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  1. #1
    Nuclear Rage

    EXP: 64,948, Level: 10
    Level completed: 99%, EXP required for next Level: 52
    Level completed: 99%,
    EXP required for next Level: 52


    Flamebird's Avatar

    GP
    1,898

    Name
    Felicity Rhyolite
    Age
    19
    Race
    Neanderthal/ Human Hybrid
    Gender
    Female
    Location
    Corone

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    Felicity Rhyolite Level VIII

    [OOC: Updates in green!]





    On the surface, Felicity is a more or less pleasant person. She is serious and disciplined, but at the same time empathetic and kind. This surface, however, is more of a front. Being a general has forced her to be more proper and stoic than natural. Plus, her desire to gain the respect and love of others has caused her to become quicker to please as well. Her desire for strength and control demands a presence of power. Felicity acts in total seriousness when possible. She is a control freak who will go to desperate lengths to serve other people.

    Alongside the business like yet bright mask, there is extreme rage and a haunted past. While she has learned to control her outbursts to an extent, Felicity's anger issues are debilitating and easily triggered. Her post traumatic stress disorder is also an issue. Tormented by the past, Felicity is a lot more aloof and distant than she used to be. Break downs and outbursts from these negative traits are common. Since she has such a strong moral compass, Felicity becomes enraged at any wrong doings and needs to correct everything wrong. Her PTSD has caused her to fear any shadows of her past. She will run away from or lash out against the phantoms. Her self-esteem is ridiculously low.

    Beneath even this, however, is her true personal. Felicity Rhyolite a sensitive, passionate, emotional young woman full of peppy energy and spunk. The sense of humor, childlike curiosity, and wide-eyed exploration is still there. Felicity can be playful, loving, and kind. Sweet and compassionate. However, her strong sense of right and wrong makes her bull headed. Stubborn, Felicity is aggressive when it comes to her beliefs. Felicity has dealt with pain, so much, and she uses it to be protector of the innocent. Felicity's strong spirit has never left her. It has just been buried beneath...




    Felicity Rhyolite is a near-human with a short, sturdy frame. She is clearly muscular, with biceps, abs, everything. However, it is obvious she is still young. Her shorter stature makes her a bit shorter than anyone else, and she seems to be more of a straggler than a part of any group. Her wider frame is due to her stockier bone structure, inherited from her Neanderthal side of the family, and her physical strength. Nearing her early twenties, she is starting to take on the older appearance of a woman rather than a child. Of course, she is still short. Yet, she had nearly reached the end of puberty. Her face appears to be older, wiser, now and she is losing that teenage physical air. Her hair is longer than ever, reaching just above her waistline.




    - Splicer, a prevalida arming sword.
    - Heart, a delyn arming sword.
    - Little Snowflake, a swept hilt dirk.
    - Seeker, a talymar warbow.
    - Copycat, a prevalida katana.
    - Arrows: Six Redwood Arrows.


    - Boiled magim leather boots good for handling tough terrain and fighting - although not clunky and heavy - that are ankle sized.


    - Specialized knife.
    - Pow with spigot.
    - Burner, and spigot.
    - Mortar and pestle.
    - 5 small glass vials (1 cup).
    - 3 large glass vials (1 gallon).
    - 3 small hide packets.



    - Blood Thinners. Zero combat use, just helps Felicity's blood to be a not salsa.
    - PTSD Medication: To help with her PTSD symptoms. Duh.


    - Currently none.


    - Blue Robin: A small metal robin, expertly painted to resemble the real thing. It can sing, fly around and generally be awesome. It can be used as a distraction through a psycho-kinetic link with the owner that allows he or she to control where it flies. It also contains as small amount of gunpowder, which can detonate in a flash of light, and burning anything it was touching. It is enchanted to recombine overnight.
    - Journals: She has various journals written with various herb, plant, etc. classifications and information, potion and medicine recipes, and some seemingly random magical finds and writings. There are several complete journals listing the plantlife of the following lands: Corone, Scara Brae, and Dheathian. These journals are useful as alchemy cook books, a guide to plantlife and herbs in the wilderness, and personal logs for things Felicity finds interesting.



