Name: Shinsou Vaan Osiris
Gender: Male
Age: 34 years old
Race: Telgradian
Eye Color: Gold
Hair color: Brown
Height: 6’0”
Weight: 155lbs
Alignment: Neutral
Personality[/CENTER]

Shinsou has developed somewhat of compounded persona in recent years. Whilst he often remains strikingly calm, intellectual and calculating, his close relationship with Storm Veritas has definitely given him a rougher edge. He has picked up a few of his friend's own mannerisms (heavy drinking, cursing and gambling), including elements of the electromancer's temper - it hasn't gone un-noticed that the often stoic Telgradian sometimes burns through his stock of patience quicker than usual with people he deems to be 'un-cooperative'. He is now much quicker to use his more dangerous abilities openly to resolve conflicts quickly, rather than use the conservative approach he was renown for.

In spite of this, (and ironically), Shinsou's calmer side comes out more around the ill-tempered Felicity Rhyolite, whom he has taken on the responsibility of training after seeing huge potential in the young girl. He also has a soft spot for Philomel Van der Aart, who remains a complex part of his life as a lover whose loyalties were tested during the Siege of Radasanth, and who has since come back into Shinsou's life through a pledge of fielty.

Since Shinsou's focus switched from expansion of the Brotherhood to dealing with Arius Mephisto; a former right hand man of his who betrayed the Brotherhood and attempted to assassinate him, the Telgradian has become obsessed with revenge. Such is the level of disdain for Arius that Shinsou can no longer commit to any other task, prioritising the traitor's death or capture above all else.


Weapons

Enpera

Name: Enpera
Type: Iai Sword (modified Katana with no curve)
Material: Prevailda
Quality: Masterwork

Enpera (previously named Kadingar at level 14) was re-forged by Shinsou Vaan Osiris in the hellscape of Telgradia's underworld after the events of The Redemption of Tylmerande. Incorporating a special metal into its design, Enpera is comprised of a Prevailda compound that has not only strengthened the blade, but also Shinsou's spiritual connection to the weapon. The hilt is comprised of a traditional feudal grip, wrapped in black and gold cord, and the blade's metal is tinted slightly golden.

So fine is the cutting edge of the blade that each swing emits a light note, and this has caused many to believe that the Raiaerans (famous for their enchantments) were involved in its design, although this is untrue.

Enchantment:

Once per thread, for a duration of four posts, Enpera allows Shinsou to draw on the sword's power and enter an enhanced state of being.

In this state, Shinsou's reactions are enhanced to 6x that of a normal human, for four posts. This allows him to process information much more quickly, allowing him to react to events much faster than his base self.

Once Shinsou's berserk state ends, the Telgradian spends the next in-character post in a state of debuff. His reactions fall to HALF of that of a normal human.


Abilities

Spirit Sense
Shinsou is able to detect the presence and strength of living or un-dead people that he has already met, either through exposure to flesh or magic. The stronger the person, the further away he can detect a presence. He is able to distinguish which power signature belongs to whom.

Dark Matter (Mastered)

The Dark Matter projectile is a staple of Shinsou's magical arsenal. Within his palms he can create basketball sized orbs of this highly unstable dark magic and throw them at high speed. On impact, each orb implodes with such gravitational force that each can tear apart concrete and metal (up to prevailda strength) within a twelve foot spherical radius.

This ability can be used four times a thread.
Enpera Kurohitsugi (Full Power)

After years of training, Shinsou has finally managed to perfect his original Enpera Kurohitsugi technique. This new iteration of his deadly barrage spell involves the Telgradian opening up a thirty foot wide, wall-like expanse of void behind him and summoning up to thirty dark matter spears from it. On command, Shinsou unleashes the spears upon his opponents (either individually, in small batches or all at once). The spears do not implode on impact, but are extremely powerful and can tear through even prevailda armour.

This ability can be called upon once per thread and remains in effect until all thirty spears are expended from the portal, which can be opened and closed at Shinsou's whim.
Enpera Asurendo

By concentrating an intense amount of dark matter energy into Enpera and touching the blade’s tip against the ground, Shinsou can rend parts of the earth ahead of him up to a distance of forty feet away. This creates a “line of sight” debris field of jutting rocks sharp enough to stab an opponent from underneath, at worst, or destabilise them at best.

Shinsou can use this twice per thread, once Enpera has been unsealed.
Aura Break

Once per thread, Shinsou can negate the effects of a single magical spell or physical attack. Enpera will smother him in an aura of Dark Matter that solidifies into a crystal as hard as adamantine. Once the attack hits, the membrane of the crystal will shatter and Aura Break will be unusable for the rest of the thread.
Shadow Scribe

Shinsou can quickly inscribe his personal seal on any surface using Dark Matter. Once per thread, he may phase out of the physical plane and re-appear where his seal was inscribed. The seal glows with a purple light once inscribed, and can be destroyed / nulled with even the slightest physical or magical contact.

Hakai Seal Break

In order to protect Shinsou from excessive power drain, Enpera's true form remains constantly sealed. Once Shinsou utters the command "Break", this seal is broken. Shinsou CANNOT access abilities marked as "Hakai" without FIRST performing this ritual.

Hakai: Shiroihitsugi

Shiroihitsugi is Shinsou's highest level technique. It is so powerful that the Telgradian was required to seal the source of it within Enpera instead of his own body.

The Shiroihitsugi seals its target within a large, white orb, which is formed when Enpera generates enough spiritual energy (this takes one full post). Once fully formed, Shiroihitsugi envelops the opponent with a powerful torrent of gravity, immobilising them entirely, before spawning several white Enpera Kurohitsugi protrusions. These spears then simultaneously lance the orb, lacerating the one inside from head to toe.

The spell is very difficult to use, and requires full concentration to maintain. It can only be used once per thread. It can be destroyed with one full powered electricity or dark magic attack from within or two attacks externally. It can withstand other elements twice as much, requiring two internal hits or four external ones to completely destroy.

Once Shiroihitsugi has engaged, it will shred itself to atoms and dissipate entirely.


The Vault of Garah

Once per thread, Shinsou may create a key made from dark energy. This key allows the Telgradian to open up a small expanse of void behind him and pull from it a copy of any weapon that Shinsou has physically seen with his own eyes.

The weapon that Shinsou chooses is not the original, but has all of the original's characteristics, abilities and enchantments (according to those that have been approved through the Realm of Greeting). Shinsou can use these at will, according to their originally approved limitations.

In order for this ability to work, any weapon summoned MUST have been previously approved through Realm of Greeting, or otherwise been previously purchased in the Bazaar. In both cases, Shinsou MUST have seen the weapon being used, IN PERSON, during his time (This includes Althanas 3.1 threads).

This ability can be called upon once per thread and remains in effect until the weapon dissipates at the end of a third consecutive post.


Three Fold Law

Once a thread, when an offensive magical spell is cast on Shinsou or he comes into contact with an offensive magical object, Enpera can store the full energy from the attack (regardless of spell weakening). The stored energy contained within Enpera can be re-directed at an opponent in the form of a powerful dark matter particle beam from the tip of Enpera’s blade, ranging in power from being able to dent iron to vaporising even prevailda strength materials (this is determined by the strength of the magic cast and the user – for example, a regular fireball would not be as powerful as a lightning blast from Storm Veritas, or Philomel’s earth magic).

This does NOT prevent the original attack from hitting or damaging Shinsou in the normal way, and does not reduce the damage Shinsou takes. If the spell is particularly strong (from any level) and Enpera cannot store that much energy (even after reduction), the energy will cause Shinsou additional damage once re-directed.

Background: