The room is pitch black, the ground is solid marble, but the sound of Nadia's scythe tapping the ground at the far end is echoed by the ampitheatre.. The entrance is much higher than the far wall's lowest point.. and the hexagonal room is divided into two parts, four walls are of large stairs, each step rising to about knee-height above the next, and the two, or rather, one wall and half of each wall next to it, are low and flat.
This fight is limited such that sounds are moderately distorted, while at the same time amplified. Going solely off of hearing is not wise.
There is no source of light other than a lamp in the corner of each wall, which makes it possible to see just a little past your outstretched arm. These lamps cannot be put out.
Out of Character:
Please bear with me, I'm relatively rusty at the fighting stuff