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  1. #1
    Legend

    EXP: 127,650, Level: 15
    Level completed: 55%, EXP required for next Level: 7,350
    Level completed: 55%,
    EXP required for next Level: 7,350


    Philomel's Avatar

    GP
    14,025

    Name
    Philomel van der Aart (+ Veridian)
    Age
    30 (+10)
    Race
    Faun (+ Fox/Earth Spirit)
    Gender
    Female (+ Male)
    Location
    Corone

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    Wiki improvement - your ideas!

    So I'm starting to come up with plans and ideas for a next project on the site - tidying up the Wiki. I'd like to get opinions here though from people of what they don't like about the Wiki, and what they'd like to see.

    We do have a lot of broken things she ones with limited description so I'll be working on these too. Any comments are welcome though - what do you, as the community, want to see there?
    *admin at your service*

    Matriarch of the Gilded Lily and of its brothels, associated establishments and the army.

    Characters:
    The family triplet: Philomel, Vaeron and Celandine.
    The god and kenku triplet: Stare, Avin and Vixen.
    The Primordials: Professor Charles and Moros.

  2. #2
    Nuclear Rage

    EXP: 64,948, Level: 10
    Level completed: 99%, EXP required for next Level: 52
    Level completed: 99%,
    EXP required for next Level: 52


    Flamebird's Avatar

    GP
    1,898

    Name
    Felicity Rhyolite
    Age
    19
    Race
    Neanderthal/ Human Hybrid
    Gender
    Female
    Location
    Corone

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    The Corone wiki is nearly empty save a description of a random library.

    We desperately need all history, timeline, etc. updated to events of the End of All Things. I'm a lore nerd and even I have no idea what's going on.

    I'm still working on the Eiskalt wiki myself.
    "I can't be proud of anything. I am ashamed of everything."

    "I gave my heart, my allegiance, all my energy for this and got nothing but ashes in return. What on earth did I do to deserve being chewed and spit out like this? Time and time again, it's all the same."


    Felicity Playlist.

  3. #3
    Legend

    EXP: 127,650, Level: 15
    Level completed: 55%, EXP required for next Level: 7,350
    Level completed: 55%,
    EXP required for next Level: 7,350


    Philomel's Avatar

    GP
    14,025

    Name
    Philomel van der Aart (+ Veridian)
    Age
    30 (+10)
    Race
    Faun (+ Fox/Earth Spirit)
    Gender
    Female (+ Male)
    Location
    Corone

    View Profile
    Thank you! That's good to know. I'll have a look.
    *admin at your service*

    Matriarch of the Gilded Lily and of its brothels, associated establishments and the army.

    Characters:
    The family triplet: Philomel, Vaeron and Celandine.
    The god and kenku triplet: Stare, Avin and Vixen.
    The Primordials: Professor Charles and Moros.

  4. #4
    Supreme Overlord

    EXP: 96,913, Level: 13
    Level completed: 50%, EXP required for next Level: 7,087
    Level completed: 50%,
    EXP required for next Level: 7,087


    Max Dirks's Avatar

    GP
    1

    Name
    Max Dirks
    Age
    32
    Race
    Human
    Gender
    Male
    Location
    Corone

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    Here’s the content from the old media wiki for Corone:

    Corone, an island republic to the southeast of the mainland, is known for its mild climate, bustling harbors, and diverse inhabitants. Though largely a human nation (at about 50% of the population), many other races call the island home, such as High Elves, smatterings of Dark Elves, Dwarves, and even Orcs, and countless citizens of mixed blood. Until recently, the nation suffered from internal upheaval and rebellion caused wheb a totalitarian regime suddenly took control of the Assembly and attempted to turn the republic into an autocratic empire. Fortunately, after several years of unrest, the republic was restored and once again maintains a thriving trad with other countries through its strategic position and powerful navy.




    {|align="right" border="1" cellpadding="0" cellspacing="2"
    !colspan="6"|Corone
    |-
    |'''Capital'''
    |Radasanth
    |-
    |'''Form of Government'''
    |Republic
    |-
    |'''Ruler(s)'''
    |The Assembly
    |-
    |'''Legal System'''
    |Civil Law
    |-
    |'''Official Language(s)'''
    |[[Tradespeak]] (Common)
    |-
    |'''Population'''
    |Approximately 8,500,000
    |-
    |'''Religious Type'''
    |No official religion
    |-
    |'''Literacy'''
    |45%
    |-
    |'''Technology level'''
    |Late Medieval
    |-
    |'''Major Imports'''
    |Ore. Spices
    |-
    |'''Major Exports'''
    |Lumber, Grain, Pearls
    |-
    |'''Natural Resources'''
    |Forests,farmlands,mineral/ore
    |}














    == Geography ==


    Corone is known as a mild region, both in climate and geography. Its capital of Radasanth sits in a natural harbor formed by the Niema River delta, enjoying calm waters to the west and rolling green fields to the east. The Comb Mountains sit to the south of the capital like a crease in the parchment, more rocky hillocks than true mountains. Farmlands, orchards, marshy river valleys, and forests make up much of the rest of the region. The Bradbury River flows from the north, feeding into the large Bradbury Lake. Both are named for the family rules over the surrounding lands. The Firewine river flows south out of the Bradbury Lake, through the famous Coronian vineyards and into the Concordia Forest.


    The Jagged Mountains, the highest and most rugged mountain range in the country, stretch across its northern shores. While not particularly impressive compared to the Kachuk Mountains or the cliffs of Skavia in Salvar, the Jagged Mountains have played a surprisingly important role in Corone's growth by providing a natural barrier against both enemy attacks and the fierce northern storms.


    Corone is most famous for its Concordia Forest, a vast stretch of deciduous woodlands and home to the Corone Rangers. Many consider it the last place of mystery left in the region; almost any local will have stories of things they have seen, heard, or done in Concordia.


