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Thread: Boss List

  1. #11
    Member
    EXP: 91,535, Level: 13
    Level completed: 11%, EXP required for next level: 12,465
    Level completed: 11%,
    EXP required for next level: 12,465
    GP
    6,985
    Revenant's Avatar

    Name
    William Arcus
    Age
    Mid-30's (apparent age)
    Race
    Revenant
    Gender
    Male
    Hair Color
    Black Stubble
    Eye Color
    Molten Fire
    Build
    5'11"/178lbs
    Job
    Freelance Murder Machine

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    Created by Hysteria

    Weredigo, Undead Wendigo brought Lancaster, Sighter Tnailog, Hysteria, and Azrael to meet their doom.

    Level - 3

    Name: Weredigo, Undead Wendigo

    Appearance:
    Weredigo is a nine foot tall humanoid with a lean frame. It is a cross between a man and a wolf, with a sharp wolf face, with massive teeth constantly stretched into a wicked looking smile. Since its death (read history) it has become a festered version of what it was before, with much of its body rotten off. Its once thick brown fur is mottled, dirty and with large missing patches. The creature's right arm was cut off before its death and has been replaced with a twisted one of steel that ends in wickedly curved claws. Though the arm appears to be nothing more than steel, it pulses with a dark internal energy.

    History:
    Over a century ago this particular Wendigo terrorized one of the forests of Raiaera, mindlessly slaughtering everything that it encountered. But despite the east’s bloodthirsty ferocity, it never made more than a minor footnote in the Raiaeran history books. The reason for this was simple, almost as soon as the beast began to draw attention to itself it was hunted down and put to the sword by a band of nameless heroes.

    With its corpse carefully put down and preserved by the same heroes who had slaughtered it, the beast’s remains went unnoticed through Xem’Xund’s rampage across Raiaera. Within the last year, however, some unknown force has discovered the beast’s resting place and has revived it. The resulting creature, complete with a newly fashioned arm of twisted steel, has become known as Weredigo by the few survivors of its horrific raids. Though it is unknown who resurrected the Weredigo or why, the attacks show some hint of a greater plan that has yet to unfurl.

    Tactics:
    Weredigo watches its prey with its lifesight, waiting with the patience that only the undead can for the perfect opportunity to strike. When it senses that the opportunity is at hand, it summons its cloud of fog to obscure the vision of the hapless targets and send them into a state of confusion before leaping upon them, its lifesight allowing it to easily see its prey.

    Skills/Equipment/Attributes:
    Supernatural Strength – Weredigo is extremely powerful, with enough strength to bend steel and gouge stone. Weredigo is roughly four times stronger than a normal warrior.

    Lifesight – Rather than viewing the world as a normal, living creature would, Weredigo senses things by the amount of life and vitality that they possess. Living creatures appear as outlines of life force to Weredigo and thus his vision cannot be impaired in any way.

    Cloud of Fog – Weredigo’s skin produces a thick cloud of fog around it when the creature begins to hunt. The fog heavily reduces visibility around Weredigo so that creatures caught in it can only see about five feet in front of them.

    Claws – Weredigo’s remaining real arm is tipped with hardened, jagged claws.

    The Dark Claw - The twisted metal arm that replaces Weredigo’s missing one appears to be regular steel, but is infused with a dark stone of power. Once every two rounds of posting, Weredigo can unleash a pulse of dark energy from the claw that saps the life from whoever it strikes. Weredigo doesn’t actually have to wound his victim with this to drain their life, merely make contact. The life draining process leaves a victim cold and weak, and though it doesn’t kill them outright, it leaves them in a position where the undead creature’s overwhelming strength and jagged claws will.

    Score Needed to Defeat: 50

    Experience/Gold/Items Earned:
    The Dark Claw – You have retrieved the twisted metal arm from the Weredigo’s body. While the dark energy infused steel isn’t a very suitable weapon in itself, a master smith may be able to reforge it into a weapon that allows its user to make a life draining attack once per day similar to the Weredigo’s own.

