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Thread: Workup Log

  1. #141
    Wide eyed & bushy tailed
    EXP: 59,008, Level: 10
    Level completed: 46%, EXP required for next level: 5,992
    Level completed: 46%,
    EXP required for next level: 5,992
    GP
    1,545
    Hysteria's Avatar

    Name
    Remedy Blue

    http://www.althanas.com/world/showth...-Constellation

    Harmonic Convergence

    Level 3: One 3 post use
    Flight: Three minutes (3 posts) under stressful conditions (Heavy weather, battle, etc.) Otherwise, normal human endurance of running for flight in normal weather. (Roughly twenty minutes.)

    Level 4: (slight decrease from 6: complete element resistance due to the bio-only nature)
    Poisons: No bio-based poisons affect her.

    3+4 /2 = 3.5 > 3.25, however, I let slide because the character lacked an offensive ability.

  2. #142
    Administrator
    EXP: 81,363, Level: 12
    Level completed: 34%, EXP required for next level: 8,637
    Level completed: 34%,
    EXP required for next level: 8,637
    GP
    535
    Max Dirks's Avatar

    Name
    Max Dirks
    Age
    24
    Race
    Human
    Gender
    Male
    Hair Color
    Black
    Eye Color
    Green
    Job
    Illicit Entrepreneur

    View Profile
    Abilities: Eagle Eyes (Enhanced Vision)- Through extensive train in his younger years Kamile had honed his eye sight immensely. He has near telescopic vision(3x distance) and limited night vision (2x Seeing in darkness). This paired with his excellence in archery he is a match for nearly anyone. -Passive Ability-

    Simple Feats(Enhanced Dexterity)- Kamile is able to preform feats that a normal person could not. Among other things he was top of his class in climbing, leaping and has great balance. Roughly Kamile can hoist himself up anywhere he can gain a footing, this includes his lightweight gear. Also he is able to leap from tree to tree or roof to roof 7 feet in distance.(2x Dexterity.)

    Rallying the Troops(Area Enhancer)- If Kamile is accompanied by NPC or other characters he can enhance their endurance to allow them to withstand just that much more of battle, often even giving them the edge in their fights. (1.5x Endurance to NPCs, 1.5x Endurance to Characters/Himself.) {Not active until stated, once active only effects those who were around him/that he had rallied. This lasts for NPCs 1 post Playable characters 2 posts.}

    All 3's
    Althanas Operations Administrator

    Dirks GP amount: 2949

  3. #143
    Administrator
    EXP: 81,363, Level: 12
    Level completed: 34%, EXP required for next level: 8,637
    Level completed: 34%,
    EXP required for next level: 8,637
    GP
    535
    Max Dirks's Avatar

    Name
    Max Dirks
    Age
    24
    Race
    Human
    Gender
    Male
    Hair Color
    Black
    Eye Color
    Green
    Job
    Illicit Entrepreneur

    View Profile
    Eolia

    Endurance - Despite being hungry all the time, living in a desert on the fringes of society has given the girl a long time to get used to things, both in body and spirit. Eolia is twice as robust as normal people. 3

    Grits - Eolia has taken some grievous wounds during her short life and it would have been shorter if she couldn't ignore most of it and finish a battle. After taking a significant enough injury, Eolia's adrenalin begins to work overtime and for the rest of the battle, pain is numbed to a certain point. This doesn't mean that she can suddenly start swinging a weapon with a broken arm or run with a snapped leg. Just means it doesn't hurt... as much. Sucks a lot after the adrenalin runs out. - 3

    "Come on!" - In the thick of combat, Eolia let's go the few shreds of decency she has and fights tooth and nail (quite literally sometimes). Eolia temporarily gains a x2 to all her basic stats listed above. This can ONLY apply if Eolia is fighting two or more foes at once AND has been injured. Lasts for 2 posts/45 seconds. - 3

    For now I did not consider her dragon skin an ability because it's leather & she replaced her armor. At future levels, this will be an ability.
    Althanas Operations Administrator

    Dirks GP amount: 2949

  4. #144
    Master of Magnetism
    EXP: 4,784, Level: 2
    Level completed: 93%, EXP required for next level: 216
    Level completed: 93%,
    EXP required for next level: 216
    GP
    2,305
    Erikar's Avatar

    Name
    Erikar Aodhfionn
    Age
    21
    Race
    Human
    Gender
    Male
    Hair Color
    Flame-Red
    Eye Color
    Green
    Build
    170 lbs., 5'10
    Job
    Assassin

    View Profile
    Foxy (Level 2, re-worked):

    Dirks, everything here is the same as the previous workup, except that he changed his runes to limited night vision. Workup is going to be copypasted with minor change implemented, then re-worked up.

    Quote Originally Posted by Max Dirks
    Fox Owen Xavier

    •Transform – As a kitsune, Fox can shift shape from a human to a fox or a few forms in between. Normally, he stays in a hybrid form closer to a human with the only thing setting him apart is the two fox ears popping out from his head. When excited, he tends to become more fox-like with a tail, fox nose, and fur growing on his limbs - 3 (same as Hysteria rated before)
    •Fox Sense – As a fox, Fox has far better senses than a normal human. Even among his race, his training and enchanting has pushed it far past what would be considered normal. (See table below) - 5 based on table (equal to 4x perception)
    •Fox Fire – Creates a small fire somewhere touching his body (Generally on the palm of his hand). It takes a few seconds to “warm up” and reach maximum heat. It can only get hot enough to boil some water which Fox uses to make his potions. Additionally, it provides a limited light source for exploring dark areas. Note: The fire can't be thrown like a fireball and its size is roughly equivalent of a touch. - 2
    •Some Poison Resistance – Due to so much work with toxic plants and other types of poisons, Fox has developed some resistance to poisons. Toxic plants that might cause a light headache or something has no effect on Fox. However, more potent poisons do still work on Fox. His resistance may delay and possibility reduce the effects but any serious poison will take effect and very strong ones that lead to death will still work fine on Fox although it might take a bit longer - 3
    Low Light Vision – Thanks to his enchanted vision, Fox can see fairly well in low light conditions. However, if there is no light, he still can't see. - PL 2 - Similar to Kamile's Eagle Eyes(Enhanced vision-range and low-light vision, combo ability given PL - 4.)

    Weakness:
    sensory overload (reduced by 1)

    2 + 2 + 3 + 3 + 5 - 1= 14/5 = 2.8
    2:4:5
    2.8 < 4
    Approved.
    Last edited by Erikar; 04-16-14 at 07:48 PM.
    “Call a jack a jack. Call a spade a spade. But always call a whore a lady. Their lives are hard enough, and it never hurts to be polite.”

    “Only priests and fools are fearless and I've never been on the best of terms with God.”
    ― Patrick Rothfuss, The Name of the Wind

  5. #145
    Wide eyed & bushy tailed
    EXP: 59,008, Level: 10
    Level completed: 46%, EXP required for next level: 5,992
    Level completed: 46%,
    EXP required for next level: 5,992
    GP
    1,545
    Hysteria's Avatar

    Name
    Remedy Blue

    http://www.althanas.com/world/showth...ce-and-Justice

    Monawyn Eingeluz

    Level 2
    - Foresight: “Have You Seen What I Have Seen” ~ She can foresee the future! In a given situation she is able to scan through time with her crown and see any futuristic event one asks for. She cannot see her own future, only others’ and upon their request.

    Level 3
    - Winds of Rage: “Justice Shall be Swift Upon You” ~ She can cause a blast of wind, strong enough to knock someone with normal endurance off their feet, to accrue in any current physical plain using her staff. She can do this three times per thread.


    - Light of the Eingelic Castle: “Only the Most Worthy Can Enter My Home” She summons the Eingelic light of hope directly from the Eingeluz flower garden into her sword. This is a judgmental ability. If the person she shines it on is true, trustworthy, good hearted, kind, and patient, the light will bring the person senses of confidence, freedom and hope. If the person is evil, deceptive, evil/ cold hearted, oppressive, and blood thirsty, the light will blind them, giving them a taste of the true darkness they have committed loyalty to. The effects for either outcome last for three posts. She must have bother her Sword and Staff in her hands to use this ability!! One use per thread.

  6. #146
    Master of Magnetism
    EXP: 4,784, Level: 2
    Level completed: 93%, EXP required for next level: 216
    Level completed: 93%,
    EXP required for next level: 216
    GP
    2,305
    Erikar's Avatar

    Name
    Erikar Aodhfionn
    Age
    21
    Race
    Human
    Gender
    Male
    Hair Color
    Flame-Red
    Eye Color
    Green
    Build
    170 lbs., 5'10
    Job
    Assassin

    View Profile
    Voryan:

    Endurance ×2. Due to his training, he can take far more of a beating than an average man. In a fight, he weathers blows and can hold out for twice as long, and he can run for twenty minutes without stopping.

