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Thread: Workup Log

  1. #641
    Deliver Us
    EXP: 69,763, Level: 11
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    Level completed: 40%,
    EXP required for next level: 7,237
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    Shinsou Vaan Osiris's Avatar

    Name
    Shinsou Vaan Osiris
    Age
    31
    Race
    Human
    Gender
    Male
    Hair Color
    Brown
    Eye Color
    Gold
    Build
    6'0", 155lbs
    Job
    "Executor" (Leader) of the Brotherhood

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    I agree that we need a nerf or two in there. Personally, I think we need a clear restriction or some sort of weakness on shared suffering and the first thing that comes to mind is a restriction on what kind of damage can be inflicted by either party.

    Hex magi is far too non-specific for my liking. What does "offering a piece of her soul" mean, and what consequences does it have for Samantha? What tiers or types of magic are we talking about? I think Pat will need to revisit his thinking on that.

    Althanas Operations Administrator



    "When we were young, was this the dream we had? We're celebrating nothing. We need to find our way back."

  2. #642
    Maul-Slayer
    EXP: 172,649, Level: 18
    Level completed: 14%, EXP required for next level: 16,351
    Level completed: 14%,
    EXP required for next level: 16,351
    GP
    16,175
    Breaker's Avatar

    Name
    Joshua Breaker Cronen
    Age
    Ageless (looks 28)
    Race
    Demigod (human)
    Gender
    Male
    Hair Color
    Light Brown
    Eye Color
    Hazel
    Build
    6 feet / 202 lbs.

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    Flambebird Level 2

    - Neanderthal Toughness:
    Ah, yes, maturity is starting to take place. Felicity is developing the natural stamina and endurance of her neanderthal kin. Felicity is capable of staying energetic and unexhausted in combat for three times as much of the time than normal humans. When pain settles in, she can deal with it and jump back into combat quite impressively. She has a pain threshold that can take more than what a grown man could bare. She's one tough cookie, and it takes effort to beat her down and keep her down.
    [3xs better endurance than the average human.]
    PL 4

    - Discipline:
    Thanks to her physical training, Felicity has become a natural weight lifter. She has turned from a young girl to a trim and toned little warrior. She can lift the equivalent of twice her own body weight (400 ibs.) with effort and can handle up to 300 ibs. With natural ease. [3xs better strength than the average person.]
    PL 4

    - Berserk Rage ~ Part I:
    Felicity has a lot of anger under her cocky grins, and she's able to unleash it in combat. Whenever she receives an injury that makes her bleed, she gains improved knockback, 1.5 times her usual force, for fifteen seconds. If given another bleeding attack within those seconds, it will trigger another boost and those seconds are doubled. So say she gets cut three times; she would have 4.5 times the knockback force for 45 seconds. The maximum times she can become bolstered is four times the knockback force.
    There is a very negative side effect to this power, however. For every time the ability is boosted, she becomes more enraged and slowly losses her mind. By the fourth to fifth hits she may go completely berserk and blank out.
    PL 5. Multiplies her already considerable strength for a short amount of time.

    - Berserk Rage ~ Part II:
    During her berserk rage (explained above) she becomes oblivious to pain. Any wounds and bruises still apply their damage - and increased activities during berserk mode may further open wounds - however, Felicity won't feel them until berserk mode has turned off.
    PL 5. Compared to Card's pain tolerance, but dropped two levels because it is situational and short lasting.

    - Berserk Rage ~ Part III:
    If she reaches the fourth knockback boost, an orangeish-red cloak will surround her body This cloak behaves like fire to anyone who gets close to or makes physical contact with it. If anyone gets close to it, they will experience rises in temperature. If physical contact is made, it can scorch hair, fur, feathers, clothing and leather; it will cause first degree burns on flesh - and second degree burns with prolonged closeness. This cloak can last up until time runs out - but due to exhaustion to its host, Felicity may experience lightheadedness, nausea, and headaches after it fades. In worst case scenarios she may faint seconds after she returns to normal.
    PL 3 fire magic. Dropped this after reconsideration as it only lasts 15 seconds and is fairly weak.

