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Thread: Workup Log

  1. #21
    Wide eyed & bushy tailed
    EXP: 59,008, Level: 10
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    Remedy Blue

    Mord's:

    Level 2 (just the stat modifiers)

    Mawt: A belt with studs to mount il’Jhain tokens. It is enchanted to give an innate sense of knowing where north is. Two tokens currently give X0.25 boosts to hearing and sight.

    Level 4:

    Endurance x2.
    Dexterity x2

    Level 5:

    Stamina x4

    Level 8:

    Blind Jump: Thrice per thread, Mordelain can walk without an intermediary if in imminent danger. She has limited control over her destination, and it does not trigger if unconscious.

  2. #22
    Administrator
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    Lowell

    Light: 3
    Wind: 3
    Senses: 3

    APL: 3
    Approved.
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  3. #23
    Administrator
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    Hysteria (work in progress)

    9 : 8 : 15

    1) 7x Strength - 7 EDIT: written fine
    2) 9x Speed - 8 EDIT: written fine
    3) 7x Agility - 7 EDIT: written fine
    4) 7x Perception - 7 EDIT: written fine
    5) Murmur (Detect Life) - 6
    6) Symphony (Matter Manipulation) - 6
    7) Cry (8 tenticles) - 9
    8) Crow - 6
    9) Whimper - 10
    10) Harmony - 9
    11) Song - 4 (Provided the beast form does not add new abilities--if it does, 6)
    12) Whisper - 8
    13) Hum - 8 (need to revisit as Letho has original Hum with significant limitations at 7 and Hysteria has Luned's planewalking at 8 which has major teleporting distances) EDIT: reduced to 7 due to limits added.
    14) Toll - 7
    15) Boom - 10

    Total 8

    Approved.
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  4. #24
    Administrator
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    Max Dirks
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    The Blue Slyph has no abilities & is approved!
    Althanas Operations Administrator

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  5. #25
    Wide eyed & bushy tailed
    EXP: 59,008, Level: 10
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    Hysteria's Avatar

    Name
    Remedy Blue

    Fox Owen Xavier/Potion Crafter

    Level 2:
    Fox Fire – Creates a small fire in the palm of his hand. It can get hot enough to boil water and could inflict painful burns but Fox would rather run than fight if he had the choice. However, the use is normally to get a fire started for the potion pot. He could also use it alone to boil the potions but that would tire him out.

    Level 3:
    Transform – As a kitsune, Fox can shift shape from a human to a fox or a few forms in between. Normally, he stays in a human-like form with the only thing setting him apart is the two fox ears popping out from his head. When excited, he tends to become more fox-like with a tail being the next thing to pop out.

    Level 4:
    Fox Sense – As a fox, Fox has a very good senses which helps him make sure the potions are made correctly.

  6. #26
    Wide eyed & bushy tailed
    EXP: 59,008, Level: 10
    Level completed: 46%, EXP required for next level: 5,992
    Level completed: 46%,
    EXP required for next level: 5,992
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    Hysteria's Avatar

    Name
    Remedy Blue

    Can i get some input into this work up? I am not sure if I have over-rated his abilities.

    http://www.althanas.com/world/showth...hal-level-4%29

    Level 4: 4 : 5.5 : 9
    Aur lvl4: 4 : 7.2 : 9 (abilities too strong)


    Simplified Ability List
    Level 4:
    Soul Bind - Agreements and bets the with Aur must be honoured, or the person’s soul is taken.

    Level 6:
    Natural Born Cager (two abilities):
    5x agility
    5x physical toughness

    Adamantine Will: 5x the willpower

    Level 8:
    Eldritch Blast: Strong ranged attack (no limit on uses) Super strong version, three uses.

    Shahab's Lash: Fire attack. If the flames burn longer then 3 Minutes it starts to damage damage Aurelianus. 3 uses for Cyclone, a stronger version that clings to the body.

    Merihim's Breath: A swarm of insects and bugs, lasts for a minute. 3 times per thread (I raised this up because the nature of the attack is hard to block / counter, damage wise its probably a 7).

    Level 9
    Freki's Shield: Protective spell. Four times per thread.

    Level 10
    Pain Mirror: Causes a link between Aur and a target. Wounds inflicted are passed onto the target if it is within 10 feet of Aur and he sees the attack coming. Aur doesn't get the damage of the attack for the first two attacks. Effect weakens thereafter. Fatal wounds can't be reflected.