    == Places of Interest ==


    '''Radasanth -- the Capital City'''


    Radasanth, occupying the northwest of the island, is capital of Corone, but also of Radasanthia, the second smallest in territory but wealthiest Barony in the country. Nestled in a natural harbor at the mouth of the Niema River and cradled between the Jagged Mountains and the Comb Mountains, the Barony enjoys the mildest climate in the region and its capital city profits from calm seas and lucrative trade.
    Contrary to the belief of most foreigners, Radasanth proper is not actually situated on the delta of the Niema river, but rather a couple of miles inland. The mistake is an honest one because the delta is so wide and littered with docks and warehouses that stretch down the river all the way to the city itself. Most locals treat it as just another part of the city, anyway. A tame and well irrigated valley surrounds the city, sporting some orchards and farmland, though much of the nation's agriculture actually occurs in other Baronies.




    '''Concordia -- Forest of the Rangers'''


    Claimed by some (mostly locals) to be, if not the largest, the most magnificent forest in all the known world, Concordia is a place of serenity and mystery. Though less than two thousand years old, the forest contains ruins of ancient settlements and forts as old as the island itself. Despite sitting in the heart of Corone, one of the most well-mapped and explored regions in the known world, Concordia remains a place of mystery. Mothers tell their children to 'stay on the road', and many speak of strange things living within its thickest, darkest groves.


    The capital of the Concordia barony, the woodsman’s town of Underwood, sits in the middle of the forest and serves as the center of the woodcutter industry that supports Corone’s economy. Underwood is also home to the recently rebuilt Ranger Stronghold. As its name suggests, it is the headquarters of the Coronian Rangers, perhaps some of the best scouts and guerrilla fighters in the world.




    '''Bradbury -- the Eastern Orchards'''


    The second largest barony in terms of territory, Bradbury (named after the old Bradsbury family that still rules it) lies to the east of Radasanth and encompasses the river and large lake that shares its name. The Jagged Mountains wrap like a shawl around the Barony, marking its northern and eastern borders, while the Bradbury Lake forms its southern boundary. Expansive orchards fill much of the Barony and provide most of its income. A lesser known export comes in the form of fresh water, shipped out to the rest of the island nation in thousands of barrels.




    '''Yarborough -- the Bread Basket'''


    The barony of Yarborough stretches across the southeast of Corone, a flatland as far as the eye can see. Covered with farms and green pastures, it puts food in the mouths of the Coronian people. Its capitol is Gisela, an old city built as a celebration of the first union between the local men and the foreign elves at the site of one of the greatest battle that the Corone ever witnessed. In recent years, the Citadel's legendary Al'Brone monks have laid powerful enchantments upon the fields and forests surrounding the city, allowing commanders from across Althanas to engage in series of war games every few years. Warriors come from everywhere to honor those whose blood hallowed the ground there thousands of years ago.




    '''Tylmerande -- the Pearl Coast'''


    The Tylmerande Barony encompasses the rocky southeastern peninsula and a stretch of southern coast. It is the smallest Barony in Corone and, despite its lack of forests or decent farmland, the second richest. Its fortunes come not from farming, shipping, or trading as they do in other parts of the country, but from its its gentle warm shores, which are perfect for pearl diving. Given the time needed for the pearls to form, the elves naturally took to this line of work. Old families of elves inhabit coastal towns throughout the Barony, their long lives and patience making them perfect to manage "pearl farms" in the warm waters. Indeed, the Barony itself is formed from the Elven words for "pearl" and "shores". The capital city of Serenti serves another monastic outpost of the Al'Brone, and as such has drawn warriors to special tournaments every several years. Each tournament is known simply as the "Serenti Invitational."




    '''[[Akashima]]'''


    A small, semi-independent nation within Corone's borders. It is known for its disciplined warriors and isolationism.


    == Population ==


    Though known for its racial diversity, about half of Corone's population is pure-blooded human. Given the country's close ties with Raiaera, it comes as no surprise that High Elves come in second, making up about a fourth of the population. Most are found near the colleges in Radasanth or diving for pearls in the Tylmerande Barony. Dwarves make up about seven percent of the population, most living near the mines in the Jagged Mountains. The rest consists of small smatterings of Dark Elves and Orcs, a surprising number of mixed-blooded citizens, and a variety of other, stranger folk. For the most part, the different races and cultures co-exist peacefully, but racial tensions and disputes still occur fairly commonly, especially in the cities.


    == Economy ==


    While there are several economic branches in which the realm or Corone excels, there is one paramount to them all and that is trading. Being an island nation forced the Coronians to seek the market for their goods beyond the seas and soon after the commencement of the Age of Resurrection, Corone ships spread across the known realms almost like a plague. One of the largest one is the ferry called “The Juggernaut” that constantly travels between the mainland and the island. Buying cheap and selling expensive has become an art for the merchants of Corone.


    However, without the solid industry that is the foundation of every healthy nation, the trading would be pointless. Rye, corn, wheat and pretty much every other edible plant from the barony of [[Yarborough barony | Yarborough]] that is the surplus, is being traded to the less fortunate lands that are willing to buy... with a minor profit of course. Concordia forest is a seemingly bottomless source of wood that is being sent down the Firewine and Bradbury river to the mills. Some are sold as raw wood, some are turned into glorious ships, while others are used as firewood, but the common denominator is that they all bring profit. The mines of the Jagged Mountains aren’t too shy either as the dwarves still carve new halls beneath and produce more ore and metal from the bowels of the earth.


    All in all, the economy of the Corone is flourishing, making it one of the richest nations in the known world. With complications arising due to the civil war, trade has slowed significantly and the merchants who were once making a decent living have been in a state of disarray. However, the enigmatic Coalition has kept its pockets lined despite the travesty that has spread across the island nation. Trade that was once ignored by the middle class merchants has been overrun by the clutches of those who have enough power and influence to take what they can't earn. While the middle class shrinks, the upper class remains dominant.


    == Religion ==


    Corone is not as devout as nations such as Salvar or Raiaera, but most of its citizens worship or revere some deity or another. Temples devoted to most of the Thaynes dot the country, though many take an apathetic approach to religion, however. Perhaps the most notable and unique religious group in Corone are the Clerics of [[Draconus]], who have temples in every city and large town on the island. They offer their services to the common folk, preaching of their Dragon Lord, but most of their words fall on deaf ears. Some say that the vary nature of Draconus, who is often depicted as a ponderous, patient god slow to react and change, causes the lack of response. The religion's doctrine also includes a handful of demi-gods, who receive considerable more attention than Draconus himself. Most stem from old tribal religions that predate the republic, and teach of legendary heroes who ascended to demi-godhood. This, among other reasons, is why some still call Corone "the isle of heroes".