    - Swordsmanship: Felicity has always worked to improve her swordsmanship. She is an exceptional, talented bladesman; very skilled and lethal – although still not near the level of an experienced, seasoned warrior. She has trained her skills even further and harder than ever with Gweneal in his realm of time. She has received the equivalent of several years of swordsmanship training within the warped, slowed time there; and she has learned insanely fast. She knows the way of the blade of many cultures; standard Corone, Raiaera Elvish, Akashimanese, etc. She has learned to combine and use various techniques within her own unique, blended freeform style. She knows how to half sword, duel wield, and more. She still is not a complete master, but she sure is close. She has trained her skills even further under the teachings of Shinsou Vaan Osiris.

    - Knife Fighting: Felicity has been professionally trained to effectively use smaller blades in a diversity of cultural martial arts styles. She can proficiently duel wield with two knives and a sword and knife.

    - Karate: Felicity has been trained by Gweneal in Akashima’s unarmed martial art. She is no master, but her skills are still rather impressive.

    - Boxing: Felicity is much more of a boxer in combat than a ninja, delivering punches quite well. She was already effective prior to her training, but now is advanced and learned in this style of unarmed martial arts.

    - Kickboxing: Felicity is good at boxing. Same with kickboxing. Felicity can kickbox like a pro.

    - Wrestling: Felicity has learned to wrestle with Gweneal. She is now at a journeyman level with the art.

    - Archery: Felicity knows how to use a bow and crossbow when needed. She learned how to use handheld crossbows as well. Once again, she trained with her bows in Gweneal’s realm. Once again, her skills are now advanced.

    - Pole-Arms: Felicity knows how to use small and medium pole-arms and javelins. She is above the basics, although not a master either.

    - Survivalist: Felicity has become well adapted to surviving outside civilization. She's good at tracking, identifying and using herbs, coping to extreme weather, and hunting.

    - Alchemy: Felicity has an expansive understanding of the art of alchemy, in both nature and application.

    - Botany and Chemistry: As a growing alchemist, Felicity has learned about many plants, herbs, and chemicals throughout the lands. Her knowledge mostly extends to Scara Brae and Corone, but she also has lesser knowledge of the natural lore of other lands as well, including Raiaera, Eiskalt (not like it has much), and Dheathian.

    - Anatomy: Felicity has learned the beyond basics anatomy of the humanoid body. Anything too far from the human structure is foreign to her. She can apply this knowledge in both medicine and combat.

    - Medic: Felicity is skilled in the basics and beyond of medical care. She can treat patients with common ailments and diseases. She can also apply the skills and knowledge she has to rarer afflictions in research and application. She’s not a licensed doctor, or completely skilled in the medical field, but she’s still obviously gifted.

    - Arcane Knowledge: Felicity is growing in basic identification and understanding of the principles and marks of magic, enchantment, alchemy, spells, runes, potions, and the like.

    - Angsting: Like her mentor before her, Felicity is an expert in the art of angst.

    - Leadership: Since joining the Brotherhood, Felicity has been forced to develop leadership skills as a General. She has been able to adapt quite well; putting her personal issues aside just long enough to be a caring, thoughtful, clever, and charismatic leader.



    - Neanderthal Toughness:
    Felicity is developing the natural stamina and endurance of her neanderthal kin. Felicity can stay energetic and unexhausted in combat for nine times as much of the time than normal humans. When pain settles in, she can deal with it and jump back into combat quite impressively. She has a pain threshold that can take more than grown men could bear. She is one tough cookie, and it takes effort to beat her down and keep her down. [9xs better endurance than the average human.]

    - Neanderthal Bones:
    Another trait she has gained from her neanderthal relatives, Felicity has a skeletal structure six times stronger than the average person. Her bones are harder to fracture and break, as well as being more easily relocated if pulled out of place.
    [6xs stronger bones than the average person.]