    Full Abilities

    Level 4

    Soul Bind- "Never make a bet with a tiefling"- this is a popular planar proverb. And Aurelianus is a walking example of this warning. Throughout his many travels Aurelius has struck many deals with all manner of creature, and more than a few times has been cheated of his due. But by utilising the demonic vitae flowing through his veins, the conniving half-demon has learned how to force others to stick to the bargains struck with him. So long as both parties spill their blood when the deal is made (willingly or otherwise), Aurelius binds the other party's very soul to the tenets of the agreement; forcing them to stick to it no matter what. Failure to do so forfeits their soul to Aurelianus, to do with what he will, and not even his death relinquishes his ownership of it. This is not to say the deal cannot be cheated by particularly canny wording, or other underhanded methods.. but to peel the tiefling is no mean feat. And woe betide any poor sod Aurelius catches trying to bob him of his due.


    Level 6

    Natural Born Cager- In the Hive, the deadly slums of Aurelianus' home city, everyday is a constant fight for survival. Generally, there are two types of cutter in the worst areas, where the tiefling grew up - fast sods or tough sods; those fast enough to get the first attack in, or those hard enough to survive a knifing and still retaliate. The canny plane-touched realised young there was only one way to guarantee survival in a place like that- be both. These natural abilities have been greatly augmented by his demonic heritage, to heights beyond most humans. Aurelius has 5x the agility and 5x the physical toughness of any normal human. This means he can react and attack with blinding speed beyond what most humans can match, and can dodge arrows and even bullets fired at him from up to ten feet away. He has been known to use it in brief bursts to increase his speed, mainly to unnerve those he suddenly appears behind, etc - but his smoking pretty much rules out a sustained sprint using his speed. His inhuman pain-threshold also means he can be beaten, broken, stabbed, burned, bludgeoned, and so on, for much longer than an average cutter, before he finally succumbs to his wounds. This endurance aids him in maintaining his speed, true - but it mainly applies to his tolerances for pain.

    Adamantine Will- over the years, the tiefling has learned there are many sources of power in the multiverse. His personal favourite is sheer willpower; it is this drive, this force that powers his warlock invocations, and that allows him to traverse the planes and keep his sanity intact. Without it, the half-breed would have been dead many times over- Aurelius possesses 5x the willpower of the average human. This level of inhuman focus grants the half-demon a high resistance to fear, panic, confusion and all manner of things that would cow the average mortal, as well as almost impenetrable mental barriers to keep out unwanted psychic assaults and intrusions, and to control exactly what people see when he allowes them in- these defences can still be breached by those with higher willpower than Aurelius, though what they will find there will no doubt test their composure; after seeing Hell itself, most people tend to stay out of the plane-touched's mind.


    Level 8

    Eldritch Blast- This is a simple invocation all warlocks know- essentially just a blast of pure arcane energy, which Aurelius has learned to use both defensively and offensively; either blasting at his foes with the force of a strong punch at triple human strength, or smashing aside an incoming blade. Again, his near mastery of this invocation allows the warlock to control the size of the blast- from focused bursts for targeting weapons, specific limbs, etc. to walls of force that can smash multiple opponents from their feet. [usable thrice per thread.]

    Shahab's Lash- This invocation summons a cone of black flame from the palms or mouth, which Drak'shal can then launch at his enemies. Lately, the warlock has even learned how to form the flames into a roaring cyclone given a few moments to gather the power; the cyclone itself is only six feet by two feet, and due to the inherit difficulty of shaping Hellfire like this, Aurelius can only perform this trick thrice a day.. If any unfortunate is caught in these flames, the white-hot Hellfire will cling like napalm, rather than normal fire- the warlock can extinguish these flames with but a thought. Aurelius himself is almost completely immune to the flames he conjures forth, though the longer he keeps up the blast the harder it becomes to resist their infernal heat, until eventually they will burn his flesh almost as much as those of his foes. He can maintain a full three minutes of sustained fire before his flesh starts to blister and burn, and less than two after that before his wounds become crippling.. He can still use it to cauterise wounds, etc should the need arise. To those who manage to extinguish the flames in time, Shahab's Lash only causes severe burns. If not, they will continue to burn, causing excessive damage. With understanding of the nature of this Hellfire, Aurelius has learned how to use it to sear not only a body's flesh, but also it's soul. Against those of a good disposition, the effects are incredibly effective, bringing about an agony that can last for much longer than the actual burns. This invocation has become as much a sickness of the soul as it has a tool of brute destruction. Against those of a "good" nature, Shahab's Lash is one-and-a-half times as effective.