    Strength ×2: From his heavy armor and weapon, his body has become much stronger. He is easily able to lift 250 pounds, and with some effort, 300.

    Both - PL 3

    1:3:3

    3 + 3/2 = 3

    1 slot traded for .25 APL.

    3 < 3.25

    Approved.
    “Call a jack a jack. Call a spade a spade. But always call a whore a lady. Their lives are hard enough, and it never hurts to be polite.”

    “Only priests and fools are fearless and I've never been on the best of terms with God.”
    ― Patrick Rothfuss, The Name of the Wind

  7. #147
    Master of Magnetism
    EXP: 4,784, Level: 2
    Level completed: 93%, EXP required for next level: 216
    Level completed: 93%,
    EXP required for next level: 216
    GP
    2,305
    Erikar's Avatar

    Name
    Erikar Aodhfionn
    Age
    21
    Race
    Human
    Gender
    Male
    Hair Color
    Flame-Red
    Eye Color
    Green
    Build
    170 lbs., 5'10
    Job
    Assassin

    View Profile
    BaBE(Maddy level 7, redux):

    This is done at Andy's behest. I've rated everything using Amber's old work-up for Andy level 7 and my own discretion. Dirks, let me know if anything needs changing.

    Poisonous breath: Five times a day/battle, Madison is able to inhale sharply and mix the oxygen in her lungs with a poisonous substance that infects the victim with intense, debilitating headaches, blurred vision, greatly dulled senses, and halved speed, power, endurance and agility. The symptoms of infection take roughly two minutes (or the length of a post) to settle in. Infection can only occur if the gas is inhaled or makes contact with open eyes or exposed wounds. She can exhale a focused jet of poison that can travel ten feet in the direction she exhales, or a cloud three feet in diameter that only travels five feet in the direction its exhaled in. The cloud will linger in the air for half a minute or the length of a post before dissipating. If the victim is not treated within four days, the infection will kill them. - PL 9 (8 in Amber's work-up, but Andy added lethal effect to it, so I upped it.)

    Poisonous touch: Five times a day, Madison is able to naturally produce and secrete a vile, purple liquid that’s essentially her poison breath in a liquid state (but more of a purplish, oily ooze than a straight liquid). The liquid form of her poison has the same effect as the gaseous form. - PL 8 (same as above, with range restriction[point blank].)

    Acidic touch: This ability can be used twice a day/battle. Through her skin, Madison is able to excrete a thin layer of a clear acidic liquid that she herself is immune to the effects of. On other organ matter, however, it begins burning and rotting away flesh, muscle, and plant matter in a matter of seconds. The pain a victim feels severe. Contact with a victim's skin will first cause blisters and reddened skin, but in a matter of minutes (or over the length of two posts), the victim's skin will start being rotted away bit by bit. The damage will only spread to within two inches from where full contact was made by Madison. PL 8 (No change from Amber's work-up.)

    Acid cloud: Once per day, Madison is able to store up enough acid to create an acidic burst that surrounds her in a small, misty cloud of acid droplets that has an effective diameter of two feet. She's immune to her own acid; but anyone else caught in the cloud will find that the acid droplets severely burn any open skin it comes into contact with. - PL 7 (similar to above, minus rotting and with very small range.)

    Hands of the Puppeteer: Through fungal pods that can be extended from and retracted into the palms of her hands, Madison is able to shoot out three bursts of spores (per day) that contain a special strain of cordyceps fungus named Nemo’s Marionette. The bursts fire simultaneously from both hands in little blue clouds that travel three feet in whatever directions her hands are pointed. When the spores are inhaled or ingested by their new host, they undergo several hours of torturous pain as the fungus begins to take control of their physical form. The process is complete when small stalks with a blue base and oily purple tips start bursting through the skin of the host, usually in and around the neck area, as if they formed a crude collar. Once the fungus is in full control, the host can operate well beyond its normal capabilities (1.5x strength, speed, endurance and agility). However, this bump in ability comes at a cost; the host body will cease to function after several weeks, once the fungus has completed its life cycle and is able to release its spores, the host will drop dead. Due to the biological means of production, Madison is able to give direct orders through telepathy and vocal commands to all infected hosts or single creatures within a one-mile radius. The Nemo’s Marionette that Madison can naturally produce is only able to infect insects, beasts, and lesser kinds of monstrosities such as Fallien harpies, trolls, goblins and ogres at this point in time. - PL 10

