Scara Brae: Barring a retcon of Liquid Time, Scara Brae has been geographically warped by the emergence and subsequent destruction of the Catacombs. Most of the city itself has sunken below sea level, with the Docks and several other parts remaining high enough above the water that the city hasn't been flooded; like New Orleans, basically. The city was essentially destroyed and immediately rebuilt, with many noteworthy landmarks surviving and being repaired or modified to accomodate the changes. The population now includes refugees from the old Catacombs civilizations, mostly the pale, human-derived Kevyrazians and the chittering, relatively peaceful Fungans.
The city's Status Quo is gradually reasserting itself now that the disaster has passed, although there are now full-blown Sanctioned mage squads operating as Warlock hunters for the Ordo Malleus, as well as the beginnings of a small school of forensic magic and alchemy among the City Guard.
Politics: Queen Valeena took advantage of the chaos to bump off a few problematic nobles. Use that however you will. Magic has also become a trickier deal among the people of Scara Brae: any magic that can build things or maintain them is WONDERFUL! while any shows of destructive magic are likely to get you lynched if you're not careful. Religions -- all of them -- have experienced huge surges of attendants, polarizing the populace even further.
General: The island has actually gotten bigger, specifically stretching out to the West by a few miles.
The Labyrinth of Scara Brae: The not-nearly-abandoned-enough ruins of what used to be the Catacombs beneath the city. Exploded out from under it, ripped apart, collapsed, and ultimately ended up being a ten mile long pile of dead cities, broken tunnels, shattered temples, and Gods-know-what all stacked on top of each other and strewn about in every direction. There are probably still monsters, monstrous peoples, and old magicks still lurking inside. There are probably priceless treasures, bits of lore, and who knows what too. Raid at your own risk and pray the place is dead enough that you don't end up lost forever in its depths.
Lake Valeena: The Lake is now shaped like a crescent, its tips pointing East and South, respectively.
Brokenthorn Forest: Has been devestated. The Northeastern edge of the Forest has been smashed flat, with nearby castles bowled right over like they weren't even there. A kobold city has crashed down at the heart of the Forest, and it's anyone's guess if those blind, vicious little bastards survived it.
Windlacer Mountain Range: The Southern faces of most of the central range have been blasted clean and then littered with rubble and debris. An entire fungan city crashlanded in the peaks on the North side of the range. No expeditions have been made to see if anyone survived.
Sijal Kar: The crater where the misbegotten son of Draconus and N'jal died has become a major attraction for daytime tourists and researchers and nighttime cult activity. The crater has also taken on his name, along with an insane collection of plants, spiders, and dragonflies that are not natural or native to any part of the world. Very few of these creatures are poisonous, but some are worryingly large. While the godling himself is thoroughly and utterly dead, hope remains among some that traces of his power might yet endure...
Potential Plothooks or Notes for Others: Bits and pieces of the Catacombs basically went all the way around the world and back again. It is not unreasonable to have a chunk fall into another region. The sudden, violent expansion of the island has probably triggered severe oceanic activity, including tidal waves on the shores of neighboring continents. The death of Sijal Kar triggered an eight hour solar eclipse over Scara Brae -- it's possible that other parts of the world also experienced this.
As always, all this crap's public domain to Althanas. Do as ya will.
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