(Sorry for taking so long to get to this. I will not be providing any commentary for the drop outs, except for Ulysses, who made it almost to the very end. Besides that, I will be giving experience to all but two characters. Pavel has requested that Jotham not receive any experience, and Wohe only posted once.)
STORY ~
Continuity (4/10) ~ While I do have a general idea about what's going on in this thread, I don't know when or why. While not throwing in reasons for being here are fine, the actual history behind this "curse" seemed to be pegged on at the last second. While I'm not saying to go into detail throughout the thread with the history behind things like this, a bit more effort would have helped the reader understand exactly what was going on behind the scenes a little better.
Setting (6/10) ~ This is Duffy's best score, and Ulysses did really well in this as well. Revenant was good, and I liked the way you describe it when Revenant is ready to attack someone. There are some areas you can improve on, however, at least in this thread.
Pacing (4/10) ~ Honestly, a little self-explanatory. With all the shuffling, and people leaving the thread, the pacing was pretty much dead in the water about halfway through. You guys got a nice finish to the thread, though, so I didn't dock too bad.
CHARACTER ~
Dialogue (6/10) ~ The dialogue was fairly good in this thread, from both Duffy and Revenant. Ulysses as well was really good. Overall, I say good job. There are a few knicks and knacks you can improve upon, just practice, practice, practice.
Action (5/10) ~ Overall, this thread had a lot of action, but in the earlier posts, all it did was confuse me. Because of the separation of the characters all over the city, I didn't know where one fight ended and another began. Toward the end, there was less action, but it felt more real to me, so this is a mixed bag for me. Because it went from really muddled to really believable, I'm going to have to lean to the middle on this score.
Persona (7/10) ~ Best area by far, for the two who used their own characters, though Duffy got me into the mind of the Queen pretty well. I really felt like I got to know Ulysses and William in this thread. It was good, especially toward the end, to see how they worked in certain circumstances. I only turned it to a seven, because I didn't exactly understand why William turned against his feral tendencies and took on the curse to save a race he didn't even particularly like.
WRITING STYLE ~
Mechanics (6/10) ~ A few errors here and there, but nothing too standout as to detract from the overall thread.
Technique (5/10) ~ Some good uses of technique, but nothing extremely standout to me. While I don't look for anything in particular, it was just missing something that screams technique at me.
Clarity (3/10) ~ If you don't know why, I'll be happy to explain over IM.
Wild Card (4/10) ~ At first, I got a migraine every time I tried to read this thread, but toward the middle and the end, it got to where I actually started to enjoy myself, so overall, not really good, but not terrible.
Overall Score - 50
Duffy Bracken Receives 1450 EXP and 175 GP
Revenant Receives 1450 EXP and 175 GP
Ulysses Receives 650 EXP and 125 GP
Alister Receives 200 EXP and 50 GP
Spoils approved, pending Realm of Greeting review.Spoils:
Revenant receives the titles and ranks of Captain of the City Guard, (one of the district leaders) and the rank of provost in the Knights of the Brae. He is entitled to receive training and missions and has access to either faction's generic resources. He may chose, at a time convenient to him, to add two faction points to whichever faction he becomes involved in (he may add to one but still work within both).
The Lindquist Crown: A steel helmet with side guards, nasal guard and winged vestiges on either side. It has been restored to it's previous polished shine and is almost angelic in appearance. It is a similar design to those worn by the Knights of Brae, only more archaic and detailed. It has the following abilities, use-able once per thread or battle each. Using such abilities must be purely for the benefit or salvation of Scara Brae citizens or in pursuit of service of the City Guard or Knights of Brae. If it is misused, there will be dire consequences.
Aura of Command: May rally and order City Guard or Knights to his side and allegiance. In a battle situation, this may summon two ghostly city guard, equipped with iron weapons and armour, for one post, or one Knight of Brae equipped with steel plate mail and a sword and shield for the duration of one post. They are all considered average in swordplay.
Light of the Lindquist: May sprout angelic wings to glide or descend as if avian at double walking speed; not usable in battle.
Pulsar - Can emit a blast of light once per thread that eminates from the crown and extends in a 20 foot circle. Repels evil spirits, undead and daemons of a lower level than the wearer of the crown.
The Curse of the Goblin King - Revenant cannot cast spells of an arcane or sorceress or innate form so long as he has accepted the curse. If it is removed, or transferred to another willing object or person, he may revoke this inhibition.