    - Neanderthal Durability:
    Felicity is tough as nails, and a lot of it is thanks to her neanderthal blood. Not only can she withstand pain, but she can take four times more damage than the average person before getting to the point of dying. It will take more than one stab to the gut, one concussion's worth of head whacking, and more than the usual barrage of arrows to take her down in battle and keep her corpse there.
    [It is 4xs harder to kill Felicity as opposed to the average person.]

    - Discipline:
    Thanks to her physical training, Felicity has become a natural weightlifter. She has turned from a young girl to a trim and toned little warrior. She can lift 800 ibs. with effort and can handle up to 700 ibs. with natural ease.
    [7xs better strength than the average person.]

    - Blood Runs Thicker:
    Felicity has an increased blood supply of 2xs that of normal humans. It takes double the blood loss to negatively affect her and jeopardize her. Any lost blood will replenish twice as fast. As her major ability requires bleeds, this was a necessary rapid adaption her own body and magical affinity made.

    - Berserk Rage ~ Part I:
    [NOTICE: Any abilities under the Berserk Rage categories do not affect Felicity’s own equipment, clothes, etc.]
    Felicity has a lot of anger under her smiles, and she's able to unleash it in combat. Every time she receives an injury that makes her bleed, she gains improved physical strength. Each hit boosts her strength up by 0.5 starting with 15 seconds, stacking another 0.5xs and increasing her Berserk Rage's timer by 15 seconds. The current max stack is 10xs strength for 90 seconds.
    *There is a very negative side effect to this power, however. For every time the ability is boosted, she becomes more enraged and slowly losses her mind. By the third to fourth hits she may go completely berserk and blank out. The right drugs have proven affective at keeping the rage under better, but not complete, control. One would have to know about the sciences of this alchemy forged power to make such a drug in pre-meditation.*

    - Berserk Rage ~ Part II:
    During her berserk rage (explained above) she becomes oblivious to pain. Any wounds and bruises still apply their damage - and increased activities during berserk mode may further open wounds - however, Felicity won't feel them until berserk mode has turned off.

    - Berserk Rage ~ Part III:
    If she reaches the third knockback boost, an orangeish-red nuclear energy cloak will surround her body. This nuclear cloak behaves similarly to fire to anyone who gets close to or makes physical contact with it. If anyone gets close to it, the cloak can burn and melt hair, fur, feathers, clothing and leather; metals and woods can heat up intensely. it will cause second degree burns on flesh - and third degree burns with prolonged closeness. If anyone makes physical contact with the cloak itself, they can experience severe, painful burns, skin melting, and deterioration. This cloak lasts up until time runs out. After the cloak leaves and Berserk Mode turns off, Felicity may experience memory fog or complete loss of memory from when the power was activated.

    - Berserk Rage ~ Part IV:
    When Berserk Rage is first activated, the radiation from her nuclear powers seeps through. In a fifteen feet long radius around her, people will experience mild to moderate feelings of sickness: runny noses, teary eyes, nausea, lightheadedness, headaches, physical weakness in the body... the results will vary per person. When Berserk Rage turns off, this ability does too. It is up to the opponent to the effects and these will only be distracting.

    Berserk Rage ~ Part V:
    When blood is drawn from Felicity, Felicity's nuclear blood combines nuclear fusion with her magic affinity. All magic within a fifteen feet long radius is drained from all sources at a rate of 2xs faster speed than normal, absorbed into Felicity's person through the magic and put through nuclear fusion. The absorbed magic grants Felicity extra stamina for 2xs longer time than normal to be extended per Berserk Rage activation. This way, Felicity no longer faints or feels weakness after her fully powered Berserk Rage turns off, and she has plenty of stamina to use yet in combat, remaining refreshed and energized.


    - You Don’t Want to Suck My Blood, Mr. Vampire: Felicity’s blood, thanks to the serum that birthed her Berserk Rage, is potent. If physical contact is made, a person will feel slight burning, tingling, and/ or numbness. If taken into another body, it causes a milder variation of the effects of BRP-IV for about three minutes.

