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9 abilities, average of 5.555555 approved!

Water Stones
Alma can condense and transmute a gallon of water into four small stones in a few seconds, each containing a quart of water. These “water stones” can then be returned to liquid water an ounce at a time by squeezing them out, and the stone will shrink as it is drained until it is gone. When crushed or impacted against a solid surface, the “water stones” will burst immediately into their remaining contents of liquid water, and the resulting pressure obeys the laws of physics with regard to damaging objects. This is the signature spell of Alma Waterstone’s line, and as such she has practiced aligning the energies in these stones for various effects, the specifics of which are listed below.

Ice Trap
Alma can load ambient apas, or Water energy, into an already formed Water Stone as she prepares to use it. Slow pressure on one of these apas-charged stones produces a trickle of icy water, often used to treat wounds and burns or in potion-making. Impact or crushing force on such a stone, however, causes it to erupt violently into a rapidly-freezing sheet of ice approximately a meter in diameter. This surface is slick and difficult to walk upon without appropriate grip and practice, like any ice, and anything standing on the surface at the moment of impact will be similarly coated by a thin layer of the ice, making removal difficult but not impossible. This energy load is unstable, and will dissipate harmlessly within ten seconds of initial charge unless released into water. Alma can charge her waterstones with this spell five times per day.
Level 4

Simulacrum
Alma can create a temporary golem in the shape of herself or someone else present at the time of casting, using only sand, soil, clay, or other prevailing earth particulate. This spell will persist for five minutes, or until a piece of the golem is removed or anyone other than Alma physically interacts with the golem, upon which the golem will revert to sand and disintegrate. The golem is not capable of interacting with its physical surroundings or speaking, and can only move in basic ways (no running or jumping) within a short range of Alma. An ordinary golem created by this spell can perform simple manipulations of objects, carry objects, and walk or run at the same speed as the average human. Up to three of these golems can be made at a time, and with regular “touch-ups” to renew the spell, a golem can last as long as she needs it.
Emet
Through intense study, Alma has developed a combat-capable version of her simulacrum. This golem, called Emet or “truth,” is bound in its creation to the will of her familiar, Malakai. Its structure mimics human musculature and skeletal structure, though with flesh of dense clay and bones of stone, and it can strike with the strength of two men. Like her other golems, Emet can only travel at a walking pace, but it can otherwise move as fast as an average human. In its creation, Alma sacrifices illusive properties to imbue it with the blessings of Anat, the Warrior Goddess, and as such Emet’s appearance is not capable of being purposefully sculpted to any other form than humanoid. At creation, Emet’s substrate will also take on the form of a melee weapon, with strength equal to steel, for the golem to wield. Emet can be destroyed by removing or destroying its head, incapacitating Malakai, or marring the first letter of his name as it is etched on his head, changing it to Met or “death.”
Level 7, slow, strong-ish summon with no time limit but a few weaknesses.

Glamour
Alma can generate a matrix of seeming across an object that she touches, making those who look upon it see, rather than the object or individual, an illusion of what she wishes them to see. This seeming lasts until it is disrupted by running water, which will wash away the glamour as it runs over the object. It cannot make the target invisible, but it can make the target appear to be someone or something else of similar size and shape. Interaction with any part of the glamour allows a chance at seeing through the veil, but only those of strong will have been known to succeed. She can now, also, project her glamours onto objects that her noncombat golems touch.
Seemless Glamour
Alma’s worldly experience has taught her that a number of creatures and individuals can see through her glamours as if they were not there, and has exhaustively researched a counter to this practice. Her glamours can now consist of a double-layer of seeming, the first layer appearing as a normal glamour. The underlying layer, however, is woven into the first in such a way as to provide confusing feedback to anyone or anything that sees through her glamour with magic. The result is confounding evidence that her glamour is not simply a veil over who or what is there, but that it is merely an image where nothing exists. This improved version of her glamour cannot be projected from a golem, however, and as such Alma herself must touch the subject.
Level 5, high level illusion to what she is touching.
Shadow Stone
Alma can load ambient prithvi, or Earth energy, into a lodestone pebble, and shape those energies into a shadowbinding spell. She can then throw the lodestone into a shadow, binding it and it’s owner to the stone. The affected target cannot move in such a way that their shadow no longer falls upon the lodestone. If they reach the edge of their shadow, an invisible force impedes their progress, stops their arm or leg, or otherwise halts them. This can be circumvented by picking up the lodestone and carrying it with them. If the lodestone is physically moved beyond where the shadow falls, such as by throwing or kicking the lodestone, the affected individual is pulled by the same invisible force. The elemental energies powering this spell will dissipate within three posts, or one if it the lodestone lays in the rain or running water.
Umbral Anchor
With an improved formulation, Alma’s shadow stones now follow their bound targets when they teleport or plane shift.
Level 7 (high level restriction)

