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Thread: Book 4: Legacy of the Cormyrs

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    Book 4: Legacy of the Cormyrs

    (Updates in Blue)

    Reign of the Cormyr.

    Name:Alberdyne Cormyr aka Dyne Corona

    Age:22

    Job Class: Blacksmith, Monk of Ai'Bron, Patriarch of House of Sora's Lodge Bladestorm.

    Appearance: A typical Coronian male, Dyne has a broad chin, forehead, and well chiseled cheekbones. He has marvelous green eyes and flowing red hair. His hair is often tied back into a long ponytail. Dyne isan extremely muscular individual, physically fit, and physically powerful. Dyne is unusually short for a member of a royal bloodline.

    He stands at only five feet in height but weighs in approximately 200 pounds. He has several battle scars all over his body, most recently acquired, a burn scar on his chest from the Conquest Trials. It was obtained during a battle with a deadly specter made of fire and smoke. The scar didn't heal probably and thusly is an ugly blemish on an otherwise handsome young man.


    Personality: Having developed a feel for the arts of conflict and warfare, the pacifist has learned to accept the precedents made by the House of Sora's ethical guidelines. No longer afraid to kill, the young swordman had sharpened his edge considerably. He acts without hesitation, and without guilt doing what is necessary to ensure that his way of life is protected at all times. He stands firmly for the will of the House of Sora, and in general as a protector of the innocent.

    Fancying himself a heroic individual, the Patriarch of Lodge Bladestorm has seen his fair share of tragedies and darkness. Never one to pass up a good woman or a good drink of Berry Berry Juice, the apprentice blacksmith has developed a stern, stoic view of life. He is unwavering in his desires to succeed and is driven by an obsession to find vengeance against his late Father, the Duke Gallen Cormyr. (Plot of an upcoming thread) This obsession could threaten to consume all of Althanas.


    History


    (Short History this time)

    Level 4:

    Conquest Trials:


    Forced to come out of the shadows, Power Groups all over Althanas were decreed to participate in the Conquest Trials. Making a leadership decision in the absence of the original House of Sora leaders, Dyne opted to gather the remaining members of HOS and participate in the tournament to gain some face and standing amidst the other Power Groups. Dyne was uncertain if Seti Dylan would approve of his decision to enter the tournament or not, but he proceeded anyway.

    Shifting his stance from a pacifist to a more militaristic viewpoint, Dyne Corona assembled a group of some of the House of Sora's brightest stars. Acting as the team Captain, Dyne would register himself for the Gisela style event, whilst the other members of his group registered in the other areas of the tournament. It was going to be a tournament that combined many aspects of the various famous tournaments that have taken place in Althanas' grandiose history.

    Dyne Corona prepared his army with the funding of the House of Sora and recruited a group forming an underground resistance group. This resistance group was ultimately put together to strike a fierce blow in the heart of the evil Coronian Empire that recently formed. Dyne lead his brave men and women against a terrible enemy who commanded vast necromantic powers.

    Fighting for many hours, strategies and tactics were thwarted and countered as is the namesakes for all great battles. Dyne used all of his newfound leadership skills to keep his forces from dwindling down to a grinding halt. Against a seemingly superior foe, Dyne fought hard attempting to achieve ultimate victory for the people of Radasanth. Fighting the enemy, Dyne learned of his own limitations with his power and swore he would one day grow powerful enough to defeat such evil when it rose. There was a final confrontation between Dyne and the leader of the undead, monstrous army which had a hell of an ending. Shattering his usually pacifistic views, Dyne made a decision that forever destroyed what little innocence he had left.

    That battle can be found here.


    Blacksmith Career:


    Keeping his trade quest going, Dyne continued to work in his adopted Father's smithshop. Learning the secret arts of forging equipment of various degrees and quality, Dyne worked hard daily to potentially become a skilled Mastersmith one day. Seeking to sharpen his growing talent, Dyne funded his own education under the tutelage of the Mastersmith Karxen Deourouge. His smithshop was named the Sleepy Willow.

    Dyne worked carefully under this man and began to obtain considerable skill with the smith arts. So much so, that his mates in the Corone Rangers began to ask Dyne for favors in order to supply equipment to the struggling group. Dyne's education continues here.

