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Thread: Workup Log

  1. #151
    Wide eyed & bushy tailed
    EXP: 59,008, Level: 10
    Level completed: 46%, EXP required for next level: 5,992
    Level completed: 46%,
    EXP required for next level: 5,992
    GP
    1,545
    Hysteria's Avatar

    Name
    Remedy Blue

    http://www.althanas.com/world/showth...tice-Artificer

    Ral Zaren- Apprentice Artificer

    Three times three

    Rhabdomancy-The ability to locate metal through a means of Dowsing using a sample of the metal that is being sought, Alloys cannot be used to find the base metals that make them up, but they can find others of the same type regardless of the formula used to make it (essentially not all alloys are made the same, brass used to make a speartip have the same mixture as brass used to make a lantern, but to a Rhabdomancer, it doesn't matter unless you are specifically looking for the exact same type of brass, it's a mental filter.)

    Ferrokenisis- Ral can project a force on metal up to three feet in front of him, with an impact of 40kg. Limits of three times a day.

    Enchanter(novice)- As a novice enchanter Ral can create up to 2 minor, temporary enchantments during battle, and if he applies himself and focuses, he can create permanent enchantments.

  2. #152
    Wide eyed & bushy tailed
    EXP: 59,008, Level: 10
    Level completed: 46%, EXP required for next level: 5,992
    Level completed: 46%,
    EXP required for next level: 5,992
    GP
    1,545
    Hysteria's Avatar

    Name
    Remedy Blue

    http://www.althanas.com/world/showth...eaf-Father-Pig

    The Pig-Father

    Three times weak NPCs. All much weaker than a normal pperson. 3x3.

    As detailed in his history, Leaf is the adoptive father of three unusual pigs. They are originally boars, but stopped growing when they were just three months, meaning they are about the size of terriers. This seems to be some magical fault, as the pigs themselves also have high-intelligence and very sensitive smell. They each are able to relate to him and each other telepathically, though not in words - rather images, sounds, tastes or scents.*

    Cookie:*Cookie is ginger, and quick to respond to any of Leaf's requests. Definitely the leader he is the eldest and tends to favour a stamp-on-a-toe attack. He has great alertness also, and the keenest eyesight, perhaps 2x that of any other pig or human.*

    Thor:*His skills are in his vicious bite with his large teeth and his size. With the more muscle and a tendency to eat the most he favours eating the truffles as soon as the pigs find them. He is the quickest to pick a fight, and can be stubborn at times. He is coloured like a baby boar; light brown with dark brown stripes down his back.*

    Popsy:*The girl of the group she has the most sensitive nose. She also has remarkable attentive hearing (both at 2x that of a normal human) and is easily the best at finding the truffles. Her appearence is white with black splotches.

  3. #153
    Wide eyed & bushy tailed
    EXP: 59,008, Level: 10
    Level completed: 46%, EXP required for next level: 5,992
    Level completed: 46%,
    EXP required for next level: 5,992
    GP
    1,545
    Hysteria's Avatar

    Name
    Remedy Blue

    http://www.althanas.com/world/showth...-Level-Five%29

    Mordelain Saythrou

    Level 3 (so low leveled) x2

    Mawt: A belt with studs to mount il’Jhain tokens. It is enchanted to give an innate sense of knowing where north is. Two tokens currently give X0.25 boosts to hearing and sight.

    Level 7

    Abilities: Mordelain possess the eider, a connection to the Kalithrism that allows the Tama to walk between worlds. Plane walking inflicts a sudden sensation of falling, followed by momentary euphoria. There is no portal, just a sudden absence. The magic of the Kalithrism places stringent conditions on its passengers, as detailed below:

    Long Jump: Mordelain must walk via an intermediary. Even if gone from one world for a second, the journey may take hours. A geographical link is normally required to jump to another plane.

    Blind Jump: Thrice per thread, Mordelain can walk without an intermediary if in imminent danger. She has limited control over her destination, and it does not trigger if unconscious.

    Solo Jump: Mordelain cannot plane walk another unless they have an understanding of who, and what she is. She cannot plane walk others unless they in turn give full consent.

    Level 5

    Physical Conditioning: Mordelain's endurance is X2. Her reaction times and awareness give a dexterity modifier of X2, and prolonged exposure to the desert of Fallien has given her an X6 stamina modifier in desert climates.