    -or-

    400gp
    Last edited by Revenant; 03-15-11 at 01:00 AM.
    "I have looked upon all that the universe has to hold of horror, and even the skies of spring and the flowers of summer must ever afterward be poison to me." - Call of Cthulhu

    David vs. Goliath: History's first recorded critical hit.
    JC Thread - The Bitter King

  2. #12
    Member
    EXP: 91,535, Level: 13
    Level completed: 11%, EXP required for next level: 12,465
    Level completed: 11%,
    EXP required for next level: 12,465
    GP
    6,985
    Revenant's Avatar

    Name
    William Arcus
    Age
    Mid-30's (apparent age)
    Race
    Revenant
    Gender
    Male
    Hair Color
    Black Stubble
    Eye Color
    Molten Fire
    Build
    5'11"/178lbs
    Job
    Freelance Murder Machine

    View Profile
    Level - 2

    Name: The River Knight

    Appearance:
    The River Knight is tall and broad shouldered, though all of his impressive bulk is completely hidden beneath the suit of interlocking plated mail. So well hidden is The River Knight that the only thing that identifies The River Knight as a male is the deep, rumbling voice that emanates from inside the fully enclosed helmet that he wears. The armor itself is well-maintained but plain, adorned only by the matte blue color that covers it. Though he is by no means lithe in all that armor, The River Knight still manages to move fluidly enough to defy expectations. With his heavy hammer in one hand, and half body kite shield in the other, The River Knight is the very picture of a formidable opponent.

    Background:
    The Blackbriar River is a notoriously swift and treacherous body of water; wide enough that only a master bowman could put an arrow from one side to the other and deep enough to cover an entire merchant caravan. It is fortunate then that Thole Bridge exists. Thole Bridge is a simple stone pathway, wide enough to fit two standard wagons side-by-side and is sturdy enough to bear the weight of a herd of cattle. It is also the only crossing for Blackbriar River in a day and a half’s travel no matter which way one travels. Thus it was a sad day for travelers when the River Knight first appeared.

    No one knows who the River Knight is, where he comes from, or why he chooses to guard Thole Bridge, if it is even his choice to do so. All that the shattered remnants of those attempting to cross Thole Bridge know is that the River Knight refuses to allow anyone to pass the bridge without defeating him. That’s not to say that there are those who haven’t made it across Thole Bridge, but doing so these days is a less than guaranteed proposition.

    Abilities/Skills/Equipment:
    Armor of the River’s Guard – This blue matte suit of interlocking steel plates completely encloses the wearer, allowing no clue as to the wearer’s identity and no hint of weakness. Though this is a full suit of heavy armor, it is so masterfully crafted that it doesn’t hinder the wearer’s movement. The armor includes a half body kite shield.

    Heavy Warhammer – The River Knight wields a large steel warhammer.

    Hammer Proficiency – The River Knight is an expert at fighting with his heavy warhammer.

    Enhanced Strength – The River Knight is three times as strong as a normal warrior, able to put massive force behind each strike of his weapon and more than capable of tossing lesser enemies around.

    Stoic Defense – The River Knight guards Thole Bridge with a determination that borders on the supernatural. The River Knight can keep fighting long after the wounds he has received would have floored another opponent. Additionally, it is extremely difficult to disarm or trip the River Knight.

    Bring Them Down – While flying over Thole Bridge may seem like the easiest option for those who are capable of it, those who make the attempt quickly find out that their assumptions are wrong. Anyone attempting to fly over Thole Bridge or the Blackbriar River near the River Knight becomes incredibly disoriented and finds that they are unable to make the journey.

    Second Wind – No matter how much punishment that the River Knight has taken, he always seems to be able to redouble his efforts whenever anyone becomes close to crossing Thole Bridge. Those who have witnessed this claim that the River Knight fights like a man possessed, forced almost beyond the limit of human capabilities to ensure that no one gets past him. This includes moving faster, hitting harder, and being tougher than normal.

    Tactics:
    The River Knight waits quietly for anyone to come to Thole Bridge. Rain or shine, day or night, the steel clad warrior waits patiently. It is only when travelers come to the bridge that he shows any sign of life, moving to block the bridge and issuing a combat challenge to any who wish to cross. In combat, he is a stoic defensive fighter; calmly taking strikes that he knows cannot get through his armor and deflecting heavier ones with his shield.

