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    Gisela Open Registration

    This is the registration thread for the Gisela Open. The Rules and Regulations can be found here. Registration for the Gisela Open is simple. Post the word "Registered" as a reply to this thread and detail your army. This includes the type of troop (infantry, etc.) or unit (cannon, rams, rocks, etc.), its weapon and armor, and any special abilities, if applicable. Troop power levels are ¼ of the registration level of the player’s primary character rounded down to the nearest whole number. Level 0-3 characters shall have level 0 troops. Please also use your reply to detail your hero characters. These characters are of equal level to your primary character and can be used in anyway you want.

    Replying to this thread with an army guarantees you a position in the tournament. However, each army must be approved by myself or Atzar before you can participate in the tournament. As soon as we are able, we will review your armies and post whether they are accepted or not. If not, we will specify what needs to be changed before the army will be approved.

    Here is my entry from last season to use as a template. Please note, your entries don't need to be as detailed as mine. Also, the number of troops for the last Gisela was 5000. Your entry must be limited to 1000.

    Quote Originally Posted by Max Dirks
    The Dark Trinity

    Heroes:

    Name/Position: Drax Piston - General
    Weapon(s)/Armor: PSG-1 Sniper Rifle/None
    Abilities: Nothing but a niche for survival
    Appearance: Appearing much like the antonym of Max Dirks, Drax Piston has long blonde hair that now falls to his upper back. Drax is extremely vain and prefers to wear his hair in a straight ponytail. He is tall, built and a formidable fighter.
    Description: Though relatively unknown until the first Gisela Open where he fell under the command of Max Dirks, Drax still had many connections in Radasanth. When rumors of the second Gisela started flooding the city, Drax was approached by a number of high rollers and asked to win the tournament so they could create a casino on the magical island. Drax agreed, but was only able to manage to scrap up an army of scrubs. The people he hated most were the only ones who would follow them. However, deep down, Drax wants to prove that the glory of the original Gisela Open did not belong to the criminal Max Dirks, but to the lieutenant that was forced into the background.
    Army Breakdown: 500 Units

    Name/Position: Chronos Realm - Lieutenant
    Weapon(s): Steele short dagger/Woolen Cloak
    Abilities: Level three time mage.
    Spell(s): Slowdown - a maneuver that slows down time from his perspective alone to allow him to dodge attacks more efficiently. Revert - a spell that allows him to travel backwards in time five seconds. This spell is very useless but extremely taxing. Speed Up- a maneuver that slows time around him, causing his regular movements to appear faster depending on his opponent’s perspective. Ethereal- This spell has not been “unlocked” yet, but shall be unlocked as the Dark Trinity advances in the tournament. It allows Chronos to stop time so that he can cross into the ethereal plane (others are not effected). From there he summons an army of undead warriors (his own fallen troops) to follow him once again into battle.
    Appearance: A weathered mage who seems to appear younger as the days go forward. As his control of time magic heightens he will eventually peak around the age of 32. He is much frailer than Drax but can certainly hold his own in close combat.
    Description: Chronos believes himself to be the last remaining descendant of an ancient race that used to control all life on Althanas. He believes the key to unlocking his race’s power lies somewhere on the uncharted island. Over time, Chronos has built a large following and trained them into one of the most formidable armies in history.
    Army Breakdown: 1500 Units

    Name/Position: Meredith Carter - Lieutenant
    Weapon(s)/Armor: Titanium coated Sliver Long Sword and Titanium coated Sliver Plate Armor.
    Abilities: Level three cleric
    Spells: Heal - a basic healing spell that has been thoroughly mastered. She can cure the weakest cuts to the most life-threatening wounds. However, once the soul has left the body, her curing abilities become null. Thus, she is unable to revive fallen warriors. Shield - albeit only big enough for one person, this shield can block even the most powerful of blows. It is connected to her body like armor; therefore, she can still feel some of the force of the attack the shield is blocking.
    Appearance: A beautiful elven princess, Meredith is known for her stunning looks. She has long blonde hair, an uncharacteristic tan body and the most beautiful blue eyes Althanas has ever seen. Though she appears timid, most are not fooled by her looks as her demeanor is very aggressive. She is fit and highly formidable in ground and mounted combat.
    Description: Little is known about Meredith, aside from the fact that she is the princess of a very discrete group of elves living in the southern edge of Berevar where the trees still grow before the tundra begins. Observers have noticed that wherever Chronos is, Meredith is usually a few steps behind. Perhaps there is a love interest between the two of them.