    Level 3

    Level 2

    Level 1

    Level 0

    Skill & Ability Sheet

    *Weapon Proficiency: Rifle ((New))

    Level 0: Having just acquired this magnificent weapon from Alerar; Dyne has barely had any training with the weapon. For the time being he has has Poor knowledge of his Rifle. But over time; this skill will grow in proficiency. (Unlocked from level 3)

    ***

    *Aikido: ((This applies to both Armed and Unarmed Aikido))

    Level 4: Thanks to the war in the Conquest Trials, Dyne has obtained the necessary seed to eventually become a master of tactical warfare. Having obtained considerable knowledge of the fighting arts, Dyne is now Lethal with his hands. He can quickly react to melee arts used against him, and can tell, through a sharp eye, what movements his opponents will be attempting next. This allows the philosopher monk to strategize quickly and at a moment's notice. Dyne's hands can incapacitate and evil kill a man with effectiveness and precision.

    Level 3: Dyne has achieved a considerable knowledge with this fighting art. He has now grown in his capacity to use Aikido both armed and unarmed. He uses his melee batons in tandem with his Aikido and Fencing skills. Now Dyne has reached the level of a student his is Highly Skilled at Aikido. Soon; he will begin to train to achieve his Dans as an Aikido Master.

    Level 2: Dyne is now Skilled at Aikido. He trains his art every single day.

    Level 1: Competent at Aikido.

    Level 0: Proficient at Aikido.

    ***

    *Fencing

    *Level 4:Now Dyne has obtained a critical understanding of the sharp bladed weapons he prefers to use in combat. Having used the skill numerous time in practical application, Dyne has now become Highly Skilled using his favored weapons. He can dual wield swords with greater ease than ever before. He has now achieved a certain level of grace and agility wielding his weapons and is well on the way to completing his training as a master swordman. He still has a ways to go though.


    *Level 3: Dyne has gotten some finesse and fighting skills using swords in armed combat. He has obtained a considerable amount of knowledge thanks to his blacksmith training and training as a warrior. Dyne is now skilled with the sword. He can dual wield swords of equal shape and mass with some degree of skill at this point in his training. Dyne will one day grow to become a Master Swordsman.

    *Level 2: Now Dyne is competent with his swords. He prefers swords like broadswords, rapiers, and short swords.

    *Level 1: Competent fencing skills was locked until level 2.

    Level 0: Basic fencing skills.

    ***

    Animal Tamer: Now Dyne has begun to get better at his psionic abilities and they’ve begun to grow in proficiency.

    Level 4: No change.

    Level 3: Now Dyne is Skilled at getting horses to obey his command. He can train three horses in this fashion within one thread. He has now gained an understanding of the animals and can pick up their basic thoughts and moods. Dyne has also become a skilled Horse Rider. ((Locked until level 4))

    Level 2: Is now Competent at training horses to obey his command.

    Level 1: Much better at training horses to obey his command.

    Level 0: Proficient training horses to obey his command.

    ***

    Monk Training:

    Level 3: Training with the Monks, Dyne has begun to understand the true nature of the Monks of Ai'Bron. Choosing the Thayne Khal'Jaren, from Raiaera as his patron Thayne, Dyne has begun the deeper studies of the Monkhood. He has dedicated his life to the worship and follow of the mysterious entities and has become a basic layman of the Monks. Dyne has learned and adopted the ways of a basic Monk into his life opting to serve the All-Thayne's great design. Feasting his hunger for knowledge, Khal'Jaren represents a deeper understanding of the philosophies of life and what it means to truly be a hero of legend. Dyne's training with the Monks has reached the level of Highly Skilled. Now, Dyne has the capacity of meditating at will. This technique allows Dyne to relax at a moment's notice and shut out any disturbing influences that might otherwise bother the lad. This technique has allowed Dyne to overcome his weaknesses to loud noises. As Dyne trains with other secrets of the Monks, he will learn more powers and abilities. Current Monk Title=Layman Monk

    Level 2: Becoming a veteran warrior now; Dyne has reached Above Average training with this skill set. Dyne is now dangerous with his hands and armed with a weapon.

    Level 1: Now, Dyne has reached Average training with the skill sets of a Monk. He has a combat regimen that is effective for he continues to train everyday in the arts of combat and martial skills. He now knows all of the basic technique a student of the Monks of Ai'bron should know.

    Level 0: Below average skills with this set of training.

    ***

    [b]Acrobatics[/b[

    *Acrobatics:

    Level 2: Dyne has achieved some degree of understanding how to move his body without heavy armor holding him down. Dyne now moves with a below average success rating when he attempts any Acrobatic maneuver. Attempting acrobatics tires Dyne out quickly for the time being since he’s more of a physical brute. (Unlocked from level 3)

    Level 1: Basic degree of success rating when Dyne attempts an Acrobatic maneuver.

    Level 0: Low degree of success rating when Dyne attempts an Acrobatic maneuver.

    ***


    Blacksmith: Dyne’s primary trade. He can use this skill to build all types of interesting items.