    APL = 4.2. Slightly over. I'm going to approve this anyway because while these abilities are powerful they're extremely short lasting. She may no be able to power up as much at her next level.
    ... They fell to him as prey to bluefin
    for the Jya's warriors knew not how to swim...
    13-3-2

    I wrote a book! ~ Most Suave Character 2010

  3. #643
    Maul-Slayer
    EXP: 172,649, Level: 18
    Level completed: 14%, EXP required for next level: 16,351
    Level completed: 14%,
    EXP required for next level: 16,351
    GP
    16,175
    Breaker's Avatar

    Name
    Joshua Breaker Cronen
    Age
    Ageless (looks 28)
    Race
    Demigod (human)
    Gender
    Male
    Hair Color
    Light Brown
    Eye Color
    Hazel
    Build
    6 feet / 202 lbs.

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    Rogue Level 1

    Force-push -- Three times a day, Arianthe is capable of magically shoving up to three enemies within a half meter radius of her back by three meters. The shove deals no physical damage.
    PL 3
    Electric Shock -- Three times a day, Arianthe is capable of producing lightning sparks that can shock a single opponent within a three meter radius. The shock can be uncomfortable for the average target, and can stun an average human for two seconds. Stronger creatures may be slowed instead of stunned.
    PL 3. Might call it a 3.5, but since there's an empty ability slot anyway I'll allow it.
    ... They fell to him as prey to bluefin
    for the Jya's warriors knew not how to swim...
    13-3-2

    I wrote a book! ~ Most Suave Character 2010

  4. #644
    Maul-Slayer
    EXP: 172,649, Level: 18
    Level completed: 14%, EXP required for next level: 16,351
    Level completed: 14%,
    EXP required for next level: 16,351
    GP
    16,175
    Breaker's Avatar

    Name
    Joshua Breaker Cronen
    Age
    Ageless (looks 28)
    Race
    Demigod (human)
    Gender
    Male
    Hair Color
    Light Brown
    Eye Color
    Hazel
    Build
    6 feet / 202 lbs.

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    Aenon Level 1

    1) Average to the point of invisibility:
    Aenon is not magic in anyway nor has he the ability to turn himself invisible, nothing so interesting.
    If fact it is the reverse, he is so un-interesting, so average and without note that he can go through a crowd and not be noticed by anyone. He is a background character, an extra of an extra in the play of life. So in turn he could in theory go places that people would normally not have access but not due to any great skill or care of his, people just do not care. He could walk into a military base and people would assume he was there to fix the slight slant on the map table or the shelf that does not sit quite right. This lack of notice could in theory extend to combat as people are not threatened by a nobody and certainly not a nobody with an eating utensil. For example if he and a group of people were to be attacked by bandits, he would likely be the last one to be attacked and even then he could likely wander off in the confusion and no one would be any the wiser.
    He would just feel bad for doing so.

    This of course is no advantage in a one on one combat as if there is no one else to distract his ‘opponent’ from his lack-lustre presence then they will still be aware of said presence, unless something more interesting (pretty much anything) were to occur.
    PL 4

    2) Jack of all trades and master of none:
    Aenon has gone through quite a few jobs both manual and mundane. With this he has picked up a good deal of technical skill for lots of different things to a satisfactory level.
    Due to this he has managed to acquire a knack for learning things to a serviceable level much quicker than people normally would, especially if he has done something similar at some time in the past which in most cases he has. It would still take him the normal amount of time to master a skill but he has a good chance of just being able to pick something up on the go and improvise in the same manner as someone who had done the same thing for a number of years without really putting their heart or any real effort into developing that skill as it was of little or no interest.
    PL 2

    APL = 3 with one empty slot. Approved.
    ... They fell to him as prey to bluefin
    for the Jya's warriors knew not how to swim...
    13-3-2

    I wrote a book! ~ Most Suave Character 2010

  5. #645
    Maul-Slayer
    EXP: 172,649, Level: 18
    Level completed: 14%, EXP required for next level: 16,351
    Level completed: 14%,
    EXP required for next level: 16,351
    GP
    16,175
    Breaker's Avatar

    Name
    Joshua Breaker Cronen
    Age
    Ageless (looks 28)
    Race
    Demigod (human)
    Gender
    Male
    Hair Color
    Light Brown
    Eye Color
    Hazel
    Build
    6 feet / 202 lbs.