    - Magic Affinity ~ Sixth Sense: Felicity is strongly attuned to magic, thus can "feel" if there is magic in a specific area. In areas like Berevar, or in the trees of Dheathian's capital, or in magic wielding people, she can sense if magic is there. What kind of magic, its purpose and use, she cannot perceive. For example, she can't tell if a person can either shoot fireballs, turn invisible, or summon the undead, she just knows they can use magic. As this is a sort of sixth sense, alongside vision, hearing, touch, etc. it is permanently on. As a sixth sense, it can be disturbed (pained like in touch, or disgusted like in taste, or overstimulated like with sensory disorders.) Depending on how strong the magic is and the power level, the stronger or weaker her sense feels it. She can also sense the “alignment” of the magic. She can sense where the magic lies on the 5x5 Alignment chart. The darker the magic, the more it repels her (like a bad smell or physical discomfort. The worst of worsts can make her feel pain.) Like all Magic Affinity abilities, her ability to use this power is lost when near anti-magic.

    - Magic Affinity ~ Detection:
    As this ability invites meta-gaming, this can only be used on other PC's with permission from the player, confirmed in an OOC note! This cannot be used in the Citadel.
    Felicity has become able to perceive the world on a magical level. For sixty seconds at a time, Felicity can switch from a physical view of the world to a magical one. All senses will be exposed to all forms of magical properties, objects, people, etc. and she can use this ability to detect a figure's "magic signature." This signature carries a combination of the magic itself and, if it's a person, the person's personality. For example, if a fire mage is in the room when Felicity uses this, all five senses become loaded with the effects of physical fire. If the fire mage is hot tempered, the fire is wild and out of control. If the mage is more stoic and calmer, the fire is more controlled and contained. This sense extends to a sixty feet radius surrounding her. Like all Magic Affinity abilities, her ability to use this power is lost when near anti-magic.

    *This ability does have its downsides. Felicity cannot filter any of what she perceives. So say she is in a place with a boatload of magic, whether it be an alchemist's shop or even a Citadel arena (which is pretty much an alternate reality built purely from magic.) Felicity could easily have a sensory overload, experience a range of symptoms from discomfort to excruciating pain, and could even pass out from the magic all slamming into her from all sides. Even reading more than one person's magic signature can risk sensory overloads and panic attacks. Level and power levels also influence how negative the affects are. Additionally, Felicity's magical affinity is mostly focused on keeping her alive from her Berserk Rage and the serum permanently inside of her. If she uses her magic sense for too long, she risks even death because part of her affinity is taken from keeping her body functional. For these reasons, Felicity avoids using this for more than sixty seconds at a time. Felicity needs to take an hour to recharge this ability and calm down between uses. Even within these time constraints Felicity may deal with some sort of physical or mental side effect (headache, rise in blood pressure, anxiety, shock, etc.)*

    - Magic Affinity ~ Healing: Felicity is strongly connected to magical energy. Unless faced up to anti-magic, Felicity's healing is advanced. Her magic affinity actively works to rapidly heal her body. Smaller wounds heal in minutes, average wounds in up to an hour, and (survived) life threatening wounds up to a week. Her body can also recover from poisoning (after the poison, venom, etc. is completely cured.) at a much faster rate. However, if surrounded or affected by anti-magic, as long as the anti-magic affects her, her healing falls back to a normal human rate. Like all Magic Affinity abilities, her ability to use this power is lost when near anti-magic.

    - Magic Affinity ~ Magical Fusion: Felicity can create her own energy. Combining nuclear fusion in her bloodstream and magic absorption, Felicity can actively produce the energy and nutrients needed to survive and stay healthy. Felicity does not need to eat. However, still needs water and sleep. Plus, she can always eat for pleasure. Like all Magic Affinity abilities, her ability to use this power is lost when near anti-magic.