    Unit Breakdown:

    Drax Piston’s Division- Codenamed: Pistons

    Unit Name/Number: 50 Covert Operations Officers
    Weapons/Armor: none/none
    Abilities: Espionage and Demolitions
    Description: The Covert Ops Officers joined Drax’s army because they owed him a favor. Being one of the few capable units, they are like the infiltrators from Dirks’ original army. They sneak in and sabotage the opposing army wherever they can.

    Unit Name/Number: 100 Spies
    Weapons/Armor: Iron Daggers/none
    Abilities: none
    Description: These are the street informants from Radasanth. They joined Drax’s army after he promised them that he would give them legitimate jobs at the casino. Drax plans to continue to use them as informants at the casino, to keep him tuned into who plans on betting what and where. The spies act as the scouts in Drax’s division

    Unit Name/Number: 200 Radasanthian Rouges
    Weapons/Armor: Pitchforks and Daggers/ none
    Abilities: none
    Description: These are street junkies from Radasanth who admired Drax’s charisma. Even though they would follow their leader to the end of the world, Drax usually puts them on the front line and considers them expendable.

    Unit Name/Number: 50 Gun Collectors
    Weapons/Armor: Flintlock Pistols/ none
    Abilities: none
    Description: These are Drax’s best friends. They usually don’t fight, but they do have a strange ability to excite the troops. Perhaps it is because of the guns that they flash around the area when they do so. Drax would do anything to see these fellows make it through to the end.

    Unit Name/Number: 20 High Rollers
    Weapons/Armor: Dice/None
    Abilities: Random Dice Spells
    Description: These twenty people are the ones that hired Drax to win the tournament. They are the ones who come off with the greatest profit margin with the creation of the casino. However, little does Drax know that they are using him in some greater game. They hardly ever fight, but when they do it is to clean up Drax’s mistakes extremely quickly.

    Chronos Realm’s Division: Codenamed: Dravidians

    (The second Unit Name refers to what they become once Chronos summons the dead army)

    Unit Name/Number: 100 Hunters / Vampires
    Weapons/Armor: Long Bows/ Ranger Equipment
    Abilities: The hunters have an uncanny ability to focus their minds to make for more accurate shots with their bows.
    Description: The hunters are one of Chronos’ most called upon support divisions. They usually attack from afar, but are very aggressive in their attack patterns. They tend to press their enemies into corners and use sheer number advantage to bring them down. They are the epitome of teamwork.

    Unit Name/Number: 20 Gryphons / Skeletal Gryphons
    Weapons/Armor: Teeth and Claws
    Abilities: They can fly great distances without feeling fatigued in the air. However, when they return to the ground, their attack power is greatly diminished.
    Description: These beasts of burden (half lion, half horse hybrids) have been domesticated by Chronos and his follows and thusly will follow any order that Chronos gives them. They are few in number but provide necessary air support.

    Unit Name/Number: 200 Dark Mages / Lichen
    Weapons/Armor: Oak Staffs/ Long Robes
    Abilities: These dark mages have limited control over the darker of the elements including fire, earth, gravity and time. Because of the complexity of the elemental magic they perform, each mage can only focus on one element. They are divided equally among the listed elements. Their spells are mostly projectiles meant to do damage aside from the time mages who only have the speed up ability listed for Chronos. The time mages are practically useless.
    Description: The mages are a major portion of Chronos’ division. They have been each personally trained by the time mage himself. However, their training had yet to take off before the island was introduced and news of the new Gisela Open spread. Individually they are weak, but together they are a formidable force.

    Unit Name/Number: 12 Dragons, 12 Dark Riders / Skeletal Dragons, Wraiths
    Weapons/Armor: Claws, Iron Swords/Plate Armor
    Abilities: Intensive Battle Training and the Dragons can spit bursts of fire at their enemies.
    Description: Probably the most powerful pairs in all of the Dark Trinity, the dragons and their riders are actually Chronos’ lieutenants. They are his most devoted followers. To the rest of his army, the riders have been compared to the twelve disciples. When Chronos is finally able to beat time and live forever, they will be the next to follow.