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    Nightspoison level 1

    Darkness Flame: In this attack, Rianna calls upon the growing energies of her magic and calls forth a weak but glowing reddish-purple colored flame. It is a magical attack and flames appear and can be fired as small fireballs from the vixen's hands What this attack does is it singes the enemy with a small amount of darkness based flame. Slightly weakening the enemy. (This attack will grow in strength as Rianna levels up.)

    Her darkness flame attack has grown a small amount now in strength it now is slightly higher then weak strength and glows reddish-purple colored flame. It is a magical attack and flames appear and can be fired as small fireballs from the vixen's hands. It will now slightly singe the victim's clothes and only slightly weaken the enemy she is facing.
    PL 3

    Special trait: Sisterly Bond: Rianna is young, and she has only seen her sister a couple of times. But through intense jealously, Ri has developed a trait that links her strength with that of her sisters. IF Sivienna and Rianna meet in combat their strength will become equal and they’ll be able to fight each other with powers that are equal to that which the other possesses. (Approved by me since Sivienna is also my character.
    Rianna’s darkness and fire powers could be consider fledging at best. She just has grown used to the fact that she has them. She can create small bits of magic with them, but nothing to large. However, if as the same goes for her proficiency with her weapons, if she is fighting her half sister her magical powers will grow to the same strength as her sister’s.
    PL 3

    Special trait: Regenerative powers: This is an innate power that Rianna was born with. Right now it is only able to regenerate small cuts and bruises. However, as she grows older and stronger this regenerative ability will be able to repair much more serious injury then small cuts and bruises.

    Rianna's regenerative powers can now heal and regenerate medium cuts and bruises. However, as she grows more in strength her regenerative ability will be able to repairs more serious injuries then medium cuts and bruises. Small cuts and bruises take up to 3 posts to heal and medium cuts and bruises take up to 5 posts to fully heal.
    PL 3

    APL 3. Approved.
    ... They fell to him as prey to bluefin
    for the Jya's warriors knew not how to swim...
    13-3-2

    I wrote a book! ~ Most Suave Character 2010

  6. #646
    Maul-Slayer
    EXP: 172,649, Level: 18
    Level completed: 14%, EXP required for next level: 16,351
    Level completed: 14%,
    EXP required for next level: 16,351
    GP
    16,175
    Breaker's Avatar

    Name
    Joshua Breaker Cronen
    Age
    Ageless (looks 28)
    Race
    Demigod (human)
    Gender
    Male
    Hair Color
    Light Brown
    Eye Color
    Hazel
    Build
    6 feet / 202 lbs.

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    Aynur level 2

    ♫ SONG OF HEALING: LV 1 ♪
    When Aynur sings the ability activates. Those who are in the radius of the song and can hear the song will have their minor cuts, abrasions, burns, and pain healed. They also have illnesses such as a common cold or fever healed.
    It’s use lasts for the duration of the full song (3 Posts) unless the song is interrupted.
    It’s Area of Effect is 20 feet in a circular radius from Aynur.
    PL 3

    ♫ SONG OF SERENITY: LV1 ♪
    When Aynur sings, the ability activates. Those who are in the radius of the song and can hear the song will have their negative feelings alleviated, or subdued. Depending on the strength of their will and their willingness to let the song wash over them. This song has no affect on those who do not wish to have their negative feelings subside.
    It’s use lasts for the duration of the full song (3 Posts) unless the song is interrupted.
    It’s Area of Effect is 20 feet in a circular radius from Aynur.
    PL 2

    ♫ SONG OF SADNESS LV 1 ♪
    When Aynur sings, the ability activates. Those who are in the radius of the song and can hear the song will feel strong feelings of sadness and melancholy, even if they were in high spirits before Depending on the strength of their will and their willingness to let the song wash over them.
    It’s use lasts for the duration of the full song (3 Posts) unless the song is interrupted.
    It’s Area of Effect is 20 feet in a circular radius from Aynur.
    PL 4

    APL 3 with 3 abilities. Approved.
    ... They fell to him as prey to bluefin
    for the Jya's warriors knew not how to swim...
    13-3-2