    '''[[Wyron]]''' – The deity of harvest, mostly worshiped in the [[Yarborough barony]], but it is not rare for people in [[Radasanthia barony]] to keep Wyron idols and shrines in their homes. Usually depicted as a reaper with the head of a bull and a tail of a dragon. By his blessing the crops grow and the trees bear fruit. He was said to have been the forefather of modern agriculture in Corone before ascending to divinity for his great works.




    '''[[Am’aleh]]''' – The patron of the sea, worshiped in most of the coastal areas, especially in the [[Tylmerande barony]] where the seashell crops supposedly rise and fall by the desire of this deity. Am’aleh is also the god to which most of the sailors pray if facing threat of storm, and to which most fishermen thank for their catch. Though gender of this deity is unknown as of yet, it is mostly described as a creature with a lizard’s head and the tail of a fish, holding a pitcher of water. Ancient texts say that Am'aleh was a great sailor who discovered many distant lands before ascending to the heavens.


    '''[[Trisgen]]''' – A demi-god of strife and war. Most soldiers of the Coronian Armed Forces wear small charms to this god around their necks just to stay on the safe side. It is said that when the humans and the elves rode against the demons at the Battle of Gisela, Trisgen rode with them, wreaking havoc amidst the enemy forces. While most histories speak an unknown hero during that campaign, it was never officially confirmed that it was Trisgen himself, though any devout worshiper believes it fervently. The figure of Trisgen resembles a gallant warrior, mounted on a back of a winged lion, holding a hammer or an axe.


    These three are the most known, but by no means the only ones worshiped in Corone. The saying goes that Corone has a god for pretty much anything, which angers the [[Y’edda]] Druids to no end.


    '''Y'edda'''


    The cult Y'edda follow the teaching of their Thayne goddess, revering cleverness, nature, revolution, and subtlety. The Druids are a fundamentalist sect that renounces all deities but the Thayne as false or demonic, and proclaims their own goddess as the chief deity among them. This puts the cult at odds with many other religions, including the Clerics of Draconus, who view their patron Thayne as the chief among the pantheon. The druids remain hidden in Condordia, centered in the town of [[Ruild]]. Since so few have ever found the town, many doubt it even exists. Y'edda gives her followers few blessings; according to the Druidic teachings, she prefers her followers to fend for themselves. Many Rangers secretly or openly worship her.


    For more information on Draconus and Y’edda, please consult the [[Codex of Thayne Lore]].


    == Government ==


    Due to the civil war that has broken out across the nation, absorbing so many in its wake, the government of Corone is in shambles. What was once an organized and resolute system of power controlled by [[The Assembly]], [[The Ministry]], and [[The Baronies | The Baronies of Corone]] is now a split and anarchic land. Only [[Akashima | Akashima's]] structure remains in one piece, the rest of the island is torn and divided.


    ====The Corone Empire====


    Born out of the ashes of the millennia old Corone Republic (with no small aid from the Coalition), the Corone Empire is still the dominant faction in the Corone today. The three remaining members of The Assembly ([[Emien Harthworth]], former Master General; [[Sivien Arundiel]], former High Baron; [[Atherny Sergio]], former Revered Congressman) wield almost absolute power in the Empire, despite the fact that none of them is officially crowned as an emperor. The vast majority of the Corone Armed Forces and the Corone Navy is under their command, and their ranks are constantly being replenished by the forced recruitment, which makes them the most likely contenders to prevail in the present bid for power. The Corone Empire is a well organized government, relying heavily on the military, and will be hard to overthrow. Martial law is proclaimed in all areas under Empire’s ruling. Radasanthia, Tymerande and several fortresses in the Yarborough County are under their control, as well as most of the naval routes. Radasanth remains their capitol.


    It is also important to point out that, though the Coalition orchestrated the rise of the Corone Empire and the two factions are seemingly in secret alliance, the Empire is trying more and more to distance themselves from the Coalition as of late. Several important personnel in the government with known ties to the Coalition were released from the service (under charges of incompetence) to diminish the grip the Coalition has on the Empire.


    ====The Corone Rangers====


    Once a mere branch of the Corone Military, the Corone Rangers transformed into tireless defenders of freedom during the Civil War. Partially due to their natural connection to the land now suffering under the foot of the tyrants and partially due their lawful leadership, these freedom fighters are the only thing that stands between the Empire and complete dominion over the land. Led by none other than the famous Letho Ravenheart, they scored a number of victories against the Empire using their superior training and guerrilla tactics. Concordia and most of the Yarborough county are under their control, with their headquarters being in the newly conquered [[Gisela]].


    Despite being widely known as the Rangers, there is actually relatively small number of actual rangers within their ranks. Their numbers are mostly comprised of militiamen, gathered in small, mobile units under the command of one or several Rangers. Still, a combination of strict discipline, periodic training and constant battling created a force of reliable soldiers more than capable to stand up to the empire on land. And with a very small fleet of warships armed with the latest batch of Alerar cannons, they are getting closer to being able to do the same on the sea as well.


    However, recently the very symbol of their resistance, legendary Letho Ravenheart, has mysteriously disappeared, leaving the Corone Rangers in disarray. The aged [[Marshal Edward Stormcrow]] is currently in charge of all operations, but so far he is failing to achieve the same success as his predecessor. These brave rebels now need to find new strength in order to defeat the growing power of the Empire.


