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Thread: Hierarch Arenas

  1. #31
    Member
    EXP: 10,755, Level: 4
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    Les Misérables's Avatar

    Name
    Phyr Sa'resh
    Race
    Drow
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    Male
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    Grey
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    Azure
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    6'1" / 153 lbs.

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    Phyr's arena is the interior of a deserted one room tavern. An oak door leads to the torchlit section of tables and chairs with the occasional vase or salt shaker. Beyond this lies the bar, well polished with a row of wooden stools. The stock shelves and counter behind the bar are always full of a vast selection of alcoholic beverages. An old dartboard complete with six iron darts hangs on a pockmarked section of wall adjacent to the bar.

  2. #32
    Member
    EXP: 73,853, Level: 11
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    Ataraxis's Avatar

    Name
    Lillian Sesthal
    Age
    23
    Race
    Apparently Human
    Gender
    Female
    Hair Color
    Silky Black
    Eye Color
    Eerie Blue
    Build
    5'7" / ?? lbs.

    Due to urgency on Les Misérables' part, I'll pre-approve the arena so that he can post his intro before it's too late. I doubt edits are required, but if they are, I think that can be seen to at a later time, as they'd most likely be minor anyway. Final approval is of course reserved to the Pagoda Mods.
    Last edited by Ataraxis; 08-24-08 at 01:37 PM.

  3. #33
    Member
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    869
    Destrudo's Avatar

    Name
    Destrudo
    Age
    20
    Race
    Human
    Gender
    Male
    Hair Color
    Red
    Eye Color
    Red
    Build
    7 foot 400 pounds

    Destrudo's Arena is the city of Scara Brae itself.

    Rather than limiting himself to one continuous layout that get's stale after one or two matches, he has chosen to use a random section of the city itself as his arena.

    The monks play their part well, telling the challenger that they must wait in the city for their opponet to be ready, and gently force the out into the city. The Challenger roams the city for a little while, until suddenly, silently, and without warning, the challenger finds him or herself surrounded by a large ring of ten monks. Silence fills the air as a crowd gathers round to see what's going on, and ominous steps echo above the dull murmur, as Destrudo emerges from the crowd, and fights them right then and there.

    There are three main areas that Destrudo limits himself to, and these shall be written below as a matter of public record. Also, it is noted that the monks have extended their powers to either make the area indestructible, or completely restored after a fight, in accordance with an agreement made with Queen Valeena to allow Destrudo's matches in the city.
    __________________________________________________ ________________________
    The Bazaar: Whether it's the Main square, the back alleyways, or a street, The Bazaar is full of people. The following possible Arena hazards exist in this area:

    >>Dropped items: Dropped items are random, as people are hurried out of the way of the impending match. Dropped items can either be picked up and used, or tripped over, or simply left alone. Such items are never above tier 3 at most or more powerful than Destrudo's current level, and are forcibly removed by the monks after the match to be returned to their rightful owners.

    >> Shops: Sometimes fights boil their way into a shop, and anything in a shop, and like the streets, nothing above tier 3 is available, or above Destrudo's level is available in said shop.

    >> Loose cobblestones: Sometimes the fighters will chance upon a loose cobblestone. These can easily trip someone up, and can also be pried loose and thrown, or in some other fashion be used.

    __________________________________________________ ________________________

    Another area that might be used are The Royal Gardens. Valeena won't let the palace itself be used, the gardens itself can occasionally be used as a site for battle.

    The Hazards within are as follows:

    >>Florae: A wide variety of Florae (plants) exist in Valeena's royal gardens. As such, they are as much hazards as anything else, with exposed roots for tripping, branches and thorns for scatching, and some, like poison ivy, can make one's skin itch.

    >>Paving stones: Paving stones, set at regular intervals, do not provide an even smooth surface, and a wrong step could make someone trip and fall, especially in a battle where one's walking surface is not at the top of one's thoughts.

    >>The Fountain: One of Valeena's many fountains. This one depicts a trio of of playful Dolphins, water coming out of their mouths, open as though in laughter. The fountain is a full ten feet across, and ten feet tall at it's tallest point. It's possible to drown someone in this fountain.

    The Guards: Armed Guards are posted at the doors to enforce Valeena's restriction against entering her castle during a fight. Though the monks have assured her they will keep Fighters out of the castle, but the guards are there all the same, and will not hesitate to stop someone from entering, permanently. They mark the furthest possible edge of the arena, and to go past them is the exact same as forfeiting a match.
    __________________________________________________ ________________________

    The Docks: Partly wood, partly stone, and completely dangerous, The docks are perhaps Destrudo's favorite spot for a match due to the high volume of hazards.

    >>Cargo: Crates of Cargo and wagons loaded with them, both bound for the city, and bound for ships to other ports of the world are scattered all over the docks. What their filled with is unclear, and unknown. Once again, by sheer chance, nothing above tier three on any material list will ever be found inside the crates, and the crates themselves will never be made with wood better than tier's one or two. Same with the wagons.

    >> The Boardwalk: The Boardwalk, situated over the water, it's made of both wood and stone. Wood further out to sea, stone further inland. Though it can be said The Docks are in generally good repair, some sections just simply are not, and exceptionally weak areas can be fell through. Some spots are only large enough for a leg, some are large enough to take both participants.

