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Thread: Red14

  1. #1
    Member
    GP
    200


    Name
    Red 1-4
    Age
    48
    Race
    Human
    Gender
    Male
    Hair Color
    black
    Eye Color
    brown
    Build
    6 0' 168 pounds
    Job
    Agent for the U.S. government/experiment

    Red14

    Name: Christopher Alexander Irby
    Age: 23
    Race:Human
    Hair Color:Black
    Eye Color:Brown
    Height: Six feet exactly
    Weight: One hundred and sixty-eight pounds
    *Occupation: United States Government Agent

    *Personality: Chris makes himself off to be a bumbling bafoon most of the time, often mincing his words and inflating his ego on purpose. Sometimes he will even dodge attacks in comical ways, just to keep up the facade. It may take awhile for him to get truly serious, but once he is then it is hard for him to return to his previously comical self. He is relatively superstitious, or at least it seems. Every time he kills someone, he cuts the inside of his palm, he hasn't really told anyone why he does this, so this is all just speculation but some say he believes that cutting his palm is the only way to set their spirit to eternal rest. He is not past lying to his opponents, often making himself seem bigger and badder by talking about some super secret move he has that kills everything it touches, only to end it with a "Naaa, I'm joking!" A quick twitch of the arm, and a sharpshooter's bullet to his opponent's head.

    Weapons:

    Wooden Katana: This Katana has nothing remarkable about it, in fact, the most remarkable thing about it is the dried bits of dirt and the dents in it's "blade". The hilt of the Katana is separated by a guard, which is actually just a thin block of wood literally stapled to the hilt and blade of the sword. The wood it is made from is not even sturdy, which at least makes it extremely lightweight, making this weapon feel more like an extension of Red's arm.

    Frenchi Spaz-12 Shotgun: This Shotgun is a 12-gauge, it has two modes, one is a pump action mode, where the fore-grip is yanked back in order to manually load the next round, and a semi automatic mode, making each round load via a gas powered system. Each magazine holds a maximum of eight shells (and one in the chamber) before it needs to be reloaded, he carries only five spare shells (he has limited holding space for them).

    Colt .45 Revolver: A .45 calibur revolver, used in most long range situations by Red. Although he carries much ammunition for this (Fifteen additional shells) this gun is difficult to reload, he'll often drop bullets trying to relaod it too frantically. This revolver is a staple in his strategies though, so it cannot be discarded.

    PSG1 Semi auto rifle: This rifle is something used for particularly long ranged assignments, and is actually loathed by Chris because he cannot carry his shotgun with him if he decides to carry this along. It's bullets are far more powerful than that of his revolver, some of the bullets are even coated with a thick poison that disorients the opponent. These bullets can burst through solid Concrete fairly easily, needless to say with all that power comes a fair amount of kick. This gun has given him black eyes quite a few times.

    Armor: Because of the nature of his abilities, the only "armor" he wears is his normal pedestrian or mission clothing, neither of which need to change much.

    Skills/Abilities:

    Swordsmanship: Chris knows how to use his sword, he has developed a style that involves mostly swift cuts. Because of the light weight of his weapon, he will, more than likely, never parry a blow but dodge it instead. He is above average at this style, but no more than that.

    Shotgunmanship...?: He is quite skilled with his favorite weapon, mostly firing very efficiently and making good use of the optional features, namely the ability to switch between semi automatic, and pump action. His aim is a bit less than par with this gun, but he only uses it when he's fairly close to his opponent anyway, and spread shots definitely help.

    Pistolmanship (I'm just going to add manship at the end of these, lol): While he can't reload the colt very efficiently, his aim is spot on, as well as his utilization and knowledge of other features on the gun. He's excellent with this.

    Riflemanship: He is actually pretty good with his rifle despite the fact that he hates it. His shots rarely miss (often because he won't take one unless he knows it will hit) and with a removeable scope, this gun also does nicely in areas of medium ranged combat. The Kick dies wear out his shoulder a bit though, and sometimes his eye.


    Chris commands his auras, yes that's right, auras. He has three of them, and each one does different things.

    The first Aura resides within his body, and can increase any physical attribute he chooses but only one section at a time via concentrating the aura. For example, by focusing all of his aura into his arms, he increases the strength within to about three times that of a normal human. Unfortunately, sending this amount of energy to a muscle group causes the muscles to hurt afterwards, if the energy is kept within the muscle group for too long, the muscle will become temporarily un-usable. (note, this does not apply to the brain, heart, or lungs)

    The second aura resides right outside of Red's skin, this has the ability to sharpen anything that Red uses as a weapon (normally a pole-like object or something resembling a sword) It also has the ability to harden an object that Red is in contact with. The Aura can only do one thing at a time though, so It it is currently hardening Red's clothes (the reason he doesn't wear body armor) it cannot be used to sharpen his wooden Katana. The hardness of the new material depends on how hard it was originally, for example, of he were hardening a t-shirt it could withstand a punch withouot falter and a 9mm bullet moderately (meaning that it wouldn't pierce, but the force would still do some damage to Chris's body.

    The third aura resides outside his body and around his body. This aura can be spread out into a large circle with a twenty foot radius, it can detect all incoming projectiles, psionic attacks and magical conjurings. It can also detect other people. The aura can also "search" an area by Chris sending it out to a particular region. The maximum distance he can send this is two hundred feet away. This aura can also be used in unison with the other two auras in order to pull off complex techniques, the most potent of which being

    "Aura Force": The Third Aura can be manipulated into whatever shape Chris desires, so sometimes he will form this aura into a wall in front of him, and cut it using his second aura, the result if a violent explosion of pressure (no fire involved) which can send a normal person flying distances upwards of thirty feet backwards. A stab through this wall will result in a shockwave that travels across the ground at high rates of speed, basically accomplishing the same thing as the first version of "Aura Force" except with a longer rage and a weaker knockback.

    History: (this will be short for two reasons, first because it's late and second because I'll have plenty of tome to expand upon this in-character)

    Chris was abandoned by his birth mother, a black woman living on the north side of South Central Las, Angeles. He was dropped in an orphanage where he lived until the age of four, it was then that The United States Government had taken an interest in him. They stuck him in an underground research facility, and provided him with a therapist to take care of him, video games, T.V. movies, pretty much anything a child could want, he had. The Therapist, Gloria soon became attached to Chris, as well as Chris to her. At the age of ten, testing started in order to see if Chris's aura's had manifested yet, and they had. After than most of Chris' days were filled with training, he was going to be a secret agent for the United States Government. This turned out well for both the Government, and Chris, who had not seen the outside world since the age of four. Now he is traveling all over the world, preforming mostly jobs to do with keeping the peace.

  2. #2
    Iwishlifehadcheatcodes
    EXP: 23,421, Level: 6
    Level completed: 49%, EXP required for next level: 3,579
    Level completed: 49%,
    EXP required for next level: 3,579
    GP
    4,371
    Taskmienster's Avatar

    Name
    Einar Fenrisson
    Age
    30
    Race
    Human
    Gender
    Male
    Hair Color
    Brown, buzz cut mohawk
    Eye Color
    hazel
    Build
    6'2" / 315
    Job
    Outcast Noble

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    The only thing I have is that you should be careful with the guns... Also, make sure you understand that a bullet against a magical shield will still have the chance to be stopped. As well as by solid armor, such as dehlar plate, so take that into consideration as well.

    And keep to the fact that you can only have the rifle OR shotgun per battle.

    Other than that, I love the character! Good luck and have fun with the tournament!

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