    Level 8 (due in part to being hard to block)

    Merihim's Breath- picked up from a demonic servant of Merihim, a Demon Lord of plague and disease, this invocation allows Aurelius to open his mouth impossibly wide and vomit forth a huge swarm of angry insects; the little vermin will proceed to attack anyone in range (other than Aurelianus himself), stinging, biting and burrowing into their flesh in a thrashing cloud. The effects of this spell last for a minute, after which the swarm falls to the ground, all dead. But the various infections and larvae they leave in their victims will last long after the swarm has died - symptoms include itching, swelling, blurred vision, nausea and all manner of other unpleasantness.


    Level 9

    Freki's Shield- This spell allows Aurelius to summon forth a protective bubble of magickal heat, which can deflect missiles, blades, and even other spells. Aurelius is immune to the heat he creates. He can keep it active long enough to stave off [colo=red]four powerful attacks, six medium attacks or eight weak attacks[/color], though a significantly strong one can shatter it in a single blow. (Usable- four times per thread)


    Level 10

    Pain Mirror- this invocation grants the warlock the handy ability to take any wound that someone causes him, and reflect it back at them - he was inspired to create this ability after being shot by Resolve Curie during the Cell, and spending the following weeks fantasising about all the ways he could pay her back. When used, it creates a sympathetic bond between Aurelius' own flesh and that of the attacker so that if a sword slices him, the cut instead manifests on the other person's body. After one serious or two moderate injuries, the mirror is lessened in effectiveness, meaning the following two wounds appear on both Aurelianus and his opponent. The canny tiefling can also use this invocation maliciously, deliberately wounding himself to bring harm to an enemy. While still learning how to properly utilise this power, Aurelianus can't use it to reflect, or deliberately give immediately fatal wounds - some sod decapitates him, he'll still lose his head. What's more, Aurelius has to see the attack coming in order to use the Pain Mirror, and the target must be within ten feet.
    Last edited by Hysteria; 11-09-13 at 10:35 PM.

  7. #27
    Wide eyed & bushy tailed
    EXP: 59,008, Level: 10
    Level completed: 46%, EXP required for next level: 5,992
    Level completed: 46%,
    EXP required for next level: 5,992
    GP
    1,545
    Hysteria's Avatar

    Name
    Remedy Blue

    Scarlet Fields

    Just waiting for a chance in item quality. All done

    Level 2:
    Demonic Fortunetelling: Scarlet's tribe immersed itself in the study of Demons from Haidia. Using the bones of demons, fashioned into different shaped dice, Scarlet can see truth. The ability is limited to truths in the lives of the people directly around her. After practice this ability may be increased, but its limits are unknown.

    Level 3: (treated as part of a normal toughness ability which would have been a level 4)
    Nomaneric Bones: After decades of training in The Erical Bone, Scarlet's bones are twice strong as strong as normal person's bones, but with more training, they can be enhanced further.
    (x2 bone density)

    Level 4:
    Agile Grace: Scarlet has sacrificed brute force for grace. Ranging from walking to wielding a blade, Scarlet twice the control of her body of a normal person. She can notch a bow, fire arrows or draw her blade in moments with no wasted movements.
    (x2 Agility)
    Last edited by Hysteria; 11-11-13 at 05:13 AM.

  8. #28
    Wide eyed & bushy tailed
    EXP: 59,008, Level: 10
    Level completed: 46%, EXP required for next level: 5,992
    Level completed: 46%,
    EXP required for next level: 5,992
    GP
    1,545
    Hysteria's Avatar

    Name
    Remedy Blue

    Astarelle Set'Roh, level 5

    Level 5 : 6 : 11
    Roht lvl 5: 4.2 : 10

    Sand: Disguise Lvl4
    Sand: Detect when disturbed: Lvl4
    Sand: Defence Lvl9
    Sand: Attack: Lvl5
    Sand: Enhance movement Lvl4
    Sand: Make Weapons Lvl5
    Sand: Other Lvl4

    Other: Other
    Puppeteer Lvl2
    Scribe Lvl2
    Lataro staff Lvl3


    Sand Manipulation: I've broken this down into types and uses because its too big to be treated as one ability. The Sand use as a whole is limited by the amount of sand she has, meaning she cant change from one sand ability to another during some circumstances, while other times it will be faster. I've tried to take that into consideration.

