Hydra
01-09-2018, 12:10 AM
Army
Note: All Soldiers in this army are of the Althanian Species, a species that has just appeared because of the unsealing of the TAP.
Original Althanian Description: The Althanians are small, weak, and physically outmatched in almost all ways. They come in at about 3’5 and weigh about 75 lbs. They also are not humanoid in shape but rather octopus like in shape. They wear robes that cover their tentacle like legs to give them an effect that looks like they are floating. They do have arms but just like their legs they are more tentacles than arms. They come in many shapes and colors but their primary color depends on what clan they belong too.
Common Traits: All of Mages are also proficient weapon users.
555 - White Mage Clan: Specializing as Infiltrators the White Mages can bend light around themselves and sneak into enemy camps. You have to be really observant to notice the SLIGHT blur that they produce when they move. They can also be used to try to assassinate people if they want. They can use the invisibility for two hours total each day.
555 - Black Mage Clan: Specializing in Shadow Manipulation, the Black Mages are known for their Shadow Techniques. They can extend their shadows out and make it look sinister to instill fear into their opponents and even make the shadows take physical form to choke their opponents as if a human was choking them. They can manipulate their shadows for an accumulated amount of 2 hours a day and up to six feet away.
555 - Silver Mage Clan: Silver Mages are known for their ability to take a hunk of metal and change it into any form they like. Because of this they can have any weapon they want and can even hand out new weapons to the other mages. They also can fix and sharpen broke blades like new without a forge. But each weapon takes 25 minutes to mold and they can't mold it without touching the metal. They also have to be able to concentrate to mold the metal so they can't do so while in a fight.
555 - Grey Mage Clan: The Grey Mages are Ambushers. They have the ability to shapeshift into inanimate object for up to 1 hour at a time and 3 times a day. They will shapeshift into things that wouldn’t look out of place in the surroundings, wait for the enemy to walk by and quickly shift back to attack the enemies from behind.
555 - Red Mage Clan: The Red Mages really aren’t mages; it’s more of a berserker clan. Though they use magic to increase their rage thus making them stronger, they don’t do much else. They attack wildly and usually kill anything that gets in their way. It’s why they are usually sent out first to try to clear as many people as possible. They gain 5X their normal strength for the loss of any and all strategy. This lasts two hours and can only be used every 5 hours
555 - Pink Mage Clan: The Pink Mage Clan is the best when it comes to summoning. Their favorite summon is the wolf which is all they will use.
555 – Flame Mage Clan: The Flame Mages are, as you probably guessed, Fire Mages. They have the ability to shoot fireballs that can give second degree burns. They will also catch most trees on fire. One fireball every half hour with a circumference of two feet.
555 – Orange Mage Clan: Kind of like the Red Mage Clan, the Orange Mage Clan is more close and personal. However, unlike the Red Mage Clan who loses there mind, the Orange Mage Clan keeps it even as they gain 3x their normal strength which lasts 2 hours and can be used every 5 hours.
555 – Gold Mage Clan: The Gold Mage Clan has probably one of the most annoying abilities ever, the Midas Touch. They can turn any small object into gold or even a part of the human body into gold.
555 – Yellow Mage Clan: The Yellow Mage Clan has the ability to shoot lightning that will paralyze an opponent. They can only use this three times a day and only once every three hours. Paralyzes lasts 15 seconds.
555 – Lime Mage Clan: The Lime Mages are actually healers. They will heal a minor wound up to four times a day, a major wound 2x a day and will revive one solder per Lime Mage Member
555 – Green Mage Clan: The Green Mages are the food suppliers as well as the defenders of the camp. They have the ability to grow one fruit bearing tree which they control. They can make the tree swing its limbs to try to destroy an enemy. The tree can grow to about 10 feet tall. Only one tree per Green Mage.
555 – Cyan Mage Clan: The Cyan Mages are ice users. They can shoot unmelting ice out of their "Hands" to act like an arrow. Upon piercing the body it will explode into spikes of ice of about 5" making it look like a mini cactus. can only be done 3x.