    Score to Defeat: 60

    Spoils (choose one of the following, plus lesser spoil):
    Heavy Warhammer – A quality steel heavy warhammer. It is so large that it deals more damage than normal and is yet feels lighter than it should be. The Heavy Warhammer cannot be sold until the owner gains a level.
    -or-
    Caravan Reward – 100 gp reward from local caravan companies for clearing the River Knight from the bridge.

    Lesser Spoil (if the thread score is 5 or less under the Score to Defeat): +25 gp
    "I have looked upon all that the universe has to hold of horror, and even the skies of spring and the flowers of summer must ever afterward be poison to me." - Call of Cthulhu

    David vs. Goliath: History's first recorded critical hit.
    JC Thread - The Bitter King

  3. #13
    Member
    EXP: 91,535, Level: 13
    Level completed: 11%, EXP required for next level: 12,465
    Level completed: 11%,
    EXP required for next level: 12,465
    GP
    6,985
    Revenant's Avatar

    Name
    William Arcus
    Age
    Mid-30's (apparent age)
    Race
    Revenant
    Gender
    Male
    Hair Color
    Black Stubble
    Eye Color
    Molten Fire
    Build
    5'11"/178lbs
    Job
    Freelance Murder Machine

    View Profile
    Level – 1

    Name: Tuloc Lereur, Smiling Lads Lieutenant

    Appearance:
    Tuloc is a midget, standing just over four feet tall. Combining this with his chubby, unshaven face and ruffled hair makes Tuloc look so much like a child that most people who see him would be hard pressed to believe that he is actually in his late twenties.

    Tuloc wears ill-fitting clothes of a ragged appearance when he is out and working, though he wears nothing but the finest clothes while safe in the Smiling Lads headquarters.

    Background:
    Silas Sheffier, master of the Smiling Lads thieves’ guild, discovered Tuloc when the diminutive thief attempted to pick Silas’ pocket, not knowing who his mark was. Rather than put the upstart in his place, Silas saw the potential that Tuloc had to be a great asset to the Smiling Lads. Once inside, Tuloc quickly rose through the ranks to become Silas’ chief lieutenant. Now, he spends his days thinking of all the wealth that he has brought to the Smiling Lads and how it can be used to usurp Silas from his seat of power.

    Abilities/Skills/Equipment:
    Superior Agility – Tuloc is lithe and the years of living the thieves’ life have honed his body into a superior specimen. Tuloc is roughly twice as agile as a normal person and has improved speed and dodging ability.

    Hide in Plain Sight – Tuloc’s ability to mask himself as a child means that he is exceptionally adept at losing himself in a crowd. While in a populated area, Tuloc may vanish into the crowd, blending in and losing himself as just another nobody. Unless he is being watched and followed carefully, Tuloc can quite easily make his escape from pursuit.

    Pickpocket – Tuloc is an extremely well-trained thief and can lift unattended items from anyone with a low chance of being noticed as long as he isn’t engaged in combat. This skill is useless in combat.

    Combat Proficiency – Tuloc, while not a combat specialist, can hold his own in a fight in one-on-one combat.

    Straight-Razor – Tuloc’s weapon of choice, a fine edged straight-razor.

    Smiling Lads – Tuloc, as the chief lieutenant of the Smiling Lads, can call on the thieves in his guild to aide in his escape. If given the chance, Tuloc can call up a Smiling Lads thief to aid him. The thief is decently proficient with his long knife but isn’t any keener to die than Tuloc and will flee if they find themselves in mortal danger.

    Tactics:
    Tuloc mercilessly abuses the fact that he looks like a child not only to perpetuate his life as a thief but also to avoid being caught or killed. Once Tuloc knows that he is in danger, he attempts to flee, knowing that it is easy for him to get lost in the crowd. Not really a fighter, Tuloc can’t really hold off more than one decent opponent at a time in combat and, if forced to fight, attempts to maneuver himself into a position where only one opponent can reach him at a time. Tuloc isn’t above feigning surrender and biding his time to escape using his talents as a thief.