    >> The Ocean: Perhaps the most obvious hazard is the existence of the ocean itself. It's obvious one can drown in it, and during rough weather, it's possible the occasional wave might reach up and knock someone over. The closer to land you are, the more shallow it is, so it's possible to fight in water.

    >> The monster from the depths: Occasionally, some monster might decide to crawl it's way out of the ocean in hopes of an easy snack. These monsters are never too powerful, and easily beaten quickly. They are mainly attracted by fighters falling into the ocean, and or fighting in the ocean.
    __________________________________________________ ________________________

    Exact section layout and size will be given in an OOC note at the start of each match, as well as an exact listing of Hazards, and in the case of the monsters at the docks, conditions for triggering their attack and other pertinent info.

    There is no lasting damage to the city, for the monks have agreed to restore it and all items not belonging to either participant immediately after the match.

  4. #34
    Loremaster
    EXP: 72,114, Level: 11
    Level completed: 60%, EXP required for next level: 4,886
    Level completed: 60%,
    EXP required for next level: 4,886
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    Christoph's Avatar

    Name
    Elijah Belov
    Age
    26
    Race
    Human
    Gender
    Male
    Hair Color
    Brown
    Eye Color
    Brown
    Build
    6' / 175 pounds
    Job
    Former chef, aimless wanderer, Pagoda Master, and self-professed Salvic Rebel Leader ™.

    Sounds interesting. Arena approved.

  5. #35
    Drago Tenmatsu
    Guest
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    Drago Tenmatsu's Arena :

    The arena itself is not an arena, more like a clocktower.

    From the outside it stands almost 50 stories tall, with 4 faces, one on each side of the tower for viewing and destruction. It shows the time of the day no matter how you look at it. The numbers on the tower are each 12 feet tall and 6 feet thick of steel. The glass that holds the numbers up is not glass, it is a type of admantine, a material that looks like glass but is stronger then steel but weaker then titanium. So sending a normal person through the windows will be a hell of a trial; since nothing uner 500 pounds will even crack these windows.


    Underneath each face, in a row are lined 3 stained glass windows with each side representing something else. For example; the windows to the north represent life and have pictures of life on them Examples being a pregnant woman, a family, and old age. The windows to the south are the opposite of those windows. They represent death, and the windows show Death (aka the Grim Reaper), a casket and tombstone. The windows to the East represent Love; therefore the windows have a heart on one, lovers on the next and a ring on the last. Now the widows to the West represent Hate. And they show fires, violence and weapons.

    Now the inside is alot, and I mean alot different. Gears, coils, springs, bolts, even the 12 windows are all seen from inside the tower. You can see each of the windows from the middle of the arena and only there.

    The main gear where you first stand is roughly 15 feet by 15 feet and is 8 feet thick, of wood and steel.

    At the bottom of this tower is pure concrete, so hitting this floor from above is an instant death, unless you can float, fly, or anything of the sort.

    And when you enter this tower, the door, which stands roughly 10 feet tall by 5 feet wide vanishes untill only one stands. And when it vanishes, a gear, an odd colored gear appears. A pure jet black gear takes it place, to represent where the door in and out lies.
    Last edited by Drago Tenmatsu; 10-22-08 at 10:57 PM.

  6. #36
    Loremaster
    EXP: 72,114, Level: 11
    Level completed: 60%, EXP required for next level: 4,886
    Level completed: 60%,
    EXP required for next level: 4,886
    GP
    8423
    Christoph's Avatar

    Name
    Elijah Belov
    Age
    26
    Race
    Human
    Gender
    Male
    Hair Color
    Brown
    Eye Color
    Brown
    Build
    6' / 175 pounds
    Job
    Former chef, aimless wanderer, Pagoda Master, and self-professed Salvic Rebel Leader ™.

    Looks pretty good. Approved!

  7. #37
    The Most Interesting Man On Althanas
    EXP: 5,673, Level: 3
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    Level completed: 17%,
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    Quentin Boone's Avatar

    Name
    Quentin Boone
    Age
    34
    Race
    Human
    Gender
    Male
    Hair Color
    Brown
    Eye Color
    Green
    Build
    6' 3" 250lbs

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    Quentin's Arena:

    A realm that in some way reflects Quentin's personality, the vast desert-land beats on you from the moment you enter: Sweltering heat, sand whipping about in hot winds, pockets of air occasionally 'popping' to send columns of sand-filled steam from the ground. This environment, harsh, unforgiving, is not natural for Quentin either who also is affected by such conditions. But, some form of balance is gained from the lack of control the mercenary has over his arena, in the form of something or other that he has no awareness of making magic twice as difficult to use for any who enter.
    Last edited by Quentin Boone; 02-11-09 at 08:10 PM.

  8. #38
    Loremaster
    EXP: 72,114, Level: 11
    Level completed: 60%, EXP required for next level: 4,886
    Level completed: 60%,
    EXP required for next level: 4,886
    GP
    8423
    Christoph's Avatar

    Name
    Elijah Belov
    Age
    26
    Race
    Human
    Gender
    Male
    Hair Color
    Brown
    Eye Color
    Brown
    Build
    6' / 175 pounds
    Job
    Former chef, aimless wanderer, Pagoda Master, and self-professed Salvic Rebel Leader ™.

    Approved!

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