    Level 3: Dyne's smith trade has improved greatly since he first started his career. Now having obtained the rank of a Skilled Blacksmith, Dyne is capable of creating various objects in the forge. He has now proven to be able to create complex pieces of armor as well as weapons thanks to the teachings of his step Father. Dyne's education as a Blacksmith has contributed greatly to his membership int he Corone Rangers. He works, in secret, to help fund the Corone Rangers' military skirmishes against the Empire of Corone. He can currently only work with metals up to the tier of Steel. Current Smith Title=Wayward Smith

    Poor: Currently, Dyne can consistently make items of poor quality whenever he takes his hammer to the forge.

    Average: When he works harder and has gotten in his groove, Dyne can make Average quality equipment fairly often.

    Above Average: Every so often, Dyne can make a piece of equipment that is Above Average in quality.

    Good: Dyne can produce a piece of equipment of this category every few attempts at making something. The acceptance of the forged item is ultimately up to the mod judging the thread.

    Excellent: Dyne can produce a piece of equipment of this category only very rarely. Once every fifteen threads or so.

    Masterwork: Unable to make yet.

    Dyne can now smith 5 objects per thread.



    Level 2: Now; Dyne is capable of melting Steel ore as well as the other basic ores he was able to use before. Thanks to his encounter with Vincent; and a Solo venture, Dyne has gained much more experience as a Blacksmith. Dyne can smith up to two items per thread. Dyne has been able to smith several items so far. He has currently discovered how to make Copper, Brass, Iron, and Steel Average quality swords. This is a tremendous boost to his education process. One day; Dyne will become a much better Blacksmith. Dyne can smith two swords per thread.

    Level 1: No change.

    Level 0: The lad learned quickly and can currently melt Copper, Brass, and Iron into basic use able ores for smithing. In terms of actual smithing, he can only currently forge one or two sell able swords as he is still currently a very young Apprentice. Eventually this skill will grow. He can only Smith once per thread. He can also only smelt ores once per thread. Currently, he is an Average Smith of the Apprentice Ranking.

    ***

    Mark of the Awakened: ((True Sight and Empathy Ring))

    Level 4: Dyne is now a Skilled Psionic. Dyne now has obtained an Average success rating with his Empathy Ring skill. The Ring has obtained a diameter of ten feet all around the man. His abilities with the Phantoms has not grown anymore, yet. Currently, Dyne is beginning to discover the nature of his power. As his training increases, so too, will his knowledge of his power.

    Level 3: ((I’m bringing all of my stuff up to speed)) Dyne’s Empathy Ring can now detect stray thoughts of people within the proximity of the Ring. He can use this ability to interrogate others and to gleam information that people are attempting to hide from him. He is currenty has very basic success rating with this newly acquired power.

    Level 2: Dyne can now communicate with three Phantoms per thread and his Psionic abilities has begun to grow. Dyne has come into contact with several different Phantoms now. As such his abilities to communicate with the Phantoms and use his Psychic powers in general has grown. The Mark of the Awakened has now adapted and evolved to allow Dyne to use his gift in a completely new way. Dyne is now capable of focusing his psionic field around himself in order to detect threats to his person. This threat detection is active as an Empathy Ring. It is good up to five feet in every direction all around the youth. Over time; more psionic disciplines will evolve. Dyne can detect threats in one general direction and only one threat at a time.

    Level 1: Dyne can now communicate with two Phantoms per thread. He has grown Proficient with his ability to communicate with the dead.

    Level 0: ((Unlocked at Level 1)) This Ability allows Alberdyne to see the dead. Not only that, he can communicate with the dead as well. In this fashion, Alberdyne can currently only communicate with ONE spirit of the dead at a time. This indirectly allows the young Psionic to interact with the Anti-Firmanent and he can see it in his true form from time to time. Eventually, Alberdyne might obtain other Psionic disciplines.

    Inventory

    Level 4: No change to Inventory.