555 – Blue Mage Clan: The Blue Mages can shoot a water gun. that can push a human back 15 yards, 3x a thread
560 – Indigo Mage Clan: The Indigo Mages can control wind. They can use it to create a wind barrier around 14 people. Because of this every clan except for the White, Silver and Red Clan has 40 Indigo mages that can create a barrier that can protect them. This barrier is shaped like a dome and redirects arrows up and away from the intended target. Lasts about an hour then they can't use it again for another 5 to make a total of 4 every day.
555– Purple Mage Clan: The Purple Mages have the most feared ability of all the clans Telepathy. They can connect with anyone telepathically and make them question their reason for fighting by pretending to be their conscience. They can connect with their victim for 30 minutes, all that time they are putting ideas in their heads. They are defenseless during this time which is why they tend to stay near an orange mage.
555 – Magenta Mage Clan: The Magenta Mages have the most unusual ability. They create a mist that makes pheromones start to be produce at such great amounts that people who weren't trained to resist such things will most likely be distracted. The mist can move out to about 10 feet diameter per Magenta mage. This means if all Magenta mages were to combine their magic they could cover a field of about 5550 feet or little over a mile.
555 – Brown Mage Clan: The Brown Mages are yet another Defensive Clan. When working together, turn a grassy field into a rocky terrain with many boulders that they and other clans can hide behind, great for the purple mages though the Green mages can get annoyed by it since trees can't grow in rocks. Anyway, the Browns can make this terrain up to three Radius around each one or if they gather together they can send it out forward two miles.
Heroes
Lintagoko the Gold:
Abilities:
Midis Touch – Can turn anyone or anything to gold every minute.
Rogrolma the Brown
Abilities
Earth Magic
Earthquake – Can cause the earth to shake for 30 seconds, making it hard for anyone in a 10 foot radius to stay standing. Only usable 3 times a thread
Earth Arena – Can build a circular wall appear 10 feet from him prevent outside interference, except by other earth users, allowing him to fight anyone in that circle. Wall is 20' high and 1' thick.
Rock Boxing Gloves – Covers his hands with rock boxing gloves.
Lovana the Magenta
Abilities
Amokinesis
Loving Recruiter – Increases the likelihood of recruiting more men after each battle by 2x
Note: All Soldiers in this army are of the Althanian Species, a species that has just appeared because of the unsealing of the TAP.
Original Althanian Description: The Althanians are small, weak, and physically outmatched in almost all ways. They come in at about 3’5 and weigh about 75 lbs. They also are not humanoid in shape but rather octopus like in shape. They wear robes that cover their tentacle like legs to give them an effect that looks like they are floating. They do have arms but just like their legs they are more tentacles than arms. They come in many shapes and colors but their primary color depends on what clan they belong too.
Common Traits: All of Mages are also proficient weapon users.
555 - White Mage Clan: Specializing as Infiltrators the White Mages can bend light around themselves and sneak into enemy camps. You have to be really observant to notice the SLIGHT blur that they produce when they move. They can also be used to try to assassinate people if they want. They can use the invisibility for two hours total each day.
555 - Black Mage Clan: Specializing in Shadow Manipulation, the Black Mages are known for their Shadow Techniques. They can extend their shadows out and make it look sinister to instill fear into their opponents and even make the shadows take physical form to choke their opponents as if a human was choking them. They can manipulate their shadows for an accumulated amount of 2 hours a day and up to six feet away.
555 - Silver Mage Clan: Silver Mages are known for their ability to take a hunk of metal and change it into any form they like. Because of this they can have any weapon they want and can even hand out new weapons to the other mages. They also can fix and sharpen broke blades like new without a forge. But each weapon takes 25 minutes to mold and they can't mold it without touching the metal. They also have to be able to concentrate to mold the metal so they can't do so while in a fight.
555 - Grey Mage Clan: The Grey Mages are Ambushers. They have the ability to shapeshift into inanimate object for up to 1 hour at a time and 3 times a day. They will shapeshift into things that wouldn’t look out of place in the surroundings, wait for the enemy to walk by and quickly shift back to attack the enemies from behind.
