6Strength: Rayse can pick up and throw large animals with relative ease, and his pushing force can knock over boulders.
Fucking ridiculous. No score. Be realistic.Speed: With his body more like fire than flesh, he can move at blindingly fast speeds. His body reacts instinctively, so if he knows an attack is coming he is very likely able to dodge it. If he continues moving, to anyone without good perception he appears as a blur.
And I see dead people. No thanks. Too Powergamable.Sixth Sense: As long as Rayse has his eyes on them, he can accurately predict what they're going to do 25% of the time if they're going for a physical attack.
Not a fucking ability, but I'll count it.All-Tongue: Gained due to exposure to the Plane of Unlife. Rayse's speech now sounds like the listener's native tongue and accent, which means he now speaks all languages. Also, he now hears all speech in his native language, which means he now understands all languages. He can't turn this off. This doesn't apply to anything written down.
Oh, look, an immunity:Flash-proof: Rayse is unaffected by bright lights.
7
Total Fire Control:CroÃ* na Luaith, or Heart of Ash: Due to the events of Burning Out, Rayse has fused with his fire rune, causing his very essence to undergo a dramatic change that has left him as more fire than human. Producing flames on his body happens naturally and effortlessly, and he is able to control what gets burned and what doesn't, even if it's visually on fire. He can control any flame he produces, even if it leaves his body, although only to put it out if it's several feet away.
7
As much as he wants? Nope.That Pyromancy Stuff: So yeah, fire elemental. He can throw baseball-sized fireballs every two seconds, he can pass heat through the ground to create flame pillars every ten seconds, and he can light anything on fire if he's touching it for longer than two seconds. Also small streams and waves of fire every three seconds, with the source always his body. He can also light himself on fire. Any small, harmless flames he can produce as much as he wants.
10 after reduction because of all the spamming you can do.
Specialized sense.Fire Signature: Rayse can detect heat sources from up to 500 meters away. If he concentrates on a single source, he can track it up to a kilometer away.
6
Oddly you say?Fire Immunity: Rayse can't be burned. Oddly enough, this property extends to his daughter as well, who can't be burned by Rayse's flames.
Immunity 7
Stupid. But hey, here's a one:Storage: Rayse can conjure a fiery ring that acts as a portal and he can store items inside. Only equipment listed in this profile can be stored unless otherwise approved by others.
1
The Mana System: Rayse's fire abilities all derive from the same source. Using any of his abilities too much will deplete his total pyrotechnic capacity, and this is represented by mana values.
Piling this into his already high fire magic.Total Mana: 40. Refreshes after a full rest.
Flamethrower: A massive stream of fire that can be as large as 2 meters wide and 2 meters tall. It can go up to 10 meters away before starting to dissipate, with its effectiveness halving every meter beyond that. It has massive concussive force, able to make even elephants fly. He has to wait at least 20 seconds between uses. This attack is usually launched from the palm. Mana Cost: 2.
The Big One: Rayse can create a massive house-sized fireball in the sky. This is the only fire attack that he can start outside his body. On impact it creates a wave of flames that rolls within a radius of 20 meters. He can double its size and blast radius for double the mana. Mana Cost: 4.
Mythril Body for a full battle? Naw...Reforged Body: By heating and speeding up his blood flow to his skin, he is able to pseudo-galvanize his skin to be as hard as mythril for 10 minutes. Visually, his skin appears no different than normal but it is searing hot to the touch. Mana Cost: 4.
10
Fire treeNothing Is Safe: Rayse can light any surface on fire. If the surface is not capable of burning, the fire hovers above it and feeds off magic for 5 minutes. The mana cost only occurs if the surface is normally incapable of burning, otherwise it is free as a result of his other attacks. Mana Cost: 1
Full heal up to 4 times?Flame Heal: Rayse can restore himself and other people with restorative flames. When used on himself, it does a full restore that costs 10 mana. When used on others, he can heal minor injuries for 1 mana and major injuries for 3 mana.
10
Knock back carriages? Speed of bullet? Who gave him this shit?Firearm: [Obtained in Salvar MVP Reward.] The amber-colored steel ring on Rayse's right index finger was enchanted to cause a small flame produced on the tip of said finger to shoot out at the speed of a bullet. The impact creates a ball of fire that severely burns anything inside and has incredible force as well, capable of knocking back entire carriages. Can be used twice per day before the ring has to recharge. Not affected by Mana system.
Teleportation:Fire Flash: This ability is basically short-range teleportation. Rayse becomes completely ethereal and anything touching him that he chooses to take with him (clothes, equipment, even other people) does as well. He disperses into dozens of thin wisps of flames and reforms at the target location. He needs to be fully reformed in order to stop being ethereal and there is a one second delay before he can interact with other physical objects again. Mana Cost: 3.
8
Strong Negate like Lye:Not Really There: His natural body state is fire, so he can elect to let physical attacks pass through him harmlessly, leaving a gap of fire for wherever they made contact with him that closes up within a second. Larger attacks that cut him in half or completely destroy large parts of his body cause the rest of his body to float in place until the flames turn back to flesh. Like the previous ability, he can't retaliate until he is fully reformed. Mana Cost: 2.
9 - Like Lye
NOPELike Lightning: Rayse can light himself with special fast-burning fire and move faster than the naked eye can perceive, leaving a fiery trail in his wake. It lasts 10 minutes before he has to refresh the fire. Mana Cost: 4.
OVER 10
.Fire Fist: Rayse can project his attacks to send fast-moving after-images that appear up to 10 meters away. They have the same concussive force as the physical attack he made to produce it. For each attack that travels like this, the Mana Cost is 1
NOPE Too Strong
10. Teleporting Fist
No duration, 30 meters is almost 100 feet all directions. Too big, too long, and smoke itself is fatal.Smoke: Rayse can fill his surroundings with a radius of 30 meters with thick, black smoke, obscuring the vision and sense of smell for anyone inside. He can still use Heat Signature in this area. Mana Cost: 2.
10+
Lightning, great. No strength, no range, denied.Be Somebody Like Me: Rayse can project Like Lightning onto another person. Mana Cost: 4.
10
A resistance cancelling fire he can apply to ANY attack? You mean the giant fireball in the sky?Blue Fire: This is a fire so hot it overcomes most fire resistances. He can coat any of his attacks in this fire for 3 Mana.
Lava? Oh, you mean the shit that melts metal? Nope.Lavamancy: By channeling his fire into solid rock, he can mix it and lift the rock itself into his attack. For 3 mana, he can turn a target area with a 5 meter radius into lava with little rock islands. For 2 mana, he can launch a rock-filled beachball-sized lava ball with significant concussive force.
Also not firemancy, includes rock.
10.
NOT APPROVED
19 abilities Sadly. One over.