    ====The Coalition====


    Not much was known of this mysterious organization prior to the Corone Civil War. Its name was spoken in hushed whispers, weaved into rumors that never had an ounce of solid proof behind them. However, they came out from behind the curtain during the War and more information became available. It is now known that the Coalition is a congregation of the wealthiest men in Corone: merchants, moneylenders, entrepreneurs, landowners, lords, blue-bloods. Their massive financial power allowed them to buy their way into every branch of the Corone government, creating a net that could influence the politics of the Republic itself. Soon, however, partial control wasn’t enough. Using a combination of bribes, threats, and blackmails, they took control over the three members of the Assembly, turning them against the Steward and the Grand Marshal, the two that couldn’t be bought of coerced. Furthermore, they gained control of the most lethal weapon in the land, the Scarlet Brigade. With the Assembly and the Brigade under their control, they planned to destroy the Republic and create an Empire that would be completely under their control. They would’ve succeeded if not for the two factors.


    The Corone Rangers turned out to be more persistent than they initially anticipated. With their guerrilla tactics and deadly battle prowess, they not only controlled Concordia, but successfully campaigned in the west, taking over Gisela and most of the Yarborough region. And with the free people of Corone mostly siding with the rangers, they soon turned into a real threat to the Empire. The fragmentation within the Coalition didn’t help much either. Some of the members of the Coalition disagreed with the cutthroat tactics used to form the Empire and tried to leave the organization. Most were dealt with in an appropriate manner, but there were some who survived to side with the Rangers, offering further insight into the inner workings of the Empire and the Coalition to their enemies. Some say this was the prime reason that the tides had turned in the Civil War that had been quite one sided up until that point.


    Still, nobody truly knows the intentions of the Coalition and their actual role in the greater scheme of things. Even though they still seem to be in bed with the Empire, they do not take fondly of the Empire's dismissal of several of their members within the government and are likely to take action against both the Rangers and the Empire they seemingly support. Their ultimate goal could be weakening both sides in order to take them both out and claim complete dominion over the land of Corone.


    == Military ==




    *'''[[Corone Armed Forces]]'''
    Led by the Master General, the Corone Armed Forces (CAF) are the main bulk of the Coronian military power. Holding a garrison in every larger town, they are the prominent law enforcement that is supposed to wrestle any and all disturbance, foreign or domestic. However, during the times of peace, only the very essential were kept garrisoned while the rest are reassigned to more mundane duties. Still, once every year they are called back to receive one month of training in order to keep them on the edge. While their uniforms vary of their service within the ranks, they all bear the official insignia of the CAF, a feather and sword crossed on a scarlet background.


    '''Currently under control of the Corone Empire'''


    *'''[[Corone Rangers]]'''
    Unlike the bulk of the CAF, the rangers’ duty is full time. Their offices are carefully strategically positioned so that no part of Corone is left without their presence. They are hardy folk, stern in posture with incisive eyes, and they overlook everything that goes on in their dominion. Their skill with arms is only comparable to their trekking abilities and the nature knowledge, and though they often carry no armor, they are a force to be reckoned with, surpassed only by the Scarlet Brigade. The hierarchy in their ranks is a bit different from the usual military ranking, consisting of Marshals and Deputies that each oversee their county. They have no official uniform, but their insignia is a rifle crossed with a sword. Chances are if you are looking at this insignia that you are already in more trouble then you can handle.


    '''Currently leading the rebellion against the Corone Empire'''


    *'''[[The Scarlet Brigade]]'''
    The Scarlet Brigade is where the best of the best go. Chosen from the finest that the Corone has to offer, regardless if they were rangers, mercenaries or just mere grunts, the Scarlet Brigade takes them under its wing and trains them even further. Though basically their task is to protect the Assembly, the Scarlet Brigade is in fact an intervention crew that is called when all other choices were exhausted. The identities of the members are unknown, they bear no insignia save for the crimson capes, but what is beneath them none lived to tell. The Brigade is not under the command either of the Master General nor the Steward and it is unknown to the public who stands behind the elite warriors. A veil of secrecy is only amplified by the rumor that the final test of joining the Brigade is to cut your own tongue out. None can join the Brigade because it is the Brigade that chooses its members and not the other way around.


    '''Currently under control of the Coalition'''


    *'''Corone Navy'''
    As an island nation, it is no surprise that Corone has a strong navy, especially since the Tylmerande barony makes good use of the Concordia wood in building vessels and great magnificence and durability. War galleons with dozens of guns constantly patrol the seas around the Corone shore, although they too, in the time of peace, are mostly docked and maintained. With the dispute raging in Corone between the Rangers and the Empire, the fleet has mustered to swell it's numbers and the flagship has been armed with ten cannon's from [[Alerar]].


    '''Currently under control of the Corone Empire'''


    == History ==


    === Corone Mythos ===


    Of the creation of Corone island there is no coherent information. The only trace that even resembles a tale of the creation is a mere fable, speaking of the Dragon God that formed and shaped the most beautiful land of all to appease the so called Sky Goddess. But the Goddess was frivolous and wild and untamed, refusing to show her fondness of the new lands and its master. Pondering for an eon on what to do with this new island, the Dragon God finally came to a decision to destroy what he created. But the Sky Goddess steadied his hand and asked him not to do so. She told him that she could never be tamed, never bound to a piece of earth, but that if she ever decided to do so, she would choose his island. So the land remained and thought the two deities parted once again after a palaver, life was allowed to thrive in the new lands.


    Opposed to the common belief (inspired mostly by the current racial diversity), Corone was originally inhabited exclusively by the human race. However, that is the only fact that is widely accepted amongst the modern day historians, because all other information of the early ages of the Corone continent and its inhabitants is sketchy at best. During the ages when the elves of the north already thrived and warred for thousands of years, Corone history comes only in means of stories that were passed down from one generation to the next, getting distorted every time the storyteller was changed. This comes as no surprise given the fact that the humans that inhabited the continent during those times were nomadic barbarians, gathered in clans and factions that waged meaningless wars amidst themselves.


    However, even within such rustic society, there was a firm patriarch governing structure within every clan and though written word was unknown to the Coronians, they abided to a strict set of laws. Harsh and unyielding, these laws were first recorded by an elven merchant that had the misfortune of crashing his ship on the shores of the north Corone. While his name and origin is as of yet unknown, an inscription in the Malani Cave (in which he was most likely imprisoned) speaks of his pending execution for trespassing on what he could only translate as the Holy Grounds. There is also mention of what seemed like a ranking structure within the armed forces and a strict code of both dressing and behavior.


