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Valus
06-24-2018, 07:50 PM
Name: Valus Trestori
Age: 21
Race: Nekojin
Height: 4' 2"
[]bWeight:[/b] 115 lbs
Occupation: Healer
Personality: Shy and soft spoken, withdrawn and reserved. Valus tries to shift attention away from himself and stay out of the spotlight.
History: It was discovered at a young age that Valus was talented in the healing arts - in fact, had a magical gift for it. He was taken away to be educated, because it was thought that giving him advanced learning would further his abilities. As such, he barely remembers his family, and the school that he went to did have a mix of people. But because he was already shy before he was attending it, he never really connected with anyone.

Appearance:
Thin, black haired young man with golden eyes. Towards his bangs dark blue accents begin to shine, especially prominent in high light situations. Delicate features, with blue-black fur on his ears and tail. His hands bear numerous faint scars, faded cuts from cutting himself or pricking himself with his tools.


Skills:
Medical education:
Valus has received a rather thorough medical grounding, and has been trained to deal with a variety of situations ranging from a need to surgery, to identifying poison victims and their symptoms. He took to this training with an aptitude, and threw himself into learning all he could. As a subset of this, he has also attempted to study what goes on in people’s minds, but with the wide variety of races and those racial influences on personality, his success with this education has been somewhat more reduced as compared to the purely physical medical sciences.




Abilities:
Healing Touch:
Valus’ primary ability, and where he sees most of his own self-worth stemming from. Valus can see and heal physical wounds, whether they are on himself or another person. Through education and bloodily earned experience, he has managed to figure out some of the limits of his ability, as well as how best to utilize it.
Mitigating injury through normal means before attempting to use his magic on the wound will reduce the ‘cost’ inherent in using his magic to heal a wound or problem.
[Has eight ‘charges’ of healing per thread.
Physical wounds:
Light wounds take one charge to heal. Moderate wounds take three charges to heal. Severe wounds take five charges to heal.
Broken bones take two charges to heal.
Poisons: Varies on severity of poison. There must be an incision in the patient’s body for poison to emerge.
Disease: Can heal moderate diseases for six charges. Severe or Congenital Diseases require more charges than Valus currently has.

Magical Wounds:
Magically inflicted wounds take far more power from Valus to heal.
Light wounds: take two charges to heal.
Moderate Wounds: take four charges to heal.
Severe wounds: require six charges to heal.


[Locked
Magically based poisons/diseases: Valus hasn't had much chance to study magical poisons, and right now would require a full eight charges to heal one of either.]




Equipment/Weapons:
Surgeon’s Kit:
Valus has a traveling case with him, strapped to his back. This case is actually larger than he is, but the healer doesn't seem to have any qualms carrying it. The case is made of a lightweight wood that is mildly flexible, but has no real durability if struck. Inside is a wide panoply of medical gear - splints, braces, small sharp blades for making cuts, needles, pincers, vials, syringes, bandages, thin strong thread, sutures, and the like.

Philomel
06-25-2018, 12:35 AM
Hello and welcome to Althanas!

I will need to confer with other people on your profile so please bare with.
In other terms though your abilities look workable.
Am I correct in seeing you do not wish to start off with any weapons?

Valus
06-25-2018, 05:03 AM
Entirely correct Miss! I am far from a fighter, no no, no weapons for me.

Philomel
06-25-2018, 10:58 AM
Hello, thank you for getting back to me.

Unfortunately we are not allowing abilities that give EXP gain. This has been certified by an admin, apologise.

You can still get abilities that give you gold gain.

Please can you remove this one, and you welcome to replace it with something else.

Valus
06-25-2018, 11:04 AM
Removed, and I'll just hold on for now, work on building up some TPL for later.

Philomel
06-25-2018, 11:23 AM
Okay thank you for understanding. I'll get this worked up today.

Philomel
06-25-2018, 06:27 PM
Hey you're just over the TPL.

Is there anything that you could possibly bring down or an ability you could lock for this?

If you can , as per private conversation, please mark it on the first post.

Valus
06-25-2018, 06:41 PM
Ability to affect magical diseases and poisons has been locked, as per discussion.

Philomel
06-25-2018, 07:46 PM
Okay that's absolutely fine.

You are approved.