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Thread: Dheathain At A Glance

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    Dheathain At A Glance

    (Written by Christoph.)

    Dheathain at a Glance

    Introduction

    Far to the east, on a continent of misty peaks and lush, tropical valleys lies Dheathain. It is a vast, mostly unexplored region filled with jungles webbed with rivers and crawling with danger. Often called the "Birthplace of Dragons", only the powerful Drakari civilization remains of them. Other mysterious races exist here as well, including the reclusive Fae. In recent years, many have made the long voyage to this remote and exotic land, both to trade and win the respect of the land's strange and powerful inhabitants.

    Things to remember when role-playing in Dheathain:
    • Dragon Blood -- To the Drakari, dragon blood is what counts. Humans are looked down on and only in Talmhaidh are they actually allowed to own property.


    Core themes

    These are the most notable and distinct storytelling elements present in Dheathain. Note that this is far from an exhaustive list, and the themes below are not exclusive to this region. Rather, they are merely the themes most strongly present, the ones that truly define Dheathain.

    Power of the blood -- The Drakari descend from dragons and divide their society based on the draconic features one exhibits, such as claws and wings. The Fae are born with elemental affinity and, according to them, more advanced essence. Blood, it seems, holds much sway in Dheathain.

    Build On Ancient Bones -- Dheathain is an old land that has witnessed the rise and fall of the Ancients and the dragons. Thousands of years of history lay buried here, with new civilizations built atop the bones of old ones. Or the literal bones of the dragons.

    The New World -- Though an ancient civilization in its own right, many see Dheathain as a new frontier to explore. And exploit. Several foreign powers seek to carve out spheres of influence in this strange, distant land. The natives may have other ideas.

    *

    Places
    (For more detail on each location, visit the Wiki page.)

    Fiorair Rainforest: Webbed with countless rivers and streams, this vast rainforest consumes huge swaths of the region. Known for its impossibly high trees towering over murky swamps, Fiorair holds both wonder and danger.

    Suthainn: At the heart of Fiorair sits the Drakari capital, built into the treetops. This crisscrossing maze of bridges, ladders, and stairs sees the richest and most powerful nearest the sky with the poorest wallowing in shanties built between the flooded roots.

    Talmhaidh: Built in a natural harbor, this is Dheathain's only true port city. The Drakari caste system holds slightly less power here, allowing humans to own land. Most foreign merchants do business in Talmhaidh.

    Luthmor: A large jungle island nestled into Dheathain's gulf, Luthmor seems deceptively inviting at first glance. The thorny vines and swarming bugs quickly dispel this illusion. Travelers must step carefully here lest they run afoul the many deadly creatures, let alone the fickle Fae who patrol this jungle.

    Donnalaich: The beautiful city of the Fae sits deep within Luthmor, hidden to bandits, thieves, and others with ill intentions, but open to peaceful visitors. Once merely the ruins left by the Ancients, it is now a shining city with crystal spires. Must still remains overgrown, empty, and crumbling, and who knows what still hides in the ancient catacombs.

    *

    Major Factions

    War Leader's Council -- Under the heavy-handed rule of the Ceann Cath, this assembly of Wing Caste elders and Claw Caste advisers command command both the armies and bureaucracies of Drakari society.

    The Conclave -- The ruling body of the Flame Caste is led by the ancient and powerful Athear. The Conclave oversees the preservation of knowledge and the spiritual well-being of the Drakari people.

    Fae of Donnalaich -- This reclusive race of elementally aligned beings works to rebuild Donnalaich, a ruined but wondrous city left behind by the Ancients. As magical beings, the Fae see themselves as closer to divinity than other races, and the inheritors of the Ancients' legacy.
    Last edited by Christoph; 02-23-15 at 12:45 PM.
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