    Sand: Disguise: Level 4

    Skin – Sand worn as a disguise. Personal sand of various hues is often used.
    (Adept) Skin color can be changed completely. Features can be molded to a small degree. A single source can be applied to the entirety of one's own body. Limiting the disguise to face and hands will not use an entire source, allowing for weakened forms with the remaining sand.

    Voice – Swallow sand and manipulate it against the vocal chords to very one's voice.
    (Novice) The manipulator can change their voice easy around their natural range, as well as the closer ranges of the opposite gender. It is not comfortable -bordering on painful after extended use- and cannot be sustained for more than an hour.

    Sand: Detect when disturbed: Level 4

    Displace – Detect if sand is moved by another force or body.
    (Apprentice) Only personal sand can be sensed. Reaction time is slower than that of the physical senses, and much slower if the sand is a great distance away (up to forty meters).

    Sand: Defence Level 9 (Similar to the protection of Mystic Protection, with slightly less usability).

    Shell – Sand forms a defensive layer on the skin.
    (Adept)(w/s) One body part gains one tier of protection per source, up to the strength of plynt (three sources required). Solidifying the shell over joints will greatly decrease flexibility.

    Buffer – Creates an unstable airborne shield close to the manipulator.
    (Apprentice)(w/s) When formed to shield a whole body, the sand can block a grenade blast for every two sources used. Reducing the width increases the thickness, therefore enhancing the affect at the cost of coverage. The sand is designed to absorb and scatter the force, often resulting in it being flung out of range for immediate use. Blunt weapons will be slowed slightly in contact with the buffer. Bladed weapons will cut right through.

    Sand: Attack: Level 5

    Veil – Spread sand into a cloud around the manipulator.
    (Apprentice)(w/s) Cloud has a radius of two meters per source. It barely affects vision. Others entering it will feel skin, eye, and throat irritation. It can be spun into a storm, see below.

    Storm – The veil of sand is set in motion.
    (Apprentice)(w/s) The cloud moves in response to the caster's movement. A thrust of the body will elongate it in one direction. A spin will set it swirling enough to abrade bare flesh and damage sensitive areas. A long piece of lataro (such as the staff) is required to get the storm up to full speed, which can unbalance opponents and obscure the caster to a mere silhouette. The storm can only last as long as the caster's body remains in motion.


    Sand: Enhance movement Level 4

    Step – Use sand as a medium for precise movement.
    (Apprentice)(w) When a layer of sand separates the body from the ground, it can be shaped to either increase or decrease friction. I has little affect on smooth surfaces (metal) and cannot be used to defy gravity.

    Wing – Use sand as a platform in the air.
    (Novice)(w/s) While the manipulator is airborne, sand can be forced below the body to cushion a fall. It takes one source per ten meters fallen to remain uninjured, albeit with some bruising.


    Sand: Make Weapons Level 5

    Blade – Form sharp extensions on weapons or body
    (Apprentice)(w/s) Create short (1.5') blades as strong as one tier per source, or stronger if forming a smaller blade. (Up to the strength of steel.)Blades can remain on weapons away from the hand as long as they are willed to, but cannot be altered aside from returning to their passive form.


    Sand: Other Level 4

    Collect – Draw all personal sand back to its passive locations.
    (Adept) Complete collection at a moderate pace, either at will or upon falling unconscious. Sand being collected can travel along the ground or through the air. It must be physically captured to prevent this effect.
    Note: Saturated sand, while useless for forms, will return at a slow pace.

    Recall – Exert a pull on distant objects either made of lataro or woven with it. A miniscule amount of sand must remain in the object.
    (Adept)(w) Pull a familiar tool to oneself from up to fifteen meters away. The tool can break through moderate resistance such as a firm grip. The object will return with force equal to what the user could impart with their own strength. In extreme desperation, the force and range will be stronger. The arc of a returning object can be altered by roughly thirty degrees.
    Current items that can be recalled: staff, bracelets/anklets.


