Keep in mind that you do not have to be an IK member in order to accept these quests, but there is a bigger bonus in it for those that are officially sanctioned Ixian Knights.

Each team will have separate missions. The Team Leaders are responsible for the recruitment, and the way the quest actually progresses. The power is literally in their hands. However, if they need assistance or advise on which direction their quest should take, I am always available. Team leaders may also PM me mission board ideas which will then be put up here after the basic details are hashed out. Members may PM their respective group leader with their own ideas, or come to me directly as well. Anyways, without further ado...

General Missions


Priority Target: Emien Harthworth

Of the three Viceroys left from the former Corone Empire, Emien Harthworth is the most dangerous. A man well trained in military training, as well as a man who has an eye for choosing warriors, Emien has decided to surround himself with bodyguards and make his escape to Salvar soon after Jadet fell to the Ixian Knights. Your mission is to hunt Emien down, dead or alive, to not only stop the tyrannical regime of the Corone Empire, but to avenge those lost in the Gisela Massacre.

Additional Notes: I have PMed Amen about this quest, and if he accepts, then I will either battle him one on one, or accept one other person to make this a quest. Due to the IKs loss during their fight for Corone's independence, Emien will have at least 4 bodyguards of high level, if not more, with him at all times.

IK Reward: As a reward for bringing in Emien alive, you will not only be compensated through exp and gold, but have a sure spot as one of the IK bonus exp members for three straight months. I will also buy one weapon of your choosing from the bazaar out of my own pocket. For Emien's death, you will gain the same rewards, plus a treasure from the Ixian Knights Vault.

Claimed by: Sei Orlouge (Silence Sei) and Marcus (Amen)




Hats Off To The Bull

There have been rumors that The Z'Hren, more commonly known as the 'Water Elves' have managed to survive despite the genocide of their people at the hands of Björmund. The rumors state that there is a large camp of the creatures outside of Salvar. Hromagh, as a form of penance to his sister V'Dralla, has granted the Ixian Knights an entire clan of warrior Direlings to help locate this village, so they might seek sanctuary in the people of Ixian. Your mission is to find out if there is any truth to the rumors of the Z'Hrens survival, and if so, bring the clan safely back to Salvars ports, where a company of Ixian Knights and Direlings alike will escort your party home safely.

Additional : Story is able to end any way the writer sees fit. If not claimed in a weeks time, I will head up this particular quest. This is another situation where becoming familiar with the Codex would help you out immensely.

Rewards: Reputation in Salvar, as well as a clan of 100 strong Direlings, provided all of them survive this adventure, as well as however man Z'Hren are found in the village. Chances are you may be bestowed a magical artifact from the tribe that was long thought dead as payment for taking them to the safest place they could be.

Claimed By: Open.

The Nine Missions

Godslayer

Rumors have been spreading across Althanas like wildfire. They say a man with the power to lift mountains has been seen in Raiaera, particularly in The Red Forest. This man has been labeled the Godslayer by local residents. The only clues that this person truly exist is the dozens of N'Jalian Spider Mage corpses left strewn about the forest, as well as some of the larger trees in the haunted woods seemingly pulled straight from their roots in the ground. Sei, suspecting that the man behind these phenomenon is none other than the infamous Godhand Striker, would like to dispatch a team to go and find this Godslayer. Naturally, it would be preferred if the strongest members of the IK (IE members of The Nine) would take this mission, though they are welcome to bring hand-picked members from their groups.

Rewards: There is no doubt that one will find at least one N'Jalian Spider Mage corpse in this forest, if the rumors of this Godslayer are true. Wherever there's a Spider Mage, there's almost always spider silk. Each member will also receive some bundles of wood made from the trees of The Red Forest, wood that is naturally resistant to magic.

Claimed By: Open

Public Face Team

People Pleasers

Lets face it; the IK has gotten a really bad reputation thanks to Sei's personal war against the empire. As such, many imperial loyalists are still on the fence about an IK takeover of Radasanth. It is up to the Public Face Team to go smooth things over with these members of the Old Guard, and convince them that change can sometimes be a good thing.