    Where exactly these barbarians came from is as of yet unknown, but one of the tales speaks of a creature called a Nomad. Supposed to be a restless sea leviathan, this creature punctured his side at the jagged shores of the north Corone and from its entrails the first Coronians were born. In other stories, the Nomad is actually the Dragon God. Modern history supposes that the Nomad was actually a ship that carried the slaves from one of the western islands that were to be sold in the civilized lands of that time, but the lack of evidence leaves this probable theory at just that; a theory. The Clerics of [[Draconus]] agree, but adding that it was Draconus himself that caused the storm and welcomed the first settlers in his human form because his lands seemed empty without intelligent life. Needless to say, telltales and religious factoids are the only evidence of the creation and the early times.


    === The Age of Commencement ===


    The first written evidence (save for the Malani Cave inscription) comes as a mere side note in one of the Raiaeran scouting reports some four thousand years ago. [[Eraniel the Farseer]] noted Corone as a lush untamed land inhabited by barbarians volatile and rather introverted in nature. The strict structure of the society was once again noted, enriched by the first mention of the Corone women and the worship of draconic figures. However, at the time, the females were treated as mere slaves and did everything from taking care of the livestock to chopping wood. Eraniel compared the society to that of wild lions and designated this new continent as unworthy of further inspection, for though the barbarians were segregated in clans, they would for certain unite against the outside invasion. And given their nature, even a friendly visit could be considered an invasion.


    However, despite the report, after the official discovery of the island, an inflow of outsiders was inevitable. The rich landscape was greatly underused which was a perfect bait for the landowners, the mountains were the only piece of the information that the dwarves needed, and the vast forest became a second home to the elves. Needless to say, the barbarians responded in violence, but their rigid ways were soon reasoned with by the golden tongue of the negotiators. [[Chieftain Fannos | Chieftan Fannos of the Burning River]] clan was the representative of the six factions that negotiated (or were goaded into) the peace with the outworlders, led by a great adventurer of the time, [[Aranis Kaledin]]. Coy and friendly at first, the outsiders managed to make peace with the locals, staying away from their nomadic settlements and paying no heed to the constant movement of the barbaric folk. In return for the hospitality, the outsiders offered bits of civilization, teaching the locals how to write, read, farm, erect stone buildings, and with their joint forces the first Corone town was formed; [[Serenti]], a coastal town that was monument to the times of tranquility and unity amongst the natives and the outsiders.


    But with the creation of Serenti, Corone borders were now wide open. Merchant ships bearing settlers arrived more and more frequently and the ones bearing local goods were shipping out even faster. Corone was marked a vast unexplored land and there was plenty room for all interested and gradually the freedom that the natives enjoyed for thousands of years started to dwindle. Mining towns, farming complexes, sawmills slowly started to turn a paradise into a bee hive and the Coronians started to realize that they should have never given in to the first settlers. The first great Corone war was inevitable.


    Though superior in number and with the advantage of the well known terrain, the barbarians were evenly matched by the foreign warriors that excelled in skill and armaments. For hundreds of years elves kept to their forest, dwarves to their mountains in the north and the local men controlled the flat lands, all three factions constantly bickering and fighting against each other. It was a stalemate though, since neither of the sides wanted to come out of their territory. Elves dominated amidst the lush trees that they named the Concordia Forest where they created the town of Underwood, the dwarves and their defenses couldn’t be breached in the Jagged Mountains where they constructed the city of Teria around the strange ziggurat structure later known as [[The Citadel]], and none could oppose the barbarian light cavalry that roamed the flatlands like a wind, arrogating the town of Serenti as their own.


    During these times of turmoil [[Y’edda]], the Sky Queen, is mentioned for the first time, mostly in the chronicles of the elves that dwelt in Concordia. They mentioned signing a pact with the so called Protectors of the Forest, which modern history recognizes as the predecessors of the Y’edda Druids. The druids are a secretive society and even in the present little is known of them and few even encountered them.


    Needless to say, Corone became a segregated land, torn by the turmoil of the three parties that could no longer find the mutual language. And then the demons came.


    === The Age of Darkness ===


    They knew well where to strike first. The city of Teria was a supposedly impregnable bastion of the dwarves high in the north, nestled in the valley of river Niema. But regardless of the high walls and the intrepidity of the dwarves, the great city of Teira fell in a single day. The demons overwhelmed the walls like a swarm of locusts and the largest city in Corone fell with a whisper. The dwarves retracted to their caves, finding safety in the maze of passages they created during the ages.


    The demons couldn’t afford to lose time on flushing the vermin out of their holes, because even as they razed Teria to the ground (save for the indestructible Citadel), the elves and the men in the south started to negotiate a peace treaty and an alliance against the invasion. The demon army rushed over the Comb mountains, invading the Concordia forest first, but by this time, the natives and the elves already forged a pact and they were a force to be reckoned with. [[Aroen the Lightforger]] and [[Gerth of the Crying Wolves]] clan led an army of men and elves against the darkness that threatened to overtake all Corone. On the Gisela Fields they fought for seven days, but in the end the demons were too many and their brute strength won the strife, claiming Corone as their own.


    The defeated forces fled back to the Concordia forest, but the demons were merciless as they set the entire forest ablaze. Thousands of years of history written on the tree barks died in the flames that burned so vividly, they managed to enlighten the night sky and turn it into mere dusk. Luckily, the dwarves that burrowed through most of the mountains of the north, opened up their secret passages and accepted the defeated forces into their caves. And there for over a hundred and fifty years the three nations lived in peace, waiting for a right time to counterstrike the demons. Despite the fact that the dwarves received shipments through their hidden passage in the fjords in the west, it was a hundred years of famine and agony for the Coronians. Information of demon army advancement against the elven lands in the north was scarce but dreadful for soon it was known that even Raiaera fell under the demon’s advancement. All hope seemed lost and Coronians, caged like beasts in their caves, feared that the caves were to be their graves.


