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Thread: Battle System

  1. #1
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    Battle System

    Ok, there's enough of you dregs here now to have actual conversation. I'm curious as to the battle systems on your home forum. How do they work? How do you determine who wins? Do you just battle until someone caves? Once you've described your system, I'm also curious to hear some methods on how you are going to adapt to Althanas' battle system.

    Come on, impress the battle guru...
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  2. #2
    There is very little PvP at The Nether Realms. The few instances I can think of, the same person was playing the villain and the hero, so it was written for the benefit of the story.

    That being said, we're in the middle of a large battle, and there are several PC's on both sides (one playing a mercenary band with troops on both sides) and that has had some ad hoc rules placed to make it fair. This will truely be a chess match with a member of both sides (myself and pheonix) overseeing and making sure no one starts godmodding.

    So, in summary, ussually the battles are predetermined, but this one is new to us and I'm not entierly sure how it will work.

    As far as adapting to here, I'm not sure. I haven't posted in something like this ever, though I've RPed battles since I started. I'll just have to play it by ear.

  3. #3
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    Well, basically we fight until the end of the thread, then an awesome judge comes and uses a rubric that is based off your writing style, the story itself, the flow, clarity, etc. Whichever person has the highest score wins! And gets giant bags of EXP and gold.

    ...

    But you should know that already.

    ...
    ~7~

    "The one who does not have the courage to look at the truth is called a coward. A coward is afraid..."


  4. #4
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    Yah, it's this cool system where there's, like, some super cool judges and a rubric and stuff.

    I think.
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  5. #5
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    Quote Originally Posted by Rodgin Kemph View Post
    There is very little PvP at The Nether Realms. The few instances I can think of, the same person was playing the villain and the hero, so it was written for the benefit of the story.

    That being said, we're in the middle of a large battle, and there are several PC's on both sides (one playing a mercenary band with troops on both sides) and that has had some ad hoc rules placed to make it fair. This will truely be a chess match with a member of both sides (myself and pheonix) overseeing and making sure no one starts godmodding.

    So, in summary, ussually the battles are predetermined, but this one is new to us and I'm not entierly sure how it will work.

    As far as adapting to here, I'm not sure. I haven't posted in something like this ever, though I've RPed battles since I started. I'll just have to play it by ear.
    In short run it like this. Work with your partner definitely and if possible your opponents. The idea is to have a cohesive story between you two. Then try and write that story as well as possible. Now, I know some people may think that there is no point but here this out. When the story is set in stone, its the way you tell it that enriches the experience. If you're the better writer, its far easier to write when you have something to work with, rather than try to tromp through your opponents. Much as you do on your site's predetermine it, and just write as well as you can. IN the end its scores that determine who moves on.
    How something is said, is just as important as what is said. -Anonymous

  6. #6
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    Shh...don't give away our secrets! :-p

    Like he said, the most fluid stories are ones discussed and worked out in advance. Even battles. So take time to work with your partner and your opponents to come up with at least a semblence of an idea of what you'd like to see happen. In the end you'll find things flow better and have more purpose to every action.
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  7. #7
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    I take pointy object.
    I stick pointy object in enemy.
    Battle over.
    Quote Originally Posted by Double 'The Fun' Felix, Jul 10 2008, 12:55 AM
    And I just wanted to say that using different colors in your roleplaying posts is distracting and should probably be avoided unless your name is Lord Synical, because he is an exception. A big exception. To everything. Thanks. He's also batshit insane.

  8. #8
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    Since winners are determined by score, it's much more desirable to allow you character to be defeated ICly than it would be elsewhere, if by doing so it creates a better story.

  9. #9
    The Three Ways
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    Death posts are fun...heh.
    Dying to himself, - Level 1/2
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    2015 - 1/2 of Adventurer's Crown Round 2 Guest Team w/ Max Dirks, Althy Day Superlatives: Character - Best Personality, Writer - Hardest Worker
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  10. #10
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    ... No pointy object?
    Quote Originally Posted by Double 'The Fun' Felix, Jul 10 2008, 12:55 AM
    And I just wanted to say that using different colors in your roleplaying posts is distracting and should probably be avoided unless your name is Lord Synical, because he is an exception. A big exception. To everything. Thanks. He's also batshit insane.

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