    The Briarheart: Over the course of events that she cannot recall for the life of her, her human heart was replaced with a symbiotic, plantlike entity known as a Briarheart. It is the source of her newfound plant-based powers; and as such, it acts very much like a human heart. If it is pierced, torn from her, or otherwise destroyed—it will kill her. On the bright side, however, exposure to sunlight will augment Madison’s speed, strength, agility, and endurance; boosting them by anywhere between ten and fifty percent of her standard capabilities, depending on how much exposure to solar energy she has. - PL 10+ (I am going to force Andy to nerf this one, simply because it's ridiculously powerful. A possible 50% increase to any stat[let's take his level 6 endurance] could result in extremely strong[[level 9-10]] abilities. I'm going to ask it to be toned down to 20% increase on all stats at most, and rate this at a 10 once nerfed.)

    Vines: Madison has discovered that she is able to sprout up to four different vines from anywhere on her body simultaneously, which can be commanded to fly through the air, grab onto things, pull her towards objects and vice versa, and tie up potential victims. The vines are roughly half an inch thick, and have the defensive strength of delyn. They can travel through the air and react to her thoughts with incredible speed, easily outmaneuvering humans with higher than average speed and agility. Each vine can stretch up to 20 feet, and can be retracted at will. - PL 5 (Very similar to Talen's 'Cry', with less tentacles and less strength/power, roughly same vine length.)

    Poison/disease resistances: As she is becoming herself a plaguelord, Madison is highly resistant to even the most dangerous diseases and poisons—and outright immune to lesser varieties. - PL 9 (100% resistance to weak poisons, highly resistant[let's say 75%] to even the most dangerous diseases and poisons.

    One tough bitch: Due to a rather extreme endurance regimen and her own stubbornness, Madison can take and shrug off most hand-to-hand blows and strikes from blunt weaponry and still get up to fight back. Several bones need to be broken before she even considers staying down. Also, she can resist half of a magic spell's effects; such as burns from fireballs, voltage endured from a lightning attack, or damage her mind sustains from a telepathic invasion. - Combo Ability:
    Endurance = 6x - PL 7
    Magic Resistance = 50% - PL 10+ (Amber originally had this at 7, but seriously? 7?! Andy has resistances to apparently EVERY type of magical attack, no matter what element? Yeah right, 100% resistance to ANY specific element is a level 7 alone in the PL guide. Needs nerfing and clarification, will come back to this.)


    Maneuverability: Madison is able to run at about 20 mph for several minutes without breaking a sweat, and uses that ability on the battlefield to run circles around her slower opponents. Also, thanks to her extensive hand-to-hand training, she is agile to the point where she's able to duck, dodge, deflect and counter most close-range physical attacks from adversaries even slightly faster than her. - Combo Ability =
    Speed - PL 5
    Agility - PL 5

    ----------------------------------

    Edits:

    The Briarheart: Over the course of events that she cannot recall for the life of her, her human heart was replaced with a symbiotic, plantlike entity known as a Briarheart. It is the source of her newfound plant-based powers; and as such, it acts very much like a human heart. If it is pierced, torn from her, or otherwise destroyed—it will kill her. On the bright side, however, exposure to sunlight will augment Madison’s speed, strength, agility, and endurance; boosting them by anywhere between ten and twenty percent of her standard capabilities, depending on how much exposure to solar energy she has. One downside of having the Briarheart is she is now slightly more susceptible to fire--it won't make quick work of her, but it will burn her plant-based skin faster than it would normal human flesh. - (Slight fire weakness added, buffs reduced to 20% maximum. I really want to watch this ability, as it has enormous potential to be overpowered. I'm letting it go at a 10 for now.) ---- Edited: PL 10

    One tough bitch: Due to a rather extreme endurance regimen and her own stubbornness, Madison can take and shrug off most hand-to-hand blows and strikes from blunt weaponry and still get up to fight back. Several bones need to be broken before she even considers staying down. Also, her stubbornness has granted her additional defenses against psionic intrusions and attacks; any sort of spell, potion, rite, or possession that directly affects her mind (say, in an effort to destroy her sanity, browse for secrets, or control her thoughts and movements) is half as likely to succeed. - (Resistances edited to only Psionic[mental magic] resistance) -
    • PL 7 for Endurance
    • PL 6 for 50% resistance to Psionic attacks.