    Alas, then their savior came. He snuck through the remaining demon forces, bringing the news of the great defeat of the demons at the hand of Alerar forces, and inspiring the beaten Corone folk to arise and aid in the final defeat of the demons. He was an elf, clad in mytrhil armor so bright, it seemed that it was made out of starlight itself. He was Radasanth, [[Radasanth the Starlight]] by the elves, Radasanth the Braveheart by the dwarves and Radasanth the Savior by the men, and he led the cave dwellers out in one final charge. The attack was carefully planned though, in sync with the elven forces that invaded from the northeast and together they crushed the last foothold of the demons in Corone, the razed town of Teria. With the aid of the Raiaeran wizards from the [[Turlin School]], the demons were banished through a portal deep within Concordia forest that was sealed, disallowing the invaders from ever committing such atrocities ever again.


    And with the banishment of the demons, the Age of Darkness ended.


    === The Age of Dawn ===


    Swearing never to succumb to dispute that could tarnish their unity, the Corone and its colorful inhabitants started to flourish. They rebuilt the city of Teria and named it Radasanth after the hero that brought salvation when all hope had faded. With the grace of the elves, the skill of the dwarves and the domestic influence of the men, the city of Radasanth was built into one of the greatest cities on the face of known Althanas. Radasanth, though Raiaeran by birth and lineage, was moved by the honor bestowed upon him and accepted to become the first Steward of Corone. Despite the fact that he was offered kingship, Radasanth knew well about the greed and envy which a position of monarch inspires, so he instead made a republic out of the free land of Corone.


    With Radasanth at their helm and the bickering nothing but a thing of the past, Corone started its rapid growth. Concordia forest was replanted and named New Concordia, but the prefix was lost during the time because nobody liked to bring back memories of what happened to the old Concordia. Cities destroyed by the savagery of the demons were rebuilt and slowly but surely Corone was sailing towards the gentle waters. Their merchant ships dominated the waters, the quality wood from the forest that now grew on the ashes of the old forest became their main export, the renewed farmlands were lush enough to feed thrice the population and the ages of war were soon forgotten.


    However, after some fifty years of righteous ruling of the land, Radasanth abdicated from his place as a Steward for his heart longed for his home. He named Theras Amuranis as his successor, a local man that climbed to the spot of one of his ministers during his ruling. But soon it was proven that while Theras lacked no benevolence and good intentions (for which Radasanth chose him), he didn’t have the strictness of the elven Steward. Under excuse of creating a firmer trading bond with Salvar, the remaining ministers (supported by the merchants that grew in power with every day) extorted a decision to invade the frozen land subtly. Though the first attempt failed, the second one was supported with a much larger force and Corone managed to establish a colony on the foreign soil, called the New Corone.


    By this time four years passed and the power of the Steward diminished to a mere puppet figure under the influence of his ministers. A mandate time was established for all positions within the government whose members were chosen by the “people”, people being the most influential individuals in the region. All of this resulted in politicking and unrest within the society in which the rich kept getting richer and the poor were left to themselves. Stewards came and went unnoticed, the royalty fighting for the spot in the ministry of the government, and for almost five hundred years Corone is torn from within, dying a bit with each day. These times were also known by the commoners as the Age of Decay, though none of the history books has it noted.


    === The Age of Resurrection ===


    The separation of the New Corone (now known as Salvar) shook the foundations of the Corone government and resulted in a forced abdication of the entire government. Seeing that by this they were given a clean slate, a new constitution was formed, written by the hand of Ferien Selamen. Rumors were that none other than Radasanth the Savior taught Ferien of politics but rumor was as far as the confirmation went. In the new constitution the ministries were abridged of most of its powers, and the reign was separated between five figures, each representing the people in their own way. The Steward, The Grand Marshal, The Master General, The High Baron and The Revered Congressman all had a single vote in every decision with only the Steward having the power to veto any decision that wasn’t unanimous with the other four.


    Such composition of the Corone government exists until this day, and it was threatened only once during more then a thousand of years. Some six hundred years ago, an extremist merchant syndicate joined forces with the underground organizations that desired the return of anarchy. The merchants didn’t really care for the reasoning of the criminal organization as long as it could provide them with a strife that would overthrow the current government so they could put their people back on the main positions in the republic. The insurrection was only partially successful. The Royal Army and the Corone Rangers drowned the revolt in blood, and though the perpetrators were executed, the harshness of their actions shook the belief of the commoners in the Five and their ruling.


    It is rumored that the merchant syndicate still exists within the threads of the society, under the fabled name of the Coalition, but regardless of how many investigations the Rangers and the Guards execute, no trace of this organization was found. During the following years, most of the insurrections and minor rebellions were blamed on this secret organization, but their agents always seem to evade the public eye. The most known of these rebellions was the one on the ships of prisoners that were on their way to Antioch. Supposedly, Coalition agents released the prisoners and helped them in the foundation of the new realm that became the nemesis and the thorn in the side of Corone government.


    Regardless, Corone is currently at an ascending path, though the foundations might be more perforated then it seems at the first sight. Some say that at all times, the Coalition hold at least one vote within the Five...


    === Recent History – The Age of Strife ===


    Fires of war have consumed the land of Corone. It is now clear that the spark that started that fire was the assassination of the two members of The Assembly – [[The Steward Arno Erriades]] and the [[Grand Marshal Aidan Johnston]]. The fact that they were murdered in their own homes despite heavy security was reason enough for the surviving members of The Assembly to believe it was done by domestic culprits. However, their retaliation was misdirected, and intentionally so as it would turn out. A country-wide witch-hunt ensued; thousands were arrested and brought in before the Inquisitors of the newly established Tribunals. But what was supposed to be an interrogation of suspects turned into a massacre as all were found guilty and executed. Needless to say, the word spread across the land with lightning speed and people started to rebel against such senseless prosecution. And that was exactly what the surviving members of The Assembly expected.


    Seeing these outbursts of violence as a direct assault at the stability of Corone, the remaining three members of the Assembly decreed that the current democratic government was too weak to fight the domestic enemies. The current system was abolished to make way for the uprising of the new power; The Corone Empire. What soon became clear was the newly established Empire was backed by none other than the clandestine organization only known as the Coalition, which masterminded the downfall of the Republic that would make room for their own rise to power. But there were some who resisted.