    Unit Name/Number: 100 Warriors / Ghosts
    Weapons/Armor: Steel Long swords / none
    Abilities: none
    Description: The warriors are the best close combat unit in Chronos’ division. They have been well trained in the art of guerilla warfare. They attack from bushes and trees. Some say the warriors’ minds have been tainted by some unknown force because they have been known to disregard their own allies in a battle. Their only objective seems to be taking out as many people as they can before they fall themselves. In their ethereal form, the ghosts can cause no physical harm, nor can they take it. They are suspect to magic attacks and can attack at the souls of the opponents.

    Unit Name/Number: 300 Knights / Skeletons
    Weapons/Armor: Iron Swords/ Iron Breastplates, Iron Helmets, Iron Shields
    Abilities: none
    Description: This is the core of Chronos’ division. These are the units that are always put on the front lines. They are slow, but very formidable in close combat situations. Their armor also protects them from poorly aimed long distance attacks as well. They easy fall to lightning magic however. Usually Chronos forms phalanxes with his knights to scare his opponents into falling back into the visage of his unseen hunters and warriors.

    Unit Name/Number: 100 Dark Elf Scouts / Orcs
    Weapons/Armor: Long Bows, Iron Daggers / None
    Abilities: Immortal unless killed and extremely quick and nimble
    Description: Though they undoubtedly possessed magic at one point in history, these dark elves have been corrupted by Chronos’ dream of revealing his race to the world. They no longer sport any magic, but can fight if need be. Usually Chronos sends them ahead in battle to scout out the area. Their speed allows them to return without getting harmed and often times the scouts aren’t even noticed at all.

    Unit Name/Number: 56 Dogs / Skeletal Dogs
    Weapons/Armor: Claws, Teeth
    Abilities: None
    Description: What would an army be without dogs? These are domesticated dogs that have been trained to attack ground based opponents. Usually the dogs are guided by the hunters and are released to scare or distract enemies. The dogs are expendable.

    Meredith Carter’s Division: Codenamed: Silver Fury

    Unit Name/Number: 100 Elven Clerics
    Weapons/Armor: Staffs/None
    Abilities: Basic heal spell.
    Description: Though their powers don’t begin to rival Meredith’s, these clerics form a great defensive team. Individually their healing magic is weak, but together they can quickly rejuvenate injured warriors and send them back to fight in the exact same battle. Meredith usually keeps them in the back of her brigade, protected by the Calvary.

    Unit Name/Number: 300 Archers
    Weapons/Armor: Silver plated bows with 50 arrows each/none
    Abilities: The ability to focus to make for more accurate shots.
    Description: These archers would follow Meredith to their deaths as they are of the same race as she. They are primarily long distance fighters used to keep opposing armies away from her advancing Calvary. Her most prominent strategy is to have them form a U-shape around the Calvary to keep them protected from all sides.

    Unit Name/Number: 300 Mounted Calvary, 300 Horses
    Weapons/Armor: Long Swords, Silver Shields, Breastplates.
    Abilities: none
    Description: The brunt of Meredith’s armies, she usually uses the Calvary to advance on her opponents. Their horses give them a great advantage in close combat, but they are also extremely formidable on the ground away from their steeds. Each of the warriors has created a special bond with their horses, and because of that bond neither horse nor master would ever ride or be ridden by someone else. The consequences would be dire.

    Unit Name/Number: 200 Light Mages
    Weapons/Armor: Silver Staffs/ none
    Abilities: Basic control over the light elements including: wind, water, ice, and light. Like the dark mages, each light mage is only able to focus on one element. The light mages have been split up among elements as well.
    Description: These mages are usually grouped together to perform powerful spells against her enemies. However, Meredith usually hides them for the first half of the battle to give them a secret advantage in the most critical points in the fray.

    General Units:

    5 Wooden Ships: Water Transport should the need arise to use them. They are massive in size, able to hold half an entire division in the galley alone.

    100 Ship Cannons: Each Ship has 33 Cannon’s except for Drax’s which has 34. The cannons are used to defend themselves at sea.

    142 Rocks: To be used as cannon balls.

    30 Rams: To break down any stronghold.

    50 Supply Carriages: To carry all the units and supplies except for the ships, which are docked at the nearest Harbor north of Radasanth.

    3 Magic Stones: These allow instant communication between the division leaders.
    If you have questions, please direct them to the Rules and Regulations page linked above. Registration will begin Saturday, July 7th, at 12 PM CST.
    Last edited by Max Dirks; 07-07-07 at 02:23 AM.
    Althanas Operations Administrator

    Dirks GP amount: 2949

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