industry, as the majority of its exports are refined or processed goods. As a result, the country must maintain a navy, but it is truly more of a merchant marine. It is almost solely defensive, and could not put up a real fight in any major naval skirmish. Anebrilith and New Aurient are the queens among the Raiaeran shipping towns.
 +
 
 +
There is a small mountain range directly west of Anebrilith. Barely even mountains, with a few solitary peaks here and there, this range is called the Emyn Naug, or "Dwarf Hills," and poses very little challenge to even an inexperienced adventurer. To the east is the Black Desert, a strange place indeed. Rain falls on the Black Desert with as much frequency as any other part of Raiaera, yet still the land remains parched and dry, and strange things roam its silent sands. Why this is so is a mystery to even the wisest of elven scholars.
 +
 
 +
==Places of Interest==
 +
 
 +
==Racial Structure==
 +
 
 +
==Economy==
 +
Raiaera's economy is primarily driven by the export of fine products and processed goods. Although the country produces a substantial amount of lumber, high tariffs in Alerar prevent it from providing much income to Raiaera and the lumber production of Corone itself cuts into the Raiaeran lumber market; as a result, Raiaera is better served producing goods from its lumber than it is exporting its lumber. Horses are another primary export of Raiaera; Raiaeran breeds are high-quality and sought after in the world market.
 +
 
 +
The swordsmiths of Raiaera are among the finest in the world, surpassed in skill only by the Elvensmiths of Haidia. Due to a lack of metal mining sites in Raiaera, except for a few sparse locations in the northwest, most of the raw material for this work comes from Kachuck. Due to extensive tariffs levied by Alerar against goods coming into Raiaera from Kachuck, elven blades are quite expensive. Although among the best blades that can be found, they will not come cheap.
 +
 
 +
Raiaeran bows are also expensive. Not only are they finely crafted, but the very best come from the trees that grow in the Red Forest. Due to the extremely dangerous nature of this forest, woodcutters in the region can charge higher prices. Not all Raiaeran bows are expensive, as bowyers can get wood from elsewhere, but the best cost a pretty penny.
 +
 
 +
Due to the intense focus on magical arts within Raiaera, Raiaera does a brisk business in enchanted items. Although most enchantments are short-lived, useful for only a couple of times before wearing out, it is possible to permanently enchant a weapon. Such permanent enchantments are restricted by the High Bard Council. Not only is the cost generally prohibitive, but enchanters are banned from selling permanent enchantments except to those who the High Bards declare as having given Raiaera a great service.
 +
 
 +
Other exports of Raiaera include fine wines and fine art. Raiaeran architects, sculptors, painters, and musicians are in demand among the cultural elite throughout the known world -- even upperclass Dark Elves will sometimes have a Raiaeran bard in their retinue, although they will probably try to keep it quiet. Raiaera regularly imports much of its meat supply and seasonal fruits and vegetables to supplement the wheat-and-potato staples grown within the country. Hard liquor, primarily to serve the Trenycë area, is also imported, generally at a steep price, from Alerar.
 +
 
 +
The currency of Raiaera is the Raiaeran Mark. Made of mythril, marks come in a variety of sizes, from coin-sized pieces worth small amounts to the larger mythril plates worth up to 1000 gold. Smaller Raiaeran Marks often contain an iron center -- a novelty introduced after a number of elves complained that the light mythril pieces were blowing away in the wind. The larger plates, although still light, have enough heft that they do not need iron cores. Although this is the main currency of Raiaera, elves will still use other forms of exchange generously and eagerly.
 +
 
 +
==Religion==
 +
Raiaera, while lacking an institutional religious establishment, does observe certain religious practices and hold to a certain “pantheon” of gods and goddesses. Their religious leaders are generally congruent with the High Bard of Raiaera, who presides at the major events of Raiaeran religious life. Although lacking a concrete schedule of religious observance, there are a few Holy Days of Raiaera that are observed strictly.
 +
 
 +
Raiaerans could be considered Deist. They do not believe the gods and goddesses intervene directly in the world except in extreme circumstances. Such circumstances have been rare in history; only the creation of the elves and the cursing of the Black Desert are considered to be examples of direct intervention on the part of the pantheon of Raiaera.
 +
 
