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View Full Version : Approved Rehtul Orlouge, Lord of Ice Returned



Rehtul Orlouge
09-10-2018, 01:25 PM
(This is a reboot of his skills and technically his first Level 5 update. Link to the old Level 4 profile can be found here (http://www.althanas.com/oldworld/showthread.php?29848-White-Frost-Ascendant-(Level-4)))

Name: Rehtul Orlouge
Nickname/Alias: Frost
Age: 22
Race: Mystic
Height: 5’11’’
Weight: 196 lbs
Occupation: Freelance Adventurer, Magical Researcher, Elementalist, Citadel Combatant/Researcher, and member of the Ixian Knights

Personality: Rehtul, despite appearing quite mature, even for his age, has a bit of a childish streak due to his introverted nature and being sheltered for quite a long portion of his life. Despite to all intents appearing to be a cold, unfeeling sort who can calculate anything he desires down to the slightest detail, he’s yet to completely shed the recklessness of youth, a trait that shows most strongly within the Citadel itself.

Under normal circumstances, especially around people he does not yet know well, he will appear calm, reserved, and relatively soft spoken. This is actually quite counter to his true character, but until he knows someone, he tends to guard his personality. Around those he does know well, Rehtul shows his true colors, that of a sensitive, soft spoken young man with a rather twisted sense of humor and an empathetic streak that would make real empaths green with envy... or sympathy as the case may be.

He’s truly a kind individual, unwilling to hurt people unless driven to. He puts these morals on hold within the Citadel, as he understands the need to learn to fight for one’s self, and also understands that there’s not a single death in the Citadel’s many years of operation, making it the safest place in the world to do so.

He considers himself a stand up citizen, but will turn a blind eye to less lawful action so long as they do not directly interfere with his own unique set of morals. While normally quiet and soft spoken, when turned onto a topic he is particularly interested in or otherwise knowledgeable about, it will prove difficult to get him to shut the hell up and get around to the point. A gentle (or not so gentle) nudge in the right direction will help to get him to be a bit more succinct, however.

He is unsure of himself in battle, always second guessing his tactics while thinking about what his uncles or father would do in his shoes. He has not yet found his own signature style, something that he’s comfortable relying on for every battle. This makes him unpredictable, but also fairly easy to read if one knows what they’re looking for.

He considers himself a scholar, and will go to great lengths to learn the secrets of the universe, especially if it involves magic, particularly of the elemental variety, which he believes have been sorely underutilized by the great magical colleges of Raiaera. When chasing secrets, it’s often best to leave him to his own devices or not to question his intuition should you decide to join up with him.

His greatest pride is his hair, and he will go to nearly insane lengths to keep it managed properly. He will even go so far as to call a halt to any battle or practice session, much to the annoyance of his trainers, if he realizes that his pride and joy has been in some way damaged. He will spend hours fixing his hair after any notable damage, just to feel comfortable again.

History: Rehtul is the son of Succed Orlouge, second oldest brother of Sei Orlouge. His father is a master of the realm of elemental spells, and Rehtul hopes to follow in his footsteps. He often annoyed his father by asking questions of him while he was working on his newest, most revolutionary spell. As time passed, his questions became more probing and specific, and his father finally decided it was time to truly feed the young boy’s curiosity. He took him to a collection of books and began picking out a few of them. He handed the Rehtul five books containing Succed’s own research into elemental magic.

Through hours of rigorous study and practice, Rehtul was able to learn as much as he possibly could about elemental magic. He couldn’t master everything right from the beginning, but he knew that as time passed, he would eventually become as good as his father. Eventually, it was time for him to take the Light Trials. Like his father before him, he did it exceedingly well. He had gone out of his way to prepare and make his father proud.

When he passed, he walked out of the Light Trials with a new sense of self, a new confidence in his ability to use Light-based abilities. His father seemed to be proud of him, though he wouldn’t show it, and gave him a new book to study. This book was a tome titled Elemental Ice. Though a very plain leather tome, the book was full of information that was useful to a budding Elementalist. Rehtul devoured the book hungrily, his thirst for knowledge never quenched fully. As he practiced the spells in the book, he learned some very interesting techniques. He couldn’t master some of the more powerful spells yet, but he knew that with practice, any branch of magic could be bent to his will. All it took was patience, discipline, and perseverance.