    I wrote a book! ~ Most Suave Character 2010

  7. #647
    Deliver Us
    EXP: 69,763, Level: 11
    Level completed: 40%, EXP required for next level: 7,237
    Level completed: 40%,
    EXP required for next level: 7,237
    GP
    0
    Shinsou Vaan Osiris's Avatar

    Name
    Shinsou Vaan Osiris
    Age
    31
    Race
    Human
    Gender
    Male
    Hair Color
    Brown
    Eye Color
    Gold
    Build
    6'0", 155lbs
    Job
    "Executor" (Leader) of the Brotherhood

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    Reserved for SirArtemis level 12 workup. On my phone at the moment so can't post it.

    Althanas Operations Administrator



    "When we were young, was this the dream we had? We're celebrating nothing. We need to find our way back."

  8. #648
    Maul-Slayer
    EXP: 172,649, Level: 18
    Level completed: 14%, EXP required for next level: 16,351
    Level completed: 14%,
    EXP required for next level: 16,351
    GP
    16,175
    Breaker's Avatar

    Name
    Joshua Breaker Cronen
    Age
    Ageless (looks 28)
    Race
    Demigod (human)
    Gender
    Male
    Hair Color
    Light Brown
    Eye Color
    Hazel
    Build
    6 feet / 202 lbs.

    View Profile
    Stare level 3

    Treating this as new because I couldn't find a previous workup.

    'Darkness': Up to three times per thread, Avis can use her hatred and stare at someone with a 'dark look,' causing them to pause whatever attack or action they were doing and be frozen with uncertain. Her look is so dark, penetrating and unpredictable that only the toughest of men and women are able to break away from it immediately, or even ignore it. The subject of her darkness stare is stilled for a maximum of three seconds, however this is shortened to two seconds if the opponent is two levels above her own, and one second if the opponent is three levels (or more) above her own. In that time the opponent cannot do anything except react as per abilities, giving Avis a chance to strike a blow or other.
    PL 6

    'Nightmare': Avis throws all of her fear into her stare. She must make direct eye contact with an enemy or victim. It causes them to relive the last nightmare that they had, in full blown imagery. The nightmare is dependent on each person and their ability to fight against it with will power. The times for the nightmare is as follows: four seconds for a subject the same level or below as Avis, two seconds for one level higher and one second for anyone who is two levels or more above Avis. Avis can use this ability twice a fight, and it allows her to cause a distraction long enough to strike a blow, or do what else she made need to do.
    PL 3

    'Groteque': Using the emotion of anguish, Avis can cast physical bodily harm on a person. This ability can be used twice a thread, and is dependent on where Avis looks. It must be on bare flesh. When she stares successfully for a full second necrosis will begin to grow on the subject's flesh. It also causes a sharp stab of major pain, then ebbs to a minor constant throb. and will spread further if Avis is able to hold her gaze for longer than a further two seconds. The initial impact is an area of an inch squared, and this will spread up to three inches. After this the necrosis will cease to expand, but will remain in place until healed, as well as the pain.
    PL 8. This basically means if she looks at your face, she can blind you.

    Agility - Avis' agility is twice that of an average person. This includes running faster over short distances (8mph), jumping to higher heights/lengths (4m maximum in any direction) and dodging out of attacks. It is directly comparable to the agility of her opponent. If they have a higher agility (or similar) ability to her, she cannot dodge their attacks.
    PL 3

    Vitruvion currently does not play an active role in fights. Instead he acts as advice and inspiration, and a second pair of eyes. He has the ability to call to Avis if there is a blow she has not seen or gift her with wisdom that his own personal knowledge allows. Vitruvion also allows for a certain amount of sarcastic banter between him and Avis during a fight.
    PL 5. Having someone call out things you don't see is a huge advantage in a fight. Regardless of "does not play an active role in fights" I still consider this an ability, and not a weak one.