    At the very heart of the arboreal expanse of Concordia Forest, Corone Rangers made a stand against the tyranny in the city of [[Underwood]]. The numbers of these freedom fighters were scarce, their rebellion trapped by the newly established Empire from all sides, but the woodlands were their home. In it, they seemed untouchable. A campaign was started almost immediately after the treachery of the Empire, to fortify the four borders of the Concordia forest. Four Companies were formed and dispatched north, south, east and west. But the Empire reacted accordingly. Defeating all but one company of Rangers with the aid of the secretive Scarlet Brigade, they not only stopped the rebels, but struck back at their very heart. Once a great City of Wood, Underwood was turned into charred rubble in a single afternoon by the Empire’s magicks. But that wasn't the end of the Rangers.


    Concordia offered shelter to these freedom fighters and they soon struck again from their base at Cathedral Hill. Taking control over a small fleet of Empire's ships that were being retrofitted with cannons in the river harbors of Yarborough region, they descended downstream and overtook Gisela. This proved to be a turning point in the war. After seizing [[Gisela]], the Rangers soon spread their dominion over the fields of Yarborough which were the main source of food for the entire Corone island. On top of that, they started filling their ranks with the rebellious common folk that refused to acknowledge the Empire as an official governing body.


    With half of the land rising against them, with the famous ‘[[Letho Ravenheart | Red Marshal]]’ leading the rebellion of the free folk that still believed in the Republic, the Empire started to score more losses than victories. The conflict between these two sides now lies at a precarious balance, and the victor is far from decided. The Empire still has a greater number of trained soldiers at their side together with the majority of the most powerful navy in the known world, but tactical advantage and an almost fanatic zest of the Rangers and the gathered militia are obstacles that would not be easily overcome.

  5. #5
    Legend

    EXP: 127,650, Level: 15
    Level completed: 55%, EXP required for next Level: 7,350
    Level completed: 55%,
    EXP required for next Level: 7,350


    Philomel's Avatar

    GP
    14,025

    Name
    Philomel van der Aart (+ Veridian)
    Age
    30 (+10)
    Race
    Faun (+ Fox/Earth Spirit)
    Gender
    Female (+ Male)
    Location
    Corone

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    You're a legend!! I'll get that sorted when I'm on my laptop.
    *admin at your service*

    Matriarch of the Gilded Lily and of its brothels, associated establishments and the army.

    Characters:
    The family triplet: Philomel, Vaeron and Celandine.
    The god and kenku triplet: Stare, Avin and Vixen.
    The Primordials: Professor Charles and Moros.

  6. #6
    Legend

    EXP: 45,220, Level: 9
    Level completed: 13%, EXP required for next Level: 8,780
    Level completed: 13%,
    EXP required for next Level: 8,780


    Nosdyn's Avatar

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    Name
    ~Nosdyn Krotar~
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    Ancient...
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    ~Old Soldier~
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    For what it's worth im glad you folks are updating the wiki.

    On other sites I have been on the wiki pages have an in depth user lore section most notably on Chronicles and on Valucre.

    These are great steps in the right direction.

    I think a dedicated user lore section would be a really good idea going forward. A way for us to update it ourselves, as has been done in the past but even more features would be a good approach.

    Somekind of generic template idea would be interesting to think about.

    Now with site lore, what I suggest is the site events become like the site lore itself.

    Then, our character interactions with said events can become user lore/etc.

    I think this a great step in the right direction I will add more suggestions given my insight from other sites I rp on.

  7. #7
    Administrator

    EXP: 10,042, Level: 4
    Level completed: 21%, EXP required for next Level: 3,958
    Level completed: 21%,
    EXP required for next Level: 3,958


    Tyr's Avatar

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    2,590

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    Tyr Vythari
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    Human
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    Male
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    Corone

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    Corone was actually the first region transferred from 3.x, but it's labeled Regional Template. I'll edit it when I'm feeling better. I meant to back then when I was working on the Wiki, but got busy with other stuff and forgot. Going back to bed and cursing the world for getting sick.

  8. #8
    Legend

    EXP: 127,650, Level: 15
    Level completed: 55%, EXP required for next Level: 7,350
    Level completed: 55%,
    EXP required for next Level: 7,350


    Philomel's Avatar

    GP
    14,025

    Name
    Philomel van der Aart (+ Veridian)
    Age
    30 (+10)
    Race
    Faun (+ Fox/Earth Spirit)
    Gender
    Female (+ Male)
    Location
    Corone

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    A generic template for each page is definitely something I want to introduce. Thank you for your comments. At the moment I'm mostly making plans and this will be a project that will take time.
    *admin at your service*

    Matriarch of the Gilded Lily and of its brothels, associated establishments and the army.

    Characters:
    The family triplet: Philomel, Vaeron and Celandine.
    The god and kenku triplet: Stare, Avin and Vixen.
    The Primordials: Professor Charles and Moros.

  9. #9
    Supreme Overlord

    EXP: 96,913, Level: 13
    Level completed: 50%, EXP required for next Level: 7,087
    Level completed: 50%,
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    Max Dirks's Avatar

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    Name
    Max Dirks
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    Human
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    Corone

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    For Ashla:


    Back to Bestiary.


    The hametsu are human like mammals from Haide. They used to live in two separate clans (sub-species) until an unknown plague wiped them out. Few survivors from either tribe remain, scattered across to anywhere but where their home was destroyed.

    Biology

    The FlameShadow and Tantibus have different cultures and traditions, however their biological similarities put them together. All hametsu are carnivorous, their canine teeth allowing them to shred their meals apart. (Each sub-species have a different special feature added to their canines. The FlameShadow clan can develop teeth as strong as delyn, while the Tantibus have deadly poison glands from birth.)

    Both species develop stronger bones as they mature, bone that reaches the strength of steel. Hametsu also have natural strength, usually being able to lift two hundred pounds by the age of twenty.

    Hametsu do not know the meaning words like "reproduction." They instead rely on their tribe arts to grow eggs in a unique kind of soil. These eggs have babies inside that mature for two years before hatching. A single pod of eggs can have up to eleven children and they only can be grown once every nine years.