He currently resides with his uncle, Sei Orlogue, where he has been helping keep house and working as an independent researcher on things that would help with his uncle’s goals. However, after the attack on Ixian Castle not too long ago, Rehtul has begun to question whether or not he's truly on the right side of anything, and has been looking for a way to understand the world around him and his own place in it, as it should be.

Appearance: His hair hangs down to the small of his back and is often brushed very neatly, straight down, almost as if the man obsesses over his hair being just right every minute of every day. He stands erect and has very good posture. His clothing is a mix of blues, whites, and blacks, and he seems to prefer those colors above all others, blue and white especially. He wears a silver ring on each of his index fingers, his right-hand ring capped with a garnet and his left hand capped with a sapphire. He often wears a blue cloth backpack in which he stores no less than five books at any time.

Abilities: (Tiers indicate how many times the particular ability has been upgraded since first approved on the profile. Ie, Tier 1 abilities are brand new and each additional tier indicates that the ability has been improved upon the corresponding amount of times.)

Ice Craft

Ability: 1
Duration: 75 Cubic Feet per Competitive Thread
Tier: 2

Rehtul may conjure ice from the moisture in the air and surrounding areas. He may do this within a 40 meter radius around him and can summon around 75 cubic feet worth of ice in a single day.

Ice Density

Ability: 2
Duration: Passive
Tier: 2

Any Ice created by Rehtul is comparable to that of prevalida and is just as effective in combat.

Ice Manipulation (Weaponized)

Ability: 3
Duration: 7 Competitive Uses.
Tier: 2

Any ice within Rehtul’s radius is fair game for the cryomancer and he can change its shape at will to any weapon. This is is restricted to what he is able to imagine. (As a restriction, he may not make more than one large sized, two medium sized, four small sized, or ten throwing sized weapons composed of ice at a time, each counting only a single charge. ie. ten throwing sized weapons or one large sized weapon would both constitute only a single use each.)

Ice Manipulation (Defensive)

Ability: 4
Duration: 4 Competitive Uses
Tier: 2

Aside from weapons Rehtul may generate walls or other defensive structures within his radius at the cost of a single charge.

Ice Artillery

Ability: 5
Duration: 5 Competitive Uses.
Tier: 2

Despite having a range in which he can create and manipulate ice Rehtul is able to launch projectile attacks composed of his ice about as far as a longbow can shoot an arrow.

The Body of a Soldier

Ability: 6
Duration: Passive
Tier: 1

Rehtul has trained his body to act like a well maintained machine. He is 3x the strength and endurance that of a regular man, and 4x the reflexes.

Light Restoration

Ability: 7
Duration: 3 Competitive Uses
Tier: 2

Rehtul along side knowing Ice magic is adept in restoration magic which he uses to heal himself and others. He does this by summoning a ray of light to bath his intended target it cleansing magic. This spell is able to heal Major wounds, but not fatal, over the course of three posts. Moderate wounds over the duration of a post, and minor wounds instantly.

Mystic Protection

Ability: 8
Duration: 3 Competitive Uses.
Tier: 3

The ability protects him within a wall of glass until broken by a strong enough blow (any weapon iron strength or higher can break the shield at this point). When broken, it homes in on the person who shattered it and attempts to cut them. The shards attack with strength roughly equivalent to that of sharp window glass, and thus can only cut exposed parts of the person’s body.

Weapons: Rehtul can use most melee weapons with a degree of ability slightly below average when compared to a trained soldier.

Equipment/Weapons: Clothing (usually colored white, blue, and black), a dagger with a white-blue blade (steel in strength), and his father’s book, Elemental Ice.

Arctic Beast Elementally Resistant gloves (acquired here): Arctic Beast Leather Gloves, white, and enchanted to resist a majority of elemental energies for standard duration of handling. (Up to an hour straight.) Gloves cannot block or neutralize hostile spells, but may be used as a means to deflect or resist damages.

Garron
09-13-2018, 11:33 AM
Welcome back! It's awesome to see the Orlouge name again.

Thank you so much for your patience on this!

Approved