    APL = 5, with two empty ability slots to boot. I'm going to hold off on approving this though, would like a second opinion on my power level assignations.
    ... They fell to him as prey to bluefin
    for the Jya's warriors knew not how to swim...
    13-3-2

    I wrote a book! ~ Most Suave Character 2010

  9. #649
    Maul-Slayer
    EXP: 172,649, Level: 18
    Level completed: 14%, EXP required for next level: 16,351
    Level completed: 14%,
    EXP required for next level: 16,351
    GP
    16,175
    Breaker's Avatar

    Name
    Joshua Breaker Cronen
    Age
    Ageless (looks 28)
    Race
    Demigod (human)
    Gender
    Male
    Hair Color
    Light Brown
    Eye Color
    Hazel
    Build
    6 feet / 202 lbs.

    View Profile
    Mari Level 8

    Corrupted Souls Sway: Passive
    Due to the origins of her soul, Amari has an uncanny ability yo affect not only nature and wildlife around her, but those susceptible to suggestion. Hr soul, being a corrupted Ar'Tuel adversely affects nature and natural matter around her. This is a constant passive effect however Amari can consciously stop it if she notices it happening and concentrates enough. The air around her constantly feels thick and suffocating with the unease of death. Adverse effects can include the wilting and decay of plant life, and materials made of natural things such as wooden tables, chairs, structures, etc. She can affect peoples emotional states around her, causing them to anger easily or be upset easily. However for this to affect sentient beings they must be weak willed or have her physically touching them. Her ability can affect the emotional states of players who are lower levelled than her, the extent of the emotional effect depends on the players willpower and empathy. This ability can affect up to tier 5 wood.
    PL 6. Considerably upgraded from last level, this ability now affects anyone near Amari in a negative way.

    Ar'Tuel Soul Reborn lv: 8
    Due to her Ar'Tuel origins, Amari has a very strong soul. Her physical body and mentality are very much human and can easily be broken and battered. Her soul however is not, and burns with an unyielding ferocity that cannot be broken so easily. This also means, that if the proper care is taken, Amari can be bought back from death multiple times. This can be achieved by placing a drop of blood on the runic birthmark on her lower back, just below her spine. (This technique should only be used thrice per thread) Once bought back, her body wil heal to the point just before death. This can heal minor wounds, scratches and mend broken bones and tissue. It can heal even the deepest of wounds but does not relieve her of pain. Due to the strength of her soul, she can now be reborn once per thread without the need of placing blood upon her sigil.
    -Not for use in the Citadel or Tournaments
    PL 9 based on a comparison to Jensen's Breath of the Undying

    Ar'Tuel Accelerated Healing LV: 8
    with the corruption of her soul Amari has lost the ability to heal others, but not herself. She has accelerated healing abilities and can heal her own injuries. Amari doesn't have to concentrate on her wounds, as her body will automatically heal them. When healing, she cannot ail herself of the pain, and as such will have to fight through it.
    Duration: 1 post to heal deep burns, scratches, wounds, bleeding, abrasions. 2 posts to heal deep wounds, abrasions and broken/cracked bones
    This can be used up to 8 times in a thread. (8 wounds)
    PL 8 based on comparison to the PWL thread

    Ar'Tuel Ruin LV8
    Amari is able to implement wounds, abrasions, burns and bruises. She is able to affect skin and muscle tissue, and break bone. She is also able to rot flesh and poison the blood stream. She does this by gently touching the area with her hands, palms, fingers and skin to skin contact with the will and desire to injure the person. She can break open their skin as though her fingers were like a knife (Steel tier skin), cause their skin to bubble, burn (4th Degree) etc.

    At level 8 she can affect the blood flow and the heart, even causing death. Constant use and practise of this ability has given Amari the skills to tactfully glide her had through skin, flesh and bone, causing immense pain.
    -Her ability cannot cause death in the Citadel or tournaments.
    PL 9. Slightly upgraded but not enough to bump it to a 10.

    Soul Bound Snakes
    Formally taking the form of tentacles these protrusions now look like slithering snakes, their heads similar to that of a black adder. She is able to manifest her soul's abilities in the form of six glowing snakes that extend from her back. These 'snakes' are a crackling red colour, a symbol of her corrupted soul magic. She can use these whips with a radius of 35 feet.

    They have the same capabilities as her 'Ar Tuel Ruin Magic' She can use this ability a total of 10 times per thread. If she uses the 6 snakelike appendages on 6 different people at once, that counts as 6 uses due to the concentration being on 6 people.