    - Blessing of the Thayne ~ Skill of Battle: Felicity's grandfather, and his bloodline, was blessed by Hromagh with the fortitude, power, and skill of battle. Felicity already has the raw strength, endurance, and survivability. In Skill, Felicity can learn new skills and traits up to five times faster than the average person. Whether it be in her competitive skills or even her alchemy, skills that may take years to learn can be learned in months instead. She can also pick up on learned traits given off by other people, catching onto personality, intentions, and even fighting styles. This can help make less mistakes and more accurate predictions in combat.

    This does NOT increase EXP gain from threads, this is a strictly IC trait only.*




    - Berserk Rage:
    See Berserk Rage, Parts I and III. With each time Felicity's ability is triggered, she becomes more blinded by rage. It can get to the point where she can blank out; becoming nothing but anger, fighting friend and foe alike. Her movements and stature become sloppy, and she cannot think rationally - if at all. The right drugs have proven affective at keeping the rage under better, but not complete, control.

    - Little Ragechild:
    Felicity is angry. Very angry. Almost all the time. However, she has become rather skilled at hiding this rage. The physical side effects of anger are strictly clear. If left untreated, her blood will become thick and even chunky; forming blog clots frequently. Her risk of situationally high blood pressure is high. She could suffer lightheadedness, sweating, and even very young heart issues. She is regularly in danger of headaches and physical weakness, numbness, etc. She needs to take medicine and pills to lighten the symptoms. Being physically active and having a healthy diet also helps her. If it weren't for getting help from fellow alchemists to dumb down these symptoms, she could literally be killing herself with her anger.

    - Magic Affinity:
    The Eiskaltian branches of Neanderthals are strongly connected to the world on a magical level. While Felicity has not awakened much of this side yet, the weakness of this power is already rearing its ugly head. Anti-magical abilities of other players, NPCs, objects, etc. automatically have a 20% more potent, deadly, and negative affect on her.

    - PTSD:
    Felicity steadily developed PTSD (Post Traumatic Stress Disorder) symptoms due to her family’s deaths and Ashla’s former downfall. To avoid thinking about and remembering these events, she has become a sort of workaholic. While she can relax, her “leisurely” activities are energy consuming and even dangerous (studying a dangerous potion, reckless thrill seeking, etc.) She can push herself to the ground, both metaphorically and physically, with these activities. She seldom sleeps well. If repeatedly exposed to enough triggers in any situation, including combat, she could have a meltdown, panic attack, and/ or a dissociative episode. While not every little reminder of her past can trigger these extreme responses, enough of them can push her over the edge. While Felicity tried to hide the mess she can be, she is a mess none the less.

    - Shorter Limbs:
    Felicity has neanderthal arms. While the size difference is small, it still provides several weaknesses. In combat, she has a shorter reach distance than full blooded people. Thus, smaller arms may be a major weakness. Even long weapons, like two handed swords and spears, may not provide as much reach as usual. Despite being tall, Felicity may have to stand on her toes and bend to reach some objects. Although small, the meager, small annoyances can make a huge difference.




    Prelude to it All.

    ~~~
    In a ragtag, rundown little village in Eiskalt, Deerhorn, she was born: a human and neanderthal hybrid.

    Felicity Rhyolite was detested by all. She was a monster, a creature birthed from a forbidden affair, a creature of the dark... that is what they all thought, at least. She was ridiculed, abused, and tormented by the throngs of spiteful people all growing up. An innocent child, she had done nothing wrong, was being beaten, humiliated, and terrorized for what she was. Her uncle and older cousin finally had enough of it and moved to Corone when she was nine.

    The years in Corone treated her family well. They lived in a cottage in the woods, avoiding trouble and running a shop in a nearby town. Her cousin became a ranger, and she wanted to as well, but her poor skills got her laughed out of the garrison. One person saw secret potential in her though... her name was Ashla Icebreaker.

    The lady of Eiskalt took her under her wing and taught her to fight. During this time, Felicity was sent to the Citadel for practice and she ran into Rehtul Orlouge, whom she befriended. Ashla had Felicity injected with a serum her friend Daisuke Toivonen made, giving her berserk-like abilities. These abilities she would struggle to control.

