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drake
09-23-2023, 12:00 AM
Name: Drake
Age: unknown
Race: Spirit
Hair Color: Blonde
Eye Color: Glowing Blue
Height: 65"
Weight: 145 lbs
Occupation (Optional): Healer

Personality (Optional): Drake is a soft spoken person. He does not usually go out of his way to talk to others if he can help it. Perpetual bitter animosity has jaded his eagerness to assist anybody, and he generally seeks refuge in the sanctity of neutral planes.

Appearance: Drake’s essence has the appearance of an average double-decader. He has short blonde hair, and a medium length face with an angular cut jaw. His irises are glowing blue with a dot of glowing orange in the center of his pupil, the color of an ember. He wears no armor. He has two unusable wings that he can reveal at will, or fold behind and against his back so they are not damaged. Other people can sense his presence. Drake appears to bleed, and feels pain when wounded. If Drake appears to bleed for too long, he will lose consciousness for several days as if he were dead. If Drake falls from great heights, he will lose consciousness for several weeks, as if he were dead. If Drake is incinerated, he will lose consciousness for an indefinite period of time, and wake up in some place very far away. After any “fatal” incident, Drake must spend at least a week recovering to full strength. (OOC: All of this is intended to be worded such that Drake is a noncorporeal being who has no choice but to continue on his path. His point of contact with any story is the appearance of his form. For all intents and purposes, this “apparition” acts as a physical body during any thread, but does not behave the same as a physical body when the thread concludes. This is in no way intended to give any advantages; rather, this is intended to provide rationality for Drake’s timeline. Drake’s “Appearance” should be considered “A level zero body” during interaction with any thread, and will be roleplayed as such when other PCs are present.)

History: Suffering from scattered memory loss, Drake has often created many unverifiable stories about his past. He often dreams of antifirmamental planes, but regularly returns with no memory of his expeditions.

Skills:
Medicine: Drake knows causes and treatment for most diseases and ailments. He can treat severely bleeding injuries, severed limbs, and broken bones with medical supplies, and knows the psychological treatments for those who suffer from a shell shocked state of mind. He has a steady hand for it all, and is usually successful with treatments, but on occasion he does fail to save the victim.

Abilities:
Reconstitution: When all fighting in a battle has ceased, and there is no imminent danger, Drake can restore those who have died to a stable state of unconsciousness. They will remain unconscious for a day and will not be able to move for another day after they wake up. It will take weeks to recover fully. Drake must fulfill 2 parameters to reconstitute a being. First, Drake must have knowledge of their having existed. Second, Drake must be present at the site of their death. Physical remains of the deceased- however large or small- are powerful enough to act as individual death sites in and of themselves. If no physical remains can be located, Drake can deduce their essence from the physical environment of their demise, but reconstitution has a possibility of failing . It usually takes 1-3 and a half hours to revive somebody, and he cannot stop in the middle of reviving someone.
Upon regaining their strength, reconstituted beings are completely unbound to Drake. Anything they do afterwards is completely of their own will and volition.
For Example, if the being is mean, and did not know Drake before their death, they will most likely tell him to frigoff. If the person is nice, they will likely be too exhausted to want to help.


Void Palace: Once per day, Drake can create a circular gate which passes into a “place of no harm.” Here, Drake can neither affect the world, nor be affected by the world. This gate recognizes the essence of its creator, and nothing else can pass through. Drake can experience liquid time, or real time in this place. Regardless of how much time Drake experiences, the portal will close and “spit him out” if he is still inside 24 hours after its creation.

Telepathy: Drake can speak telepathically, share images, and convey knowledge with those in a 15 foot radius. His mental presence can be ignored, or blocked out if the target choses.

Equipment: Drake has a black knapsack that he keeps all of his medical supplies in such as gauss, stitches, herbs, bandages and things of such nature.

Shinsou Vaan Osiris
10-09-2023, 11:13 AM
'Ello there, Drake. Thanks for posting the update, and sorry for the delay in getting around to looking at it.

Looks all good to me in accordance with current rules, so I'm going to go ahead and approve this.