    These snake like protrusions are ethereal and cannot pick up things; nor can they be blocked by physical items. They are able to pass through non-enchanted armour and skin. They move at 3 times the speed of a regular human.
    The ability to cause death cannot be used in the Citadel nor in Tournaments.
    Tentacles: PL 9, significant upgrade from last level. Wondering if this should almost be a 10.
    Stacked ability, Tentacle Ruin: PL 9

    Past to Present: Recall
    Amari is able to force someone to relive a moment she has experienced as though they were experiencing it themselves. These moments could be ones of lust, happiness, or great pain. Whomever the person is will experience the memory in its entirety and will also experience the physical and emotional sensations of it, along with the thoughts Amari has at the time the memory occurred. To do this she needs to have at least a thumb or forefinger on each side of the persons head and she needs to concentrate on the memory. If her concentration is interrupted the skill is interrupted too. This skill leaves no physical wounds, it is primarily used as mental torture or to relay information to others quickly and efficiently.

    This can be used up to 5 times per thread, as long as the total memory recall time does not exceed 5 hours.
    PL 4 as before

    Indomitable Will
    Amari has always been incredibly stubborn and wilful. That has grown since she has been forced under Licensith Ulroke's 'care' she is very resilient and extremely strong willed. She is not easily swayed or controlled. She is able to resist most mind controlling substances/concoctions/potions/magics as well as physical programming. She can resist mind control abilities and techniques that are below her current level. With great difficulty she has the possibility to fall under the sway of abilities that match her level, but is able to fight it. Abilities and concoctions/magic/potions above her level, she falls sway to.
    PL 7 since this gets stronger as she levels

    Noble Commerce
    Learning more and more about her noble background and with the push of Lichensith, Amari has taken over the L'Olfsden Estate, and is slowly spreading her control to other noble provinces within Salvar. Her knowledge on the matter continues to grow. This ability gives Amari 15% extra gold gain per level.
    PL 4. Slight upgrade.

    Pain Tolerance (Passive)
    Due to the immense torture from Licehnsith Ulrolke and Aurelianus, Amari has an unusually high tolerance for pain. Amari can withstand things that would normally render someone unconscious. She can fight through pain that would normally incapacitate someone.
    PL 7

    Astral Form
    As Amari is an ethereal being she can leave her body. She can use her "Ar'Tuel Ruin" ability and "Souls Sway" ability in this form. At level 8 she can interact with a few physical objects in the physical world, burning through woods, cotton, and leather. She can melt away some locks, chains and ropes. She can also interact with and use her abilities on living beings and entities. She can stay in this form for 3 posts before she feels weakened and needs to return to her body. If her body is severely injured or in mortal danger she will immediately be thrown back into her body. Amari can always find her physical body due to a chain that connects her ethereal form to her physical form. She can use this ability twice per thread.
    (locked)
    PL 9.
    Stacked ability: Astral Ruin: PL 9

    Binding Cold Soul: (Passive)
    Due to a powerful bond with Shinsou Van Osiris Amari has inadvertently picked up one of his abilities. She has 100% resistance to the element of ice. This allows her to survive in harsh arctic climates with little clothing and will only suffer light trauma wounds from the force of physically damaging ice spells. She remains unaffected by any other ice elemental magic. This ability is passive, and thus always active. If Shinsou Van Osiris dies, or looses his soul Amari looses this ability.
    PL 8 based on comparison to Shinsou's ability

    Venom - The sword drips with thick red liquid for four posts that burns through anything it touches. Able to burn through leather and flesh easily, it weakens steel and is able to burn through on two strikes. Because the sword drips acid it is possible to flick a few drops at a target for some painful superficial damage (One Use)
    PL 7. Quite powerful but only a single use.

    Bite -The blade of She turns into a snake, able to bend, twist, and most importantly strike. Anyone bitten by She is injected with fire venom that burns below the skin and inflicts intense pain and eats away at the flesh for two inches around the strike. A bite to an arm can render it useless as the muscles are burnt away. A strike to the neck would be deadly. She can inflict two bites a day and stay in the snake form for as long as she has one bite left. The downside is that she is nearly useless as a sword in this form and looses her sharp edge. If she is struck while in this form she will revert to her sword form and loose one of her bites.
    PL 8

    I missed a stacked ability on my first read through, so I'm asking her to lock 1 other ability and add some specifics to some of the others.