 +
Despite this inactive pantheon, Raiaerans still take their religion seriously. Their foundational mythology believes that they are called to spread the light of art, beauty, and song to the world. They are sure that they will, at the end of time, be judged by their gods and goddesses based on the merits of their successes; if they were faithful, they will take their place as the fruits of the Star Tree, Manwelindomë. If they were not, they will forever be bound to the land.
 +
 
 +
The elvish pantheon is as follows:
 +
 
 +
* Aurient, the Star Mother. She granted the Raiaerans the benefit of resilience to disease at the creation.
 +
* Galatirion, the Sky Father. He gave the Raiaerans the benefit of extended life, so as to taste part of the immortality of the heavens.
 +
* Earlon, the Rain-Star. He gave the gift of the seas to the Raiaerans, a gift which later vanished when the best shipwrights were banished with the Dark Elves.
 +
* Arddunwë, the Sweet-Star. This star-god gave the gift of physical beauty and an appreciation of art to the Raiaerans.
 +
* Cuarye, the Swift-Star, gave the gift of archery, bowmaking, and dexterity to the elves.
 +
* Megillion, the Silver-Star, whose gift was of working in precious metals and ores, and of swordplay and sword-forging.
 +
* Selana, the Young-Star, gave the greatest gift of all: memory, that the Raiaerans might remember the star-magic and keep alive the melodies of heaven on the surface of the earth.
 +
 
 +
==Government==
 +
 
 +
==Military==
 +
 
 +
==History==

Revision as of 01:01, 30 August 2010

Raiaera
Capital Eluriand
Form of Government Meritocracy
Ruler(s) High Bard Varalad Del Tirin
Legal System Kritarchy
Official Language(s) High Elven
Population Approximately 250,000
Religious Type Druidism
Literacy 92%
Technology level Roughly Late Medieval
Major Imports Meats. Fruits. Base Metal. Liquor.
Major Exports Fine Wine/Art. Weapons. Armor.
Natural Resources Lumber. Wheat. Potatoes. Ore.


Geography

The Red Forest occupies nearly the entire southern half of the subcontinent, with forested land dotting the landscape in other places. A series of watchtowers -- all functioning as beacons -- guard the forest, and lumber villages are scattered on its edges. The plains of Raiaera make good places to raise horses. The main cities in Raiaera are noted here, and are (from east to west), Anebrilith, Eluriand, and Valinatal. Two more cities, not noted here, are New Aurient, on the coastline to the north, and Carnelost, occupying the entrance to the path towards the Obsidian Spire.

Located in a temperate zone, Raiaera gets a fairly good mix of sunshine and rain. The Red Forest in the south soaks up much of the rainfall, but there is generally enough left over to produce a crop large enough to feed the Elvish population. The staple of the Elvish diet is wheat and corn, but the land only rarely yields what could be called cash crops. The primary breadbasket of Raiaera comes from the plains directly to the south of Anebrilith, where the rains most often come in precisely the right increments. In the north of Raiaera, a potato-based diet is more common, as the growing season shortens significantly as elevation increases.

Raiaera is bounded on the north by a virtually impassable ridge of mountains known as the Tennaiglini, or Dagger Peaks. It is unsure whether these peaks connect into Salvar, or whether to the north is a frigid sea -- all attempt to explore that coastline end in disaster. To the west are the Ered Lomei, or Mountains of Dusk. In Alerar, these mountains are the Mountains of Dawn -- Ered Anoron. When speaking of these mountains as a piece, instead of from the perspective of either country, they are the Twilight Peaks, or Uialaglini.

To the east is the sea. Raiaera maintains a fairly bustling shipping industry, as the majority of its exports are refined or processed goods. As a result, the country must maintain a navy, but it is truly more of a merchant marine. It is almost solely defensive, and could not put up a real fight in any major naval skirmish. Anebrilith and New Aurient are the queens among the Raiaeran shipping towns.

There is a small mountain range directly west of Anebrilith. Barely even mountains, with a few solitary peaks here and there, this range is called the Emyn Naug, or "Dwarf Hills," and poses very little challenge to even an inexperienced adventurer. To the east is the Black Desert, a strange place indeed. Rain falls on the Black Desert with as much frequency as any other part of Raiaera, yet still the land remains parched and dry, and strange things roam its silent sands. Why this is so is a mystery to even the wisest of elven scholars.