    While they started out with a healthy relationship, as Ashla's personality slowly darkened; so did their bond. Whenever she had a mental breakdown and reinvented her entire identity, they slowly fell apart and Felicity left her teacher.

    After this, Felicity returned to her cousin, but only for a short time before he and his battalion were kidnapped. When Felicity finally tried to save him, he was struck down... and her powers went insane.

    In the wake of being a monster, slaying so many, and upon hearing of her uncle's death through heart attack, she had enough. She lost everything. Having nowhere to go, she set sail for Eiskalt, hoping to find something there.
    During her stay in Eiskalt, Felicity took a quest to the country's largest mountain, Verbotenfels, and met a neanderthal medicine woman, Maiara, who put her through a series of trials and exercises in hopes of showing Felicity her true potential not only as a fighter, but as a person. Felicity would start to become a wiser, more mature, individual. Felicity also would pick up an interest in alchemy at this point. After leaving Eiskalt with Maiara's good wishes, she would make way to Corone again and look for ways to explore her newfound magical interests.

    After spending more time adventuring, Felicity made way to the island of Scara Brae. There, she met her old friend Daisuke Toivonen, an old ally of Ashla's. The elder alchemist immediately took the lonesome girl in. She would live with the Toivonen family: Daisuke, his son and son's wife, and their adopted daughter - Ashla's biological daughter.

    Felicity would start to study as an alchemist, now fascinated by the art of magic. As Felicity worked with the Toivonens and studied, she would take bounties and explore Scara Brae to keep from falling into any kind of depression. She was still struggling with her past. As she studied, she would attempt to figure out the nature of her powers.

    Felicity heard of an alchemist in Stonevale who could potentially help her with her powers. This alchemist, Nevin, would help her further research her abilities. It was discovered through a massive chain of events that her abilities were of nuclear fission, and that her health without medications was critical. Felicity would start to take her anger seriously, thanks to her new ally and friend.

    Shortly after returning home, the toddler Hanuh Toivonen mysteriously passed. After taking a small amount of time to grieve, Felicity ran all the way to Dheathian to get herself perked up again. There, Felicity met a drow-dwarf hybrid named Yvonne Mythrilmantle. The two quickly bonded through a series of misadventures. They bonded like sisters thanks to their similar backstories. Their differences in cultural and personal beliefs, however, collided. Felicity’s abilities continued to increase in power. While journeying with Yvonne, she finally unlocked her magical affinity.

    Daisuke continually brushed off Felicity the wrong way, to where she decided to part ways with the Toivonens. Max and Angela gave her the parting gift of a talymer war bow, and she was off. Nearing her eighteenth birthday, she sailed to Corone hoping to find Nevin. On her travels there, she saved an entire village of a strange illness and defeated an antagonistic lone drave. Upon making it to Radansanth, she briefly visited the Citadel, fighting a man named Hayate Amatsukami.

    Felicity then met a strange being. His name was Gweneal, a Lesser Thayne she had never heard of. Yet, she trusted him. After some misadventures, Gweneal gave her the opportunity to train herself in ways she never had before, in his part of the Thayne Realm. Felicity took him up on his offer. Time passed in a strange way there; and her advanced learning abilities allowed her to master a handful of competitive skills in a way she had never done previously. Yet, there was a price to pay for staying here…

    … When she finally returned to Althanas, she was shocked to find it in a state of apocalyptic disrepair. It had been The End of All Things. Volcanic eruptions, meteors, and wars had ravaged the broken world. Devastated, Felicity was unable to reach her loved ones.

    Of course, Felicity made it to the Citadel and took her frustration out on some rather important figures there. It was in the Citadel that she first met Philomel van der Aart and Shinsou Vaan Osiris. Shinsou was so impressed by her performance that he offered to take her under his wing.