Rewards: If you can convince the people that the IK are everything they're cracked up to be, I'm sure they'll lend their support to our cause.

Members Involved: Open.

Wetworks Team

Assassinate Athenry Sergio

A former Viceroy, Athenry Sergio has been assembling members of the ministry to try and turn the masses against the Knights. Naturally, assassinating a Reverend would not look good on us, and Athenry has sought refuge in one of Radasanth's largest churches in order to protect himself from the IK backlash. The Wetworks team is to go in, without drawing attention to themselves, and kill the former Viceroy. It must be made to look like an accident, as even a faux suicide will point accusing fingers in the direction of the IK, and we will lose credibility.

Reward: Athenry may just have something valuable on him, if not something magical to further protect him from attacks such as these.

Members Involved: matthewkuch

Investigations Team

Interviews/Interrogations: Upon gaining new members, Investigations is assigned to interview (and if needed, interrogate) the newbies to make sure they are on the up and up. Simple, quick threads that let us dive into the background of our new members.

Rewards: Each interview/interrogation comes with some additional GP from Sei himself.

Members involved:

Information Team

United Nations? Part 1: Opening Relations: Sei knows that his recent stunt in Corone probably rubbed other countries the wrong way. As a result, he has dispatched the Information Team to go be ambassadors for the Knights. Each quest will cover a different continent, and number one starts with the easiest. Sei was one the Grand Strategist for The Grand Army of Alerar. Seeking an audience with the Grafs and High Grafs should be easy, considering that the Mystic still believes himself in good favor with the Dark Elves. Letters have already been sent out to the leaders, and the Information Team has been supplied with several different items as good will tokens to the industrialites. Any information one can find out about Alerar, and their standing with the new Corone military force would be beneficial to the IK as a whole.

Rewards: Members will not only get to keep some of the items they received from the trip, but the Alerar leaders may also reward them with good will gifts themselves.

Members Involved:

Monster Hunting Team

The Manticore of Scara Brae: It has been going around that a manticore, of all things, has been sweeping up the people of Scara Brae in the middle of the night and leaving no trace of them. Your job is to find this beast and slay him. Be mindful of its shark like teeth, scorpion tail, and spiky projectiles that can be fired from said tail.

Rewards: Alongside different manticore parts (tough lion fur, shark teeth, poison glands), you will also receive whatever is currently in the beast's stomach, as well as some coin for your efforts.

Members Involved:

Reformation Team

Break Out!: During the war against the Empire, some non involved parties were captured and jailed. The Information Team suggests that these people have become bitter at the kingdom for wrongly imprisoning them. Your mission is to infiltrate one of these prisons and start a recruitment drive for members. Remember, we can use all sorts of skill sets here at Ixian Castle.

Rewards: A few NPcs (And maybe a couple of PCs) joining the Knights, and you may also keep whatever you find in the prison you choose.

Members Involved: grim137

Labor Team

We Can Rebuild It, We Have The Technology: Between the Night of Debauchery, the constant old fights between William Arcus and Jensen Ambrose, and the most recent Cell, Ixian Castle has become a complete mess! You are to take a team to rebuild and rennovate several areas of the castle. This includes making the ridiculously long lunch room smaller (There have been complaints amongst the soldiers), rebuilding the sentry tower destroyed during the Cell finals, and building some better defenses with what resources we have available.

Rewards: If you go out and search for some resources in the rebuilding process, you may keep whatever you have left over. This will also upgrade the Castle into a more defensible position.

Members Involved:

Mercenary Team

Mystic Protection: Though the Cell was a success, there are still some Mystics without any useful offensive abilities that wish to return home. The best way to do this is through the multiple caverns of Sei's Tomb and into the Corone countryside. The problem is that we're not sure if there are any more Cultists or not in the tunnels. They could be lying in wait, or could have laid traps for these innocent Mystics. You are to protect these people until they get to the countryside, where they can take it from there.

Rewards: Your party will learn how to use one Support Spell each from the Mystic Refugees.

Members Involved:
Good Luck! Other missions will be posted within the week!