Quote Originally Posted by Greyspine's Laws of Wizardry
  1. A Wizard must have a Hat.
  2. All Wizards inevitably gain a staff.
  3. A Wizard is only as good as his word.
    Addendum: Vendetta sworn is vendetta pursued at all costs.
  4. A Wizard never stops thinking.
    Addendum: No, not even when he's doing that.
  5. A Wizard can never truly go home.
Ten years ago, a young Wizard looked up from a book read by campfire's light. His gaze followed the highest flickers of flame and fell solidly on the sagging gray hat of his scar-riddled mentor. He considered his words carefully -- a rarity even back then -- and brought himself to ask, "Why can't a Wizard go home?"

It was a long time before the older Wizard deigned to look at him. Longer still before he finally answered, "Pray to the Ethereal Sway that you never find out."