    Felicity joined the Brotherhood of Castigars as Gweneal acted as her secret guardian. Shortly after joining The Brotherhood as Lord Osiris’ new apprentice, Felicity earned the rank of General for her part in slaying the dragon Drexel, a servant of the dark wizard Arius. As the Brotherhood closed in on Arius’ location, Felicity grew close to Shinsou as they trained personally. However, trouble came once again when in trying to save Whitevale and the Brotherhood from Arius, Shinsou Vaan Osiris was sacrificed. Still alive, but transported somewhere far away… Now, Storm Veritas was Lord of the Brotherhood, and Felicity had to learn to cope without her mentor. Gweneal too had to fly away, as he played a part in Arius downfall the Great Thayne were unhappy with and demanded answer to.

    Was Felicity alone again?

    Now a General of the Brotherhood, increasing her reputation, Felicity struggles to overcome her past and embrace her future.
    Last edited by Flamebird; 05-12-2020 at 03:48 PM.
    "I can't be proud of anything. I am ashamed of everything."

    "I gave my heart, my allegiance, all my energy for this and got nothing but ashes in return. What on earth did I do to deserve being chewed and spit out like this? Time and time again, it's all the same."


    Felicity Playlist.

  2. #2
    Viator Mundi

    EXP: 155,108, Level: 17
    Level completed: 18%, EXP required for next Level: 14,892
    Level completed: 18%,
    EXP required for next Level: 14,892


    Shinsou Vaan Osiris's Avatar

    GP
    7,753

    Name
    Shinsou Vaan Osiris
    Age
    34
    Race
    Telgradian
    Gender
    Male
    Location
    Corone

    View Profile
    Hey Flamebird.

    I'm just letting you know I'm looking at this, and i'll be back to you as soon as I can today.

  3. #3
    Viator Mundi

    EXP: 155,108, Level: 17
    Level completed: 18%, EXP required for next Level: 14,892
    Level completed: 18%,
    EXP required for next Level: 14,892


    Shinsou Vaan Osiris's Avatar

    GP
    7,753

    Name
    Shinsou Vaan Osiris
    Age
    34
    Race
    Telgradian
    Gender
    Male
    Location
    Corone

    View Profile
    Thank you for your patience on this Flamebird.

    Unfortunately, as it stands you are over your allotted TPL cap for this level and therefore I can't approve this as it stands. The reason for this is that Level 7, you were pretty much at your TPL cap of 100. On level 8, your cap only increased by 10 but the addition of new abilities and the strengthening of existing ones exceeded this by quite a bit.

    I recommend you either remove an ability or downgrade some of your existing ones in order for you to make the cap. If you need any help, let me know.

  4. #4
    Nuclear Rage

    EXP: 64,948, Level: 10
    Level completed: 99%, EXP required for next Level: 52
    Level completed: 99%,
    EXP required for next Level: 52


    Flamebird's Avatar

    GP
    1,898

    Name
    Felicity Rhyolite
    Age
    19
    Race
    Neanderthal/ Human Hybrid
    Gender
    Female
    Location
    Corone

    View Profile
    I removed Blessing of the Thayne: Timespeed completely.
    "I can't be proud of anything. I am ashamed of everything."

    "I gave my heart, my allegiance, all my energy for this and got nothing but ashes in return. What on earth did I do to deserve being chewed and spit out like this? Time and time again, it's all the same."


    Felicity Playlist.

  5. #5
    Viator Mundi

    EXP: 155,108, Level: 17
    Level completed: 18%, EXP required for next Level: 14,892
    Level completed: 18%,
    EXP required for next Level: 14,892


    Shinsou Vaan Osiris's Avatar

    GP
    7,753

    Name
    Shinsou Vaan Osiris
    Age
    34
    Race
    Telgradian
    Gender
    Male
    Location
    Corone

    View Profile
    Thanks Flamebird. With that, you are now approved!

    Just a note: Blessing of the Thayne ~ Skill of Battle should really be listed as a character skill rather than an ability, please can you move it to skills on your next level up? It will make it easier for us to feed back to you. Thanks.

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