  4. #154
    Master of Magnetism
    EXP: 4,784, Level: 2
    Level completed: 93%, EXP required for next level: 216
    Level completed: 93%,
    EXP required for next level: 216
    GP
    2,305
    Erikar's Avatar

    Name
    Erikar Aodhfionn
    Age
    21
    Race
    Human
    Gender
    Male
    Hair Color
    Flame-Red
    Eye Color
    Green
    Build
    170 lbs., 5'10
    Job
    Assassin

    View Profile
    Speed: excelled speed when running, to the speed of a deer bounding away from predators, based on an African springbok - short bursts of up to 50km/h and leaping up to 4 m through the air in a single curve (31mph and 13 feet respectively) - PL 4

    Nature: Close connection to nature, able to “listen” to trees and the earth due to faun-ness. Essentially linking with her tracking skills, but requires minor earth magic to hear a tree’s lifespan and heartbeat, or sense where an animal might be within a five mile radius. As long as she is in an earthy area and not on water. - PL 3

    Scent: A very sharp sense of smell - even blood and at times fear - PL 2

    Requested; Minor Earth Magic: Due to her closeness to nature, Philomel has been "awakened" as somewhat. She has learnt the ability to create small dust clouds - perhaps a foot maximum height. These are used mainly as distractions to get out of difficult situations, or for throwing dust in an enemy's face. If approved I will bring this magic about in a thread, along with her telepathic link to Veridian. (see below under familiar) - PL 2

    2 + 2 + 3 + 4 = 11/4 = 2.75

    Don't feel like writing the rest of the numbers out. APL Less than 3 blah blah

    Edit: Just saw she also wanted her familiar as an ability for battle, with two attacks. Awaiting clarifications

    Edit2: Familiar: Veridian - a fox formed earth-spirit. Can be used in combat - his weapons include (and are limited to) a single bite per post about as damaging as a terrier-sized dog's, and using his claws for scratching that are equivolent to a cat's. - PL 3

    2 + 2 + 3 + 3 + 4 = 14/5 = 2.8

    2:4:5

    2.8 < 4

    Approved.
    Last edited by Erikar; 05-05-14 at 10:47 AM.
    “Call a jack a jack. Call a spade a spade. But always call a whore a lady. Their lives are hard enough, and it never hurts to be polite.”

    “Only priests and fools are fearless and I've never been on the best of terms with God.”
    ― Patrick Rothfuss, The Name of the Wind

  5. #155
    Master of Magnetism
    EXP: 4,784, Level: 2
    Level completed: 93%, EXP required for next level: 216
    Level completed: 93%,
    EXP required for next level: 216
    GP
    2,305
    Erikar's Avatar

    Name
    Erikar Aodhfionn
    Age
    21
    Race
    Human
    Gender
    Male
    Hair Color
    Flame-Red
    Eye Color
    Green
    Build
    170 lbs., 5'10
    Job
    Assassin

    View Profile
    Philomel(Level 3)[Right after two, above ^^]:

    Literally almost no change here, look above for APL. No changes in ability levels or anything, so the APL is the same.

    2.8 APL at level 3.

    Accepted.
    “Call a jack a jack. Call a spade a spade. But always call a whore a lady. Their lives are hard enough, and it never hurts to be polite.”

    “Only priests and fools are fearless and I've never been on the best of terms with God.”
    ― Patrick Rothfuss, The Name of the Wind

  6. #156
    Wide eyed & bushy tailed
    EXP: 59,008, Level: 10
    Level completed: 46%, EXP required for next level: 5,992
    Level completed: 46%,
    EXP required for next level: 5,992
    GP
    1,545
    Hysteria's Avatar

    Name
    Remedy Blue

    http://www.althanas.com/world/showth...hp?27365-Death

    Level Four:

    - Dark Telekinesis (Class One): She can control any of her own weapons freely from up to thirty yards away. She cannot use this on any other objects outside her chains, scythe/ bow, and sword. She can only use it three times, three posts.

    Level 3:

    - Strength: She has the strength to lift up a heavy rock and handle all her weapons with ease. She can lift up to two hundred pounds.

    Level 2
    (prior version included a drain effect, as it is now it is more of an intimidation thing. Given a normal person can be intimidating I'm putting it down as within the range of a normal person.)

    - I am Fear (Passive): Anybody who surrounds her feels dread and even fear to those without will power from up to ten feet away. The closed to her the more the effects of this power accelerates.

  7. #157
    Master of Magnetism
    EXP: 4,784, Level: 2
    Level completed: 93%, EXP required for next level: 216
    Level completed: 93%,
    EXP required for next level: 216
    GP
    2,305
    Erikar's Avatar

    Name
    Erikar Aodhfionn
    Age
    21
    Race
    Human
    Gender
    Male
    Hair Color
    Flame-Red
    Eye Color
    Green
    Build
    170 lbs., 5'10
    Job
    Assassin

    View Profile
    Alyssa Dianne Snow:

    Alyssa is exceptionally nimble. She is capable of manipulating her body beyond the limit of the average Althanian woman. She can do several aerial flips and spins. On the ground, she can roll, dodge, backflip, and cartwheel repeatedly with precision. She has focused on training her flexibility as well, allowing herself unusual angles with her firearms and confusing maneuvers with her garrote wire. This training also includes the ability to maximize her muscle twitch response and gain an additional height to her jumping ability. (7’ High Jump, 30” Long Jump) - PL 3

