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View Full Version : Approved Sketch, the Grym Storyteller (level 2)



The Crooked Knight
10-25-2017, 08:26 PM
(I changed how his abilities were organized and some of the lore behind the individual abilities, the changes from level 1 are in red.)
Name: Sketch
Nickname/Alias: Speaker for the Grym
Age: ???
Race: Human?
Height: 6’
Weight:145 lbs
Occupation: Storyteller

Personality: At first glance, Sketch appears to be a kind man with a love for stories and children. He loves nothing more than sitting around a fire telling the tales of far off kingdoms, leaving the children star struck. However, when the night darkens and the mists from the forests start to pour in, Sketch’s true personality comes through. Sketch has a deep love of driving sharp points of fear into people, and his favorite stories are those of the Grym.
Recently Sketch has gained a few friends in his travels in Scara Brae, and he enjoys following them around as they go on adventures. He has a hard time sleeping, as he draws the Grym to him naturally. Nevin created a potion to help him sleep at night. He has a huge appetite, that may or may not have to do with the energy that it takes to summon the Grym.

History: “A story can be made of beautiful things, but a Fable can only Nightmares bring.”
Sketch has gone through numerous adventures with his friends, and summoned many different types of Grym in his recent travels. Over time, he’s made contact with several True Grym, those with capacity for independent thought and are able to act on their own accord. One such Grym has been a shape shifting witch who told his fortune named “Baba Yaga,” an ancient and mythic Grym. Another has been “Red” the Grym who filled the power vacuum left from the death of the “Big Bad Wolf.”

Appearance: Sketch is a Tall, lean man with a very pale complexion. He has dark eyes that are so deep a green, they look almost black. Around his neck is a permanent bruise. His short shaggy black hair is flecked with infrequent strands of grey, and his teeth are perfectly straight and clean. He wears a long black suit with grey pin stripes and matching black slacks. As a master storyteller, his voice is practiced and well-toned to sound pleasant.

Skills: Knowledge of the Grym- Sketch has an extremely in-depth knowledge of legends, myths, folklore and fables, almost as if he’d been there to see them first hand.

Grym Tongue- Sketch can speak languages from many different parts of the world, and can pick up new once very quickly.

Master Showman- Grim has a natural sense of how to get the perfect reaction from an audience when he tells a story, and knows exactly what parts need to be embellished.

Novice Fighter- Sketch has no skill in fighting or weapons tactics, but he is in the process of acquiring a teacher.

Abilities
Terromancy- Sketch has learned how to channel the dark powers of the Grym, he has several different spells under his control.

Dark Fable- Sketch can tap an inner darkness that he has deep inside him, a part that enjoys the looks of terror and fright on people. While utilizing this, he can conjure a dark phantasmal story in the minds of men, seeming as real as the world around them to instill a gripping fear in the victim. Sketch can instill fear on up to 5 targets at once that can cause them to either run away in fear or freezing in place. The targets must all be able to hear him, and the scene cannot extend past the range of his voice. Dark Fable's effect lasts for one post, and can be cast 4 times per thread.


Curtain Call- Sketch manifests a bolt of malefic energy that hits with the force of an arrow, magically blinding the target.Sketch sends out a bolt of energy that carries the same force as an arrow. If the target is hit, it is blinded for one post. Curtain Call can only be cast 3 times a thread.

Grym Summoning-Sketch summons the Grym to fight his battles for him, and is able to summon several types.

Grym Soldier- Sketch has a strange connection to the Grym, and they will come to protect him if he calls. While he calls them up as phantoms or illusions normally, he can summon Grym that are more corporeal and are able to interact with the world. Sketch can summon a Grym to fight for him, taking on a twisted appearance of Sketch’s choosing. These Grym have all the capabilities of a normal human, and have one iron weapon. Sketch can only have two corporeal Grym out at once, and it lasts until it's killed. Grym Soldier can only be cast three times a thread.

True Denizen-Through the course of his travels, Sketch has gained the ability to summon unique Grym with specific abilities, these Grym possess their own desires and minds, they may choose to help Sketch, or loose their own machinations.Due to the Will of these Grym, they can only last for one post before they return to the mists they came from.

Sketch can summon the following unique Grym

"Red"- Red is an unstable Grym created from the death of the "Big Bad Wolf," She embodies two personalities, The Lady and The Wolf.
The Lady-If Red is The Lady during the post, she can use her hypnotic power to seduce a single target(male or female she isn't picky) causing them to be charmed until the end of the post if they can't resist it with their will power.
The Wolf- If Red is The Wolf during the post, she wields an ax with wicked expertise. The ax is known as "The Wicked Ax" and is Iron.

Breaker
10-25-2017, 09:35 PM
First (and possibly only) question; does the curtain call bolt hit the with energy of an arrow, or a sledgehammer? It seems to say both.

The Crooked Knight
10-25-2017, 10:21 PM
It's an arrow, the bold parts are the rules, the regular text is fluff. Changed to clarify

Breaker
10-26-2017, 08:02 AM
Approved.