    Edit: She chose to remove Astral Form, which knocks this down a power level or two. Approved.
    ... They fell to him as prey to bluefin
    for the Jya's warriors knew not how to swim...
    13-3-2

    I wrote a book! ~ Most Suave Character 2010

  10. #650
    Maul-Slayer
    EXP: 172,649, Level: 18
    Level completed: 14%, EXP required for next level: 16,351
    Level completed: 14%,
    EXP required for next level: 16,351
    GP
    16,175
    Breaker's Avatar

    Name
    Joshua Breaker Cronen
    Age
    Ageless (looks 28)
    Race
    Demigod (human)
    Gender
    Male
    Hair Color
    Light Brown
    Eye Color
    Hazel
    Build
    6 feet / 202 lbs.

    View Profile
    Flamebird Level 3

    Neanderthal Toughness:
    Ah, yes, maturity is starting to take place. Felicity is developing the natural stamina and endurance of her neanderthal kin. Felicity is capable of staying energetic and unexhausted in combat for four times as much of the time than normal humans. When pain settles in, she can deal with it and jump back into combat quite impressively. She has a pain threshold that can take more than what a grown man could bare. She's one tough cookie, and it takes effort to beat her down and keep her down.
    [4xs better endurance than the average human.]
    PL 5

    - Neanderthal Bones:
    Another trait she has gained from her neanderthal relatives, Felicity has a skeletal structure 3 times stronger than the average person. Her bones are harder to fracture and break, as well as being more easily relocated if pulled out of place.
    [3xs stronger bones than the average person.]
    PL 4

    - Neanderthal Durability:
    Felicity is tough as nails, and a lot of it is thanks to her neanderthal blood. Not only can she withstand pain, but she can take three times more damage than the average person before getting to the point of dying. It will take more than one stab to the gut, one concussion's worth of head whacking, and more than the usual barrage of arrows to take her down in battle and keep her corpse there.
    [It is 3xs harder to kill Felicity as opposed to the average person.]
    PL 4

    - Discipline:
    Thanks to her physical training, Felicity has become a natural weight lifter. She has turned from a young girl to a trim and toned little warrior. She can lift the equivalent of three times her own body weight (500 ibs.) with effort and can handle up to 400 ibs. With natural ease. [4xs better strength than the average person.]
    PL 5

    - Berserk Rage ~ Part I:
    Felicity has a lot of anger under her cocky grins, and she's able to unleash it in combat. Every time she receives an injury that makes her bleed, she gains improved physical strength. the first hit will take her up to 4.5xs normal for fifteen seconds, the second to 5xs normal for twenty seconds, the third to 5.5xs for twenty-five seconds, and the fourth and final one to 6xs for thirty seconds.
    There is a very negative side effect to this power, however. For every time the ability is boosted, she becomes more enraged and slowly losses her mind. By the fourth to fifth hits she may go completely berserk and blank out.
    PL 6

    - Berserk Rage ~ Part II:
    During her berserk rage (explained above) she becomes oblivious to pain. Any wounds and bruises still apply their damage - and increased activities during berserk mode may further open wounds - however, Felicity won't feel them until berserk mode has turned off.
    PL 6

    - Berserk Rage ~ Part III:
    If she reaches the third knockback boost, an orangeish-red cloak will surround her body This cloak behaves like fire to anyone who gets close to or makes physical contact with it. If anyone gets close to it, they will experience rises in temperature. If physical contact is made, it can lightly burn hair, fur, feathers, clothing and leather; it will cause first degree burns on flesh - and second degree burns with prolonged closeness. This cloak can last up until time runs out - but due to exhaustion to its host, Felicity may experience lightheadedness, nausea, and headaches after it fades. In worst case scenarios she may faint seconds after she returns to normal.
    PL 6

    APL = 5.14. I'm going to allow it because I don't feel like dealing with another ten posts of this. This profile will probably need some restructuring under the new system.
    ... They fell to him as prey to bluefin
    for the Jya's warriors knew not how to swim...
    13-3-2

    I wrote a book! ~ Most Suave Character 2010

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