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Thread: Ronrid Gardla

  1. #1
    Our Enemies Rest
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    Fez_The_Kid's Avatar

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    Azaranth "Anubis" Ubissad
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    Ronrid Gardla

    Name: Ronrid “Ron” Gardla
    Age: 23
    Race: Human
    Hair Color: Brown.
    Eye Color: Green
    Height: 5’9”/ 180 cm’s
    Weight: 179 lbs/ 81 kg’s
    Occupation: Adventurer

    Personality: Ronrid is a self-centered, usually tentative man. Many would judge him by his appearance, but their assumptions are immediately rattled after they collaborate with the aloof individual. Many won’t take him seriously, and eventually they pay for it. But not dearly. He doesn’t necessarily slaughter, or maul all those who cross his pass. Simply he would do that to the fools that would squander his time. Ronrid is also a very impatient man, and with a high temper, his actions could show off as driven, and naive at times.

    Despite this, he would take extreme lengths to protect his allies and friends. He will always remain loyal - as long as his partners respond in kind, that is.

    Though very rarely would he shake his head to an opportunity associated with adventures. He seeks out adventures; not money, not women and surely not liquor. Ever since his uncle’s passing, he had been bustling about the world like the aquatic creatures that migrate across the seas. His objectives are infinite - aside from fulfilling his uncle’s wish - and he will continue searching for adventure in every cavern, in every forest, in every desert, and definitely every corner. In two words; Ronrid is an audacious lunatic.

    Appearance: Ronrid is a male with fair skin, and green, acute eyes. A patch of straight, brown hair covers his head. And a growing beard and mustache are covering his jaws. What he lacks in endurance, he makes up for it with speed. He could run extremely fast, and remain at his maximum speed; for a limited amount of distance.

    Beneath his black, medieval trenchcoat lies an untold number of weapons, allowing him to approach his target even within sight, and stealthily take him down without a moment’s notice. Tucked beneath the neck of his coat is a dark neckwarmer scarf, which he uses to mask the majority of his face - up to the bridge of his nose - when in combat. This also applies for his hood, which he may or may not use with the neckwarmer to conceal his identity.

    History: Originally hailing from Salvar, Ronrid virtually hasn’t an idea of his past. He was never told of his parents, and was raised by his only friend and maternal contact, his uncle. He grew to be very fond him, and even take him as his role model. Ronrid would even accompany his uncle on risky adventures, which explains why he pursues them these days. From the day of his birth until his 14th, uncle Richwulf had raised him as his son. While Ronrid never truly questioned the truth about his parents.

    Since then, Richwulf took him to the mountains of Salvar and trained him with the sword daily. Each session, Ronrid practiced with a stiff, round branch, with a grip at it’s base sculpted in a form of a hilt. He used it ceaselessly-- striking, slashing and stabbing at the many pine trees of the north. Richwulf was no expert Swordsman; he was more or less someone akin to a physician. He wanted to make one out of Ronrid.

    Then one day, during an ordinary training session, a masked thug emerged from the forest, and charged headlong at Richwulf, who remained unaware of the approaching threat. But fortunately before the dagger reached Richwulf, the thug tumbled and dropped into a crater to his doom. The dagger had barely missed Richwulf’s neck. The whole thing was unfold before Ronrid. Yet the dagger remained, and as a substitute, he was given the dagger; which fit his young hands as any sword would fit in a man’s.

    Then Richwulf began displaying vague symptoms, including violent seizures and a high fever, which was severe enough that it was accompanied by delirium. Ronrid vowed to transport his ill uncle to a doctor. But unfortunately a day before his estimated arrival at the doctor’s, Richwulf passed before his fifty first birthday. He had however mouthed his nephew a few words before his death - who was, at the time - hardly beyond his teens.

    Ronrid could only fathom out the word ‘seek,’ and yet still he wonders what is he to seek.

    Skills: Swordsmanship - Ronrid has mastered his skills with a sword, allowing him to handle one with graceful aptitude.

    Abilities: Agility - Rondrid's ability to physical situations increases twice the average agility capacity. Agility bonus can passively be activated at will. It takes approximately two turns after the Agility bonus has been activated to reactivate again. Agility requires concentration. The bonus to Agility is only active for about two-three turns.

    Precision - Ronrid proves to be one of high class when it’s down to hand-to-hand combat. He could discover sensitive points with ease; where others would foolishly overlook, and seize the information to his advantage. Though he must remain passive and undisturbed for a specific amount of time to study his enemies and learn about them.

    Impairing Slash - As an expert swordsman, Ronrid can slash through his enemy’s hamstrings to disable his/her movement. Leaving him with the decision to either spare or slay his disabled enemies. This technique can only be used once per battle. Due to it's fairly granting advantage, it is evadable by most, if not all.


    Equipment: Ronrid’s Iron Sword
    Ronrid’s Iron Dao

    Familiars: Poxsu. A talking squirrel usually seen fixed on one of Ronrid’s shoulders.
    Last edited by Fez_The_Kid; 06-24-14 at 09:56 AM.

  2. #2
    Master of Magnetism
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    Erikar Aodhfionn
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    Hello and welcome!

    I like the CS. Very concise. Everything looks good, except for a few questions I have about your abilities.

    First off, your 'Agility' says you take more damage if you fail to evade, but you are the only one who decides whether an enemy's attack hits or not. Being that we have no health system and battles are won by writing and not damage, I'm not sure what a 10% damage increase means. You can re-write this however you'd like, but try and equate literary equivalents to numbers and remember that you decide how much damage your character takes.

    Your 'Precision' is fine, no problems there.

    Your 'Impairing Slash' is written as though if you choose to use it, it will always land. As I stated earlier, your opponent will be the decider of whether or not your attack lands. I would re-word it to say that IF it does indeed land, it would severely impair your enemy's movements and possibly leave them unable to fight.

    You have all freedom and creativity to make these abilities work, but percentages and absolutes aren't really a factor in writing.

    Let me know when you've made any edits!
    “Call a jack a jack. Call a spade a spade. But always call a whore a lady. Their lives are hard enough, and it never hurts to be polite.”

    “Only priests and fools are fearless and I've never been on the best of terms with God.”
    ― Patrick Rothfuss, The Name of the Wind

  3. #3
    Our Enemies Rest
    EXP: 12,030, Level: 4
    Level completed: 61%, EXP required for next level: 1,970
    Level completed: 61%,
    EXP required for next level: 1,970
    GP
    785
    Fez_The_Kid's Avatar

    Name
    Azaranth "Anubis" Ubissad
    Age
    22
    Race
    Human
    Gender
    Male
    Hair Color
    Chestnut
    Eye Color
    Amber
    Build
    6'0" / 180 lbs
    Job
    Itinerant

    View Profile
    Edited.

  4. #4
    Master of Magnetism
    EXP: 4,784, Level: 2
    Level completed: 93%, EXP required for next level: 216
    Level completed: 93%,
    EXP required for next level: 216
    GP
    2,305
    Erikar's Avatar

    Name
    Erikar Aodhfionn
    Age
    21
    Race
    Human
    Gender
    Male
    Hair Color
    Flame-Red
    Eye Color
    Green
    Build
    170 lbs., 5'10
    Job
    Assassin

    View Profile
    Thanks.

    You're Approved.
    “Call a jack a jack. Call a spade a spade. But always call a whore a lady. Their lives are hard enough, and it never hurts to be polite.”

    “Only priests and fools are fearless and I've never been on the best of terms with God.”
    ― Patrick Rothfuss, The Name of the Wind

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