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There will be rewards and loot. There will be money found. You will be able to buy anything on the standard listing that have flat costs, including wondrous items. If you intend to build something magical or immensely powerful, then it's going to be expensive and will be done with help, or at least I'll be checking the evaluations. If you know what you are doing then I will be less 'over your shoulder'. Basically I'll be checking any items over the sort of 2 or 3 grand gold mark.
Items found in loot will be scaled according to level.
If you have any questions of a more specific nature, Arti I can answer easier on Facebook.
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By the by, my availability is primarily on Friday Evenings and Saturdays. I sadly work an actual 7-5 job so my free time is a bit limited. I totally understand if that's not workable for most people and I'll duck out if need be.
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What time zones are everyone?
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I have decided to use pathfinder as it fits on Roll20 really nicely. The one major and popular race it leaves out from D and D powerfully is dragonborn. If anyone is desperate to go dragonborn, then let me know because there is a speciality races on pathfinder that is like it, but just doesn't come under basic and standard.
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Any other books allowed other than Core? Alignment restrictions?
Pacific time here.
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I think central? Whatever Texas falls into. Not 100% sure.
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No allignment restrictions, apart from maybe CE. We will be using more than the core rulebook, as that does is pretty restrictive in terms of feats etc.
This site here has a lot of the books emalgumated into one. If everyone uses that as first point of contact then that is good.
I will be playing with HP (Hero Points). Depending on how easy we will go with one or two per character. For those who do not know what Hero Points are they are a one time use (for the entire campaign) point that you can use for a variety of things including re-rolling a d20, completing an extraordinary feat etc. Last time I used one, for instance, it was to re-roll a d20 to avoid my character being sent to the shadow plane. Which is not good.
Note on races and classes: Certain races do go with certain classes. If you are really stuck and can't figure out quite what works humans are designed to be very fluid as to what class they go. They are the adaptable one. Most race-class matchings make sense as well. A halfling, for instance, won't make a brilliant barbarian etc.
Race I will be allowing, and have extended to (unless specifically requested):
Core: Dwarf, Elf, Human, Half-Elf, Gnome, Half-orc, Halfling
Featured: Aasimar, Catfolk, Dhampir (half vampire), Drow, Fetchling, Goblin, Hobgoblin, Ifrit, Kobold, Orc, Oread, Ratfolk, Sylph, Tengu, Tiefling, Undine
You can also go Standard if you wish but these tend to be weaker than the others.
Class wise I will be allowing (unless specifically requested):
Core: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorceror, Wizard
Base: Alchemist, Cavalier, Gunslinger, Inquistor, Magus, Oracle, Summoner, Vigilante, Witch
Note: I will be rewarding those who stay close to their Race details. Such things as what other races you hate and details on appearance etc will be rewarded.
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My first thought was to ask to play a human or elf grave-warden slayer, but if the advanced classes are out then I'll likely be looking at a Vampire Hunter Inquisitor.
Which world will the game be set in before Ravenloft?
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Aasimar Paladin or Cleric, muahahahahahahahahaha