    7:7.5:14

    5 + 5 + 5 + 6 + 7 + 7 + 8 + 8 + 9 + 9 + 10 + 10 - 1(fire weakness) = 88/12 = 7.33

    2 extra slots traded in for .25 APL each.

    7.33 < 8

    Approved.
    Last edited by Erikar; 04-24-14 at 02:54 PM.
    “Call a jack a jack. Call a spade a spade. But always call a whore a lady. Their lives are hard enough, and it never hurts to be polite.”

    “Only priests and fools are fearless and I've never been on the best of terms with God.”
    ― Patrick Rothfuss, The Name of the Wind

  8. #148
    Wide eyed & bushy tailed
    EXP: 59,008, Level: 10
    Level completed: 46%, EXP required for next level: 5,992
    Level completed: 46%,
    EXP required for next level: 5,992
    GP
    1,545
    Hysteria's Avatar

    Name
    Remedy Blue

    Mid-level update

    http://www.althanas.com/world/showth...evel-Update%29

    Level 2:

    Visions: Whenever she falls asleep, she might receive visions of something from the future. But she can't see anything, only hear it, and this effect is only brief.

    Level 3:

    Telepathy: She can look into someone's mind and read their thoughts; but only when they're close to her, and she can only use this ability for twenty seconds. Strong willed people can resist telepathy entirely.

    Agility (Twice as good as a normal human's. She can maneuver her body better, bend tighter without straining her muscles, and fit into tight squeezes.)

  9. #149
    Master of Magnetism
    EXP: 4,784, Level: 2
    Level completed: 93%, EXP required for next level: 216
    Level completed: 93%,
    EXP required for next level: 216
    GP
    2,305
    Erikar's Avatar

    Name
    Erikar Aodhfionn
    Age
    21
    Race
    Human
    Gender
    Male
    Hair Color
    Flame-Red
    Eye Color
    Green
    Build
    170 lbs., 5'10
    Job
    Assassin

    View Profile
    Green Gwendolyn:

    - 2xs arm strength (she can lift heavy rocks (two times the normal weight a person can lift with ease) and when she uses her bow and arrow she can shoot twice as far as an expert can shoot with a normal bow) - PL 3
    - 2xs eyesight (Her eyes are in incredible condition and she can shoot two times more further away with her bow and arrow) - PL 2
    - Spiral Arrow of Destruction: Gwendolyn shoots an arrow that "spirals" when it is shot. Whenever the arrow hits a target, it drills into it. The damage is strong enough to drill a small hole through iron, dent steel, and drill a good sized hole (about half way) through a small tree. This can be used three times per thread. - PL 4 (similar to Siegfried's Megillion's Hum: (air magic).)

    1:3:3

    2 + 3 + 4 =9/3 = 3

    3 = 3

    Approved.
    “Call a jack a jack. Call a spade a spade. But always call a whore a lady. Their lives are hard enough, and it never hurts to be polite.”

    “Only priests and fools are fearless and I've never been on the best of terms with God.”
    ― Patrick Rothfuss, The Name of the Wind

  10. #150
    Wide eyed & bushy tailed
    EXP: 59,008, Level: 10
    Level completed: 46%, EXP required for next level: 5,992
    Level completed: 46%,
    EXP required for next level: 5,992
    GP
    1,545
    Hysteria's Avatar

    Name
    Remedy Blue

    http://www.althanas.com/world/showth...er-Morningstar

    Alexander Morningstar

    Level 3: (limited due to undead only)
    -Flames of Judgement: At will, Alexander can call upon the Grey God to empower his longsword. It blazes with a fiercely radiant white flame and is especially effective against demons and the undead (about 1.5x the damage his blows would normally do, and disregards resistance to slashing/stabbing weapons). The flames last until he wills them extinguished.

    -Voice of God: Once per day, Alexander can use his divine power to enhance his communicative abilities. When he speaks, his voice reasonates with celestial authority. He can use this to persuade, intimidate, or inspire. Those with strong convictions or resistance to mind altering effects can shrug this off.

    -Celestial Light: Three times per day, Alexander can lay his hands on a person (including himself), speak a prayer, and heal minor injuries. He can also use this to cure minor diseases or stabilize moderate wounds.

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