    Alyssa is a freak. During her conception in a lab, her spine was fused with a rare magical artifact. Its original properties and functions are unknown, but the experiment to fuse a living person with the artifact was a success. The result is a human being capable of acting as an energy conduit with the natural world. This allows the girl to “pull” energy from her surroundings and “store” them into specially constructed catalysts to which can be “fired” from prototype weapons known as M-class Firearms. Currently, she is unable to pull this energy for immediate use in combat as a normal mage might use spells. Luckily, the process of charging one of these specialized catalysts is dependent upon desired effect, strength and element:
    Water/Ice School: PL 3

    Alyssa can channel energy from nearby sources of water or vapor in the air. The time needed to charge one of her revolver shells is two (2) seconds per shell while drawing from a nearby body of water or five (5) seconds per shell if drawing from humid air. In a place like the deserts of Fallien or near incredible sources of heat, the time can extend all the way up to thirty seconds (30) per shell or not at all. It is possible for her to directly convert five milliliters (5ml) of water into pure energy in the same timeframe needed near a lake (see above).

    .357-M (Revolver):
    When fired, the chamber focuses the energy into a bolt of ice approximately 0.357” in diameter and 5” long. The icicle is as strong as traditional ice and the velocity of the spell is equivalent to that of a short bow (280 f/s). The maximum effective range is approximately 60 yards.

    Wind School: PL 3

    Alyssa can charge a round with the energy inherent in the wind. This is her fall-back whenever previously stored spells go awry because of its accessibility and rapid charge speed. For a revolver shell, she can charge it in less than a second. In a dust storm, thick smoke, or fog, this time increases to 2 seconds per round. The only time this becomes a problem is in areas that are sealed off from open air such as a collapsed cave or air pockets under water. In those circumstances, she cannot charge her rounds without penalty. Doing so would create a vacuum or slight pressure differential that would cause internal bleeding, suffocation, headaches, and heart failure.

    .357-M (Revolver):
    When fired, the chamber focuses the energy into a concussive blast of air. This is equivalent to a strong punch from an average man. The maximum effective range is two feet (2’) after which the blast of air is too dissipated to do any meaningful damage. This is designed to work in tandem with her martial arts to extend her maximum threat range.

    3 + 3 + 3 = 9/3 = 3

    Approved.
    “Call a jack a jack. Call a spade a spade. But always call a whore a lady. Their lives are hard enough, and it never hurts to be polite.”

    “Only priests and fools are fearless and I've never been on the best of terms with God.”
    ― Patrick Rothfuss, The Name of the Wind

  8. #158
    Member
    EXP: 46,429, Level: 9
    Level completed: 25%, EXP required for next level: 7,571
    Level completed: 25%,
    EXP required for next level: 7,571
    GP
    196
    Tobias Stalt's Avatar

    Name
    Tobias Ebericht Stalt
    Age
    23
    Race
    Human
    Gender
    Male
    Hair Color
    Brown
    Eye Color
    Gold
    Build
    5'8" 138 lbs.
    Job
    Lost.

    View Profile
    Cellar Door

    Approved with no abilities.
    Even a well-lit place can hide salvation
    A map to a one-man maze that never sees the sun
    Where the lost are the heroes
    And the thieves are left to drown

    Calm and Cold, and how they became Mithril.

  9. #159
    Administrator
    EXP: 81,363, Level: 12
    Level completed: 34%, EXP required for next level: 8,637
    Level completed: 34%,
    EXP required for next level: 8,637
    GP
    535
    Max Dirks's Avatar

    Name
    Max Dirks
    Age
    24
    Race
    Human
    Gender
    Male
    Hair Color
    Black
    Eye Color
    Green
    Job
    Illicit Entrepreneur

    View Profile
    Cellar had abilities on a previous profile, so you're required to check to see if she intentionally meant to get rid of them or not.

    Please do not approve a profile without proper training again, regardless of who asks you.
    Althanas Operations Administrator

    Dirks GP amount: 2949

  10. #160
    Member
    EXP: 46,429, Level: 9
    Level completed: 25%, EXP required for next level: 7,571
    Level completed: 25%,
    EXP required for next level: 7,571
    GP
    196
    Tobias Stalt's Avatar

    Name
    Tobias Ebericht Stalt
    Age
    23
    Race
    Human
    Gender
    Male
    Hair Color
    Brown
    Eye Color
    Gold
    Build
    5'8" 138 lbs.
    Job
    Lost.

    View Profile
    Got it.
    Even a well-lit place can hide salvation
    A map to a one-man maze that never sees the sun
    Where the lost are the heroes
    And the thieves are left to drown

    Calm and Cold, and how they became Mithril.

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