    Other: Other


    Level 2:

    Puppeteer – Form and manipulate non-solid shapes.
    (Novice) A game played during any typical Farohtian childhood. The puppets must be kept small to retain control, but can be sent up to 20 meters away. They have very little physical mass and little application in combat.


    Level 2:

    Scribe – Manipulation of ink and wax.
    (Adept) Create or alter any document not protected by magical means. Ink and wax seals must be dry. Physical contact with the ink is required. Alterations can take anywhere from a few seconds to a few minutes based on complexity. The presence of ink can be sensed, even when invisible or otherwise hidden, as long as the page is in hand.


    Level 3:

    Lataro staff (6')
    ~ Lataro is a porous bamboo-like wood with the same strength and flexibility as yew. Farohtians force sand into the pores to make it stronger. With her current abilities, Astarelle's staff is as strong as steel when all of its sand is held within.

  9. #29
    Administrator
    EXP: 81,363, Level: 12
    Level completed: 34%, EXP required for next level: 8,637
    Level completed: 34%,
    EXP required for next level: 8,637
    GP
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    Max Dirks's Avatar

    Name
    Max Dirks
    Age
    24
    Race
    Human
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    Job
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    Hysteria, looks like you handled Aure fine. If he's too strong, nerf him.
    Althanas Operations Administrator

    Dirks GP amount: 2949

  10. #30
    Wide eyed & bushy tailed
    EXP: 59,008, Level: 10
    Level completed: 46%, EXP required for next level: 5,992
    Level completed: 46%,
    EXP required for next level: 5,992
    GP
    1,545
    Hysteria's Avatar

    Name
    Remedy Blue

    http://www.althanas.com/world/showth...hal-level-5%29

    Updated Aurelianus with Changes:

    Level 4

    Soul Bind- "Never make a bet with a tiefling"- this is a popular planar proverb. And Aurelianus is a walking example of this warning. Throughout his many travels Aurelius has struck many deals with all manner of creature, and more than a few times has been cheated of his due. But by utilising the demonic vitae flowing through his veins, the conniving half-demon has learned how to force others to stick to the bargains struck with him. So long as both parties spill their blood when the deal is made (willingly or otherwise), Aurelius binds the other party's very soul to the tenets of the agreement; forcing them to stick to it no matter what. Failure to do so forfeits their soul to Aurelianus, to do with what he will, and not even his death relinquishes his ownership of it. This is not to say the deal cannot be cheated by particularly canny wording, or other underhanded methods.. but to peel the tiefling is no mean feat. And woe betide any poor sod Aurelius catches trying to bob him of his due.

    Witch Sight- this power is a byproduct of the demonic blood flowing through Aurelianus' veins. It allows him to shift his perceptions into ethereal realms no mortal is privy to- in short, it allows him to see a body's very soul. This comes in handy in all manner of ways; from sizing up the power of a foe, to seeing what a body fears and lusts after, and even allowing the tiefling to perceive creatures hiding behind the veil of reality.

    Level 6

    Eldritch Blast- This is a simple invocation all warlocks know- essentially just a blast of pure arcane energy, which Aurelius has learned to use both defensively and offensively; either blasting at his foes with force enough to shatter bones, or smash aside an incoming blade. Again, his near mastery of this invocation allows the warlock to control the size of the blast- from focused bursts for targeting weapons, specific limbs, etc. to walls of force that can smash multiple opponents from their feet. [Usable five times per thread. Wall usable once per thread.]

    Freki's Shield- This spell allows Aurelius to summon forth a protective bubble of magickal heat, which can deflect missiles, blades, and even other spells with a radius of three feet. Aurelius is immune to the heat he creates. He can keep it active long enough to stave off two powerful attacks (roughly triple human strength), three medium attacks (double human strength) or four weak attacks (normal human strength), though a significantly strong one can shatter it in a single blow. (Usable- four times per thread)

    Natural Born Cager- In the Hive, the deadly slums of Aurelianus' home city, everyday is a constant fight for survival. Generally, there are two types of cutter in the worst areas, where the tiefling grew up - fast sods or tough sods; those fast enough to get the first attack in, or those hard enough to survive a knifing and still retaliate. The canny plane-touched realised young there was only one way to guarantee survival in a place like that- be both. These natural abilities have been greatly augmented by his demonic heritage, to heights beyond most humans. Aurelius has 5x the agility and

    Level 7
    6x the physical toughness of any normal human. This means he can react and attack with blinding speed beyond what most humans can match, and can dodge arrows and even bullets fired at him from up to ten feet away. He has been known to use it in brief bursts to increase his speed, mainly to unnerve those he suddenly appears behind, etc - but his smoking pretty much rules out a sustained sprint using his speed. His inhuman pain-threshold also means he can be beaten, broken, stabbed, burned, bludgeoned, and so on, for much longer than an average cutter, before he finally succumbs to his wounds. This endurance aids him in maintaining his speed, true - but it mainly applies to his tolerances for pain.