Shillelagh
Alma can transmute a set of clothes and her staff to temporarily reinforce them to the strength of [steel. The enchantment lasts for five minutes, but degrades more quickly in the rain or running water, lasting only half the time in such circumstances. This spell, cast on her Witch’s Staff, disrupts its flight-based enchantments while active. As well, her clothing hardens and stiffens against assault, but restricts her mobility like a suit of scale mail without the weight.
Thorn Blade
Upon imbuing her Witch’s Staff with her shillelagh enchantment, Alma can also reshape the wood from which it is constructed. The gnarls surrounding the leadened end of her staff will grow into a sharp edge, creating a spear, scythe, glaive, or warpick. Alma is blessed by the goddess Anat to be proficient with any weapon made from her Witch’s Staff. The thorn blade, like the rest of her staff, gains the enhanced material strength of the shillelagh spell.
Level 5

Defensive Precognition
Alma’s sensitivity to magical energies can, at times, extend into the future, allowing a momentary glimpse of potential coming misfortune. While not foolproof, she can often sense incoming spells and other attacks via the backwash of disturbance to her personal aura. She still must think and act quickly to defend herself
Level 6

Witch’s Flight
Alma has laced her staff with permanent enchantments to make it more receptive to her own flight spell. The resulting effect is that she can fly at approximately twenty miles-per-hour on her staff with good maneuverability, and can hover when needed. Her flight spell works on other rod-like objects, such as brooms, mops, and pitchforks, but with less predictable results. Used with any object other than her spell-laced staff, her maneuverability is difficult, and she can only maintain altitude through constant motion. As well, she cannot cast spells while flying a normal object. The spell is not a persistent effect of its own, either, so the flying object must be in constant contact with Alma, and she can only work the effect on one object at a time. This flight requires focus, and if her focus is disrupted by psychic assault she will fall. Alma can carry one passenger (familiar aside) when flying on her staff, but cannot make combat maneuvers with the extra weight.
Level 5, limited flight

Swarm Sand
Alma can scatter a pinch of specially prepared herbs and sand to transform it into a swarm of flying or crawling insects or arachnids of any type, including but not limited to locusts, bees, butterflies, and moths. The vermin are vaguely under her psychic command, and will blindly follow the last orders given unless directly controlled by the witch, requiring her complete concentration. These insects can sting and bite similar to their natural counterparts, and carry whatever venoms their natural counterparts would. This spell lasts for one minute, following which the insects return to sand and burnt herbs, though contact with flame will immediately cease any affected members of the swarm. The vermin in this swarm have a moderate ability to dodge projectiles. Alma can cast this spell once per day at present.
Level 6 (Same as Aur’s, single use)


Blight
Alma can, with a touch and a prayer, withdraw the blessings of the Kotharat from man, beast, or locale. When used on her surroundings, she can cause nearby flora to wither, soil to dry and crack, and stone to soften and disintegrate. The effect initially covers a five-foot radius around Alma within seconds, and with continued concentration she can spread the blighted area’s radius by five feet per minute, out to a 50 foot radius. When used on an animate target, living or dead, necrosis spreads from the point of her contact out to an inch radius within seconds, and with continued concentration can spread the blight by an inch in radius per post, out to an area the size of a human forearm. This necrosis strips flesh, weakens muscle, and causes intense pain. The effect on a living subject is temporary, however, and will likely heal within a day or two, and less if one treats the wound appropriately or pays penance to the goddesses of the Kotharat. Alma can only blight an individual who is not currently suffering the effects of her blight. Alma can blight up to four individuals simultaneously, but can only apply one blight at a time. Alma can only concentrate on the most recent blight, and once concentration is broken she cannot resume concentration on that blight.
Level 5