555 - Red Mage Clan: The Red Mages really aren’t mages; it’s more of a berserker clan. Though they use magic to increase their rage thus making them stronger, they don’t do much else. They attack wildly and usually kill anything that gets in their way. It’s why they are usually sent out first to try to clear as many people as possible. They gain 5X their normal strength for the loss of any and all strategy. This lasts two hours and can only be used every 5 hours
555 - Pink Mage Clan: The Pink Mage Clan is the best when it comes to summoning. Their favorite summon is the wolf which is all they will use.
555 – Flame Mage Clan: The Flame Mages are, as you probably guessed, Fire Mages. They have the ability to shoot fireballs that can give second degree burns. They will also catch most trees on fire. One fireball every half hour with a circumference of two feet.
555 – Orange Mage Clan: Kind of like the Red Mage Clan, the Orange Mage Clan is more close and personal. However, unlike the Red Mage Clan who loses there mind, the Orange Mage Clan keeps it even as they gain 3x their normal strength which lasts 2 hours and can be used every 5 hours.
555 – Gold Mage Clan: The Gold Mage Clan has probably one of the most annoying abilities ever, the Midas Touch. They can turn any small object into gold or even a part of the human body into gold.
555 – Yellow Mage Clan: The Yellow Mage Clan has the ability to shoot lightning that will paralyze an opponent. They can only use this three times a day and only once every three hours. Paralyzes lasts 15 seconds.
555 – Lime Mage Clan: The Lime Mages are actually healers. They will heal a minor wound up to four times a day, a major wound 2x a day and will revive one solder per Lime Mage Member
555 – Green Mage Clan: The Green Mages are the food suppliers as well as the defenders of the camp. They have the ability to grow one fruit bearing tree which they control. They can make the tree swing its limbs to try to destroy an enemy. The tree can grow to about 10 feet tall. Only one tree per Green Mage.
555 – Cyan Mage Clan: The Cyan Mages are ice users. They can shoot unmelting ice out of their "Hands" to act like an arrow. Upon piercing the body it will explode into spikes of ice of about 5" making it look like a mini cactus. can only be done 3x.
555 – Blue Mage Clan: The Blue Mages can shoot a water gun. that can push a human back 15 yards, 3x a thread
560 – Indigo Mage Clan: The Indigo Mages can control wind. They can use it to create a wind barrier around 14 people. Because of this every clan except for the White, Silver and Red Clan has 40 Indigo mages that can create a barrier that can protect them. This barrier is shaped like a dome and redirects arrows up and away from the intended target. Lasts about an hour then they can't use it again for another 5 to make a total of 4 every day.
555– Purple Mage Clan: The Purple Mages have the most feared ability of all the clans Telepathy. They can connect with anyone telepathically and make them question their reason for fighting by pretending to be their conscience. They can connect with their victim for 30 minutes, all that time they are putting ideas in their heads. They are defenseless during this time which is why they tend to stay near an orange mage.
555 – Magenta Mage Clan: The Magenta Mages have the most unusual ability. They create a mist that makes pheromones start to be produce at such great amounts that people who weren't trained to resist such things will most likely be distracted. The mist can move out to about 10 feet diameter per Magenta mage. This means if all Magenta mages were to combine their magic they could cover a field of about 5550 feet or little over a mile.
555 – Brown Mage Clan: The Brown Mages are yet another Defensive Clan. When working together, turn a grassy field into a rocky terrain with many boulders that they and other clans can hide behind, great for the purple mages though the Green mages can get annoyed by it since trees can't grow in rocks. Anyway, the Browns can make this terrain up to three Radius around each one or if they gather together they can send it out forward two miles.
Heroes
Lintagoko the Gold:
Abilities:
Midis Touch – Can turn anyone or anything to gold every minute.
Rogrolma the Brown
Abilities
Earth Magic
Earthquake – Can cause the earth to shake for 30 seconds, making it hard for anyone in a 10 foot radius to stay standing. Only usable 3 times a thread
Earth Arena – Can build a circular wall appear 10 feet from him prevent outside interference, except by other earth users, allowing him to fight anyone in that circle. Wall is 20' high and 1' thick.
Rock Boxing Gloves – Covers his hands with rock boxing gloves.
Lovana the Magenta
Abilities
Amokinesis
Loving Recruiter – Increases the likelihood of recruiting more men after each battle by 2x