    Level 3:

    001--Four excellent quality Iron Broadswords with scabbards included. For sale at the Bazaar. ((Acquired in the quest with Vincent))

    002—Requested Spoil. Delyn Masterwork broadsword. Matching masterwork scabbard. ((Note: I had to pick between the Delyn sword and Rifle so I chose the Rifle. I’m just making a note of this spoil so that my whole inventory is complete.)) ((In other words; Dyne doesn’t have this sword. I just wanted to list it so ALL spoil requests from quests were listed))

    003--Flintlock musket made out of liviol and steel parts. Masterwork quality. ((30x’s)) Thirty rounds included. The weapon is called “Razier”. ((Obtained during The Hidden Threat))

    004--Salvarn Estate for Dyne and Lordship in Salvar. Dyne can use the estate as a base of operation for the House of Sora in Salvar. This is Dyne’s first property since leaving the family estate so many years ago. ((Is located in Knife’s Edge)) ((Obtained during The Hidden Threat))

    005--Otano Earth orb. It can conjure up an armor made out of earthen energies five times a day. Currently the armor conjured up is of masterwork quality in Otano design and equivalent to a full suit of Steel Armor. It can be unsummoned at will. The opposite element of earth is air and air attacks do double damage against the earth armor. The Otano armor can sustain up to three hits of air damage against it. The armor appears as a black carapace like armor around Dyne and does not restrict his movement. Eventually; it will grow in power as Dyne levels up. It is a great gift given to Dyne from Wizo and his people; the Otano. ((Obtained during the Hidden Threat))

    Level 2:

    Level 2-001--Butterfly Key. A key from the sea of Dyne's heart. This key is used to open various Philemon Doors. Some of them lead to Spirit Forges while others lead to other incredible places. The Butterfly Key can only be used by Alberdyne Cormyr. It is an artifact that is not sell able. It is a small key made of gold with a butterfly motif.

    002--3 Common Quality Broadswords. Just any old plain Broadsword that you'd see all over Althanas. Typical value. FOR SALE at The Bazaar. These weapons were constructed specifically for sale. Blade is made of copper, the handle is made of leather.

    003--2 Common Quality Daggers. Just any old plain Daggers you would see all over Althanas. Typical value. FOR SALE at the Bazaar. The blade is made of copper and the handle is made of leather. ((Items 1-3 awarded during my Blacksmith Training Solo Quest linked in the above text))

    004--"Good" quality Plynt Longsword. Acquired from the leader of the bandits, the sword is finely crafted and suitable for battle. It comes with an ornate "good" quality handle and scabbard. An ideal weapon for an aspiring Fencer. It cannot be sold.

    Level 1:

    1x--Enchanted Ring equipped with an energy field that surrounds the young apprentice. Currently this can only block Tier 1 metals and attacks. Eventually this spell will grow more powerful.

    ((New)) Level 3 Update. Dyne can use this ring 3 times a day to invoke the energy field that surrounds him. He can now block materials that are equivalent to Steel in nature where before he could only block normal blows and Iron. He can take two strong blows, three medium blows, and five weak attacks before the shield shatters and he has to call it again.

    1x--A newly acquired plain Vlince Cloak. Colored Black.

    1x--Liviol Smith Hammer with Iron fused in it at the molecular level. awarded to him in the quest ((Peaceful Yeah Right linked above))

    1x--Outfit of black leather clothing given to him by Morlen. ((Morlen makes his appearance during Water Straight Up linked above))

    1x--Silver necklace from the House of Sora.

    Level 0:

    Equipment: Toothbrush. (1x) Tooth paste. (1x) Bar of Soap. (5x) Towels. (Cotton) (2x) Leather Backpack. (1x) Utility Belt Harness. (1x)

    Weapons:

    --Brass Knuckles. Made out of a heavy brass alloy, Alberdyne's gloves are laced with brass knuckles. They have been blessed by the Monks of Ai'brone and serve as Alberdyne's primary weaopns. (2x) The gloves are made out of leather and are built to conceal the weapons inside. (Cannot be sold)

    --Brass Melee Baton. Used in conjunction with Alberdyne's fencing training, the Melee Baton is meant to disable enemies quickly. The brass material is cheap and easily purchased. (2x) This is Alberdyne's secondary weapon.

    Item: A valuable gold locket that is shaped like a circle. Various markings of Alberdyne's family are placed upon it, including the family crest. It is rumored that the locket can be opened to reveal some sort of secret, but so far Alberdyne does NOT have access to this knowledge. (Cannot be sold)

    ((Update)) Dyne still hasn’t discovered the secrets of his family heirloom but will uncover it someday soon.
    ~Level 2~

    ~Level 1~

    ~Level 0~

    I am no Hero.-Saying

    You see enough shit in the world to become broken yourself.-Saying

  2. #2
    Carpetmuncher
    EXP: 1,354, Level: 1
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    Level completed: 68%,
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    Cyrus the virus's Avatar

    Name
    Luc Kraus
    Age
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    Race
    Human
    Gender
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    Hair Color
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    Nice stuff. Obviously, any blacksmithed items are subject to spoil approval and such.
    Cold, jade eyes that liquify
    eyes that are merciless,
    staring in mute mockery
    and in mockery of the muteness

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