Places of Interest

Racial Structure

Economy

Raiaera's economy is primarily driven by the export of fine products and processed goods. Although the country produces a substantial amount of lumber, high tariffs in Alerar prevent it from providing much income to Raiaera and the lumber production of Corone itself cuts into the Raiaeran lumber market; as a result, Raiaera is better served producing goods from its lumber than it is exporting its lumber. Horses are another primary export of Raiaera; Raiaeran breeds are high-quality and sought after in the world market.

The swordsmiths of Raiaera are among the finest in the world, surpassed in skill only by the Elvensmiths of Haidia. Due to a lack of metal mining sites in Raiaera, except for a few sparse locations in the northwest, most of the raw material for this work comes from Kachuck. Due to extensive tariffs levied by Alerar against goods coming into Raiaera from Kachuck, elven blades are quite expensive. Although among the best blades that can be found, they will not come cheap.

Raiaeran bows are also expensive. Not only are they finely crafted, but the very best come from the trees that grow in the Red Forest. Due to the extremely dangerous nature of this forest, woodcutters in the region can charge higher prices. Not all Raiaeran bows are expensive, as bowyers can get wood from elsewhere, but the best cost a pretty penny.

Due to the intense focus on magical arts within Raiaera, Raiaera does a brisk business in enchanted items. Although most enchantments are short-lived, useful for only a couple of times before wearing out, it is possible to permanently enchant a weapon. Such permanent enchantments are restricted by the High Bard Council. Not only is the cost generally prohibitive, but enchanters are banned from selling permanent enchantments except to those who the High Bards declare as having given Raiaera a great service.

Other exports of Raiaera include fine wines and fine art. Raiaeran architects, sculptors, painters, and musicians are in demand among the cultural elite throughout the known world -- even upperclass Dark Elves will sometimes have a Raiaeran bard in their retinue, although they will probably try to keep it quiet. Raiaera regularly imports much of its meat supply and seasonal fruits and vegetables to supplement the wheat-and-potato staples grown within the country. Hard liquor, primarily to serve the Trenycë area, is also imported, generally at a steep price, from Alerar.

The currency of Raiaera is the Raiaeran Mark. Made of mythril, marks come in a variety of sizes, from coin-sized pieces worth small amounts to the larger mythril plates worth up to 1000 gold. Smaller Raiaeran Marks often contain an iron center -- a novelty introduced after a number of elves complained that the light mythril pieces were blowing away in the wind. The larger plates, although still light, have enough heft that they do not need iron cores. Although this is the main currency of Raiaera, elves will still use other forms of exchange generously and eagerly.

Religion

Raiaera, while lacking an institutional religious establishment, does observe certain religious practices and hold to a certain “pantheon” of gods and goddesses. Their religious leaders are generally congruent with the High Bard of Raiaera, who presides at the major events of Raiaeran religious life. Although lacking a concrete schedule of religious observance, there are a few Holy Days of Raiaera that are observed strictly.

Raiaerans could be considered Deist. They do not believe the gods and goddesses intervene directly in the world except in extreme circumstances. Such circumstances have been rare in history; only the creation of the elves and the cursing of the Black Desert are considered to be examples of direct intervention on the part of the pantheon of Raiaera.

Despite this inactive pantheon, Raiaerans still take their religion seriously. Their foundational mythology believes that they are called to spread the light of art, beauty, and song to the world. They are sure that they will, at the end of time, be judged by their gods and goddesses based on the merits of their successes; if they were faithful, they will take their place as the fruits of the Star Tree, Manwelindomë. If they were not, they will forever be bound to the land.

The elvish pantheon is as follows:

  • Aurient, the Star Mother. She granted the Raiaerans the benefit of resilience to disease at the creation.
  • Galatirion, the Sky Father. He gave the Raiaerans the benefit of extended life, so as to taste part of the immortality of the heavens.
  • Earlon, the Rain-Star. He gave the gift of the seas to the Raiaerans, a gift which later vanished when the best shipwrights were banished with the Dark Elves.
  • Arddunwë, the Sweet-Star. This star-god gave the gift of physical beauty and an appreciation of art to the Raiaerans.
  • Cuarye, the Swift-Star, gave the gift of archery, bowmaking, and dexterity to the elves.
  • Megillion, the Silver-Star, whose gift was of working in precious metals and ores, and of swordplay and sword-forging.
  • Selana, the Young-Star, gave the greatest gift of all: memory, that the Raiaerans might remember the star-magic and keep alive the melodies of heaven on the surface of the earth.

Government

Military

History