    Adamantine Will- over the years, the tiefling has learned there are many sources of power in the multiverse. His personal favourite is sheer willpower; it is this drive, this force that powers his warlock invocations, and that allows him to traverse the planes and keep his sanity intact. Without it, the half-breed would have been dead many times over- Aurelius possesses 6x the willpower of the average human. This level of inhuman focus grants the half-demon a high resistance to fear, panic, confusion and all manner of things that would cow the average mortal, as well as almost impenetrable mental barriers to keep out unwanted psychic assaults and intrusions, and to control exactly what people see when he allows them in- these defenses can still be breached by those with higher willpower than Aurelius, though what they will find there will no doubt test their composure; after seeing Hell itself, most people tend to stay out of the plane-touched's mind.


    Level 8

    Shahab's Lash- This invocation summons a cone of black flame from the palms or mouth, which Drak'shal can then launch at his enemies. Lately, the warlock has even learned how to form the flames into a roaring cyclone given a few moments to gather the power; the cyclone itself is only six feet by two feet, and due to the inherit difficulty of shaping Hellfire like this, Aurelius can only perform this trick thrice a day.. If any unfortunate is caught in these flames, the white-hot Hellfire will cling like napalm, rather than normal fire- the warlock can extinguish these flames with but a thought. Aurelius himself is almost completely immune to the flames he conjures forth, though the longer he keeps up the blast the harder it becomes to resist their infernal heat, until eventually they will burn his flesh almost as much as those of his foes. He can maintain a full four minutes of sustained fire before his flesh starts to blister and burn, and only one after that before his wounds become crippling. He can still use it to cauterise wounds, etc should the need arise. To those who manage to extinguish the flames in time, Shahab's Lash only causes severe burns. If not, they will continue to burn, causing excessive damage. With understanding of the nature of this Hellfire, Aurelius has learned how to use it to sear not only a body's flesh, but also it's soul. Against those of a good disposition, the effects are incredibly effective, bringing about an agony that can last for much longer than the actual burns. This invocation has become as much a sickness of the soul as it has a tool of brute destruction. Against those of a "good" nature, Shahab's Lash is one-and-a-half times as effective.

    Merihim's Breath- picked up from a demonic servant of Merihim, a Demon Lord of plague and disease, this invocation allows Aurelius to open his mouth impossibly wide and vomit forth a huge swarm of angry insects; the little vermin will proceed to attack anyone in range (other than Aurelianus himself), stinging, biting and burrowing into their flesh in a thrashing cloud. The effects of this spell last for a minute, after which the swarm falls to the ground, all dead. But the various infections and larvae they leave in their victims will last long after the swarm has died - symptoms include itching, swelling, blurred vision, nausea and all manner of other unpleasantness. [Usable 3x per thread].

    Level 10

    Pain Mirror- this invocation grants the warlock the handy ability to take any wound that someone causes him, and reflect it back at them - he was inspired to create this ability after being shot by Resolve Curie during the Cell, and spending the following weeks fantasising about all the ways he could pay her back. When used, it creates a sympathetic bond between Aurelius' own flesh and that of the attacker so that if a sword slices him, the cut instead manifests on the other person's body. After one serious or two moderate injuries, the mirror is lessened in effectiveness, meaning the following two wounds appear on both Aurelianus and his opponent. The canny tiefling can also use this invocation maliciously, deliberately wounding himself to bring harm to an enemy. While still learning how to properly utilise this power, Aurelianus can't use it to reflect, or deliberately give immediately fatal wounds - some sod decapitates him, he'll still lose his head. What's more, Aurelius has to see the attack coming in order to use the Pain Mirror, and the target must be within ten feet.
    Last edited by Hysteria; 11-15-13 at 09:09 AM.

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