    Each tribe has its own magic tradition, learning different and unique styles per sub-species. It is this magic that flows through the blood that set these two tribes apart.

    The hametsu generally have pale skin and various eye color. Hair color can be black, natural red, and brown. They can live up to the age of sixty and can grow to be up to six feet tall.

    Shared Magic

    There are certain magics both species carry. They both speak using telepathy and some can develop telekinesis. All of them dwell upon darkness to use their arts, naturally making them a somewhat "dark species." They each call upon the dark magics within within in different ways though. The FlameShadows are fine within the day, while Tantibus dwell in the night.

    FlameShadow:


    Culture:

    The FlameShadow tribe traditionally favors battle as a sense of honor. They enjoy combat to an extent and train their young past the age of seven for it. When the young reach the ages of thirteen they are tested against each other to see who is the strongest. Out of the thirteen children hatched per pod, by the end of the contest only five to one would come out alive. Assassin and Warrior trainees were paired with a Healer trainee and they were placed in an arena to compete against each other to fight. It was considered by a traumatized Warrior who somehow survived as a "sea of blood." The surviving of the pods are made official members of the FlameShadow military. Up until the age of fifteen though, one each would be guided by a single mentor.

    The entire clan carry the tradition of dyeing their hair blood red for clan deeds they've completed. They all enjoy wearing various forms of jewelry - only gold being limited to clan leaders and heirs.

    They often times dressed in black cloth for comfort, types of designs ranging by member personality. Armor and weapons were either bronze or iron, types of such items varied.

    Children who wished not to be Warriors, Assassins, or Healers often times became crafters. They would forge weapons and armor as well as making structures and preparing food for the clan


    Classes:

    Warriors: Those who would fight against massive beasts for meat and armor, as well as fighting off any raiding forces. These are the prides of the clan, often times holding public tournaments to show off their skills in combat.
    - Assassins: Those who hunt for the clan, fend off enemies from the shadows, and use mind over matter to bring enemies to the ground. They can fight toe to toe with opponents, but usually use discrete, manipulated attacks attacks from the brushes while the Warriors are on the front lines.
    - Healers: The healers are in charge of watching the young (babies - six year olds), growing herbs, and healing any wounded allies. Unlike the Warriors and Assassins they do not fight, but rather work behind them as a sturdy backbone. Healers are required to at least learn to defend themselves.
    - Crafters: The only class to not exercise some form of combat, these are the engineers, architects, and blacksmithers of the tribe. They basically are the folks who provide for the entire tribe, giving up war to be the true backbone of their clan.


    Clan Magics:


    The magics within the FlameShadow bloodline is worded as the power of a plague. They release physical powers that can instantly cripple an opponent. These abilities range from fire that burns the mind to a powerful telekinetic wave of dark, red light. The weaknesses the FlameShadows have is the very thing their Tantibus brethren thrive on: venom and poison. The FlameShadow cannot stand disease and viruses, one of the hypothesized reasons why they may have died off before the Tantibus did.

    Once in a blue moon a child will be hatched specially with the combined abilities of both tribes. Since it is impossible for hametsu to reproduce at all, these children are not suspected as a hybrid of two members of a different clan. Rather, these children are seen as omens of a tragic event that both clans could die from. These children are dubbed "Sekkekkyū" and are specially trained as warriors for that pending day. It is rumored that the Sekkekkyū can survive death, or even are immortal. Rarely any have ever come about to be tested for it. The most recent Sekkekkyū is a young Smight FlameShadow, from the said clan.



    Tantibus:


    Culture

    The Tantibus preferably live in dark places like caves. Like the FlameShadows, the naturally dark species values combat... but see it as entertainment rather than honor. Tantibus children are raised to fight from shortly after birth, each child being raised by a single teacher who shows them how to fight and grow. These children however, at the ages of fifteen, are putted against one other "apprentice" their age in a public tournament. Winner takes all - including their opponent's life. The surviving children are put in matches two more times. Since the number of students are uneven, an extra round takes place in the first set of matches. In the end, only three or (if the odd numbered child is lucky) four children survive. They are raised under their mentors' guides for three more years before reaching adulthood and becoming full fledged members, partaking in the clan's entire activities of blood and death.

    Like the FlameShadow enjoy dyeing their hair, the Tantibus enjoy getting tattoos.

    Unlike the FlameShadow, who have a sense of honor, the Tantibus do not care for their elderly, leaving them to die... or worse, using a training exercise to kill them.

    Also unlike the FlameShadow, Tantibus do not have specific classes of types of people. Everyone simply fights, provides, and dies.




    Clan Magics:

    Instead of attacks that affect the body immediately, the Tantibus favor abilities that affect the inside of the body, as well as the mind. They enjoy using poisons, disease, viruses, and their own venom to slowly kill any and all opponents. Like how FlameShadow abilities vary under the basic status, so do the Tantibus powers. The Tantibus also contain the unique ability to see in the darkness, and also commonly have better agility than their FlameShadow brethren.

    Once in a blue moon a child will be hatched specially with the combined abilities of both tribes. Since it is impossible for hametsu to reproduce at all, these children are not suspected as a hybrid of two members of a different clan. Rather, these children are seen as omens of a tragic event that both clans could die from. These children are dubbed "Sekkekkyū" and are specially trained as warriors for that pending day. It is rumored that the Sekkekkyū can survive death, or even are immortal. Rarely any have ever come about to be tested for it. The most recent Sekkekkyū is Smight of the FlameShadow clan.
    + [OOC]I've completely abandoned and lost inspiration for this group, and no one else has used them. Deleted.[/OOC]

  10. #10
    Legend

    EXP: 45,220, Level: 9
    Level completed: 13%, EXP required for next Level: 8,780
    Level completed: 13%,
    EXP required for next Level: 8,780


    Nosdyn's Avatar

    GP
    2,737

    Name
    ~Nosdyn Krotar~
    Age
    Ancient...
    Race
    ~Old Soldier~
    Gender
    ~Male~
    Location
    Ettermire/Alerar

    View Profile
    tony that template is looking pretty good so far keep up the great work man.

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