    Score to Defeat: 60 (-2 if someone participating in this thread had defeated the Smiling Lads Thieves)

    Spoils: (choose one of the following, plus lesser spoil)
    Steel Straight-Razor – A good quality steel straight-razor which cannot be sold until the owner gains their next level.
    -or-
    Tuloc Lereur’s Reward Money – 100 gp

    Lesser Spoil (if thread score is within 5 or less under Score to Defeat): +25 exp to this thread’s exp
    "I have looked upon all that the universe has to hold of horror, and even the skies of spring and the flowers of summer must ever afterward be poison to me." - Call of Cthulhu

    David vs. Goliath: History's first recorded critical hit.
    JC Thread - The Bitter King

  4. #14
    Member
    EXP: 91,535, Level: 13
    Level completed: 11%, EXP required for next level: 12,465
    Level completed: 11%,
    EXP required for next level: 12,465
    GP
    6,985
    Revenant's Avatar

    Name
    William Arcus
    Age
    Mid-30's (apparent age)
    Race
    Revenant
    Gender
    Male
    Hair Color
    Black Stubble
    Eye Color
    Molten Fire
    Build
    5'11"/178lbs
    Job
    Freelance Murder Machine

    View Profile
    Level – 1

    Name: Smiling Lads Thieves

    Appearance:
    The Smiling Lads thieves’ guild recruits members from all walks of life. There are as many rich people who enjoy the thrill of thieving as there are poor people who do it to live. The only thing that ties them all together is the small ring that they wear. Though the rings themselves come in all different sizes and shapes, they all have the smiling marker inscribed on the inside of the band.

    Background:
    The Smiling Lads are a thieves’ guild that is becoming more and more powerful as they get their fingers deeper into the various cracks of life. To curb their growing influence, local magistrates have put a reward out on any member of the Smiling Lads gang that can be brought in, prompting a wild upsurge in bounty hunters. Reciprocating, the Smiling Lads have been heavily targeting members of the local guard and community leaders.

    Abilities/Skills/Equipment:
    Superior Agility – Smiling Lads are roughly twice as agile as a normal person and have improved speed and dodging ability.


    Pickpocket – Whatever their background, Smiling Lads are all thieves first and foremost. Members of the Smiling Lads can lift unattended items from anyone with a low chance of being noticed as long as they aren’t engaged in combat. This skill is useless in combat.

    Combat Proficiency – Second to thieving, Smiling Lads are taught to defend themselves and are proficient in close combat, though they most often prefer running away instead of fighting.

    Long Knives – While each Smiling Lad has their own favored weapon of choice, most tend to favor long, heavy knives when fighting is a necessity.

    Tactics:
    Smiling Lads can be found working in almost every area of the city, though recently they’ve preferred to focus on local law enforcement and city officials. Smiling Lads prefer to work from the shadows, running rather than fighting if confronted. All Smiling Lads share a bond and will come to each others’ aide if necessary, though mostly to act as a distraction.

    Score to Defeat: 55

    Spoil: (plus lesser spoil)
    Smiling Lads Reward Money – 50 gp

    Lesser Spoil (if thread score is within 5 or less under Score to Defeat): +25 gp earned
    "I have looked upon all that the universe has to hold of horror, and even the skies of spring and the flowers of summer must ever afterward be poison to me." - Call of Cthulhu

    David vs. Goliath: History's first recorded critical hit.
    JC Thread - The Bitter King

  5. #15
    Member
    EXP: 5,950, Level: 3
    Level completed: 24%, EXP required for next level: 3,050
    Level completed: 24%,
    EXP required for next level: 3,050
    GP
    1,525
    Lord Anglekos's Avatar

    Name
    Richard Elric Anglekos.
    Age
    Sixteen.
    Race
    Flamebound.
    Gender
    Male.
    Hair Color
    Black.
    Eye Color
    Azure.
    Build
    5'7", 160 lbs.
    Job
    None.

    You can make a claim on a boss here, Godric.
    "Some things they never tell you
    While you're riding the assembly line
    Like who'll be the hands to hold you
    And what's their state of mind?
    Well, hell I'm not much bigger
    Than a pointed index finger
    But who am I to lay the blame?
    I'm only here to cause some pain."
    ~The Autobiography of a Pistol, by Ellis Paul






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